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TheDarkWraith
05-14-11, 01:42 PM
In an effort to make things simpler for me (and for you) and to expose these add-on mods to others who don't use my UIs mod I've compiled my add-on mods into an archive. These add-on mods will no longer be offered with the next versions of any of my mods as they can be found here.

These may be incorporated into other's mods as long as proper crediting is observed.

From the included documentation file:

v1.1.0
TDW Add-on mods contents:

No_Aircraft_Spotting_At_Depth_1_1_0 - disables the ability of your crew to spot aircraft when submerged. Aircraft will not appear on the maps while submerged

No_Color_Dashed_Contact_Line_1_1_0 - the hydrophone contact line is dashed so as to remove accuracy

No_Contact_Colors_1_1_0 - removes colors from contacts and contact lines

No_contact_shapes_or_colors_1_1_0 - removes all references to any contacts. i.e. NO contacts will be displayed on the maps. It is up to you to plot their positions

No_contact_shapes_or_colors_dashed_contact_line_1_ 1_0 - removes all references to any contacts and makes the hydrophone contact line dashed. i.e. NO contacts will be
displayed on the maps. It is up to you to plot their positions

No_contact_shapes_or_colors_no_contact_line_1_1_0 - removes all references to any contacts and removes the hydrophone contact line. i.e. NO contacts will be displayed on the maps. It is up to you to plot their positions

No_Contact_Tails_1_1_0 - removes tails from contacts thus you can't tell what direction they are heading by looking at the maps.

No_Hydrophone_On_Surface_1_1_0 - you will not pickup hydrophone contacts unless you are at least ~9m depth

No_Hydrophone_On_Surface_No_Aircraft_Spotting_1_1_ 0 - you will not pickup hydrophone contacts unless you are at least ~9m depth. Also disables the ability of your crew to spot
aircraft when submerged. Aircraft will not appear on the maps while submerged

TDW_Sub_Warship_Merchant_Same_Shape_1_1_0 - all the units (except aircraft) on the map will use the same shape (resembles star of david)

Waypoint_Contacts_No_Color_1_1_0 - when you drag a waypoint there are 'ghost' contacts that show on the maps. This will remove the colors of those 'ghost' contact so you cannot discern whether they are friendly, neutral, or enemy. They all will be shown in black.

Waypoint_Contact_No_Symbols_1_1_0 - when you drag a waypoint there are 'ghost' contacts that show on the maps. This will ensure they are not displayed. Note: tails will still be displayed!

Waypoint_Contacts_No_Tails_1_1_0 - when you drag a waypoint there are 'ghost' contacts that show on the maps. This will remove the tails off of the 'ghost' contacts. NOTE: enabling this will disable the 'tail' on your sub denoting which way your sub is heading and it will also remove the torpedo solution line

Waypoint_Contacts_Same_Shape_1_1_0 - when you drag a waypoint there are 'ghost' contacts that show on the maps. This will make all the symbols for those 'ghost' contacts the same symbol (it resembles the star of david)

Waypoint_Contacts_Same_Shape_No_Color_1_1_0 - when you drag a waypoint there are 'ghost' contacts that show on the maps. This will make all the symbols for those 'ghost' contacts the same symbol (it resembles the star of david) and remove the colors of those 'ghost' contact so you cannot discern whether they are friendly, neutral, or enemy. They all will be shown in black.


change log:
v1.0.0 - first official release
v1.1.0 - updated to make compatible with FX_Update 0.0.18 and NewUIs_TDC v6.7.0


v1.1.0 available here: http://www.gamefront.com/files/20650875/TDW_Add_On_Mods_v1_1_0_7z
MediaFire link: http://www.mediafire.com/?l12kmkdh4bb00vy

TheDarkWraith
08-08-11, 12:27 PM
v1.1.0 released. See post #1 for details :|\\

tonschk
08-08-11, 12:45 PM
:yeah:This is a really Good and versatile Mod , :salute:thank you a LOT :woot: TDW :DL

Kentrat
08-08-11, 02:17 PM
Hi TDW, is the 'UBoot_Sensors.sim' the same file as the replacement for R.E.M_by_Xrundel_TheBeast_1.2 or is it likely to break that mod?

