SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-15-10, 07:55 PM   #1
Harmsway!
XO
 
Join Date: Jul 2002
Location: Florida
Posts: 400
Downloads: 126
Uploads: 0
Default SH5 Quick Start Guide

New comers may spend hours reading threads just to learn which mods to install. Even though there are threads where everyone list the mods they're currently using the list is often forty or more mods. This becomes confusing and tiresome. Where I once listed a set of recommend must have mods to start out with I now recommend you try The Wolves of Steel - SH5 Megamod . There is also Magnum Opus v0.0.1 (BETA version for testing/feedback purposes). If you still rather custom mod it yourself then start by reading SH5 Mod Guide for Beginners.

When you install from the dvd if you want to use English type with German Language Speech select custom install.

NEWS FLASH
If you like to use your DVD to install SH5 on a new or different computer then your original install you may do so. Here's how;

The key is that the UbisoftGameLauncher that installs with the game is not enough. You must go online to your Uplay account and download the UbisoftGameLauncher App and install it all over again. It will give direct access to the log onto UPlay through a dialog box.

Once you have the dialog box you can click the gear box to change settings. Go to Network settings and check the box to 'Always start Uplay in offline mode'.

You may have to sign in and go online once and change to offline but I don't believe so.

Also if anyone is running Windows 10 or 8 you must change the SH5.exe properties | Compatibility and check 'Disable display scaling on high DPI settings' ...as well as.... 'Run as administrator'

BEFORE YOU MOD
Check your game version is up to date. If not run the Updater found in your drive; \Ubisoft\Silent Hunter 5\Support\GameUpdater\gu.exe

If your game stutters try antilag for a stable frame rate and smoother graphics.

Next play the first campaign mission and complete it. It is a get to know the boat and crew tutorial and the full interface doesn't become available until you're done with this mission.

You could add mods at this point but you may want to do a mission with the full default interface and find out what's going to annoy you the most.

Set Game Options for the realism you want before going any further and starting your first real campaign mission. Whether continuing after the tutorial completion or starting a new campaign under a new name the game will present a mission diagram of the war years. Only the next mission will be available unless you apply the hack. There is no input screen here, just type silentotto to hack into all the missions throughout the years. Trust me just try it. Then choose your mission.

You will be in the sub bunker to begin the next mission but since you applied the hack you have no renown. Press ESC to go back to the main menu screen. Now go to the save\load screen and click on the top save which was autosave for you when you enter the hacked mission. This enters you back in with renown. Go see the supply officer first then see the flotilla commander.


MODS:

It's best to install all mods using JoneSoft thread
DOWNLOAD JSGME here in SUBSIM Downloads

Then install your Mega Mod of choice or Custom build.


------------------------------------------------------
Game tips thread

All the default game key commands:
ScrLock = Console [Cmd2]
Backsp = Pause_game [Cmd3]

Npad - =Time_compr_reduce [Cmd4]
Npad + =Time_compr_increase [Cmd5]
\ = Time_compr_normal [Cmd6]

F1 = Help [Cmd1]
F2 = Toggle_free_camera [Cmd582]
F3 = Focus_on_event_cam [Cmd30]
F4 = Avatar[Cmd117]

F5 = toggle the deck gun crew [Cmd574]
F6 = toggles the flak crew [Cmd575]
F7 = toggle action stations
F8 = toggle silent running
F9 = over-stress Diesels
F10 = overload E-Motors
F11 = "tickle" Torpedos
F12 = preheat Torpedos

Shift+F1 = Select_tube_1 [Cmd315]
Shift+F2 = elect_tube_2 [Cmd316]
Shift+F3 = Select_tube_3 [Cmd317]
Shift+F4 = Select_tube_4 [Cmd318]
Shift+F5 = Select_tube_5 [Cmd319]

1 = Ahead_slow [Cmd162]
2 = Ahead_one_third [Cmd163]
3 = Ahead_standard [Cmd164]
4 = Ahead_full [Cmd165]
5 = Ahead_flank [Cmd166] Shift+UpArrow

~ = All_stop [Cmd171]

Shift+1 = Back_slow [Cmd167]
Shift+2 = Back_standard [Cmd168]
Shift+3 = Back_full[Cmd169] Shift+DownArrow
Shift+4 = Back_emergency[Cmd170]

W = Move_forward [Cmd92], Shift+W = Move_forward_fast [Cmd93]
S = Move_backward[Cmd94], Shift+S = Move_backward_fast[Cmd95]
A = Strafe_left[Cmd96], Shift+A = Strafe_left_fast[Cmd97]
D = Strafe_right[Cmd98], Shift+D = Strafe_right_fast[Cmd99]

B = Binocular_camera v [Cmd18]
M = Navi$gation_map [Cmd31]
O = Toggle_Activate_Clock[Cmd113]

