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Quick Question On Yellow NPC Halos
I've come back from a long break and have started the mod soup for SH5. I have to say I'm really impressed with the work you folks have done. I've always favored the Type VII so SH5 with the mods is working great for me.
Whenever I use either Naight's Submarine Textures (internal) or Real Environment - Revision 2, the officers and active stations pick up the nasty yellow outline again to show they are "clickable." I find this really immersion breaking, and Magnum Opus had successfully gotten rid of it. Now with either mod they return. I've seen some of Stoianm's excellent YouTube tutorials and I don't notice it there, even though most of my mod soup looks like his. Any ideas? I like both of these mods very much but the yellow outlines on mouseover are a deal breaker. |
yes, its a shame that some ppl are doing so great mods by also being as much as possible ignorant regarding those casual housewife settings :D
...just open the regarding mod folders, open \data\cfg\lights.cfg with notepad and edit: [InteractiveObjectsHighlight] Spread=0 Blend=0 ...save it, disable and reenable the mod and youre done :O: it may be that you also want to delete some other files (climat zones) to prevent against ctd`s, but learn your lesson and read the forum :o |
That did it!
May your wallet be heavy and your heart light, good sir. |
Preventing CTD:
To complete that 4 gig patch enabling > 3072 Memory Usage. You need to run the following command as Administrator and restart system. "BCDEDIT /set IncreaseUserVA 3072" This is important on 32 bit OS. After I applied the 4 Gig Patch, my CTD issue's all but vanished. See Post #717 of the [WIP] Mega-Mod for SH5 thread for more detailed information. :woot: |
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