Xrundel
05-19-11, 09:24 AM
Hello every one!
First I would like to explain motivation behind this micro-mod.
After being fed up with stock version of the game me, like every respected community member here, start spicing my game up with cool mods that this forum full of. Sooner or later I've run into the problem that every body else probably had here. Observation periscope height. I have read lots of posts and still it was not clear to me what a the real dimensions. So I started my own research and eventually I had to ask for assistance my colleagues in Russia that still have access to Naval archives and were able to pull out copies of blue prints of VIIc (that was captured at the end of WWII).
I had several dimensions that I was not sure of. First was boat height without periscopes. It was confirm that it is indeed 9600mm. Second confirmation I had about total max height with attack periscope fully extended. It is 14663mm. So - knowing this two it is no-brainer to calculate how much attack periscope is extending. Exact measure is 5063mm (5m 6cm and 3mm)
Now observation telescope that every one have a headache with. Most common heights from different sources range about 2.3 - 2.8 meters. On the blueprint height was not identified as well. But... visually it did not look like observation periscope in fully extended position is about twice shorter than attack periscope. So I ask my friend simply measure (using very fine graded ruler) distance between bottom and highest point of attack periscope, consider it a 100% value and then calculate value for same measurement for observation periscope. He did and it equal 89.424%.
So - if we have total maximum height of 14663mm as a 100% ; 89.424% of it would be 13112mm. if we subtract height of the boat we will have that mysterious height of the observation periscope! Guess how much is it? You are absolutely correct - 3512mm (about 3.5m).
Anyway - I just got tired manually change values in .sim file every time I need to shuffle my mods. Another annoying thing - Round and Rod antennas were making visible from 2 km distance trail on surface ( I moved external camera and made sure ). I really don't like to be so visible at periscope depth, so I've made some changes along without brutally erasing of files that other well known people here put so much effort into.
OK, here we go:
Includes:
1. "Extended version" - not exact height but most comfortable for game play, especially in bad weather.
- Fixed height of Observation Periscope to 5.5m instead of 4m (obs_periscope) and 3m (obs_periscope_wire) in two different locations.
- Fixed height of Attack Periscope to 5.5 instead of "stock" ridiculous 8.5m (attack_periscope_wire) in one location.
- Modified data for Round Antenna - now it retracts and hides smoothly right before conning tower is about to get submerged and same smooth operation when surfacing the boat - so it does not stick out of the water surface anymore while on periscope depth.
- Modified data for Rod Antenna. So it does not stick out while on periscope depth.It still working properly (extending and retracting) on depths from 26m to 11M.
2. "Historical version" - height of attack and observation periscopes is calculated to millimeter precision especially for immersion junkies.
- Fixed height of Observation Periscope to 3.512m instead of 4m (obs_periscope) and 3m (obs_periscope_wire) in two different locations.
- Fixed height of Attack Periscope to 5.063m instead of "stock" ridiculous 8.5m (attack_periscope_wire) in one location.
- Modified data for Round Antenna - now it retracts and hides smoothly right before conning tower is about to get submerged and same smooth operation when surfacing the boat - so it does not stick out of the water surface while on periscope depth.
- Modified data for Rod Antenna. So it does not stick out while on periscope depth.It still working properly (extending and retracting) on depths from 26m to 11M. It's in retracted position when boat is surfaced, it extends after diving to periscope depth and retracts again at about 26m depth as TDW originally intended.
File location: Ubisoft\Silent Hunter 5\data\Objects\Sensors\UBoot_Sensors.sim
Important!!!
File was edited to current version 1.0.0 (original release) after follow mods were installed:
NewUIs_TDC_6_5_0_ByTheDarkWraith
#Equipment_Upgrades_Fix_byTheBeast
IRAI_0_0_30_ByTheDarkWraith
FX_Update_0_0_16_2_ByTheDarkWraith
FX_Update_0_0_16_2_UHS_Fix
So please make sure that you installing this fix AFTER those or any other mods that deal with "UBoot_Sensors.sim" file!
This mod have to be installed after listed above mods or it could be overwritten and therefore disabled.
It is not a new independent mod, it is just a little fix created exclusively for personal preference adjustments for existing mods so all credits are going to TheDarkWraith and TheBeast for their sick amount of work and time that they put into making game as realistic as possible.
Installation: Just drag folder that you would like to install into your Silent Hunter 5\MODS folder and use JSGME to install.
You can install it in port or during patrol - does not matter.
05/18/2011 By Xrundel.
download from here:
http://www.gamefront.com/files/20345824/Periscope_and_Antenna_fix_by_Xrundel_rar
05/21/2011 Added Version 1.0.1 comparable to NewUIs_TDC_6_5_1_ByTheDarkWraith
download form here:
http://www.gamefront.com/files/20351440/Periscope_and_Antenna_fix_by_Xrundel_1.0.1.rar
05/21/2011 Added Version 1.0.2 Compatible with: NewUIs_TDC_6_5_1_ByTheDarkWraith; IRAI_0_0_30_ByTheDarkWraith; FX_Update_0_0_16_2_ByTheDarkWraith.
download from here:
http://www.gamefront.com/files/20351454/Periscope_and_Antenna_fix_by_Xrundel_1.0.2.rar
First I would like to explain motivation behind this micro-mod.
