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Trevally.
04-18-11, 04:37 PM
Trevally TDC Help v2

TDW UI or MO is required to run these scripts.


Add 3 scripts to your automation page.

1. TDC Checker
This will check your setting in the TDC to ensure it is correct.
This is good when you are learning manual targeting and want conformation your solution is good.

2. AOB Range Finder
This will tell you the target range and AOB when you lock onto target.

3. Solution Finder
This will give you extra information, AOB, Range and Speed. It will also take you through the steps for setting your TDC correctly ready to fire.

See post 2 for guide on how to use the Solution Finder.


All these scripts must be run from your automation page within TDW's UI mod.
Click automation - tutorials - sub - (AOB Range Finder) or (TDC Checker) or (Solution Finder)
You MUST lock onto target.

Tip: use hotkeys from the automation page to start or stop a script.

To Install:-
Unzip in your mods folder and use JSGME to install.
If you use MO or my tutorials - it is ok to overwrite:yep:

Download http://www.subsim.com/radioroom/downloads.php?do=file&id=3099 (http://www.subsim.com/radioroom/downloads.php?do=file&id=3099)

Trevally.
04-18-11, 04:38 PM
For easy starting and stopping of these scripts, use the hotkey feature from the automation page.

http://img41.imageshack.us/img41/2083/48013027.png


To get the best results from the Solution Finder, you should only run it when you are in firing range.
1km to 3km will give you very good solutions with a hit chance very high.
3km to 5km will give you a good solution with a good chance to hit.
5km and above, hmmm not so good :arrgh!:

Press your hotkey to start the script and click run.
Ensure you are locked onto and set to follow target and have manual target TDC on.
Click next to start the script.

http://img59.imageshack.us/img59/1030/97934910.png

The script will inform you and show you what setting to input into your TDC
This will be with the dials - so ensure you have them on.
As the info builts in your TDC, it will check that you are iinputting correctly.

Here it is informing you of the AOB.
As you can see it is 16. Don't worry about the .4235572815:arrgh!:
The 16 deg to starboard will do:D

http://img193.imageshack.us/img193/5894/27521594.png

Finding speed.

http://img151.imageshack.us/img151/6696/40777723.png

Update to range setting.

http://img855.imageshack.us/img855/2120/33053219.png

When your solution is good - LOS!

http://img41.imageshack.us/img41/6430/35563998.png

stoianm
04-18-11, 04:39 PM
Thank you Trevally... i will give a try right now:salute:

Dignan
04-18-11, 04:56 PM
I'll try this tonight. I've just started playing with contacts off so I may need some help again. So this essentially "gives you the answer" by telling you the real AOB and range? Good addition for those just learning or re-learning how to target with contacts off. :up:

Trevally.
04-18-11, 05:05 PM
I'll try this tonight. I've just started playing with contacts off so I may need some help again. So this essentially "gives you the answer" by telling you the real AOB and range? Good addition for those just learning or re-learning how to target with contacts off. :up:

If you do not want too much help - use "TDC Checker"
It will just check your TDC setting when you ask it and let you know if they are off or good.

Use "AOB Range Finder" to get the real AOB and Range of a target.
With this you can set the speed finder with TDW UI with correct information to get a good speed estamation from your WEPs.
Tip- Use again and reset AOB and Range after using WEPS speed finder.

"Solution Finder" will do all the above, talk and show you through each step.

Trevally.
04-18-11, 05:29 PM
Guide added to post 2 :salute:

raymond6751
04-18-11, 06:27 PM
Thanks for this.

A general question:

In real life, having the scope up a long time was suicide. In game, putting the scope down loses the information? Loses the lock on?

Suggestion: Numerous peeks for each piece of information, then final look to input final data changes. Realistic. First look, AOB. Second look, range. Third look, course and or speed. Sometime during this, identify target and nationality.

Comments?

Dignan
04-18-11, 06:44 PM
Thanks for this.

A general question:

In real life, having the scope up a long time was suicide. In game, putting the scope down loses the information? Loses the lock on?

Suggestion: Numerous peeks for each piece of information, then final look to input final data changes. Realistic. First look, AOB. Second look, range. Third look, course and or speed. Sometime during this, identify target and nationality.

Comments?

