PDA

View Full Version : [REL] stoianm pitch&roll for SH5


stoianm
05-05-11, 03:56 AM
stoianm pitch&roll for SH5

This mod change the uboat pitch&roll to be more immersive.

Install this mod via JGSME at the end of your mod list... do not overrite the mod with anny other mod.

Install the mod when you are in bunker only... do not use in old saved games to evite posibles sides effects.

The mod is a perfect match with TDW New UIs v 6.5.0 and with the Dynamic Environment SH5 Waves (realistic version) - If you use a higher version of the TDW New UIs than 6.5.0 do not install this mod.


http://i1124.photobucket.com/albums/l568/stoianm/scapaflow.jpg


To make a quiq test:

1) install the mod
2) Go in an hystorical mission and put wind speed 9 or 10 m/s
3) Put the uboat surfaced and be sure the speed is zero knots
4) go on the deck... be sure that you will have a lemon close to you because maybe you will get seasicknes:D


DOWNLOAD (http://www.subsim.com/radioroom/downloads.php?do=file&id=3208)

kiwi_2005
05-05-11, 04:17 AM
thanks will try it out. I didn't know there was a 6.5.0 update of TDW either so I got to birds with one stone. lol :yeah:

Stormfly
05-05-11, 10:08 AM
look and feel are much better now ! THX Stoianm...

have to set my boat deeper in the water using TDW UI.

TheDarkWraith
05-05-11, 10:09 AM
Should I incorporate into v6.5.1? This version is a bugfix version and will be ready here soon.

stoianm
05-05-11, 10:14 AM
Should I incorporate into v6.5.1? This version is a bugfix version and will be ready here soon.
yes... good ideea:up:... i like a lot this pitch&roll... and i forgot to specify that this pitch and roll fixed that bug with the uboat moving like a spermatozoid on nav map at high TC

gap
05-05-11, 12:25 PM
Good one! Thank you stoianm!

Sepp von Ch.
05-05-11, 02:18 PM
Would be good to implement this mod to your wonderful Dynamic Enviroment mod (realistic version)?;)

brett25
05-05-11, 05:31 PM
Thank you stoianm:yeah:

stoianm
05-05-11, 07:57 PM
Would be good to implement this mod to your wonderful Dynamic Enviroment mod (realistic version)?;)
I can not... because i played with .sim files... and when DW or ddrdn will update theyr mods... than my mod will be not more up to date... and it is not a good ideea to update to often the env mod... people will get confused:)

Chevelless
05-05-11, 08:30 PM
Excellent work! You always bring us amazings and amazings:salute:

I would prefer to suffer from a seasick rather than cruise steadly on the sea like a luxury car on highway haha

stoppro
05-05-11, 09:34 PM
will this work with tdw490? I have no wish to upgrade as this version I am happy with .

stoianm
05-05-11, 09:36 PM
will this work with tdw490? I have no wish to upgrade as this version I am happy with .
yes... in that version TDW did not used .sim files.... you can install it without problems:up:

stoianm
05-05-11, 09:53 PM
look and feel are much better now ! THX Stoianm...

have to set my boat deeper in the water using TDW UI.
Wich will be the right number to set now with TDW interface for uboat surface?:hmmm:

stoppro
05-05-11, 10:26 PM
thanks for fast reply.I really like the enviro mod.It sure cleans up the mod list.

pascal4541
05-07-11, 07:30 AM
wahouuuuuuuuuuu!!!! very beautiful :yeah:

brett25
05-07-11, 12:45 PM
works great, big improvment. I was able to add this while on a patrol.:salute:

stoianm
05-07-11, 12:47 PM
works great, big improvment. I was able to add this while on a patrol.:salute:
:up:

tonschk
05-09-11, 06:28 AM
:salute: Very Good , Excellent :yeah:

Magic1111
05-12-11, 04:27 PM
Hi stoianm my friend !

The same as I wrote here: http://www.subsim.com/radioroom/showpost.php?p=1662711&postcount=339

...I´m a little bit confused about the MOD-Order: This MOD before or after TDW´s UI 6.5.1 ?

Sorry, but I was a while away from SH5....! :oops:

Best regards,
Magic

stoianm
05-12-11, 04:33 PM
Hi stoianm my friend !

