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Brumete
07-06-11, 02:58 AM
This list of mods activated ... is in order not to create any conflict?
Someone tell me would know what would be the order from beginning to end? :yeah: :salute:

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Stew U-582
07-06-11, 04:44 AM
I use most of these mods and the order looks ok to me
but I believe if you plan on using the equipment upgrades mod
you will need a diferent version of the fist full of emblems thats
compatible.

Allso be aware there is some additional manual file editing needed
to make RealNav work correctly. I believe instructions are in its ReadMe.

I Suggest checking out DarkWraiths SH5.exe patcher it fixes the
hydrophone amongst other things. I believe the hydrophone fix
is an absolute must.

Good Luck

PS.
Here is my mod list , dont know if its to your taste but I dont
have any instability problems , if your interested.

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Accurate German Flags
Capthelms SH5 Audio Mod
Loading Screens Mod
Radio Mods
No Logo Intro Menu_Animation v. 01.00 by AvM
Shadow Improvement ModLR
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
Icebergs v2.4
Lite Campaign with Ice
sobers talking conning crew mod
Speech fixes and additions (english version)
FX_Update_0_0_16_2_ByTheDarkWraith
NewUIs_TDC_6_6_0_ByTheDarkWraith
NewUIs_TDC_6_6_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_6_6_0_AltAdvSpeedGraphics_by_naights
Emtgufs Aspect ratio 16_9forme
NewUIs_TDC_6_6_0_U-Jagd_Chrono
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
FX_Update_0_0_16_2_UHS_Fix
SUB_hyd_fix_SH5
IO_StrategicMap_4_3_for_TDWv651&MO
IO_MapCourseLine_sharp pencil_mod new
TheDarkWraith_DC_Water_Disturbance_v4_0_SH3
Trevally Harbour & Kiel Canal Pilot v2.4
Trevally Automated Scripts v0.6
Critical hits 1.1 Torpedos
Critical hits v 1.2
Krauters Automated Scripts (v5_0_0 compatible)
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environment SH5 DarkerNights V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Sounds V2.1
German U-Boat Internal Routine SFX
No Damn Bubbles, No Damn Halo Mod
NDB,NDH OM#1 - No Dialog Indicator
U-Boat Ballast Tanks SFX
SH5Lifeboats_2.0
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
AntiLag
Sh5_SDLSoundFile_No_Doppler_Effect
SOAN - ship dataNEW
Patrol Routine Scripts v. 01.02 by AvM Updated bt stu
Equipment_Upgrades_Fix_1_2_byTheBeast



Stewy

Obelix
07-06-11, 05:37 AM
Stew U-582
Read this post
http://www.subsim.com/radioroom/showpost.php?p=1698644&postcount=6

Stew U-582
07-06-11, 08:20 PM
Stew U-582
Read this post
http://www.subsim.com/radioroom/showpost.php?p=1698644&postcount=6


Thanks , Im on to that.
its dificult to keep up , Its like the domino effect.

Stewy

DeepMaster
07-16-11, 11:07 AM
I use most of these mods and the order looks ok to me
but I believe if you plan on using the equipment upgrades mod
you will need a diferent version of the fist full of emblems thats
compatible.

Allso be aware there is some additional manual file editing needed
to make RealNav work correctly. I believe instructions are in its ReadMe.

I Suggest checking out DarkWraiths SH5.exe patcher it fixes the
hydrophone amongst other things. I believe the hydrophone fix
is an absolute must.

Good Luck


Stewy

Many thanks Stewy. Its the kind of list I was looking for to try a start with a good set of mods that corrects the lame and buggy stock SH5. And, of course, many many thanks to the modders.

Keep up the good work :up: