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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Electrician's Mate
![]() Join Date: Aug 2005
Posts: 134
Downloads: 48
Uploads: 0
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Thanks, that helped a lot.
Is there any way to increase the draw distance or visibility distance, because my crew reported smoke a long time before it was visible through my binoculars. Is that common? |
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#2 | |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
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![]() Quote:
Would be good if someone could increase the render distance (like was done for SH3). Also the render distance of the waves, as when i look though binoculars i can see that the sea is calm at a short distance around me. Even when its stormy.
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Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
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#3 | |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,733
Downloads: 825
Uploads: 4
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This has existed since SH3. ![]() |
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#4 |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
Downloads: 262
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There is a good reason for this too. If it rendered the ocean in high detail as far as you could see FPS would take a huge hit.
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#5 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Berlin, Germany
Posts: 718
Downloads: 575
Uploads: 0
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Hi.
In SHIII you could change this to render the waves up to horizon. Open the scene.dat in S3D and change the value of Node Sky > EnvData > EnvData > LodFactor to 10 or higher. No FPS hit even on my friends low end system. If someone knows the related file/value in SH5 please post it. Sorry for poor english. Regards. Echol ![]() |
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#6 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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the scene.dat file is located in SH5/data folder, and the parameter that you are referring to is still there. I am not sure if it works the same way it worked in SHIII, though. Have to test in game. |
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#7 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Berlin, Germany
Posts: 718
Downloads: 575
Uploads: 0
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