G = Crew_control[Cmd41]
H = Systems_control [Cmd69] or Enter
J = Guns_control[Cmd112]
K = Toggle_captain_panel[Cmd114]
Z = Toggle_silent_running [Cmd155]

T = Camera_on_sub [Cmd490]
C = View_previous_escort_unit [Cmd551]
Y = Deploy_decoys [Cmd200]

R = Surface [Cmd193] R+Shift Emergency_surface [Cmd202]
F = Periscope_depth [Cmd194]
V = Dive [Cmd192], Crash_dive [Cmd201] View_next_escort_unit [Cmd552]
Shift+F = Order_maintain_depth [Cmd145]

Ctrl to mouse select the depth

Num0 = Rudder_amidship[Cmd184]
NumpadDecimal = Heading_to_view [Cmd148]
- = View_to_heading [Cmd149]

Ins = Rise_periscope[Cmd120], Shift+Ins[Cmd121]
Del = Lower_periscope[Cmd122], Shift+Del[Cmd123]
PgUp = Rise_obs_periscope[Cmd134], Shift+PgUp[Cmd135]
PgDn = Lower_obs_periscope[Cmd136]

Home = Hydrophone wheel clockwise
End = Hydrophone wheel counter-clockwise

. = Select_next_tube [Cmd572]
, = Select_prev_tube [Cmd573]
/ = Toggle_open_close_torpedo_tube [Cmd312]

Space = Toggle_lock_target [Cmd127], Shift+PgDn [Cmd137]
Space = Lock_guns_target [Cmd139]
Space = Fire_gun [Cmd307]
Shift+Space = Fire_torpedo [Cmd313]

Up Arrow = Move_speed_up[Cmd110] UpArrow = Gear_up [Cmd570]
Down Arrow = Move_speed_down[Cmd111] DownArrow = Gear_down [Cmd571]

LeftArrow = Rudder_to_port[Cmd568]
RightArrow = Rudder_to_starboard [Cmd569]
Shift+Left Arrow = Rudder_hard_to_port[Cmd182]
Shift+Right Arrow = Rudder_hard_to_starboard [Cmd183]

Num7 = Strafe_up [Cmd100], Home, Shift+Num7 = Strafe_up_fast[Cmd101], Shift+Home
Num1 = Strafe_down [Cmd102], End, Shift+Num1 = Strafe_down_fast,[Cmd103] Shift+End
Num4 = Rot_left Shift+Num4 [Cmd104]
Num6 = Rot_right Shift+Num6 [Cmd105]
Num9 = Rot_up[Cmd106]S hift+Num9
Num3 = Rot_down, [Cmd107] Shift+Num3

Ctrl+Left Arrow = Roll_left [Cmd108] Q
Ctrl+Right Arrow = Roll_right [Cmd109] E

Tab = Show_multiplayer_status [Cmd553]

Shift+U = Get_avatar_unstuck [Cmd584]
Shift+Z = ShowHideHud [Cmd585]

Ctrl+F8 fps
CTRL+F11 to take screen shots, stored in the main game folder

==================================================

Added key commands with NewUIs with TDC for SH5 by TheDarkWraith

X+Shift - Delete Marks HotKey [322]
X - toggle follow target [512]

X - AutomationScriptHotKey1[389]
U - AutomationHotKey[365]

C - reposition a mark on the map
V - edit the mark text associated with the mark on the map

M - most fuel efficient speed[104]
N - nomograph visibility[427]

C - display the heading/rudder dial[451]
Q - journal [471]
E - decrease the desired heading when you mouse into the heading bar

P - hotkey used for crash dive

L - toggle the messagebox visibility[545]

T - teleport commands[911]

B+Shift - ottos chalkboard[1025]
I - increase the chalkboard count[1055]

------------------------------------------------
My own mod list;

Accurate German Flags
Dynamic Environment

SteelViking's Interior mod V1.2 patch V1.1.1
NOZAURIO'S SKIN
Unterseeboot II SFX
U-Boat propulsion SFX
U-Boat Ballast Tanks SFX
U-Boat Watch Crew Routine SFX
No magic skills v1.5 MCCD compatible
Mighty fine crew mod
More Crew Commands by Dialog Mod MFCM_1.2.1_compatible
MightyFine Less Annoying Footsteps 1.0
Lite Campaign 1.2
German U-Boat Crew Language Pack
Speech fixes and additions (german version)
NewUIs with TDC for SH5 by TheDarkWraith (UI hidden until mouse-over)
Arclight_MRP w/MRP 16x9 patch (included in TDW mod)
NewUIs_TDC_6_3_0_ERM_Reaper7_NightVision_BlackSkin (included in TDW mod)
Intelligent Random AI ( IRAI ) w/IRAI no hydrophone on surface
EQuaTool - Kriegsmarine Light Style


See how others are modding SH5
Gene

Last edited by Harmsway!; 08-10-15 at 07:19 AM.
Harmsway! is offline   Reply With Quote
Old 12-15-10, 09:10 PM   #2
voss
Engineer
 
Join Date: Apr 2010
Location: San Francisco Bay Area
Posts: 215
Downloads: 36
Uploads: 0
Default

Quote:
Originally Posted by Harmsway! View Post
As of now there are no Mega-Mod for SHV. This leaves the new comers spending hours of reading threads just to learn which mods to install. Even though there are threads where everyone list the mods they're currently using the list is often forty or more mods. This becomes confusing and tiresome.

I thought I take a different angle and list an installation approach by problem category. They are BROKEN GAME FIXES, ANNOYANCES, GRAPHIC IMPROVEMENTS and SOUND IMPROVEMENTS. My hope is you can get up and going more quickly and phase in your mods by personnel preference. I don't list many mods here just enough to jump start you into a playable game.

BEFORE YOU MOD
Check your game version is up to date. If not run the Updater found in your drive; \Ubisoft\Silent Hunter 5\Support\GameUpdater\gu.exe

Next play the first campaign mission and complete it. It is a get to know the boat and crew tutorial and the full interface doesn't become available until you're done with this mission.

You could add mods at this point but you may want to do a mission with the full default interface and find out what's going to annoy you first.

By now you should be familiar with the white dialog UBISOFT server logon screen. In the seconds before logging on click the wheel icon on the top right of the dialog and deactivate games saves syncronising with ubisoft. From what I read this will save you a lot of heart ache.

Set Game Options for the realism you want before going any further and starting your first real campaign mission. Whether continuing after the tutorial completion or starting a new campaign under a new name the game will present a mission diagram of the war years. Only the next mission will be available unless you apply the hack. There is no input screen here, just type silentotto to hack into all the missions throughout the years. Trust me just try it. Choose your mission.

You will be in the sub bunker to begin the next mission but since you applied the hack you have no renown. Press ESC to go back to the main menu screen. Now go to the save\load screen and click on the top save which was autosave for you when you enter the hacked mission. This enters you back in with renown. Go see the supply officer first then see the flotilla commander.

Now for the mods:

BROKEN GAME FIXES
Campaign mode converts this simulation into a mere game. High tonnage score needed to level up! The (Lite Campaign 1.2) reduces this high tonnage requirement.

Give orders to your crew without running around the boat. These mods give SHV a new User Interface (UI) to enter commands.
(Mod - Command Keys 1.03 ) or ( NewUIs with TDC for SH5 by TheDarkWraith)

No UI compass to input any heading 360 degrees. Install a full campass with
( NewUIs with TDC for SH5 by TheDarkWraith)

Dumb AI for enemy ships and planes. The Intelligent Random AI( IRAI ) This mod will bring new AI behavior to the aiplanes and ships in game.

Deaf hydrophone operator
( Sobers realistic hydrophone ) and ( no hydrophone on surface w/IRAI )

Low crew morale stops them from working at all.
( No magic skills v1.5, fixes moral and skills )

The ship recognition manual seems lacking
( Enhanced Ship Reconnaissance Manual )
ANNOYANCES
Officers dialogs are limited and useless
(More Crew Commands by Dialog Mod, MCCD_1.04_MFCM_1.2.1_compatible ) If you like this you may not want the other UI mods presented as icons.

Tubes, whatever i do, my tubes stay open. Don't know how to fix this yet.

WO and crew stay on deck when submerged.
( Mighty fine crew mod )

Observation periscope is raising to full when loading or entering
a mission or career. Don't know how to fix this yet.

Crew and equipment are highlighted on mouse-over
( No dam bubbles mod ) or ( Interior Mod, improves mouse-over and fixes dials all over the ship )

Not all the gauges function on the ship
( SteelViking's Interior Mod, improves mouse-over and fixes dials all over the ship )

Walking about the ship sounds like tap dancing
( Sobers no foot steps mod ) or (MightyFine Less Annoying Footsteps 1.0)
GRAPHIC IMPROVEMENTS
Exterior improvements to the world outside
( Environment 4.8 MOD )

Interior improvements and dial fixes
( SteelViking's Interior mod V1.2 patch V1.1.1 )
SOUND IMPROVEMENTS
( Capthelms SH5 Audio Mod )
This is just terrific!

