View Full Version : Help please: CTD's making me crayzee
DeepWaterDaz
10-10-13, 09:29 AM
Hi all
I am having problems with CTD after 30 minutes-or-so gameplay and as a result have spent hours on the forum trying to find a solution. I have tried to match Sober's mod list as closely as possible with my mod soup after all the searching for solutions but to no avail :/\\!!
Any assistance would be greatly appreciated.
System specs:
Windows 7 64bit
Intel Core i5 M 450 @ 2.4GHz
8 Gig DDR3 ram
ATI mobility radeon HD 5650 (1 gig dedicated)
Installed Mods:
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Equipment_Upgrades_Fix_v1_4_byTheBeast
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Eqp_Upgrades_fix_v1.4 dates by sober Patch V2
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_7_1_0_ByTheDarkWraith
IRAI_0_0_37_ByTheDarkWraith
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
3D_Deck_Splash_FX_v1_0_0_byTheBeast
3D_Deck_Splash_FX_v1_0_0_KZS_Compat_byTheBeast
Realistic ammo amount for AA and deck guns
Critical hits 1.1 Torpedos
MightyFine Crew Mod 1.2.1 Stock faces
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
OPEN HORIZONS II_full v2
OHII v2 Mission Fix WA
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
OH II Minefield map for TDWs Ui
TDW_Mines_Subnets_Detectable_in_hydro (OH II v2)
Sub_Bubbles_v0_0_3_ byTheBeast
** antilag is used
Again, any help on this will be greatly appreciated as all help is on this forum.:salute:
Kindest Regards
If you really want that minimal, start with getting the updated versions, or better yet, dress down sober's list to include what you want, and then add your DE stuff .. check DE's notes for compatability ...
I have not seen that mod come across any modlist recently .. not sure if it's current, compatible, sortof bug-free or not, etc.
I am having problems with CTD after 30 minutes-or-so gameplay and as a result have spent hours on the forum trying to find a solution. I have tried to match Sober's mod list as closely as possible with my mod soup after all the searching for solutions but to no avail :/\\!!
Any assistance would be greatly appreciated.
See comments below please :03:
System specs:
Windows 7 64bit
Intel Core i5 M 450 @ 2.4GHz
8 Gig DDR3 ram
ATI mobility radeon HD 5650 (1 gig dedicated)
Your computer specs should be okay. I have a slighlty lesser performant system (same OS, CPU i5 430M, 4 GB of RAM, same GPU), and the game runs decently :up:
Dynamic Environment SH5 Basemod (realistic version) V2.1 => this is outdated, get the latest version and relative submods from here (http://www.subsim.com/radioroom/showthread.php?p=2016079#post2016079)
Dynamic Environment SH5 BrighterNights V2.1 => see above
Dynamic Environment SH5 Sounds V2.1 => see above
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1 => see above
Dynamic Environment SH5 Waves (realistic version) V2.1 => see above
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1 => this missing component is likely the main source of your problems. Get it from EUF's official thread (http://www.subsim.com/radioroom/showthread.php?p=1636046#post1636046)
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Eqp_Upgrades_fix_v1.4 dates by sober Patch V2 => this is outdated, get latest version from here (http://www.subsim.com/radioroom/downloads.php?do=file&id=3683)
FX_Update_0_0_19_ByTheDarkWraith => this is outdated, get latest version from here (http://www.subsim.com/radioroom/showthread.php?p=1485167#post1485167), and make sure to read this post (http://www.subsim.com/radioroom/showpost.php?p=2125822&postcount=2404) carefully
NewUIs_TDC_7_1_0_ByTheDarkWraith => this is outdated, get latest version from here (http://www.subsim.com/radioroom/showthread.php?p=1332669#post1332669)
IRAI_0_0_37_ByTheDarkWraith => this is slightly outdated; get latest version from here (http://www.subsim.com/radioroom/showthread.php?p=1436291#post1436291), if you want (latest version [I]might have some isssues with planes dropping bombs though)
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith *
3D_Deck_Splash_FX_v1_0_0_byTheBeast *
3D_Deck_Splash_FX_v1_0_0_KZS_Compat_byTheBeast *
Realistic ammo amount for AA and deck guns => you might want to give Reworked U-boat Guns (http://www.subsim.com/radioroom/showpost.php?p=2105743&postcount=397) a try instead. See this post (http://www.subsim.com/radioroom/showthread.php?p=2124484#post2124484) and following for further detail on it
Critical hits 1.1 Torpedos
MightyFine Crew Mod 1.2.1 Stock faces
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
OPEN HORIZONS II_full v2 => this is outdated, get latest version from here (http://www.subsim.com/radioroom/showpost.php?p=1791496&postcount=1)
OHII v2 Mission Fix WA => with the latest OHII version, you don't need this
Kriegsmarine Grid Map for MO and TDW UIs by stoianm => not needed if you use one of the last New UIs versions. Use Sjizzle's Charts (http://www.subsim.com/radioroom/showthread.php?p=2061371#post2061371) (part 1) instead.
OH II Minefield map for TDWs Ui => as above
TDW_Mines_Subnets_Detectable_in_hydro (OH II v2)
Sub_Bubbles_v0_0_3_ byTheBeast => this is outdated, get latest version from here (http://www.subsim.com/radioroom/downloads.php?do=file&id=3724) *
* Not sure if the mods marked with an asterisk are reciprocally compatible, and in which order. They could be another source of problems. Put them at the end of your list, and enable them one by one, checking in game if everything is okay before you enable the next one. BEWARE OF MODS OVERWRITING EACH OTHER'S FILES. Check their ownl threads for furher information.
DeepWaterDaz
10-10-13, 10:57 AM
Okay great, will do thanks again PLJ :D
I've played these mods since last year and didn't really receive as many ctd's (once every few hours) in the previous campaigns as I am doing now in Mare Nostrum... Just a thought :hmmm:
Any particular mod recommendations that you would perhaps replace my mod list with? I realise my mods might be a little outdated now since the last time I downloaded mods was during the later part of last year (shocking I know :88))
Thanks Gap for the comprehensive response with the links for the updates (I dig links :up:) I will test them out again this weekend -hopefully - once my calculus and linear algebra paper is out the way :know:
Okay great, will do thanks again :D
I've played these mods since last year and didn't really receive as many ctd's (once every few hours) in the previous campaigns as I am doing now in Mare Nostrum... Just a thought :hmmm:
Any particular mod recommendations that you would perhaps replace my mod list with? I realise my mods might be a little outdated now since the last time I downloaded mods was during the later part of last year (shocking I know :88))
For a start, have you seen my last post? (we almost clicked the "send" button in the same instant :03:
If I was on you, I would also check Trevally's thread SH5 Mod Guide for Beginners (http://www.subsim.com/radioroom/showthread.php?p=1806557#post1806557) for more information. It contains all you need to know from the beginning, as well as updated links to other useful posts/threads, including sober's, Fifi's and Sjizzle's long mod lists :up:
Okay great, will do thanks again PLJ :D
I've played these mods since last year and didn't really receive as many ctd's (once every few hours) in the previous campaigns as I am doing now in Mare Nostrum... Just a thought :hmmm:
Any particular mod recommendations that you would perhaps replace my mod list with? I realise my mods might be a little outdated now since the last time I downloaded mods was during the later part of last year (shocking I know :88))
Thanks Gap for the comprehensive response with the links for the updates (I dig links :up:) I will test them out again this weekend -hopefully - once my calculus and linear algebra paper is out the way :know:
I'd go with gap's advice over mine any day .. my knowledge is limited. Sober's list + minor adaptations works well for me.
Thanks Gap for the comprehensive response with the links for the updates (I dig links :up:)
My pleasure DeepWaterDaz, in our own small way here on subsim we follow the ubuntu ethics. I am sure you know what I mean :)
I will test them out again this weekend -hopefully - once my calculus and linear algebra paper is out the way :know:
yep, don't ovelook your school work: algebra and trigonometry will come in handy the next time you will plot the net torpedo solution :03:
I'd go with gap's advice over mine any day .. my knowledge is limited.
You learn quickly. Your knowledge of the game is growing every day; if you don't give up, in no time you will know two times more than me. I say it with this music (http://www.youtube.com/watch?v=30FTr6G53VU) in mind :haha:
DeepWaterDaz
10-12-13, 05:06 PM
Okay, so now that Maths is out of the way (pretty much aced that :know:) I can get back to sorting this out.
Once again I call upon those wiser and with more experience modding SH5 for assistance. On a positive note: The helpfulness of the SubSim community is inspirational:sunny: Prost to you all :Kaleun_Cheers:
I have downloaded all the mod updates that I needed as well as applied TDW's generic patcher v_1_0_149_0 using Sjizzle.gps snapshot as a base and then changed a few things (I do have a backup of vanilla 1.2 files).
But now the problem is that when I try to run SH5 I get this error (http://www.subsim.com/radioroom/attachment.php?attachmentid=455&stc=1&d=1381612826) message :/\\!! I tried rolling back to vanilla 1.2 with mods and the game opens up and I am able to start new career and bunker loads up fine (water is looking amazing so I can see some of the Env mods are active at least):) but I spent the whole day reading the different threads and haven't gotten 'round to testing for CTD's in-game yet (at least without the patcher).
Updated Mod List:
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 3.a Enhanced Visibility (medium)
DynEnv v2.9 - 8.b Wave Mechanics - Gale
DynEnv v2.9 - 12. Sounds
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22__Stock_Torpedoes (modified for torpedoes failure patches)
MightyFine Crew Mod 1.2.1 Stock faces
NewUIs_TDC_7_4_2_ByTheDarkWraith
Sjizzle's - Charts for NewUIs part1_07.06.2013
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith_Patch_1
OPEN HORIZONS II_full v2.2
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Reworked U-boat Guns (incomplete version)
Critical hits 1.1 Torpedos
This is a nasty one that some people seem to be getting .. afaik, standard solutions to the issue wont work .. havent seen a solve, nor been able to reproduce it.
Last thing I read about it; the altered .exe is not signed, and this is causing the error. (probably)
You could check this: http://technet.microsoft.com/en-us/library/dd723683%28v=ws.10%29.aspx
Disable it if it's enabled and check again if sh5 runs or not.
I have downloaded all the mod updates that I needed as well as applied TDW's generic patcher v_1_0_149_0 using Sjizzle.gps snapshot as a base and then changed a few things (I do have a backup of vanilla 1.2 files).
But now the problem is that when I try to run SH5 I get this error (http://www.subsim.com/radioroom/attachment.php?attachmentid=455&stc=1&d=1381612826) message :/\\!! I tried rolling back to vanilla 1.2 with mods and the game opens up and I am able to start new career and bunker loads up fine...
Do you mean that everything works fine until you try using TDW's patcher? :hmm2:
It's the known error after the .exe is no longer signed due to patching. Not everybody experiences this, havent been able to reproduce the issue either.
This cannot be game related, as the game hasnt started yet .. something is preventing these systems from running the patched .exe
It's the known error after the .exe is no longer signed due to patching. Not everybody experiences this, havent been able to reproduce the issue either.
This cannot be game related, as the game hasnt started yet .. something is preventing these systems from running the patched .exe
What I am curious to know is: is the problem caused by the patcher pacthcing for some reason the wrong offsets, or by the OS being unable to run a regularly patched executable? :hmmm:
volodya61
10-13-13, 04:59 PM
I guess it's due to the verification of digital signatures.. I always disable such services and all is well.. so far..
What I am curious to know is: is the problem caused by the patcher pacthcing for some reason the wrong offsets, or by the OS being unable to run a regularly patched executable? :hmmm:
The later. It's pure OS related. I tested with someone by giving my patched .exe .. same error, runs fine here.
The error is also thrown by the OS, not by SH5.
I guess it's due to the verification of digital signatures.. I always disable such services and all is well.. so far..
I think so too .. that's why I posted that article (http://technet.microsoft.com/en-us/library/dd723683%28v=ws.10%29.aspx) from technet a bit back.
DeepWaterDaz
10-14-13, 03:11 AM
Do you mean that everything works fine until you try using TDW's patcher? :hmm2:
Yes, all is good when I try to run the game without having used TDW's patcher.
I guess it's due to the verification of digital signatures.. I always disable such services and all is well.. so far..
