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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
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I think that the production ADDON is not feasible, the development Silent Hunter 6 is a must. Despite SH5 great progress than SH4, but it also exists some very fatal problem:
1. Gameplay is not strong. SH5 have changed Campaigns tasks, from sinking into a tonnage of ships sunk by a specific target, this did not increase the difficulty of the task, but so that most players feel very annoying and helpless, and not realistic. Simulate the real history of the game must be the actual situation at that time to customize the task. 2.AI too weak AI is too funny in SH5 , anti-submarine destroyer very low capacity,and not realistic, even if the periscope in the not far away from the destroyer, destroyer still no offensive action. SH3 and SH4 of the destroyers will be shelling periscope, periscope can not long out of the water. Convoy will collective slow down when submarine attack convoy, Is the Convoy want to collective suicide? If most of the players and specifically to reduce the difficulty, you can increase the difficulty to meet the gap between the various levels of gamers. The real difficulty would be 100% in line real history. 3. The lack of interaction, not enough dramatic action This is an innovative role-playing game modes into the simulation game modes, it is consistent with most of the players needs. But the task is not interactive in the SH5. Many of the basic movements are not yet worked out, such as: basic inlet valve opens when the action did not dive when the action is not loading torpedoes, torpedo firing, no brake action by firing no more. Do not see the game captain, in fact, the game has been done captain. The captain can set a key body has to switch from captain to captain the subjective lens. Many role-playing games are like this control Of. Sailor captain can order more things to do, for example, command substitution lookout sailor, returning into port when the sailors on the deck, and so on. 4 games, lack of vitality and vigor Did not figure in the base, looking lifeless. Although there are many people in the base. Than SH3 are good, but too restrictive. Whenever the complete the task was returning to base to looks dead, very uncomfortable. Doing more good SH3, there is a sense of realism that allows you to play the game. AI characters on the ship could be more vivid, of course, if they can interact better, it seems impossible. I Silent Hunter is to emphasize that the sense of reality. 5 waves once again necessary improvements. SH5 do very well in the environment, the cloud is very successful innovation is no change in the cloud at the top is a defect, SH6 on this issue can be improved to make the sky more realistic. Great progress in the sea, the stern wave, shore, waves, wave, foam, spray the bow has a huge improvement.But with advances in hardware now, I think SH6 can do more realistic in sea, more realistic. SH5 wave is the biggest flaw is only foam and no splsh.In fact, the foam is a wave spray form, if not spray, there is no bubble.Coast waves must have spray first, then the bubble. This issue is resolved, the sea will increase by 200% realism. Where the 10 m wind climate, wind and water spray should be the formation of fog, so that only realistic, sea water must be realistic game. 6 necessary to adjust the ratio of waves and clouds. Errors on the ratio of water waves from SH3 to SH5, sea and cloud structure is too large, the proportion of errors. Lead to ship smaller and smaller space. Ship seemed to be toys. 7. Climate need improved Need to improve rain, snow needs to join the game. The rain looks very realistic now, but there is no effect that spray hit the submarine, this should do it, it already has this effect on other game A effects make out. Rain and wind have to contact different wind speeds rise to different rain. 8 submarine moving deck splash also need to strengthen SH5 Although the splash deck has been done, but still the primary, according to the current hardware can do more in reality. Especially in case of 10 m wind climate, more spray, Will be blown into the fog. The feeling is that Silent Hunter very much needed. 9 sound can be divided into more specific SH5 is compatible with a lot of sound, in fact, not suitable for some sound compatible, should be separated. A few more sound effects will not affect the game speed. The friend of love submarine game, we can discuss and practical advice, so ready to develop Silent Hunter 6 more specific ideas. I am willing for the development of Silent Hunter 6 Voluntary work. ![]() |
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