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View Full Version : Got to get a handle on my mods...


StarTrekMike
04-14-11, 07:05 PM
So I have pretty much decided to give MO and the UI-boat megamods a break due to excessive CTD's

I have a pretty extensive list of mods that I can draw from to form my own mod soup but I am unsure of the best order to put them in, I have scoured the forum but can't find all the information I need for the best possible outcome.

I want to build a list that starts with TDW's UI and go from there.

Here is the list that I have downloaded and in the mod folder right now, what order would be best?


Generic Mod Enabler - v2.6.0.157
[D:\Silent Hunter 5\MODS]

A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
AilBubbles 1.0
AilClouds 3.0
AilDeckwave 1.0
AilMoon 1.5
AilSmoke 1.7
AOB slide ruller for TDW UIs and MO by stoianm
Church's Compass Dials Mod v2.2
Dark_Interior_additional_Sounds
Dark_Interior_V1
Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith
EQuaTool 01.01 by AvM - Kriegsmarine Woody Golden Style
Equipment_Upgrades_Fix_1_0_byTheBeast
FX_Update_0_0_16_2_ByTheDarkWraith
FX_Update_0_0_16_2_UHS_Fix
ImprovedWaves_Improved Pitch&Roll
IO_StrategicMap_4_1_for_TDWv640&MO
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
Lite Campaign LC 1.2
MightyFine Crew Mod 1.2.1 Alt w beards
More_crew_commands_dialog_v1.04
NewUIs_TDC_6_4_0_ByTheDarkWraith
No Logo Intro Menu_Animation v. 01.00 by AvM
Open_Horizons
sobers base wave mechanics for SH5 V11
SteelViking's Interior Mod V1.2
stoianm EnvNights and blue Atlantic water for MO
stoianm EnvWeather V1 SH5
stoianm upgrade available mod comp Equipment_Upgrades_Fix_1_0_byTheBeast
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
U-boat Historical Specifications 1.4


If anybody can see anything missing from this list that would make it run without CTD's than I will download in no time.

I do intend to use Stoianm's enviroment mod when he releases it but this is what I have for now.

I am running Win xp pro 32

Thank you all in advance

Mike

stoianm
04-14-11, 07:26 PM
So I have pretty much decided to give MO and the UI-boat megamods a break due to excessive CTD's

I have a pretty extensive list of mods that I can draw from to form my own mod soup but I am unsure of the best order to put them in, I have scoured the forum but can't find all the information I need for the best possible outcome.

I want to build a list that starts with TDW's UI and go from there.

Here is the list that I have downloaded and in the mod folder right now, what order would be best?


Generic Mod Enabler - v2.6.0.157
[D:\Silent Hunter 5\MODS]

10) A Fistful of Emblems v1.51
11) A Fistful of Emblems v1.51 (Weathered)
12) AilBubbles 1.0
13) AilClouds 3.0
14) AilDeckwave 1.0
15) AilMoon 1.5
16) AilSmoke 1.7
17) AOB slide ruller for TDW UIs and MO by stoianm
18) Church's Compass Dials Mod v2.2
19) Dark_Interior_additional_Sounds
20) Dark_Interior_V1
7) Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith
21) EQuaTool 01.01 by AvM - Kriegsmarine Woody Golden Style
22) Equipment_Upgrades_Fix_1_0_byTheBeast - i think here you must intsall the patch for the compatibility with a fistfull of emblems... look in the mod package or in the thread for that mod
3) FX_Update_0_0_16_2_ByTheDarkWraith
4) FX_Update_0_0_16_2_UHS_Fix
ImprovedWaves_Improved Pitch&Roll
you do not need - it is a better one in TDW mods
23) IO_StrategicMap_4_1_for_TDWv640&MO
5) IRAI_0_0_30_ByTheDarkWraith
6) IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
24) Kriegsmarine Grid Map for MO and TDW UIs by stoianm
25) Lite Campaign LC 1.2
8) MightyFine Crew Mod 1.2.1 Alt w beards
9) here install this one MCCD_1.04_MFCM_1.2.1_compatible
1) NewUIs_TDC_6_4_0_ByTheDarkWraith
26) No Logo Intro Menu_Animation v. 01.00 by AvM
27) Open_Horizons
28) sobers base wave mechanics for SH5 V11
SteelViking's Interior Mod V1.2 - i forgot about this one - install right after the position #7
29) stoianm EnvNights and blue Atlantic water for MO
30) stoianm EnvWeather V1 SH5
32) stoianm upgrade available mod comp - here you must install the version that is comp with TheBeast upgrade mod and fistfull of emblems mod... look careful in the mod package
31) Equipment_Upgrades_Fix_1_0_byTheBeast - i dunno if this is the patch for a fistful of emblems... if yes it is ok in this position
32) Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120 - this one i dunno remember well what files is changing... if you have conflicts whe you want to install is better to post with wich mods you have conflicts to find the right position... if you have not conflicts than is ok
2) U-boat Historical Specifications 1.4



If anybody can see anything missing from this list that would make it run without CTD's than I will download in no time.

I do intend to use Stoianm's enviroment mod when he releases it but this is what I have for now.

I am running Win xp pro 32

Thank you all in advance

Mike

read in yellow pls

StarTrekMike
04-14-11, 07:43 PM
Wow,

Thank you so much for the swift and very amazing reply!

As soon as I am done with dinner I will start the game up with mods in the order you specify and let you know how it all turns out.

again, thank you so much for everything. You are a gentleman and a scholar!

Mike.

Salvadoreno
04-14-11, 07:57 PM
read in yellow pls

Wow that's nice of u stoianm! I am not running tdw ui mod but the other UI 2.2.. I'm assuming I replace #1 with Ui 2.2...

stoianm
04-14-11, 08:01 PM
Wow that's nice of u stoianm! I am not running tdw ui mod but the other UI 2.2.. I'm assuming I replace #1 with Ui 2.2...
i did not tested UI 2.2 but maybe is ok i supouse... try it

StarTrekMike
04-14-11, 09:43 PM
aside from the strategic map not showing any bases, it works like a charm!

I will do some reading, I may have missed something when it comes to that map mod so I will give it a look.

Thank you so much for being patient and helping me, you really did make this game enjoyable for me after so many hours wasted when dealing with CTD's.

My crew and I will be sure to buy your whole boat the next round in Lorient.

Mike

Ducimus
04-14-11, 09:55 PM
I have a pretty extensive list of mods that I can draw from to form my own mod soup

Mod soup, is actually something to be avoided. If your getting a lot of CTD''s there a few possible reasons why:

1.) Stock bug
or
2.) The mod your using has a bug.
or
3.) Issue caused by using many mods.
or
4.) All of the above.


In everyone's quest to have "your burger made to order your way" (nothing wrong with that, ive supported that to some extent), it seems everyone's forgotten that file conflicts are bad and should be avoided. Files conflicting in JSGME has become the accepted norm, instead of something that should be avoided.

Mod file conflicts and file depenencies are the core reason why any supermod comes into existence. There are so many things to fix, and the files overlap. Many files are dependant on other seemingly unrelated files. If two mods, alter the same file, you have to find out what the changes are, and make them work harmoniously in one file. Now consider that two or three areas of the game, are dependent on that one file!

Anywho, there you have it. The term "mod soup" is actually a derogatory term that was coined by the GWX team leader some years ago. Unfortunately, until some enterprising and industrious Modder or modder's, publish a complete supermod, Mod soup is all SH5 is ever going to be.

StarTrekMike
04-15-11, 02:23 PM
I understand that mod soup is something to be avoided, I was using the term in a humorous way.

I am trying to be very careful with what I add, it seems that the current loadout is working okay but only time will tell.

I have very high hopes though.

Mike

StarTrekMike
04-15-11, 05:30 PM
Alright, I think the game is running okay but I seem to have lost all bow wave and splash effects along with all fire and explosions.

I think this is due to FXupdate not being the last on the list but would it be okay to install FXupdate and IRAI last on that list?

I don't anticipate and problems but I could be wrong.

Mike

THE_MASK
04-15-11, 06:09 PM
Check my sig for my mods list .
The only changes are , i delete the climate zones cfg and tga files from the Real Environment - Revision mod before enabling . No ctds .

StarTrekMike
04-15-11, 06:24 PM
Thanks Sober, I will see how that works out.

Sh5 is a very picky game when it comes to mods.

Mike