View Full Version : No ships nor smoke on the horizon?
Tarnsman
04-10-11, 11:57 AM
I was intercepting a convoy on the surface on a clear day no fog and noticed this issue.
The convoy did not appear on the horizon. No smoke, no masts, no superstructure. The first I saw of it was a wake -- no ship -- inside the horizon. Then the superstructure revealed itself, then the whole ship. This is not how the world works.
I was watching the horizon in the direction of the convoy because I intended to track the convoy by its smoke at the horizon edge. But this was impossible.
Is there a fix for this?
Thanks
stoianm
04-10-11, 12:03 PM
I was intercepting a convoy on the surface on a clear day no fog and noticed this issue.
The convoy did not appear on the horizon. No smoke, no masts, no superstructure. The first I saw of it was a wake -- no ship -- inside the horizon. Then the superstructure revealed itself, then the whole ship. This is not how the world works.
I was watching the horizon in the direction of the convoy because I intended to track the convoy by its smoke at the horizon edge. But this was impossible.
Is there a fix for this?
Thanks
this:
http://www.subsim.com/radioroom/showthread.php?t=174511&page=44
and this:
http://www.subsim.com/radioroom/showthread.php?t=166121&page=6
sirbum69
04-10-11, 04:34 PM
is there a way to get the smoke file Stoain. It wants me to create a login for rapid share, and i really dont want to...
stoianm
04-10-11, 04:42 PM
is there a way to get the smoke file Stoain. It wants me to create a login for rapid share, and i really dont want to...
I do not want to get in trouble with hansolo and to upload his mod some other place... so try to create your acount there if is needed... sorry
It wants me to create a login for rapid share, and i really dont want to...
Nope, you don't need to. Just click on the "slow download" button. Login is only for fast download.
Tarnsman
04-10-11, 11:31 PM
Thanks, that helped a lot.
Is there any way to increase the draw distance or visibility distance, because my crew reported smoke a long time before it was visible through my binoculars. Is that common?
jwilliams
04-11-11, 12:28 AM
Thanks, that helped a lot.
Is there any way to increase the draw distance or visibility distance, because my crew reported smoke a long time before it was visible through my binoculars. Is that common?
Would be good if someone could increase the render distance (like was done for SH3).
Also the render distance of the waves, as when i look though binoculars i can see that the sea is calm at a short distance around me. Even when its stormy.
vanjast
04-11-11, 01:17 AM
Also the render distance of the waves, as when i look though binoculars i can see that the sea is calm at a short distance around me. Even when its stormy.
AFAIK the wave modelling is only set to about a few 100m beyond the sub, and the sea is flat beyond this. Don't think anything can be done about this.
This has existed since SH3.
:)
AFAIK the wave modelling is only set to about a few 100m beyond the sub, and the sea is flat beyond this. Don't think anything can be done about this.
This has existed since SH3.
:)
There is a good reason for this too. If it rendered the ocean in high detail as far as you could see FPS would take a huge hit.
Echolot
04-11-11, 09:27 AM
Hi.
In SHIII you could change this to render the waves up to horizon.
Open the scene.dat in S3D and change the value of Node Sky > EnvData > EnvData > LodFactor to 10 or higher.
No FPS hit even on my friends low end system.
If someone knows the related file/value in SH5 please post it.
Sorry for poor english.
Regards.
Echol:sunny:t.
Hi.
In SHIII you could change this to render the waves up to horizon.
Open the scene.dat in S3D and change the value of Node Sky > EnvData > EnvData > LodFactor to 10 or higher.
No FPS hit even on my friends low end system.
If someone knows the related file/value in SH5 please post it.
Sorry for poor english.
Regards.
Echol:sunny:t.
Thank you for the info, Echolot,
the scene.dat file is located in SH5/data folder, and the parameter that you are referring to is still there.
I am not sure if it works the same way it worked in SHIII, though. Have to test in game.
Echolot
04-11-11, 11:08 AM
I am not sure if it works the same way it worked in SHIII, though. Have to test in game.
http://www.subsim.com/radioroom/smartdark/user_online.gif http://www.subsim.com/radioroom/smartdark/quote.gif (http://www.subsim.com/radioroom/newreply.php?do=newreply&p=1640400)
Works with SHIII. Tried in SH5 without success.
Good news are welcome.
Regards.
Echolot.
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