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W_clear
06-22-11, 01:17 AM
I think that the production ADDON is not feasible, the development Silent Hunter 6 is a must. Despite SH5 great progress than SH4, but it also exists some very fatal problem:



1. Gameplay is not strong.
SH5 have changed Campaigns tasks, from sinking into a tonnage of ships sunk by a specific target, this did not increase the difficulty of the task, but so that most players feel very annoying and helpless, and not realistic. Simulate the real history of the game must be the actual situation at that time to customize the task.



2.AI too weak
AI is too funny in SH5 , anti-submarine destroyer very low capacity,and not realistic, even if the periscope in the not far away from the destroyer, destroyer still no offensive action. SH3 and SH4 of the destroyers will be shelling periscope, periscope can not long out of the water.
Convoy will collective slow down when submarine attack convoy, Is the Convoy want to collective suicide? If most of the players and specifically to reduce the difficulty, you can increase the difficulty to meet the gap between the various levels of gamers. The real difficulty would be 100% in line real history.



3. The lack of interaction, not enough dramatic action
This is an innovative role-playing game modes into the simulation game modes, it is consistent with most of the players needs. But the task is not interactive in the SH5. Many of the basic movements are not yet worked out, such as: basic inlet valve opens when the action did not dive when the action is not loading torpedoes, torpedo firing, no brake action by firing no more.
Do not see the game captain, in fact, the game has been done captain.

The captain can set a key body has to switch from captain to captain the subjective lens. Many role-playing games are like this control Of. Sailor captain can order more things to do, for example, command substitution lookout sailor, returning into port when the sailors on the deck, and so on.


4 games, lack of vitality and vigor
Did not figure in the base, looking lifeless. Although there are many people in the base. Than SH3 are good, but too restrictive. Whenever the complete the task was returning to base to looks dead, very uncomfortable. Doing more good SH3, there is a sense of realism that allows you to play the game. AI characters on the ship could be more vivid, of course, if they can interact better, it seems impossible. I

Silent Hunter is to emphasize that the sense of reality.




5 waves once again necessary improvements.

SH5 do very well in the environment, the cloud is very successful innovation is no change in the cloud at the top is a defect, SH6 on this issue can be improved to make the sky more realistic.
Great progress in the sea, the stern wave, shore, waves, wave, foam, spray the bow has a huge improvement.But with advances in hardware now, I think SH6 can do more realistic in sea, more realistic. SH5 wave is the biggest flaw is only foam and no splsh.In fact, the foam is a wave spray form, if not spray, there is no bubble.Coast waves must have spray first, then the bubble. This issue is resolved, the sea will increase by 200% realism. Where the 10 m wind climate, wind and water spray should be the formation of fog, so that only realistic, sea water must be realistic game.


6 necessary to adjust the ratio of waves and clouds.
Errors on the ratio of water waves from SH3 to SH5, sea and cloud structure is too large, the proportion of errors. Lead to ship smaller and smaller space. Ship seemed to be toys.

7. Climate need improved

Need to improve rain, snow needs to join the game. The rain looks very realistic now, but there is no effect that spray hit the submarine, this should do it, it already has this effect on other game
A effects make out. Rain and wind have to contact different wind speeds rise to different rain.

8 submarine moving deck splash also need to strengthen

SH5 Although the splash deck has been done, but still the primary, according to the current hardware can do more in reality. Especially in case of 10 m wind climate, more spray, Will be blown into the fog. The feeling is that Silent Hunter very much needed.



9 sound can be divided into more specific

SH5 is compatible with a lot of sound, in fact, not suitable for some sound compatible, should be separated. A few more sound effects will not affect the game speed.
The friend of love submarine game, we can discuss and practical advice, so ready to develop Silent Hunter 6 more specific ideas. I am willing for the development of Silent Hunter 6

Voluntary work.:salute:

Adriatico
06-22-11, 01:54 AM
Do you really believe in that fairy tail... Ubi investing even 1$ in SH series ?

Development of combat simulations is extremely long and complex work... inevitably - with bug cleaning patches for a months (years)...

It means financing long project for a years and years... that can not be applied&sold for PS3, Xbox,...etc.

It's hard to admit - but combat sims are disappearing... :dead:

urfisch
06-22-11, 04:24 AM
theres nothing to come, if we do not create it on ourself...

SteelViking
06-22-11, 07:46 AM
I think that the production ADDON is not feasible, the development Silent Hunter 6 is a must. Despite SH5 great progress than SH4, but it also exists some very fatal problem:



1. Gameplay is not strong.
SH5 have changed Campaigns tasks, from sinking into a tonnage of ships sunk by a specific target, this did not increase the difficulty of the task, but so that most players feel very annoying and helpless, and not realistic. Simulate the real history of the game must be the actual situation at that time to customize the task.

2.AI too weak
AI is too funny in SH5 , anti-submarine destroyer very low capacity,and not realistic, even if the periscope in the not far away from the destroyer, destroyer still no offensive action. SH3 and SH4 of the destroyers will be shelling periscope, periscope can not long out of the water.
Convoy will collective slow down when submarine attack convoy, Is the Convoy want to collective suicide? If most of the players and specifically to reduce the difficulty, you can increase the difficulty to meet the gap between the various levels of gamers. The real difficulty would be 100% in line real history.

3. The lack of interaction, not enough dramatic action
This is an innovative role-playing game modes into the simulation game modes, it is consistent with most of the players needs. But the task is not interactive in the SH5. Many of the basic movements are not yet worked out, such as: basic inlet valve opens when the action did not dive when the action is not loading torpedoes, torpedo firing, no brake action by firing no more.
Do not see the game captain, in fact, the game has been done captain.

The captain can set a key body has to switch from captain to captain the subjective lens. Many role-playing games are like this control Of. Sailor captain can order more things to do, for example, command substitution lookout sailor, returning into port when the sailors on the deck, and so on.

4 games, lack of vitality and vigor
Did not figure in the base, looking lifeless. Although there are many people in the base. Than SH3 are good, but too restrictive. Whenever the complete the task was returning to base to looks dead, very uncomfortable. Doing more good SH3, there is a sense of realism that allows you to play the game. AI characters on the ship could be more vivid, of course, if they can interact better, it seems impossible. I

Silent Hunter is to emphasize that the sense of reality.

5 waves once again necessary improvements.

SH5 do very well in the environment, the cloud is very successful innovation is no change in the cloud at the top is a defect, SH6 on this issue can be improved to make the sky more realistic.
Great progress in the sea, the stern wave, shore, waves, wave, foam, spray the bow has a huge improvement.But with advances in hardware now, I think SH6 can do more realistic in sea, more realistic. SH5 wave is the biggest flaw is only foam and no splsh.In fact, the foam is a wave spray form, if not spray, there is no bubble.Coast waves must have spray first, then the bubble. This issue is resolved, the sea will increase by 200% realism. Where the 10 m wind climate, wind and water spray should be the formation of fog, so that only realistic, sea water must be realistic game.

6 necessary to adjust the ratio of waves and clouds.
Errors on the ratio of water waves from SH3 to SH5, sea and cloud structure is too large, the proportion of errors. Lead to ship smaller and smaller space. Ship seemed to be toys.

7. Climate need improved

Need to improve rain, snow needs to join the game. The rain looks very realistic now, but there is no effect that spray hit the submarine, this should do it, it already has this effect on other game
A effects make out. Rain and wind have to contact different wind speeds rise to different rain.

8 submarine moving deck splash also need to strengthen

SH5 Although the splash deck has been done, but still the primary, according to the current hardware can do more in reality. Especially in case of 10 m wind climate, more spray, Will be blown into the fog. The feeling is that Silent Hunter very much needed.



9 sound can be divided into more specific

SH5 is compatible with a lot of sound, in fact, not suitable for some sound compatible, should be separated. A few more sound effects will not affect the game speed.
The friend of love submarine game, we can discuss and practical advice, so ready to develop Silent Hunter 6 more specific ideas. I am willing for the development of Silent Hunter 6

Voluntary work.:salute:

Some responses:

1. Zedi's "Das Campaign" will completely redo the campaign, making it much more realistic mission wise and tonnage wise. Might want to read up on the project.

2. With the current version if IRAI I strongly doubt you will see any of that behavior. Also, TDW is working on a massively updated version right now.

3. This cannot really be addressed, I know the controller files that would do this kind of stuff, and we simply cannot make that happen. However, what submarine captain walks around and does valve turning himself?

4. Once again, Das Campaign is going to fix that. I have worked with Zedi to make low computer resource usage ships so that harbors can be populated and way more full of life than before.

8. That can be done pretty easily. Anyone with basic knowledge of Goblin can strengthen the bow and stern waves of the submarine, and make them be influenced by ambient wind. Do I have time to do it? No. But, like I said, anyone could take this project on.

9. I am not completely sure what you are saying here. But, it is really easy to add sounds and sound sources in SH5. Once again someone with a very basic understanding of Goblin can do it.

Obelix
06-22-11, 08:06 AM
W_Clear probably had in mind an entirely new game. No error correction of SH5 and completely new code.
But as has been repeatedly pointed out - it remains a dream. All that's left - this is a great designer and our knowledge and the desire to improve the game.
I'm just trying to find the sound of motors controls the submarine to return the sound, as it was in the SH3 (not control the volume and speed of the sound of diesel engines and electric motors). It seems like management is engaged SHSound.act, SH5.exe come only from the team.

tonschk
06-22-11, 08:12 AM
:salute: Thank you W_clear :yeah: your Real Environmental mod ver.2 for SH5 is Amazing :up:

KING111
06-22-11, 01:40 PM
they are not even going to make the new ghost recon
for the PC its going to be Xbox 360 and Ps3 only
so i think a new SH is a no GO:damn:

W_clear
06-23-11, 04:32 AM
Some responses:

1. Zedi's "Das Campaign" will completely redo the campaign, making it much more realistic mission wise and tonnage wise. Might want to read up on the project.

2. With the current version if IRAI I strongly doubt you will see any of that behavior. Also, TDW is working on a massively updated version right now.

3. This cannot really be addressed, I know the controller files that would do this kind of stuff, and we simply cannot make that happen. However, what submarine captain walks around and does valve turning himself?

4. Once again, Das Campaign is going to fix that. I have worked with Zedi to make low computer resource usage ships so that harbors can be populated and way more full of life than before.

8. That can be done pretty easily. Anyone with basic knowledge of Goblin can strengthen the bow and stern waves of the submarine, and make them be influenced by ambient wind. Do I have time to do it? No. But, like I said, anyone could take this project on.

9. I am not completely sure what you are saying here. But, it is really easy to add sounds and sound sources in SH5. Once again someone with a very basic understanding of Goblin can do it.

1.I have changed the Campaigns from ships sunk by a specific target to sinking into a tonnage

2.I test IRAI for lang time;My AI MOD more strong than IRAI;just AI destroyers still not be shelling periscope and can't avoid the torpedoes; I simply cannot make that happen.Look forward to TDW updated version;

3.So I hope that the development SH6;

4.Important is the need for character in the base;

8.expectancy;But the main improvement is 5;

9.I see;

Because of my poor English, the expression may not be real clear;I have many thoughts can not express in English;This is my most distressing aspects ;Thanks;

SteelViking
06-23-11, 02:11 PM
1.I have changed the Campaigns from ships sunk by a specific target to sinking into a tonnage

2.I test IRAI for lang time;My AI MOD more strong than IRAI;just AI destroyers still not be shelling periscope and can't avoid the torpedoes; I simply cannot make that happen.Look forward to TDW updated version;

3.So I hope that the development SH6;

4.Important is the need for character in the base;

8.expectancy;But the main improvement is 5;

9.I see;

Because of my poor English, the expression may not be real clear;I have many thoughts can not express in English;This is my most distressing aspects ;Thanks;

I can understand the language barrier. Sorry if I am not understanding something you are trying to say.