Thanks

TheDarkWraith
08-08-11, 03:56 PM
Hi TDW, is the 'UBoot_Sensors.sim' the same file as the replacement for R.E.M_by_Xrundel_TheBeast_1.2 or is it likely to break that mod?

Thanks

It will break it.

urfisch
08-09-11, 03:30 AM
thank you!

[SJ]nailz
08-09-11, 09:34 AM
In this brief period of unemployment, SH5-TDW Edition is keeping me sane and entertained...


bravo :salute:

tonschk
08-09-11, 11:04 AM
Hello :DL TheDarkWraith :salute:, when I try to enable one by one all those 15 Mini mods included in this " TDW Add-on mods ", I see that many of them collide with each other , can you tell me please in which order I must enable all those 15 mini Mods included here ?, thank you very much for your help :yeah:

[SJ]nailz
08-09-11, 12:55 PM
Hello :DL TheDarkWraith :salute:, when I try to enable one by one all those 15 Mini mods included in this " TDW Add-on mods ", I see that many of them collide with each other , can you tell me please in which order I must enable all those 15 mini Mods included here ?, thank you very much for your help :yeah:


You don't enable them all, some of them are "mixes" of the others above, ie;

No_Color_Dashed_Contact_Line_1_1_0

&

No_Contact_Colors_1_1_0

&

No_contact_shapes_or_colors_1_1_0

Is the same as...

No_contact_shapes_or_colors_dashed_contact_line_1_ 1_0



Take a minute to read the titles of the mods, and it all becomes clear...

tonschk
08-09-11, 02:34 PM
:DL Thank you very much for the answer :DL [SJ]nailz :salute:

Apparently the essentials are just three, the others have collision with this three mods

TDW_Sub_Warship_Merchant_Same_Shape_1_1_0
Waypoint_Contacts_Same_Shape_No_Color_1_1_0
No_Hydrophone_On_Surface_No_Aircraft_Spotting_1_1_ 0

Captain73
04-12-12, 10:34 AM
Hi! Is there a mod cleaning image torpedoes from the map??? Thank you!

NiKuTa
11-09-12, 06:01 AM
Hi. Unable to DL your mod. Every time i get "403 - Forbidden" Could you put this mod on other side ?

Paco
11-09-12, 07:42 AM
Hm, with my Firefox it is working. :hmm2:

volodya61
11-09-12, 08:33 AM
I think it's a gamefront's problem of access to some countries :hmmm:

NiKuTa
11-09-12, 09:39 AM
I think it's a gamefront's problem of access to some countries :hmmm:

exactly :(

Paco
11-10-12, 03:09 AM
I think it's a gamefront's problem of access to some countries :hmmm:

Hi,

here is a fresh copy in my mediafire folder:
http://www.mediafire.com/?ts41mt5ccmesfyt

Greets,
Paco.

NiKuTa
11-10-12, 11:30 AM
Thx a lot

Fifi
03-01-13, 04:40 PM
Something that intrigate me with those mods:

Basicaly, i want only my sub and my dashed contact line on map, and nothing else (without ghosts!) but seem unable to get it right.

The closest i get, is with No_contact_shapes_or_colors_dashed_contact_line_1_ 1_0 but there are still ghosts icons...
So i add Waypoint_Contact_No_Symbols_1_1_0 to remove them + Waypoint_Contacts_No_Tails_1_1_0 to remove their tails, but each time and whatever activating order, my dashed contact line is deleted! :doh:

Other turn around could be to desable via nav and TAI map options, the visual contacts, and keep the hydro line...but problem is when i accelerate time a little, hidden icons are flashing/blinking on map :o
(I thought it was a corrupted thing, so i tried clean install but without success)

Am i alone with this small issue? Any idea?
My mods install:


Accurate German Flags
RemoveLogoIntroTheDarkWraith
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
SteelViking-HotSoup-WaterDrips
Fuel Gauge WoGaDi_SteelViking's Interior
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Sounds V2.1_opt
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 v 2.1 - SkyColor-MurkyWaters Hotfix #1
Dynamic Environment SH5 v 2.1 - Winter Hotfix #1
sobers water splash anim SH5
sobers base sky mechanics V1
SH5_7A_Conning_Fix
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V8 by sober
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
EUF_UBoat_FX_v0_0_3_ byTheBeast
FX_Update_0_0_21_ByTheDarkWraith
AI_sub_crew_1_0_2_TheDarkWraith
NewUIs_TDC_7_1_0_ByTheDarkWraith
NewUIs_TDC_7_1_0_New_radio_messages_German
NewUIs_TDC_7_1_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_7_1_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_1_0_jimimadrids_map_tools
NewUIs_TDC_7_1_0_WWIIInterface_by_naights
NewUIs_TDC_7_1_0_RadCapTools_0_2_alpha
Manos Scopes-patch for 16x9
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_Patch_ByTheDarkWraith
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M. - hydrophone mute for player fix (TDW compatible)
Cerberus62 Corrected Depth Charge Projector 1.0
NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0
OPEN HORIZONS II_full v2
OHII v2 Mission Fix WA
OH II Minefield map for TDWs Ui
Reworked Morale and Abilities v.1.1
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
sobers green crew training V4 SH5
sobers NO water drops V1
smaller flags for Warships 1_0b
MadMaxs_SH5_Subdiesel (mono) v2
Sub_Exhaust_1_0_5_byTheDarkWraith
sobers hud sounds V1 SH5
sobers no footstep sound mod
EQuaTool 01.01 by AvM - Large Style
Warfox deck crew always whispering SH5 German Version
gap - HD 1 deg Scope Bearing v 1.0
Shadow Improvement Mod
sobers bad weather deck gun V5 SH5
No_contact_shapes_or_colors_dashed_contact_line_1_ 1_0
Waypoint_Contact_No_Symbols_1_1_0
Waypoint_Contacts_No_Tails_1_1_0
Torpedo Splash
No Ship Reflections incl EFS 1.2
stoianm pitch&roll for SH5 V1 (normal)
MyKey
TDW_GenericPatcher_v_1_0_74_0

I tried the other order:
Waypoint_Contact_No_Symbols_1_1_0
Waypoint_Contacts_No_Tails_1_1_0
No_contact_shapes_or_colors_dashed_contact_line_1_ 1_0
...and strange thing is i can get the dashed line ONLY when in the hydro station! But no other place.

TheDarkWraith
05-26-13, 11:57 AM
added a MediaFire link to post #1

neigenoirejz
12-08-13, 04:10 PM
Waypoint_Contacts_No_Tails_1_1_0 - when you drag a waypoint there are 'ghost' contacts that show on the maps. This will remove the tails off of the 'ghost' contacts. NOTE: enabling this will disable the 'tail' on your sub denoting which way your sub is heading and it will also remove the torpedo solution lineI was a bit confused at first because the description doesn't mention that, but I've tested it several times now - this mod also removes hydrophone contact lines.

neigenoirejz
12-09-13, 05:32 PM
If TDW ever reads this, I'd like to humbly request an additional mod in this collection.

TDW_Waypoint_Contacts_Same_Shape_No_Color - Would it be possible to make a version of this mod with an addition of black tails? Right now, waypoint ghosts have all black symbols, but the tails do not. They betray their state (allied, neutral, enemy) defeating the purpose of having all black contact symbols in the first place.

Of course, I could use No tails mod, but unfortunately it also removes hydrophone lines. :(