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Old 04-07-11, 10:45 PM   #1
Rykaird
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Join Date: Jan 2007
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Default Quick Question On Yellow NPC Halos

I've come back from a long break and have started the mod soup for SH5. I have to say I'm really impressed with the work you folks have done. I've always favored the Type VII so SH5 with the mods is working great for me.

Whenever I use either Naight's Submarine Textures (internal) or Real Environment - Revision 2, the officers and active stations pick up the nasty yellow outline again to show they are "clickable." I find this really immersion breaking, and Magnum Opus had successfully gotten rid of it. Now with either mod they return.

I've seen some of Stoianm's excellent YouTube tutorials and I don't notice it there, even though most of my mod soup looks like his.

Any ideas? I like both of these mods very much but the yellow outlines on mouseover are a deal breaker.
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Old 04-07-11, 11:19 PM   #2
Stormfly
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yes, its a shame that some ppl are doing so great mods by also being as much as possible ignorant regarding those casual housewife settings

...just open the regarding mod folders, open \data\cfg\lights.cfg with notepad and edit:

[InteractiveObjectsHighlight]
Spread=0
Blend=0


...save it, disable and reenable the mod and youre done

it may be that you also want to delete some other files (climat zones) to prevent against ctd`s, but learn your lesson and read the forum
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Old 04-07-11, 11:38 PM   #3
Rykaird
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That did it!

May your wallet be heavy and your heart light, good sir.
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Old 04-08-11, 12:49 AM   #4
TheBeast
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Preventing CTD:

To complete that 4 gig patch enabling > 3072 Memory Usage. You need to run the following command as Administrator and restart system.

"BCDEDIT /set IncreaseUserVA 3072"

This is important on 32 bit OS.

After I applied the 4 Gig Patch, my CTD issue's all but vanished.

See Post #717 of the [WIP] Mega-Mod for SH5 thread for more detailed information.

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