Thanks for your input Volodya61 :up:, the problem is I don't know how to disable those services. I read the article on Technet (http://technet.microsoft.com/en-us/library/dd723683%28v=ws.10%29.aspx) but I don't have the secpol.msc snap-in on my version of Win 7 (I'm running Home Premium not Enterprise or Pro). Any advice?
The later. It's pure OS related. I tested with someone by giving my patched .exe .. same error, runs fine here.
The error is also thrown by the OS, not by SH5.
I think so too .. that's why I posted that article (http://technet.microsoft.com/en-us/library/dd723683%28v=ws.10%29.aspx) from technet a bit back.
Thanks PLJ, the article made for some interesting reading and helped my understanding of the potential problem. I however don't have the secpol.msc snap-in when I search for it - I think it might be due to me running Win 7 Home Premium..? Is there maybe another solution?
PS: My Application Identity service is set as a manual startup item in Component Services (Control Panel\All Control Panel Items\Administrative Tools) and is not currently running. Is this the same as having AppLocker disabled?
I'm not completely sure. Can you start 'mmc' ? (start => run) From there you can press File => Add/Remove snap-in.
You could search for security policy snap in the list there. I'm not sure what they stripped from home-premium compared to ultimate (what I'm running)
Is this applicable ? http://support.microsoft.com/kb/2688326
Anybody else having this issue reading this topic ? What version of Windoze do you use ?
volodya61
10-14-13, 03:37 AM
Thanks for your input Volodya61 :up:, the problem is I don't know how to disable those services. I read the article on Technet (http://technet.microsoft.com/en-us/library/dd723683%28v=ws.10%29.aspx) but I don't have the secpol.msc snap-in on my version of Win 7 (I'm running Home Premium not Enterprise or Pro). Any advice?
I'm sorry.. all the sources I can give you a link are in Russian.. try to google - 'how to disable applocker in win7'.. maybe it will help..
DeepWaterDaz
10-14-13, 04:06 AM
I'm sorry.. all the sources I can give you a link are in Russian.. try to google - 'how to disable applocker in win7'.. maybe it will help..
No worries, it's so chilled - after all; I'm not going anywhere. I'll check it out :know:
DeepWaterDaz
10-14-13, 07:32 AM
I'm not completely sure. Can you start 'mmc' ? (start => run) From there you can press File => Add/Remove snap-in.
You could search for security policy snap in the list there. I'm not sure what they stripped from home-premium compared to ultimate (what I'm running)
Is this applicable ? http://support.microsoft.com/kb/2688326
Anybody else having this issue reading this topic ? What version of Windoze do you use ?
Yes, I have no trouble starting mmc but I don't really see anything that seems to relate to the security policy snap-in. Here (http://www.subsim.com/radioroom/attachment.php?attachmentid=464&stc=1&d=1381753119) is the screenshot of what my entire mmc snap-in list looks like.
I tried the Microsoft link and applied the fix - but afterwards I couldn't run ANY .exe file (including regedit.exe :dead: I managed to sort that out eventually, phew) - I still have the same initial error appearing.
I checked the difference between the patched and vanilla SH5.exe and the patched one has no digital signature whatsoever so you're definitely correct on that being the gremlin PLJ.
What would be interesting is if this issue is restricted to those NOT running win7 Ultimate or Enterprise (i.e. cannot run secpol.msc) ..? :hmmm:
it has nothing to do with that snap-in. that's just a tool to configure policies.
I wish I could reproduce the error :/
DeepWaterDaz
10-14-13, 01:12 PM
it has nothing to do with that snap-in. that's just a tool to configure policies.
I wish I could reproduce the error :/
I might be misunderstanding you PLJ; the "link to web address" snap-in isn't highlighted for any particular reason. Is there anything in my list that might do the trick?
Is anyone reading this thread having the same issue running SH5 after using TDW's Patcher? What version of windows are you running?
Could someone having the 0xc0000005 error test with IE8 opened to whatever page ? I read a few comments on some topics dealing with this issue, that for older programs giving this error, opening IE8 and keeping it open and THEN running the .exe, solves is.
Afaik, this should not be the case, but it's worth testing I suppose...
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