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View Full Version : How deep do they DC you ?


oscar19681
04-01-11, 11:07 AM
I,m running magnum opus . I,m not sure how it was in stock sh-5 but whenever i go under 150 - 160 meters i get away with every single depth charge attack. My boats get shaken a bit from time to time but thats mainly because the DC,S drop over me insted of near me and i never get hurt. I study,d the destoyers behavure and they never seem to throw deeper then 100 to 120 meters it seems. It could be offcourse this is in the game since its still april 1941 in my game . But if they continue to do so untill 1943 i shure as hell wont have anything to fear from destoyers in deep waters.

Karle94
04-01-11, 01:08 PM
I,m running magnum opus . I,m not sure how it was in stock sh-5 but whenever i go under 150 - 160 meters i get away with every single depth charge attack. My boats get shaken a bit from time to time but thats mainly because the DC,S drop over me insted of near me and i never get hurt. I study,d the destoyers behavure and they never seem to throw deeper then 100 to 120 meters it seems. It could be offcourse this is in the game since its still april 1941 in my game . But if they continue to do so untill 1943 i shure as hell wont have anything to fear from destoyers in deep waters.

I think it was in SHV that I saw a quote saying that the Type 7 was capable of going 100 meters deeper than the max depth of the standard British depth charge.

mr.artur_96
04-01-11, 01:17 PM
Im also running magnum opus and I dont have such a problem... also thats a hell of a problem to run away from destroyers. At 150 m they still can make my U-boot "shaking". Ones I have sunk battleship and thoes damn destroyers was pinging me for 23 hours... Finally they won...

oscar19681
04-01-11, 01:20 PM
Yes i get shaken from time to time as well. But i study,d the DC,s when dropped . And they always explode at about 100 meters.

mr.artur_96
04-01-11, 01:27 PM
Yes i get shaken from time to time as well. But i study,d the DC,s when dropped . And they always explode at about 100 meters.
Meybe bug? As I remember at the beginning of war max depth of dc was abot 150 m.

oscar19681
04-01-11, 03:05 PM
Also i tried setting max depth to 250 meters . But when passing 200 meters i start getting hull damage. So the stock settings remain. I can see the dail showing max depth 250 meters but i never make it there. Maybe i should set max depth in Goblin?

oscar19681
04-03-11, 09:50 AM
anyone?

oscar19681
04-04-11, 06:53 PM
So noone knows where i can set maximum depth?

Ducimus
04-04-11, 08:45 PM
So noone knows where i can set maximum depth?

sim file. Max depth = Crash depth.

The number assigned to the crash depth variable is not a straight 1 to 1 meter number.

Crash depth = desired collapse depth in meters * 1.3 or 1.4 (I forget which)

edit:
And unless it's changed, either in vanilla or by mod, max depth charge depth will still be 300 meters. It was 300 meters in Sh3. It is 300 meters in SH4, so its a safe bet its still 300 meters in SH5.

Vanilla
04-05-11, 06:55 AM
I think it was in SHV that I saw a quote saying that the Type 7 was capable of going 100 meters deeper than the max depth of the standard British depth charge.

That is correct. It was also said that in SH5 there is no limit to the DCs depth even in the beginning of the war. (http://www.subsim.com/radioroom/showthread.php?t=178222) And that is good, since if you know that they are not going to get you below 90m (early DCs had this limit) - it will be almost a cheat.

oscar19681
04-05-11, 08:17 AM
So basicly i,m gonna make it to the end of my career in sh-5 as long as i stay at below 150 meters , and the Destoyers will keep throwing DC,s that never explode below 100 meters even in the late war years? Well that will make the Dc attacks extremely boring then. I,ve never even got any damage from DC,s when i was below 150 meters.

oscar19681
04-05-11, 09:00 AM
sim file. Max depth = Crash depth.

The number assigned to the crash depth variable is not a straight 1 to 1 meter number.

Crash depth = desired collapse depth in meters * 1.3 or 1.4 (I forget which)

edit:
And unless it's changed, either in vanilla or by mod, max depth charge depth will still be 300 meters. It was 300 meters in Sh3. It is 300 meters in SH4, so its a safe bet its still 300 meters in SH5.

I asume you mean editing the sim in the goblin editor? Well there is no value for max depth as far as i can see.

Vanilla
04-05-11, 02:47 PM
So basicly i,m gonna make it to the end of my career in sh-5 as long as i stay at below 150 meters , and the Destoyers will keep throwing DC,s that never explode below 100 meters even in the late war years? Well that will make the Dc attacks extremely boring then. I,ve never even got any damage from DC,s when i was below 150 meters.

I am not sure. In the thread I've given the link it is the other way round - people complaining that there is no limit on DCs depth that go to deep in the first years of the war. If it is the opposite and what you say is true - then we really have a problem.

oscar19681
04-05-11, 03:30 PM
Indeed !! Well maybe after 1941 this changes?

Dignan
04-06-11, 08:30 PM
I can confirm that they do go deeper than 100 meters. I am currently in quite a pickle. Attacked a convoy and now have about six DDs overhead. I went to about 115 and heard DC exploding but they didn't seem close. Then I went to 130 and thought I would be invincible here (had this thread in mind) but low and behold, a couple of those buggers exploded close enough to shake my sub and cause flooding in the engine room. I'd say they can go below 100

I'm using IRAI and it's Dec 1939.

Ducimus
04-06-11, 08:55 PM
I asume you mean editing the sim in the goblin editor? Well there is no value for max depth as far as i can see.

It should (or probably will) be called "Crash Depth", as i already explained. The value IS in the sim file. Your probably not loading the files correctly in the goblin editor. The sim file is dependant on the GR2 file. You can't load files indvidually like you can in S3D. Goblin works like a suite. You have to open the project file first, before you can view the dependant files.


I can confirm that they do go deeper than 100 meters.

Like i said earlier....

300 meters.

oscar19681
04-07-11, 09:58 AM
It should (or probably will) be called "Crash Depth", as i already explained. The value IS in the sim file. Your probably not loading the files correctly in the goblin editor. The sim file is dependant on the GR2 file. You can't load files indvidually like you can in S3D. Goblin works like a suite. You have to open the project file first, before you can view the dependant files.




Like i said earlier....

300 meters.

I know how to work with the GR2 and sim file in goblin. I load them both. i just cant find anything in unit _submarine that gives me a crash depth value

oscar19681
04-07-11, 10:00 AM
I can confirm that they do go deeper than 100 meters. I am currently in quite a pickle. Attacked a convoy and now have about six DDs overhead. I went to about 115 and heard DC exploding but they didn't seem close. Then I went to 130 and thought I would be invincible here (had this thread in mind) but low and behold, a couple of those buggers exploded close enough to shake my sub and cause flooding in the engine room. I'd say they can go below 100

I'm using IRAI and it's Dec 1939.


try going to 150 - 160 meters.

Captain Joe
04-07-11, 10:05 AM
I just tested did a test and stayed at 150 meters at a constant speed and it took a while and many DC's but eventually ship and men took damage.:yeah:

johan_d
04-07-11, 10:06 AM
in MO the 7b cfg file has this:

[Properties]
PeriscopeDepth=12
SnorkelDepth=10.0
DiveDepth=100;40;meters
CrashDepth=153;70;meters
MaxDepth=200;500;meters
SurfaceDepth=5;meters
TorpLaunchMaxDepth=20;meters
StormConditions=11,0.4;max wind speed [m/s], max rain intensity [0,1]

Stormfly
04-07-11, 10:46 AM
in MO the 7b cfg file has this:

[Properties]
PeriscopeDepth=12
SnorkelDepth=10.0
DiveDepth=100;40;meters
CrashDepth=153;70;meters
MaxDepth=200;500;meters
SurfaceDepth=5;meters
TorpLaunchMaxDepth=20;meters
StormConditions=11,0.4;max wind speed [m/s], max rain intensity [0,1]

just a note, i always change the "DiveDept" in this file to a non reachable dept (300), because i like to use the "D" key for diving also if iam below 100 meters. There is also a fitting shuffeling sound playing using the "D" command and if set to 100 meters it is a bit anoying beeing below 100 meters, giving a dive command, hearing a dive command and the boat start surfacing to 100 meters...

oscar19681
04-08-11, 06:47 AM
in MO the 7b cfg file has this:

[Properties]
PeriscopeDepth=12
SnorkelDepth=10.0
DiveDepth=100;40;meters
CrashDepth=153;70;meters
MaxDepth=200;500;meters
SurfaceDepth=5;meters
TorpLaunchMaxDepth=20;meters
StormConditions=11,0.4;max wind speed [m/s], max rain intensity [0,1]

thats strange this is what my VIIC,s cfg looks like, it doesnt have 2 value,s for maxdepth. I did change it to 250 but i cannot reach it. Maybe becuase there should be a second value?


[Properties]
PeriscopeDepth=12;meters 12.5
SnorkelDepth=10.0;meters 12.5
CrashDepth=151;71;meters - is actualy 70, and will never reach 71, it will dwingle at ~70.5 - fix for updating interface. [Saitan Catalin]
MaxDepth=250;meters
DiveDepth=100;40;meters
SurfaceDepth=5;6;meters
TorpLaunchMaxDepth=20;meters
StormConditions=11,0.4;max wind speed [m/s], max rain intensity [0,1]

oscar19681
04-11-11, 10:08 AM
I just tested did a test and stayed at 150 meters at a constant speed and it took a while and many DC's but eventually ship and men took damage.

Thats so odd. I,m starting to get bored with sh-5 simply because when i go down to 160 meters i,m invincable. Maybe it has something to do with my mod-loadout?