The same as I wrote here: http://www.subsim.com/radioroom/showpost.php?p=1662711&postcount=339

...I´m a little bit confused about the MOD-Order: This MOD before or after TDW´s UI 6.5.1 ?

Sorry, but I was a while away from SH5....! :oops:

Best regards,
Magic
Hi magic1111, glad to see you back... if you use tdw ui 6.5.1 .. you do not need to install my pitch and roll ... tdw used the same values in his ui 6.5.1

Magic1111
05-13-11, 02:23 AM
Hi magic1111, glad to see you back... if you use tdw ui 6.5.1 .. you do not need to install my pitch and roll ... tdw used the same values in his ui 6.5.1

Okay, thanks for clearify !!!! :up:

Best regards,
Magic:salute:

stoianm
05-25-11, 02:44 AM
Mod update - added a version stoianm pitch&roll for SH5 V1 (low)

the mod is compatible with TDW NEW UI 6.5.1 .... the stoianm pitch&roll for SH5 V1 (normal) is already included in TDW NEW UI 6.5.1

DOWNLOAD (http://www.subsim.com/radioroom/downloads.php?do=file&id=3208)

Magic1111
05-25-11, 05:56 AM
Mod update - added a version stoianm pitch&roll for SH5 V1 (low)


I think this version is exactly my taste....! :D:yeah::D

Sepp von Ch.
06-02-11, 11:41 AM
Install this mod via JGSME at the end of your mod list... do not overrite the mod with anny other mod.



I have a request stoianm. Would be possible to make your mod compatible with wamphyri´s External Torp Reload Time mod ( http://www.subsim.com/radioroom/showpost.php?p=1322989&postcount=1 )?

I use TDW´s FX mod, which already contained changed (more realistic)External Torp Reload Time, but I do not know, which mod changes TDW´s FX mod and I have the "stock"-external torp reload time. S I installed wamphyri´s mod and at the end your mod, which overwrite wamphyri´s mod and the Ext. torp. reload time mod doesn´t work (stock time for external reload).
http://s4.postimage.org/2fnp3usmc/BLA.jpg (http://postimage.org/image/2fnp3usmc/)

stoianm
06-02-11, 12:31 PM
no problem... what version you want to have... little or normal?

I have a request stoianm. Would be possible to make your mod compatible with wamphyri´s External Torp Reload Time mod ( http://www.subsim.com/radioroom/showpost.php?p=1322989&postcount=1 )?

I use TDW´s FX mod, which already contained changed (more realistic)External Torp Reload Time, but I do not know, which mod changes TDW´s FX mod and I have the "stock"-external torp reload time. S I installed wamphyri´s mod and at the end your mod, which overwrite wamphyri´s mod and the Ext. torp. reload time mod doesn´t work (stock time for external reload).
http://s4.postimage.org/2fnp3usmc/BLA.jpg (http://postimage.org/image/2fnp3usmc/)

Sepp von Ch.
06-02-11, 01:19 PM
Normal. Thank you stoianm!

Sepp von Ch.
06-05-11, 03:32 PM
no problem... what version you want to have... little or normal?

Any news stoianm?;)

stoianm
06-05-11, 11:39 PM
Any news stoianm?;)
sorry my friend... i forgot:oops:... this evening when i will come back home i will make this for you:up:

The General
06-06-11, 12:09 AM
You the man Stoianm! How 'bout a video for this, as a demonstration of your skills?

stoianm
06-06-11, 12:22 AM
You the man Stoianm! How 'bout a video for this, as a demonstration of your skills?
not to much time atm my friend... to nice outside... to manny nice girls around...:DL

stoianm
06-06-11, 12:23 AM
Any news stoianm?;)
here is the version that you are looking my friend: http://www.gamefront.com/files/20408506/stoianm+pitch%26roll+for+SH5+V1+%28normal+and+ext+ torp+reload%29%29.rar

tell me if is ok... install at the end of jgsme list:salute:

Sepp von Ch.
06-06-11, 03:04 AM
Thanks STOIANM!:up: 'll test SOON!

DerMo
07-21-11, 03:52 PM
Is this mod compatible with "Real Environment Revision 2"
and is the pitch/roll behavior of U-boat Historical Specifications 1.7 obsolete with your mod?(still feels like on rails in heavy seas)
They both already altered .sim files that are used with your mod

Greetings, Mo

stoianm
07-22-11, 03:47 AM
install my mod after the 2 mods that you asked my about