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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sailor man
![]() Join Date: Mar 2010
Posts: 43
Downloads: 191
Uploads: 0
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Activating mod in order
This list of mods activated ... is in order not to create any conflict?
Someone tell me would know what would be the order from beginning to end? ![]() ![]() ![]() Uploaded with ImageShack.us |
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#2 |
Lieutenant
![]() Join Date: Apr 2007
Location: Adelaide Australia
Posts: 266
Downloads: 240
Uploads: 0
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I use most of these mods and the order looks ok to me
but I believe if you plan on using the equipment upgrades mod you will need a diferent version of the fist full of emblems thats compatible. Allso be aware there is some additional manual file editing needed to make RealNav work correctly. I believe instructions are in its ReadMe. I Suggest checking out DarkWraiths SH5.exe patcher it fixes the hydrophone amongst other things. I believe the hydrophone fix is an absolute must. Good Luck PS. Here is my mod list , dont know if its to your taste but I dont have any instability problems , if your interested. Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] Accurate German Flags Capthelms SH5 Audio Mod Loading Screens Mod Radio Mods No Logo Intro Menu_Animation v. 01.00 by AvM Shadow Improvement ModLR MightyFine Crew Mod 1.2.1 Alt w beards MCCD_1.04_MFCM_1.2.1_compatible Icebergs v2.4 Lite Campaign with Ice sobers talking conning crew mod Speech fixes and additions (english version) FX_Update_0_0_16_2_ByTheDarkWraith NewUIs_TDC_6_6_0_ByTheDarkWraith NewUIs_TDC_6_6_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_6_6_0_AltAdvSpeedGraphics_by_naights Emtgufs Aspect ratio 16_9forme NewUIs_TDC_6_6_0_U-Jagd_Chrono IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting FX_Update_0_0_16_2_UHS_Fix SUB_hyd_fix_SH5 IO_StrategicMap_4_3_for_TDWv651&MO IO_MapCourseLine_sharp pencil_mod new TheDarkWraith_DC_Water_Disturbance_v4_0_SH3 Trevally Harbour & Kiel Canal Pilot v2.4 Trevally Automated Scripts v0.6 Critical hits 1.1 Torpedos Critical hits v 1.2 Krauters Automated Scripts (v5_0_0 compatible) Kriegsmarine Grid Map for MO and TDW UIs by stoianm Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environment SH5 Waves (realistic version) V2.1 Dynamic Environment SH5 Atlantic Floor V2.1 Dynamic Environmental SH5 Realistic Colors V2.1 Dynamic Environment SH5 DarkerNights V2.1 Dynamic Environment SH5 Undersea (temperate and polar) V2.1 Dynamic Environment SH5 Sounds V2.1 German U-Boat Internal Routine SFX No Damn Bubbles, No Damn Halo Mod NDB,NDH OM#1 - No Dialog Indicator U-Boat Ballast Tanks SFX SH5Lifeboats_2.0 Dynamic Environmental SH5 Shallow Waters V2.1 Dynamic Environment SH5 Shallow Waters V2.1 Patch AntiLag Sh5_SDLSoundFile_No_Doppler_Effect SOAN - ship dataNEW Patrol Routine Scripts v. 01.02 by AvM Updated bt stu Equipment_Upgrades_Fix_1_2_byTheBeast Stewy
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Captain Stu from Down Under , Down Under ![]() |
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#3 |
Seasoned Skipper
![]() Join Date: Aug 2010
Location: 49°44´N 129°40´E
Posts: 665
Downloads: 124
Uploads: 7
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ... ![]() |
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#4 | |
Lieutenant
![]() Join Date: Apr 2007
Location: Adelaide Australia
Posts: 266
Downloads: 240
Uploads: 0
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Thanks , Im on to that. its dificult to keep up , Its like the domino effect. Stewy
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Captain Stu from Down Under , Down Under ![]() |
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#5 | |
Nub
![]() Join Date: Sep 2007
Posts: 2
Downloads: 167
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Keep up the good work ![]() |
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