Magnum opus v0_0_1 + patch
churchs,s shV 1.01 keyboard commands v1.1
Grossdeuthers rundfunk
u-boat propulsion fsx
devangs PS 1.0 type viic std hellgrau 50
wasserbomben
iria 0_0_30 bydarkwraith
iria 0_0_30 bydarkwraith nohydrohone in surface
fistfull of emblems v1.51
fistfull of emblems v1.51 (weathered)
enviroment sounds

Stormfly
04-11-11, 12:46 PM
...just a idea, could it be that you test that using the same mission or savegame again and again, if so could it be that in this mission / savegame, there is a termal layer or simply bad skilled escorts hunting you ?

oscar19681
04-11-11, 12:53 PM
No this happens in campaing and has been hapinning from the beginning of my campaign till august 1941 where i,m currently at. I was thinking it had something to do with the early war years. But its to much of coincedence that they never throw deeper then 100 meters of so.

Stormfly
04-11-11, 01:22 PM
No this happens in campaing and has been hapinning from the beginning of my campaign till august 1941 where i,m currently at. I was thinking it had something to do with the early war years. But its to much of coincedence that they never throw deeper then 100 meters of so.

ohh but it seams that this "early shallow dropping behavior" is historical correct, because of old dc`s maybe and or that the Home Fleet used old shool sub hunt doctrines, because the intel they had was outdated and they dint expected that a german sub can go much deeper that 150 meters at this early times.

oscar19681
04-11-11, 01:30 PM
well someone said they got damage from a destoyer at 190 meters in 1939.

Zedi
04-11-11, 01:42 PM
Got few right over my head at 255m. In 43, thats it.

oscar19681
04-11-11, 01:44 PM
Hmmm i wait and see what happens when its 1942.

jwilliams
04-12-11, 02:36 AM
Hmmm i wait and see what happens when its 1942.


I got hit at 160 meters in 1942.

I believe that in early war depth charges were set to explode at lower depth because the allies didn't think that the german uboat could go so deep. So looks like Ubi got this about right.

Ducimus
04-12-11, 04:04 PM
I know how to work with the GR2 and sim file in goblin. I load them both. i just cant find anything in unit _submarine that gives me a crash depth value

You know what. Im smoking crack. Crash depth is in the ZON file. Not the sim file. That's why your not finding it. I don't know what possesed me to say sim file.

As a general rule of thumb.

Anything dealing with the shell, the exterior of an object, is in the ZON file.

Anything dealing with the interior of an object, its performance specifications, is in the SIM file.

Hit points, crash depth, crash speed all deal with the exterior of the boat. Has nothing to do with how fast it goes, or how quick it dives, so its in the zon file.

oscar19681
04-12-11, 04:49 PM
You know what. Im smoking crack. Crash depth is in the ZON file. Not the sim file. That's why your not finding it. I don't know what possesed me to say sim file.

As a general rule of thumb.

Anything dealing with the shell, the exterior of an object, is in the ZON file.

Anything dealing with the interior of an object, its performance specifications, is in the SIM file.

Hit points, crash depth, crash speed all deal with the exterior of the boat. Has nothing to do with how fast it goes, or how quick it dives, so its in the zon file.

Well lay of that crack pipe my friend! However i allready checked the ZON file and i must be under the influance of LSD but there is nothing that has to do with max depth or crush depth. Only crash depth which is set to 285 meters. I just dont understand. When i crash dive i never go to 285 meters , but i might be set to 285 to make sure you keep diving or something. It has nothing to do with max depth otherwise i would be able to dive down to 285 meters.

I did find out thow that the depth charges are leathal under 150 or 160 meters in december 1941/1942. Its just a historical thing that the devs DID do right. But now i,m but not able to go deeper then 200 meters to try to evade those now deadly depthcharges.

stoianm
04-12-11, 04:58 PM
But now i,m but not able to go deeper then 200 meters to try to evade those now deadly depthcharges.:DL

Ducimus
04-12-11, 07:55 PM
Only crash depth which is set to 285 meters. I just dont understand. When i crash dive i never go to 285 meters

As I said (correctly :shifty: ) earlier in this thread. The variable is not listed as "crush". It is listed as "Crash".

Crash Depth IS your crush depth. It is NOT listed in meters. The number you see there is Depth in meters that crush damage will begin to be applied, multiplied by 1.3 or 1.4.

In other words, to set your crush depth, take your wanted depth in meters, multiply it by 1.3 or 1.4 (I forget), and enter the result into your crash depth.

Crash Speed is the rate at which crush damage is applied to your sub. The value you enter here is what is subtracted from the subs total hit points, per second.

For example for a slow crush, you can enter 0.5 or 1. That means 1/2 a hit point, or 1 hitpoint is deducted every second. If your total hit points is 600, this might take awhile... like 10 minutes before all hull integrity is lost and your dead.

For a fast crush, enter a number like 50. Assuming the boat as 300 hit points, the boat will lose all hull integrity in 6 seconds.

EDIT:
Assuming the crash depth multiplier is 1.4 your listed 285 means a crush depth of 203.5 meters.

If the mulitplier is 1.3, it is 219.3 meters.

If your crushing closer to the 203 mark, use the 1.4 variable. If your crushing shallower, (assuming 100% hull integrity) go upward, use say, a multiplier of 1.45 or 1.5