Now, how can we get this page to greet every new visitor to this forum...?
__________________
My PC:
ASUS P5VD2-VM mobo
3.2 GHz Pentium 4
4GB 667MHz RAM
ATI Radeon HD 5750 1 GB Graphics Card
Windows XP Pro, SP3, v. 5938

Last edited by voss; 12-20-10 at 12:11 PM.
voss is offline   Reply With Quote
Old 12-20-10, 12:02 PM   #3
Harmsway!
XO
 
Join Date: Jul 2002
Location: Florida
Posts: 400
Downloads: 126
Uploads: 0
Default Default game keys

All the default game key commands have been added to the first post. The command line is entered in brackets for reference.

Gene
Harmsway! is offline   Reply With Quote
Old 12-22-10, 09:53 PM   #4
FIREWALL
Eternal Patrol
 
Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
Default

Harmsway Very helpfull.
__________________
RIP FIREWALL

I Play GWX. Silent Hunter Who ???
FIREWALL is offline   Reply With Quote
Old 12-26-10, 05:25 AM   #5
kiwi_2005
Eternal Patrol
 
Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
Default

Bookmarked.
__________________
RIP kiwi_2005



Those who can't laugh at themselves leave the job to others.



kiwi_2005 is offline   Reply With Quote
Old 12-28-10, 10:44 AM   #6
DomBray
Seaman
 
Join Date: Apr 2005
Posts: 39
Downloads: 28
Uploads: 0
Default

Any mods you advise for making the tdc take account of torpedo speed changes due to officers, active and crew's passive abilities?
DomBray is offline   Reply With Quote
Old 12-28-10, 11:55 AM   #7
morganic
Bilge Rat
 
Join Date: Mar 2005
Posts: 1
Downloads: 50
Uploads: 0
Default

Thanks, makes it so much easier to find out which mods I need.
morganic is offline   Reply With Quote
Old 12-28-10, 12:16 PM   #8
Harmsway!
XO
 
Join Date: Jul 2002
Location: Florida
Posts: 400
Downloads: 126
Uploads: 0
Default

Quote:
Originally Posted by DomBray View Post
Any mods you advise for making the tdc take account of torpedo speed changes due to officers, active and crew's passive abilities?
http://www.subsim.com/radioroom/showthread.php?t=169477
Harmsway! is offline   Reply With Quote
Old 12-28-10, 01:58 PM   #9
DomBray
Seaman
 
Join Date: Apr 2005
Posts: 39
Downloads: 28
Uploads: 0
Default

Quote:
Originally Posted by Harmsway! View Post
Thanks Harmsway,

Is this the only one? I hoped that there was one that 'fixed' the tdc rather than leaving the torps running slow! But if it's the only way to fix it, then I'm good!
DomBray is offline   Reply With Quote
Old 12-28-10, 02:57 PM   #10
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

No magic skills
http://www.subsim.com/radioroom/show...light=no+magic
THE_MASK is offline   Reply With Quote
Old 12-28-10, 03:46 PM   #11
bart
Frogman
 
Join Date: Nov 2002
Location: UK
Posts: 293
Downloads: 245
Uploads: 0


Default

Great thread.....

This should be a sticky
__________________
Bird Lives!
bart is offline   Reply With Quote
Old 12-29-10, 08:36 AM   #12
mobucks
Seasoned Skipper
 
Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
Default

excellent thread dude!
mobucks is offline   Reply With Quote
Old 01-03-11, 04:44 PM   #13
homsikpanda
Torpedoman
 
Join Date: Dec 2010
Posts: 112
Downloads: 4
Uploads: 0
Default

it's not really a "fix" but you can just lower the observation periscope.... (pgdn(page down))
that's what i do >.>;

man i nearly orgasmed when i figured out i could do that too XD,
i was like "HOLY **** I CAN SEE WITHOUT THIS BIG HUGE POLE IN MY WAY! @_@"
homsikpanda is offline   Reply With Quote
Old 01-09-11, 12:30 PM   #14
Harmsway!
XO
 
Join Date: Jul 2002
Location: Florida
Posts: 400
Downloads: 126
Uploads: 0
Default

Added key commands with NewUIs with TDC for SH5 by TheDarkWraith

TheDarkWraith mod is so popular I thought I add those extra key commands to the first post of this thread. I don't have it all sorted out yet so if you know different let me know.

Happy Hunting
Harmsway! is offline   Reply With Quote
Old 01-10-11, 07:08 AM   #15
BIGD101
Watch
 
Join Date: Mar 2010
Posts: 27
Downloads: 36
Uploads: 0
Default

Quote:
Originally Posted by Harmsway! View Post
Added key commands with NewUIs with TDC for SH5 by TheDarkWraith

TheDarkWraith mod is so popular I thought I add those extra key commands to the first post of this thread. I don't have it all sorted out yet so if you know different let me know.

Happy Hunting
Excuse my stupidity but how the hell do you select which version you want? I.E i would like SH4 HUD etc, how do I select this?

Cheers
BIGD101 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:23 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.