You are correct that a real sub skipper would not leave the periscope up. I've often thought that the AI even in IRAI is not good enough at spotting periscopes because in the game you can pretty much leave it up all the time. I usually take my range and bearing readings and then put it down. Sometimes you will have to have the ship identified again but this takes one second if using TDW UIs. You will also have to click the "follow button" again but also doesn't take long. But I always put the scope back down after taking range adn bearing readings. While it's down and I'm waiting for time to pass, I plot the range/bearing readings on the map and drawn the target's course.

What you suggest would be a good method if we didn't have the "AOB reset bug." As it is right now, the AOB will reset to the last entered number every time you put in a new range entry. To compensate for this bug I do the following:


1. ID Target. (Must do this first or stadimeter won't work)
2. Take range/ bearing readings as discussed above.
3. determine target course. Draw target course.
4. Calculate target speed
5. Determine ahead of time where I will be firing. ( usually fire when the target passes my 350 degree bearing or my 10 degree bearing (if its going right to left.)
6. Based on the target's course, determine what the AOB is for that SPECIFIC firing bearing (again, I choose 350 (from left) or 10 (from right) because it usually has the torpedo meeting the ship at almost 90 degree angle) SET THE AOB for that BEARING.
7. Now you can take more range readings as the target gets closer as you please.
8. Take one final range/bearing reading with stadimeter as the target passes your predermined firing bearing. When you do this, it will automatically set the AOB back to the correct one
9. FIRE!

sirbum69
04-18-11, 06:53 PM
TDW's UI has a fix for that AOB bug. It wont reset your aob each time you do range, instead it will reset your range each time you change your AOB lol...

But now that he has the little red things on the speed and aob dials you just click that and your settings wont change

Dignan
04-18-11, 06:55 PM
TDW's UI has a fix for that AOB bug. It wont reset your aob each time you do range, instead it will reset your range each time you change your AOB lol...

But now that he has the little red things on the speed and aob dials you just click that and your settings wont change

I use those red buttons but the AOB still changes in my game every time I enter a new range. Do I have to download something seperate? I have the latest TDW NewUI version.

You have my attention...

EDIT: Seriously, if you could help me figure out what I'm doing wrong I would really appreciate it. I use the TDW UI dials and set range, speed and aob inputs with the red buttons. But no matter what I do, my stadimeter will ALWAYS reset my AOB back to the last number I input.

Dignan
04-19-11, 07:11 AM
Ok. I found the below post that Trevally made a few months ago when I asked the same question then. To confirm, we have to always use the dials and not the XO text box? While this will help, I still consider it a bug that would be great to fix. The AOB should always persist across stadimeter calls. At least it always has in past SH games.

I'll try this when I have time. Thanks again Trevally. :up:


"If you are using TDW UI and you send AOB to TDC, it will stay set.
Adding range by stati wont change this setting.

If you MOVE your scope and take a range - AOB snaps back to pre-set.

To get around this:-

Set AOB and send to TDC. as ship move, AOB will track.
Just before taking your final range reading - open TDC and move AOB up or down a few deg, then back to where it was. You can now use stadi for range as long as you dont move your scope.

This bug will only happen when moving your scope. (I think)"

Trevally.
04-19-11, 01:40 PM
Thanks for this.

A general question:

In real life, having the scope up a long time was suicide. In game, putting the scope down loses the information? Loses the lock on?

Suggestion: Numerous peeks for each piece of information, then final look to input final data changes. Realistic. First look, AOB. Second look, range. Third look, course and or speed. Sometime during this, identify target and nationality.

Comments?

Yes thanks Ramond, yes this is good practice. Peaking with your scope is the safest way. Unfortunately this can't be done with the solution finder.

To reduce the chance of your scope being spotted, you must keep it low.
Do not lose your "follow target" lock when using the speed function as it will not work if you do.

So beware you do not lower your scope too much where a large wave could cause this to happen.

When you are comfortable with the process, you can complete the sulution and fire within 2 mins. Thus reducing the risk further.