Cheers
:salute:

Sokolov
06-23-11, 02:23 PM
Sry, for my english, but what i absolutely don't understand, that is why SH5 have a issues that SH3 have not. Well, i know why it can be - seems on that game worked another people than on SH3, Ubisoft made the game that better by graphics, have some important and looking cool things, like reworked boat interior and possibilities of crew, thats like enough that they can promote their game and enough that people, who played SH long and know game good and like realism, like this game as a real simulator, was touched and have attention on SH5. All for money... But those people (SH fans) just broke their heads and lost time, playing the game (SH5), becouse the game is sh..t, but still have some important things that SH3 have not. It is absolutelly brutal related to fans of SH. And it is deceit for those, who started play SH from 5. I know many games, like Pro Evolution Soccer for example, where, in independence of workgroup change, the game dont lose its advantages, but change and came better with every new version. Even if something important change, all the work that did make a game just better, in general. More clear, if you sell the game with trade mark SH, than it must be SH. Can you say that, in the light of SH3, SH5 is SH? SH5 is absoltely sloven workmanship. Im not a programmer and not a modder, but is it so hard to save all old advantages, and add all this new advantages, even if you have not time or money for more good work? Keep an AI (though even in SH3 AI need some simple and important changes, that could be in SH5), keep a realism of campaign and add some advantages if you know what, use the work that already was done. They even don't keep attention on that is SH is the simulator. In SH3, if you dont wanna play a realistic game, and wanna easy play the more arcadish way, just relax with the game and have fun, you could just set options for your taste and still have fun with the game, why Ubi was needed to destroy the game for that? I dont know, but i think those guys have to seriously think about their work and make a good game in cooperation of SH community if they at least a little care for they work and trade mark, or they can lost much of their fans (and money), if they already didnt lost. Though, may be, of course, thay made the game, got their money and dont care... But its a total sh..t.

raymond6751
06-23-11, 02:39 PM
There was a mod being worked on that was the Strategic Layer, linked to SH3 when action / contact is made. You play as Donitz and control uboat sailings, maneuver, building, production quotas, and so on.

I cannot remember who was working on it,but he stopped with a lot of work already done.

If he could get some help to finish it, and link instead to SH 5, we have a brand new life for the game.

I think the project was called Sea Wolves, or something like that. He needed graphic and programming help but what he had done was impressive.

Rickster1
06-23-11, 03:12 PM
Subwolves

Targor Avelany
06-23-11, 03:48 PM
Sry, for my english, but what i absolutely don't understand, that is why SH5 have a issues that SH3 have not. Well, i know why it can be - seems on that game worked another people than on SH3, Ubisoft made the game that better by graphics, have some important and looking cool things, like reworked boat interior and possibilities of crew, thats like enough that they can promote their game and enough that people, who played SH long and know game good and like realism, like this game as a real simulator, was touched and have attention on SH5. All for money... But those people (SH fans) just broke their heads and lost time, playing the game (SH5), becouse the game is sh..t, but still have some important things that SH3 have not. It is absolutelly brutal related to fans of SH. And it is deceit for those, who started play SH from 5. I know many games, like Pro Evolution Soccer for example, where, in independence of workgroup change, the game dont lose its advantages, but change and came better with every new version. Even if something important change, all the work that did make a game just better, in general. More clear, if you sell the game with trade mark SH, than it must be SH. Can you say that, in the light of SH3, SH5 is SH? SH5 is absoltely sloven workmanship. Im not a programmer and not a modder, but is it so hard to save all old advantages, and add all this new advantages, even if you have not time or money for more good work? Keep an AI (though even in SH3 AI need some simple and important changes, that could be in SH5), keep a realism of campaign and add some advantages if you know what, use the work that already was done. They even don't keep attention on that is SH is the simulator. In SH3, if you dont wanna play a realistic game, and wanna easy play the more arcadish way, just relax with the game and have fun, you could just set options for your taste and still have fun with the game, why Ubi was needed to destroy the game for that? I dont know, but i think those guys have to seriously think about their work and make a good game in cooperation of SH community if they at least a little care for they work and trade mark, or they can lost much of their fans (and money), if they already didnt lost. Though, may be, of course, thay made the game, got their money and dont care... But its a total sh..t.

Ouch, my eyes hurt!!!

I understand that you would like to stand your opinion, but I believe the topic is on actual campaign and not the game itself.

Sokolov
06-24-11, 11:25 PM
Opinion? I'm not smoking anything, exclude just a cigarettes

Hartmann
06-27-11, 08:37 PM
Do you really believe in that fairy tail... Ubi investing even 1$ in SH series ?

Development of combat simulations is extremely long and complex work... inevitably - with bug cleaning patches for a months (years)...

It means financing long project for a years and years... that can not be applied&sold for PS3, Xbox,...etc.

It's hard to admit - but combat sims are disappearing... :dead:

Naval sims yes, but not Flight combat sims, or civilian simulators, there are a lot of interest yet in this type of simulators. :yep:

karamazovnew
07-13-11, 10:31 PM
For a while I thought that combat flight sims were also dead, only barely holding on to the glory of Falcon 4. But DCS have raised the bar beyond anything thought possible with both Blackshark and A-10. Microsoft is also rebooting the flight simulator. It would be really stupid to sink the flight sims now that we're so close to Helmet Mounted Displays.

Unfortunately for naval sims, we've never had a Falcon 4. And it's a damn shame. At the moment, there is absolutely no naval simulator anywhere on the market that can allow real navigation practice (Virtual Sailor came close though). And you'd be fools if you thought that wouldn't be enough to sell a game. Not only are there tens of thousands of deck cadets in naval universities around the world that would welcome such a game, but even during day to day practice aboard real ships, dead reckoning navigation is impossible in the era of GPS and celestial navigation is only used to check up on instruments. While GPS has eased the work of officers, anyone of them would gladly pay a few bucks to practice their skills from time to time.

As Silent Hunter is the only naval sim to feature the entire globe, it was a hugely missed opportunity to implement such a feature. And you'd smack your heads on walls if you knew just how easy it actually was to implement. Everything is derived from well established formulas. Tides, currents, wind factor, magnetic variation, even magnetic deviation are all either published annually or based on formulas. Plus, course correction would make torpedo targeting 10 times harder.

The devs have suggested that they did think about it, even using real maps instead of a single zoomable one. But they backed off because they "didn't want to scare newbies". :damn: Unlike a flight sim, in a naval sim you have an entire crew that can fulfill every role, including navigation and targeting. In the end, as a commander, all you need to do in a well made naval sim is tell them were to go and who to shoot. How deep you want to involve yourself into the game and its details would be completely up to you.

And as simulators go, the best naval simulator would be a sub simulator based on WW2. No other era and no other class of ship would test you this much. Ballasting a sub would be harder than a Heavy Lift ship. Trimming for spent torpedoes would be harder than discharging a tanker. You can bet that I'd welcome a new sub sim. But only and only if it's done properly, only if it resembles the DCS A-10 in depth. I HIGHLY doubt that Ubisoft would get involved in such a project and it's a damn shame. They have 80% of the game done. They only need a few hundred mathematical formulas and a few buttons more.

Sammi79
07-14-11, 07:58 AM
Unfortunately for naval sims, we've never had a Falcon 4. And it's a damn shame. At the moment, there is absolutely no naval simulator anywhere on the market that can allow real navigation practice (Virtual Sailor came close though). And you'd be fools if you thought that wouldn't be enough to sell a game.

I'd buy that in a shot. Even a non-combat sim. It was such a shame to find out the skies in SH5 although they looked superficially correct, when combined with a flat earth and cylindrical map any calculations/observations using celestial objects became meaningless.

PC simulations are not dying though I think. It's just the complexity available using the newer technology means that the programs need much more time in development - but companies are getting around this - you mentioned DCS:A10c - Its fantastic I know but - they released beta copies as a form of pre-order - thus pocketting cash enabling them to complete the development (more or less) and it is still being worked on (after release) and is still not quite complete however its been pretty darn close for a long while now. I think with simulations developers are going to need to copy this model, especially when fickle publishers like UBI are quite prone to pulling the plug the moment it starts being any trouble. More developers if and when they are able ought to step up to publishing their own products I think, the products (and consumers) are safer this way.

Iron Budokan
07-14-11, 12:04 PM
I would also love a fully immersible Naval sim along the lines of which you described. I think it would be fun to play and as you suggested, a very marketable item.

Obelix
07-14-11, 07:46 PM
I contacted tech support ubisoft with this question:
Will there be further development and bug fixes in Silent Hunter V? Wait us something new or stop waiting and leave an empty hope?
What they told me the following:
Hello Alex

Thank you for contacting Ubisoft Technical Support regarding Silent Hunter 5: Battle of the Atlantic.

