View Full Version : [REQ]Need Assistance for Snorkle
TheBeast
04-03-11, 01:43 PM
As you can see in Screen Capture below, I figued out how to install the Hinged Snorkle but it does not function. The objSnorkle Control is missing and there is no Data\Submarine\NSS_Uboat7c\Submarine Parts\Room_EXT - Snorkle + Anim.sim to add it.:damn:
http://img3.imageshack.us/img3/4943/improvedalberichdeck.jpg
Not sure how to or if I can make any further progress.:timeout:
I am hoping that one of you Techno-Guru's could make the needed SIM file.
Sorry can't help. But the picture looks great.
oscar19681
04-03-11, 05:19 PM
I hope this is sorted out soon because this is very much needed for the open horizon campain.
Kapitan_Kaput
04-22-11, 11:07 AM
I get this same snorkel on my deck when using Equipment Upgrades Fix...would be great if it worked...but is there a way I can remove it in the meantime while still using EUF?
TheBeast
04-22-11, 02:42 PM
I get this same snorkel on my deck when using Equipment Upgrades Fix...would be great if it worked...but is there a way I can remove it in the meantime while still using EUF?
Deactivate the Equipment Upgrades MOD
Remove the Data\Submarine folder and sub-folders from the Equipment Upgrades MOD
Activate the Equipment Upgrades MOD
Done!:salute:
Kapitan_Kaput
04-23-11, 05:41 AM
Deactivate the Equipment Upgrades MOD
Remove the Data\Submarine folder and sub-folders from the Equipment Upgrades MOD
Activate the Equipment Upgrades MOD
Done!:salute:
thank you :yeah:
mobucks
04-23-11, 10:58 AM
are there even people out there that have made a .sim file from scratch? Pardon ignorance, but sounds like a developer job to me. Who would know?
Just stirring the pot so to speak.:salute:
TheDarkWraith
04-23-11, 11:00 AM
are there even people out there that have made a .sim file from scratch? Pardon ignorance, but sounds like a developer job to me. Who would know?
Just stirring the pot so to speak.:salute:
I've been making .dat, .sim, .val, .zon, and now .fx files from scratch for some time now. I use hex editor and Pack3D to do my dirty work :yep: Sometimes you can take an existing file and modify it to your needs (usually works 75% of the time)
TheBeast
04-23-11, 12:01 PM
I've been making .dat, .sim, .val, .zon, and now .fx files from scratch for some time now. I use hex editor and Pack3D to do my dirty work :yep: Sometimes you can take an existing file and modify it to your needs (usually works 75% of the time)
Can you make a SIM file for the Hinged Snorkle?
The GR2 is located here:
Data\Submarine\NSS_Uboat7c\Submarine Parts\Room_EXT - Snorkle + Anim.GR2
I tried making a SIM file for it but was unable to link the obj_Snorkle Controller in the SIM to the Snorkle. Not sure how to specify Parent ID from GR2 in the SIM.
TheDarkWraith
04-23-11, 12:21 PM
You have PM :up:
mobucks
08-05-11, 11:41 AM
bumping this because of recent developments.
Sometimes you can take an existing file and modify it to your needs (usually works 75% of the time)
I was thinking, maybe there is an existing file/piece of code for other hinged pieces of the boat to draw ideas from? The Conning Tower hatch maybe?
Aside: Im going back to school soon, and my cousin suggested I take programming classes. What type of courses would I benefit from taking in order to step up to the plate for modding SH5? At the very least, a baseline of rudimentary knowledge to expand on through self teaching from internet info?
urfisch
08-05-11, 01:21 PM
ot, but i must say again: the water is really nice in sh5...really nice. a shame we cant have this in sh3...
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