Castorp24
03-26-13, 02:41 PM
Wonderful mod!
I came back recently to play SH5 and I installed sobers megamod, which includes your

Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.9

I´m using TDW UI 7.2.0. After starting a campaign, I checked the automation feature, section Tutorials. I found the TDC Checker and the AOB Range Finder, but being a TDC rookie, I think I will need the Solution Finder script to start practising step by step. :D

Now, 3 questions :hmmm:
1. Can I enable this mod along with your 3 other mods mentioned above?
2. If so, should I enable it after them (ie: in the 4th place)?
3. Can I do this mid-patrol, or should I wait to get to port?

Thanks so much for the mods and the help :salute:

Trevally.
03-26-13, 04:59 PM
Wonderful mod!
I came back recently to play SH5 and I installed sobers megamod, which includes your

Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.9

I´m using TDW UI 7.2.0. After starting a campaign, I checked the automation feature, section Tutorials. I found the TDC Checker and the AOB Range Finder, but being a TDC rookie, I think I will need the Solution Finder script to start practising step by step. :D

Thanks Castorp24:sunny:


Now, 3 questions :hmmm:
1. Can I enable this mod along with your 3 other mods mentioned above?


Yes

2. If so, should I enable it after them (ie: in the 4th place)?

The order of these four mods does not matter - so long as they are after TDWs UI


3. Can I do this mid-patrol, or should I wait to get to port?

Mid patrol is fine for this one:up:

Thanks so much for the mods and the help :salute:

Your most welcome:salute:

Sink em all:arrgh!:

Castorp24
03-26-13, 05:06 PM
Sink em all:arrgh!:

I will try! :)

Thanks again!!

sin_filtro
08-05-13, 09:08 AM
Muchas gracias.

Redeye
11-06-13, 05:31 PM
Hey Trevally,

A real jewel that you have created. The only problem I have is that the game crashes every time I use the script a second time. First time works like a charm, second time crash! I run SH5 on Windows 8 and have the following mods enabled and in the order given:
1. accurate german flags
2. Mighty fine crew mod 1.21 stock face
3. NDB, NDH OM#1 - no dialog indicator
4. fx_update_0_0_21_ByTheDarkWraith
5. NewUIs_TDC_7_4_2_DWR
6. Real Environment - Revision 3
7. Trevally TDC Help v2
8. Open Horizons II_full v2.2
9 BRF 1.3 full

Mayby it is a conflict or something or other. Hope u can help.

Thanks,
Redeye

Trevally.
11-07-13, 07:51 AM
Hey Trevally,

A real jewel that you have created. The only problem I have is that the game crashes every time I use the script a second time. First time works like a charm, second time crash! I run SH5 on Windows 8 and have the following mods enabled and in the order given:
1. accurate german flags
2. Mighty fine crew mod 1.21 stock face
3. NDB, NDH OM#1 - no dialog indicator
4. fx_update_0_0_21_ByTheDarkWraith
5. NewUIs_TDC_7_4_2_DWR
6. Real Environment - Revision 3
7. Trevally TDC Help v2
8. Open Horizons II_full v2.2
9 BRF 1.3 full

Mayby it is a conflict or something or other. Hope u can help.

Thanks,
Redeye

thanks Redeye:up:

Could you run C:\Ubisoft\Silent Hunter 5\data\Applications\Dbgview.exe and try it again.

Post the report here - this would help a lot:sunny:

Targor Avelany
11-07-13, 10:50 AM
I also don't believe that FX update and BRF are in any way compatible.

volodya61
11-07-13, 02:36 PM
I also don't believe that FX update and BRF are in any way compatible.

Yep, these mods don't compatible at all.. there is FXU - BARF fix, but it's outdated now, it was made for earlier versions of FXU..

Redeye
11-07-13, 04:00 PM
Thanks for the tips and i'll try it out. I will report.

Redeye

Redeye
11-07-13, 04:52 PM
Hi Trevally,

Here is the log file. I noticed it happend after the auto save. Mayby that is the problem.

Log file follows by PM (I hope)

Redeye

Redeye
11-08-13, 05:11 AM
Hi all,

Targor nailed it.


I also don't believe that FX update and BRF are in any way compatible.


I first thought he meant that those mods conflicted with each other but when I disabled both I didn't have any issues any more. Did run one test only but here is hopig...

Thanks for assist.

Redeye

Trevally.
11-08-13, 08:53 AM
Hi all,

Targor nailed it.



I first thought he meant that those mods conflicted with each other but when I disabled both I didn't have any issues any more. Did run one test only but here is hopig...

