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View Full Version : Quick Question On Yellow NPC Halos


Rykaird
04-07-11, 10:45 PM
I've come back from a long break and have started the mod soup for SH5. I have to say I'm really impressed with the work you folks have done. I've always favored the Type VII so SH5 with the mods is working great for me.

Whenever I use either Naight's Submarine Textures (internal) or Real Environment - Revision 2, the officers and active stations pick up the nasty yellow outline again to show they are "clickable." I find this really immersion breaking, and Magnum Opus had successfully gotten rid of it. Now with either mod they return.

I've seen some of Stoianm's excellent YouTube tutorials and I don't notice it there, even though most of my mod soup looks like his.

Any ideas? I like both of these mods very much but the yellow outlines on mouseover are a deal breaker.

Stormfly
04-07-11, 11:19 PM
yes, its a shame that some ppl are doing so great mods by also being as much as possible ignorant regarding those casual housewife settings :D

...just open the regarding mod folders, open \data\cfg\lights.cfg with notepad and edit:

[InteractiveObjectsHighlight]
Spread=0
Blend=0

...save it, disable and reenable the mod and youre done :O:

it may be that you also want to delete some other files (climat zones) to prevent against ctd`s, but learn your lesson and read the forum :o

Rykaird
04-07-11, 11:38 PM
That did it!

May your wallet be heavy and your heart light, good sir.

TheBeast
04-08-11, 12:49 AM
Preventing CTD:

To complete that 4 gig patch enabling > 3072 Memory Usage. You need to run the following command as Administrator and restart system.

"BCDEDIT /set IncreaseUserVA 3072"

This is important on 32 bit OS.

After I applied the 4 Gig Patch, my CTD issue's all but vanished.

See Post #717 (http://www.subsim.com/radioroom/showpost.php?p=1580737&postcount=717) of the [WIP] Mega-Mod for SH5 thread for more detailed information.

:woot: