SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-10-11, 11:57 AM   #1
Tarnsman
Electrician's Mate
 
Join Date: Aug 2005
Posts: 134
Downloads: 48
Uploads: 0
Default No ships nor smoke on the horizon?

I was intercepting a convoy on the surface on a clear day no fog and noticed this issue.

The convoy did not appear on the horizon. No smoke, no masts, no superstructure. The first I saw of it was a wake -- no ship -- inside the horizon. Then the superstructure revealed itself, then the whole ship. This is not how the world works.

I was watching the horizon in the direction of the convoy because I intended to track the convoy by its smoke at the horizon edge. But this was impossible.

Is there a fix for this?
Thanks
Tarnsman is offline   Reply With Quote
Old 04-10-11, 12:03 PM   #2
stoianm
Ocean Warrior
 
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
Default

Quote:
Originally Posted by Tarnsman View Post
I was intercepting a convoy on the surface on a clear day no fog and noticed this issue.

The convoy did not appear on the horizon. No smoke, no masts, no superstructure. The first I saw of it was a wake -- no ship -- inside the horizon. Then the superstructure revealed itself, then the whole ship. This is not how the world works.

I was watching the horizon in the direction of the convoy because I intended to track the convoy by its smoke at the horizon edge. But this was impossible.

Is there a fix for this?
Thanks
this:
http://www.subsim.com/radioroom/show...174511&page=44
and this:
http://www.subsim.com/radioroom/show...=166121&page=6
stoianm is offline   Reply With Quote
Old 04-10-11, 04:34 PM   #3
sirbum69
Navy Dude
 
Join Date: Feb 2010
Posts: 178
Downloads: 127
Uploads: 0
Default

is there a way to get the smoke file Stoain. It wants me to create a login for rapid share, and i really dont want to...
sirbum69 is offline   Reply With Quote
Old 04-10-11, 04:42 PM   #4
stoianm
Ocean Warrior
 
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
Default

Quote:
Originally Posted by sirbum69 View Post
is there a way to get the smoke file Stoain. It wants me to create a login for rapid share, and i really dont want to...
I do not want to get in trouble with hansolo and to upload his mod some other place... so try to create your acount there if is needed... sorry
stoianm is offline   Reply With Quote
Old 04-10-11, 05:40 PM   #5
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by sirbum69 View Post
It wants me to create a login for rapid share, and i really dont want to...
Nope, you don't need to. Just click on the "slow download" button. Login is only for fast download.
gap is offline   Reply With Quote
Old 04-10-11, 11:31 PM   #6
Tarnsman
Electrician's Mate
 
Join Date: Aug 2005
Posts: 134
Downloads: 48
Uploads: 0
Default

Thanks, that helped a lot.
Is there any way to increase the draw distance or visibility distance, because my crew reported smoke a long time before it was visible through my binoculars. Is that common?
Tarnsman is offline   Reply With Quote
Old 04-11-11, 12:28 AM   #7
jwilliams
Ace of the Deep
 
Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
Default

Quote:
Originally Posted by Tarnsman View Post
Thanks, that helped a lot.
Is there any way to increase the draw distance or visibility distance, because my crew reported smoke a long time before it was visible through my binoculars. Is that common?

Would be good if someone could increase the render distance (like was done for SH3).

Also the render distance of the waves, as when i look though binoculars i can see that the sea is calm at a short distance around me. Even when its stormy.
__________________
Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz).
Radeon HD4870 (1gb gddr5). 6gb Ram.
jwilliams is offline   Reply With Quote
Old 04-11-11, 01:17 AM   #8
vanjast
Sea Lord
 
Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,733
Downloads: 825
Uploads: 4
Default

Quote:
Originally Posted by jwilliams View Post
Also the render distance of the waves, as when i look though binoculars i can see that the sea is calm at a short distance around me. Even when its stormy.
AFAIK the wave modelling is only set to about a few 100m beyond the sub, and the sea is flat beyond this. Don't think anything can be done about this.
This has existed since SH3.

vanjast is offline   Reply With Quote
Old 04-11-11, 09:17 AM   #9
Dignan
Seasoned Skipper
 
Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
Default

Quote:
Originally Posted by vanjast View Post
AFAIK the wave modelling is only set to about a few 100m beyond the sub, and the sea is flat beyond this. Don't think anything can be done about this.
This has existed since SH3.

There is a good reason for this too. If it rendered the ocean in high detail as far as you could see FPS would take a huge hit.
__________________
Dignan is offline   Reply With Quote
Old 04-11-11, 09:27 AM   #10
Echolot
Seasoned Skipper
 
Join Date: Mar 2010
Location: Berlin, Germany
Posts: 718
Downloads: 575
Uploads: 0
Default

Hi.

In SHIII you could change this to render the waves up to horizon.

Open the scene.dat in S3D and change the value of Node Sky > EnvData > EnvData > LodFactor to 10 or higher.

No FPS hit even on my friends low end system.

If someone knows the related file/value in SH5 please post it.

Sorry for poor english.

Regards.

Echolt.
Echolot is offline   Reply With Quote
Old 04-11-11, 09:50 AM   #11
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by Echolot View Post
Hi.

In SHIII you could change this to render the waves up to horizon.

Open the scene.dat in S3D and change the value of Node Sky > EnvData > EnvData > LodFactor to 10 or higher.

No FPS hit even on my friends low end system.

If someone knows the related file/value in SH5 please post it.

Sorry for poor english.

Regards.

Echolt.
Thank you for the info, Echolot,

the scene.dat file is located in SH5/data folder, and the parameter that you are referring to is still there.
I am not sure if it works the same way it worked in SHIII, though. Have to test in game.
gap is offline   Reply With Quote
Old 04-11-11, 11:08 AM   #12
Echolot
Seasoned Skipper
 
Join Date: Mar 2010
Location: Berlin, Germany
Posts: 718
Downloads: 575
Uploads: 0
Default

Quote:
I am not sure if it works the same way it worked in SHIII, though. Have to test in game.
Works with SHIII. Tried in SH5 without success.

Good news are welcome.

Regards.
Echolot.
Echolot is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:49 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.