Thanks for assist.

Redeye

:woot::up:

Redeye
11-08-13, 09:27 AM
Mweeeh...started crashing again!! So I am at a total loss here. I added a couple of other mods, graphic ones, and it started again. Thought that one of the new mods were the culprit but alas. After I restored the 'working' combination it still crashed.

So back to the original question....HELP! :wah:

Redeye

Trevally.
11-08-13, 10:16 AM
Mweeeh...started crashing again!! So I am at a total loss here. I added a couple of other mods, graphic ones, and it started again. Thought that one of the new mods were the culprit but alas. After I restored the 'working' combination it still crashed.

So back to the original question....HELP! :wah:

Redeye

:hmmm:

What is your mod list now?
Did you start a new career/bunker save etc after change?
does the ctd happen in a historical mission?
Does the ctd happen during the script run or when a torp hits/ship sinks?
A description of the events can help:up:

Redeye
11-08-13, 03:29 PM
Hi Trevally,

My mods are know and in order of loading:
1. Mighty fine crew mod stock faces
2. Real Enviromnment Rev 3
3. Open horizons II 2.2
4. NewUIS TDC 7.4.2.
5. NewUIS TDC New radio messages german
6. Travally TDC Help
7. NDB. NDH No dialog indicator

I start from a bunker save.
The crash occurs during script operation. The crash occurs after the target speed sequence. I am not sure if it is the excact same point but Always with the second run though. So to recap. The first run and sinking is oke then when engaging the script a second time the crash occurs. It also happens if I engage the script for the same ship. So it just seems linked to starting the script a second time.

If you need more or some other test let me know.

Redeye

volodya61
11-08-13, 06:06 PM
7. NDB. NDH No dialog indicator
2. Real Enviromnment Rev 3
4. NewUIS TDC 7.4.2.
5. NewUIS TDC New radio messages german
6. Travally TDC Help
3. Open horizons II 2.2
1. Mighty fine crew mod stock faces

This order would be better..

Redeye
11-09-13, 03:24 AM
Will try. I forgot to mention that my troubles are with the solution finder. Last night I decided to just use the AOB and range finder. Played al night and no crash.

Redeye

Trevally.
11-16-13, 10:59 AM
Will try. I forgot to mention that my troubles are with the solution finder. Last night I decided to just use the AOB and range finder. Played al night and no crash.

Redeye

Thanks Redeye

I will check the script to see if I can find why this happens.
Until then, when you want to run a second solution on the same target - try to unlock the target (lock on to another ship if poss) as this may reset

Redeye
11-17-13, 04:38 AM
Will do. I am also trying to see if removing TDC help out of the scripting tool after each use is helpfull.

Redeye

razanon
09-08-15, 02:56 PM
hi, i have a CTD when i use Solution helper. im using Wolves of steel mod fresh installation, main save used.

can anyone help me?

THEBERBSTER
09-08-15, 06:25 PM
Hi razanon

It is best to post your queries and problems on the TWOS dedicated thread.

Use this link below to check the installation instructions on post #1.
Treat Yourself To The Wolves Of Steel Mega Mod <> SH5 The Dawn Of A New Beginning (http://www.subsim.com/radioroom/showpost.php?p=2165720&postcount=1)

Use the last page to post your problems etc.

Peter

razanon
09-09-15, 03:17 AM
its an script related problem, is not wolves of steel one, with sobers, had same problem. another guy in this forum had the same problem too, when i using solution finder script i had an instant ctd (windows 8.1)

gap
09-09-15, 04:54 AM
its an script related problem, is not wolves of steel one

Yep, that's correct. :yep:

IIRC starting with a certain version of NewUIs (I don't remember which one exactly), TDW made some changes to his script-handling engine which would have required all the scripts previously released to be updated accordingly. Some scripts were updated, and some others not.
Moreover, if memory serves me well, enabling an "out-to-date" script will cause any other script (no matter if it was updated or not) to crash the game when the player tries running it.

razanon
09-09-15, 06:28 AM
thx master and there are any solution for this?

gap
09-09-15, 07:07 AM
I am afraid I can't help you. Try sending a PM to Trevally, maybe I will be able putting you in the right direction. :salute:

razanon
09-09-15, 07:40 AM
thx friend