In order to respond to this email, please update this incident (Please do not create a new incident).

Unfortunately we do not have any information regarding patch development for the game. As soon as any patch will be developed for the game, the infromation about it will be published on our website. I am sorry for any inconvenience caused.

If you have any further queries or issues please do not hesitate to contact us again and we will assist you further.

Kind Regards,
Dominik
Ubisoft Technical Support.
Why such a stubborn silence? Again, no "Yes" or "No"! The situation with SH5 and hangs in the air. It's just disheartening.

ETsd4
07-15-11, 03:28 AM
At the moment, there is absolutely no naval simulator anywhere on the market that can allow real navigation practice (Virtual Sailor came close though).

The good news is, that this is not true.
SH5 + Stellarium + NewUI-mod (real navigation) + nautical almanac 1939-1945 or electronic almanac program + python script + pseudo-sextant can do this with an accuracy of 12km (depends on your precisely reading of your sextant-shot though).

The bad news is, that you didn't figured it out yet even though of your 2009Award + 1400 posts + your geographical vicinity to the SH5-UBI-development-team Romania ;)
I can asure you to find things out if you really want it was not so difficult. All the things were posted in the SH3 & SH4 & SH5 forums.

Webster
07-15-11, 02:12 PM
The bad news is, that you didn't figured it out yet even though of your 2009Award + 1400 posts + your geographical vicinity to the SH5-UBI-development-team Romania ;)


that wasnt at all helpfull or needed :nope:

vlad29
07-15-11, 10:48 PM
I contacted tech support ubisoft with this question:

What they told me the following:

Why such a stubborn silence? Again, no "Yes" or "No"! The situation with SH5 and hangs in the air. It's just disheartening.

Hi, Obelix! As far as I understood from reading the other sim-forums and reviews the production of deeply reworked (realistic) simulators is not profitable nowadays because the sim-fans auditory is not as big as of the other PC-gamethreads. Moreover, the rapidly growing demand for the Xbox, PS3, etc. enforce the game-editors to put their attention on producing soft for this platforms first of all. Meanwile the creation of a really good sim. needs time ('Cliffs of Dover' - more then 7 years for ex.) and hardwork, and only the couple os real sim-fans should be appretianed for it. That is why O.Maddox quit (as far as I Know) with his "IL2"-project further development:cry:
SH5 in stock is mostly the "shooter", running stable after patch 1.2, so this is enough for the UBI to gain profit. And nobody from UBI will answer U clearly re . their plans in "private conversation" untill official information will appear in media.

Sammi79
07-16-11, 04:29 AM
The good news is, that this is not true.
SH5 + Stellarium + NewUI-mod (real navigation) + nautical almanac 1939-1945 or electronic almanac program + python script + pseudo-sextant can do this with an accuracy of 12km (depends on your precisely reading of your sextant-shot though).

The bad news is, that you didn't figured it out yet even though of your 2009Award + 1400 posts + your geographical vicinity to the SH5-UBI-development-team Romania ;)
I can asure you to find things out if you really want it was not so difficult. All the things were posted in the SH3 & SH4 & SH5 forums.

Yes, but the point is in game is impossible to do these things. Exporting positional data to a 3rd party astronomy program then making measurements in that, then taking the data back into SH5 and plotting on your map is not something I want to get involved in. Want to look at sky take measurements without leaving game. Also because of the flat map, distances are screwy - the distance between lines of longitude should shrink as you get closer to the poles but they don't. The pole itself is a line the length of the equator rather than a point. essentially the further you move from the equator the more stretched out distances (land and sea incuded) are. The realnav in TDWs UI mods simply pretends the observations and calculations are made for you which works quite well. Still would love to see a proper simulation of real navigation.

TheDarkWraith
07-16-11, 07:53 AM
The realnav in TDWs UI mods simply pretends the observations and calculations are made for you which works quite well. Still would love to see a proper simulation of real navigation.

We have to work with what the devs gave us. It's definitely better than nothing at all.

Sammi79
07-16-11, 09:54 AM
Yeah I know. Its actually the best it can be within the limitations of the engine, and functionally is nearly perfect. It kept me entertained for many an hour. :up: