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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Nov 2012
Location: South Africa
Posts: 14
Downloads: 96
Uploads: 0
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Hi all
I am having problems with CTD after 30 minutes-or-so gameplay and as a result have spent hours on the forum trying to find a solution. I have tried to match Sober's mod list as closely as possible with my mod soup after all the searching for solutions but to no avail ![]() Any assistance would be greatly appreciated. System specs: Windows 7 64bitInstalled Mods: Dynamic Environment SH5 Basemod (realistic version) V2.1Again, any help on this will be greatly appreciated as all help is on this forum. ![]() Kindest Regards |
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#2 |
Captain
![]() Join Date: Sep 2013
Posts: 542
Downloads: 70
Uploads: 0
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If you really want that minimal, start with getting the updated versions, or better yet, dress down sober's list to include what you want, and then add your DE stuff .. check DE's notes for compatability ...
I have not seen that mod come across any modlist recently .. not sure if it's current, compatible, sortof bug-free or not, etc. |
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#3 |
Swabbie
![]() Join Date: Nov 2012
Location: South Africa
Posts: 14
Downloads: 96
Uploads: 0
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Okay great, will do thanks again PLJ
![]() I've played these mods since last year and didn't really receive as many ctd's (once every few hours) in the previous campaigns as I am doing now in Mare Nostrum... Just a thought ![]() Any particular mod recommendations that you would perhaps replace my mod list with? I realise my mods might be a little outdated now since the last time I downloaded mods was during the later part of last year (shocking I know ![]() Thanks Gap for the comprehensive response with the links for the updates (I dig links ![]() ![]() |
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#4 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() If I was on you, I would also check Trevally's thread SH5 Mod Guide for Beginners for more information. It contains all you need to know from the beginning, as well as updated links to other useful posts/threads, including sober's, Fifi's and Sjizzle's long mod lists ![]() |
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#5 | |
Captain
![]() Join Date: Sep 2013
Posts: 542
Downloads: 70
Uploads: 0
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#6 | |||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#7 |
Swabbie
![]() Join Date: Nov 2012
Location: South Africa
Posts: 14
Downloads: 96
Uploads: 0
|
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Okay, so now that Maths is out of the way (pretty much aced that
![]() Once again I call upon those wiser and with more experience modding SH5 for assistance. On a positive note: The helpfulness of the SubSim community is inspirational ![]() ![]() I have downloaded all the mod updates that I needed as well as applied TDW's generic patcher v_1_0_149_0 using Sjizzle.gps snapshot as a base and then changed a few things (I do have a backup of vanilla 1.2 files). But now the problem is that when I try to run SH5 I get this error message ![]() ![]() Updated Mod List: DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 3.a Enhanced Visibility (medium) DynEnv v2.9 - 8.b Wave Mechanics - Gale DynEnv v2.9 - 12. Sounds Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober EUF_UBoat_FX_v0_0_3_ byTheBeast FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22__Stock_Torpedoes (modified for torpedoes failure patches) MightyFine Crew Mod 1.2.1 Stock faces NewUIs_TDC_7_4_2_ByTheDarkWraith Sjizzle's - Charts for NewUIs part1_07.06.2013 IRAI_0_0_39_ByTheDarkWraith IRAI_0_0_39_ByTheDarkWraith_Patch_1 OPEN HORIZONS II_full v2.2 TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 Reworked U-boat Guns (incomplete version) Critical hits 1.1 Torpedos |
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#8 | |||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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