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View Full Version : After Campaign Change... what next ...Crew?


Stevepine
06-16-11, 07:33 AM
Seeing the new campaign take shape and the new ships added gradually to the game even made an old cynic like me feel a little excited.

Will the next focus be to fix the awful stock crew management system?

(Personally I hope we don't just settle for copying the SH4 system) What do you think?

(Seeing TDW work on making them run around the sub was fantastic and made me hopeful for the future of the game.)

Rongel
06-16-11, 10:37 AM
Seeing the new campaign take shape and the new ships added gradually to the game even made an old cynic like me feel a little excited.

Will the next focus be to fix the awful stock crew management system?

(Personally I hope we don't just settle for copying the SH4 system) What do you think?

(Seeing TDW work on making them run around the sub was fantastic and made me hopeful for the future of the game.)

I think it would be great to see some kind of crew management system in SH 5. But fixing and improving the campaign is something that we have tools for. Creating a crew management requires totally new things and that is much more complicated, if not possible. Maybe somekind of DLL injection or reverse exe-stuff might make it happen, but that is really advanced modding and I think there isn't that many people here who can do/wan't to do that. I fear that the easy things are pretty much fixed by now, hard coded stuff is all that remains.

And we need more modders! :D

iambecomelife
06-18-11, 12:22 AM
I think it would be great to see some kind of crew management system in SH 5. But fixing and improving the campaign is something that we have tools for. Creating a crew management requires totally new things and that is much more complicated, if not possible. Maybe somekind of DLL injection or reverse exe-stuff might make it happen, but that is really advanced modding and I think there isn't that many people here who can do/wan't to do that. I fear that the easy things are pretty much fixed by now, hard coded stuff is all that remains.

And we need more modders! :D

On a semi-related note, I am writing a role playing game for the Silent Hunter series (different personality types for the crew, random biographies, random events during crew watches, and so on). It sort of drives me crazy how you ship out with the same exact crewmembers every time.

If there is enough interest I may release it. As of right now it's designed to be played on paper; depending on what is or isn't possible to mod it may be integrated into the game itself.

urfisch
06-18-11, 05:18 AM
sign on that. would love to see full access to your whole crew! why not the sh4 style? the sh4 management system was better than sh3 management. but both gave great immersion, as you had access to every crew member on your boat!

the "management" as it is now, is not a management. its crap and unrealistic.

Stevepine
06-18-11, 07:04 AM
sign on that. would love to see full access to your whole crew! why not the sh4 style? the sh4 management system was better than sh3 management. but both gave great immersion, as you had access to every crew member on your boat!

the "management" as it is now, is not a management. its crap and unrealistic.

Well I bought sh4 and then didnt play it much. Im just 'old school' and preferred the sh3 type. Didnt really ever get to grips with the sh4 system.

Hackerspy
06-18-11, 09:01 AM
Yeah...what I love the most about the SH series was the realism that crew management in SH3 was giving! This was something exceptional and I am soo sad tha it is lacking in SH4(never learned how it is used) and SH5!

TheDarkWraith
06-18-11, 10:14 AM
Well everyone cried about not being able to interact with the crew and not being able to walk around the boat so the devs changed that in SH5. That was a MAJOR change and in doing so it would be very difficult to make some kind of crew management like SH3/4. I can see the head scratching that was probably going on when the brain storming sessions were going on probably discussing this.

urfisch
06-18-11, 10:41 AM
yeah, tdw. but its not contrary...walk around, interact and also have a real roster of your crew. the sh4 style was the most realistic one. having watches defined and also the repair teams, etc. even some of this was job of the LI or the 1WO, you as a captain where in charge of ALL crew members. what you wanted them to do, was done.

what i miss most, is getting some kind of relationship to your crew. in sh3 and sh4 it was a fundamental part of the gameplay to know, who is sailing on your boat. so if "gustav schmidt - matrosengefreiter", new on your boat, was injured or died on service, it felt really bad. some young men, new to the navy, just on first patrol and already dead.

and also the decoration of single crew members is really missing. in sh3, you decorated the command room crew, if you felt like they did a good job, or the repair team, if their work was really life saving. they all get an iron cross...

:up:

the fact we didnt have it in sh5 is not part of the concept, it was not possible to add it in time. otherwise it would have been done, as it was a main part of your job as a captain to manage your crew...and not just your officers.

:know:

TheDarkWraith
06-18-11, 01:05 PM
I liked the SH3 style of crew management best :yep:

Paco
06-18-11, 02:10 PM
I liked the SH3 style of crew management best :yep:

:up:

THE_MASK
06-18-11, 04:56 PM
In the special abilities folder there is lots of stuff . What i wanted to do is get rid of the points cost and just use the morale cost . I dont know how to do it though .

urfisch
06-19-11, 08:07 AM
I liked the SH3 style of crew management best :yep:

:yeah:

sign on that, too. but getting watch crew teams beeing defined was missing! so you had to set every crew member manually. this sucked and was better solved in sh4. but the system itself was very nice! also getting new crew members by going to the barracks, choose your officers...seeing their skills and experience, etc.

this all is really missing in sh5!!!

:yep:

Sbygneus
06-19-11, 12:42 PM
As for me the animations of the crew and their rythm of the day should be fixed first. I cant watch the cook standing there 24h a day no matter under depth charges or crash dive.

haegemon
06-19-11, 09:46 PM
As for me the animations of the crew and their rythm of the day should be fixed first. I cant watch the cook standing there 24h a day no matter under depth charges or crash dive.

Yep, I vote for that. Crew don't have daily routines and if they've any we can't see it. However those routines could vary based on crew management...

Also applied randomly IA crews.

Stevepine
06-20-11, 03:51 AM
Yeah, getting members of your crew to actually possibly die (and stay dead rather than recover) is so so so needed in sh5. .. although I do understand its nearly impossible to do.

Mind you nothing is ever totally impossible.

I also warmly remember and miss decorating and promoting a crew member and then really feeling bad if he was killed because of my decisions.

My dream crew management system : ( just dreaming!)

1) A crew selection screen before you start a mission where you could choose your officers and read about their individual skills and backgrounds, strengths and weaknesses ( in dossiers / folders ).

The best officers would be bought and unlocked with renown.


2) Everyone can die on the sub.


3) Full controll of the crew like in SH4 and SH3


4) A better version of the office screen from SH3 where you had a desk and could phone up for base transfer requests?