After being fed up with stock version of the game me, like every respected community member here, start spicing my game up with cool mods that this forum full of. Sooner or later I've run into the problem that every body else probably had here. Observation periscope height. I have read lots of posts and still it was not clear to me what a the real dimensions. So I started my own research and eventually I had to ask for assistance my colleagues in Russia that still have access to Naval archives and were able to pull out copies of blue prints of VIIc (that was captured at the end of WWII).
I had several dimensions that I was not sure of. First was boat height without periscopes. It was confirm that it is indeed 9600mm. Second confirmation I had about total max height with attack periscope fully extended. It is 14663mm. So - knowing this two it is no-brainer to calculate how much attack periscope is extending. Exact measure is 5063mm (5m 6cm and 3mm)
Now observation telescope that every one have a headache with. Most common heights from different sources range about 2.3 - 2.8 meters. On the blueprint height was not identified as well. But... visually it did not look like observation periscope in fully extended position is about twice shorter than attack periscope. So I ask my friend simply measure (using very fine graded ruler) distance between bottom and highest point of attack periscope, consider it a 100% value and then calculate value for same measurement for observation periscope. He did and it equal 89.424%.
So - if we have total maximum height of 14663mm as a 100% ; 89.424% of it would be 13112mm. if we subtract height of the boat we will have that mysterious height of the observation periscope! Guess how much is it? You are absolutely correct - 3512mm (about 3.5m).
Anyway - I just got tired manually change values in .sim file every time I need to shuffle my mods. Another annoying thing - Round and Rod antennas were making visible from 2 km distance trail on surface ( I moved external camera and made sure ). I really don't like to be so visible at periscope depth, so I've made some changes along without brutally erasing of files that other well known people here put so much effort into.
OK, here we go:
Includes:
1. "Extended version" - not exact height but most comfortable for game play, especially in bad weather.
- Fixed height of Observation Periscope to 5.5m instead of 4m (obs_periscope) and 3m (obs_periscope_wire) in two different locations.
- Fixed height of Attack Periscope to 5.5 instead of "stock" ridiculous 8.5m (attack_periscope_wire) in one location.
- Modified data for Round Antenna - now it retracts and hides smoothly right before conning tower is about to get submerged and same smooth operation when surfacing the boat - so it does not stick out of the water surface anymore while on periscope depth.
- Modified data for Rod Antenna. So it does not stick out while on periscope depth.It still working properly (extending and retracting) on depths from 26m to 11M.
2. "Historical version" - height of attack and observation periscopes is calculated to millimeter precision especially for immersion junkies.
- Fixed height of Observation Periscope to 3.512m instead of 4m (obs_periscope) and 3m (obs_periscope_wire) in two different locations.
- Fixed height of Attack Periscope to 5.063m instead of "stock" ridiculous 8.5m (attack_periscope_wire) in one location.
- Modified data for Round Antenna - now it retracts and hides smoothly right before conning tower is about to get submerged and same smooth operation when surfacing the boat - so it does not stick out of the water surface while on periscope depth.
- Modified data for Rod Antenna. So it does not stick out while on periscope depth.It still working properly (extending and retracting) on depths from 26m to 11M. It's in retracted position when boat is surfaced, it extends after diving to periscope depth and retracts again at about 26m depth as TDW originally intended.
File location: Ubisoft\Silent Hunter 5\data\Objects\Sensors\UBoot_Sensors.sim
Important!!!
File was edited to current version 1.0.0 (original release) after follow mods were installed:
NewUIs_TDC_6_5_0_ByTheDarkWraith
#Equipment_Upgrades_Fix_byTheBeast
IRAI_0_0_30_ByTheDarkWraith
FX_Update_0_0_16_2_ByTheDarkWraith
FX_Update_0_0_16_2_UHS_Fix
So please make sure that you installing this fix AFTER those or any other mods that deal with "UBoot_Sensors.sim" file!
This mod have to be installed after listed above mods or it could be overwritten and therefore disabled.
It is not a new independent mod, it is just a little fix created exclusively for personal preference adjustments for existing mods so all credits are going to TheDarkWraith and TheBeast for their sick amount of work and time that they put into making game as realistic as possible.
Installation: Just drag folder that you would like to install into your Silent Hunter 5\MODS folder and use JSGME to install.
You can install it in port or during patrol - does not matter.
05/18/2011 By Xrundel.
download from here:
http://www.gamefront.com/files/20345824/Periscope_and_Antenna_fix_by_Xrundel_rar
05/21/2011 Added Version 1.0.1 comparable to NewUIs_TDC_6_5_1_ByTheDarkWraith
download form here:
http://www.gamefront.com/files/20351440/Periscope_and_Antenna_fix_by_Xrundel_1.0.1.rar
05/21/2011 Added Version 1.0.2 Compatible with: NewUIs_TDC_6_5_1_ByTheDarkWraith; IRAI_0_0_30_ByTheDarkWraith; FX_Update_0_0_16_2_ByTheDarkWraith.
download from here:
http://www.gamefront.com/files/20351454/Periscope_and_Antenna_fix_by_Xrundel_1.0.2.rar