View Full Version : HELP....Studdering/Choppy Wave Animations!
Not_Yet _Kameraden
03-28-11, 05:20 PM
Hey everyone, im quite new to the SH and finally got my SH5 working after 4 days of troubleshooting. I installed a few mods and work without any problems except one.
I'm having a weird issue with the waves in the game, they seem to have some weird jerky movement to them. It is more pronounced when I'm in motion (moving foward with external or just looking out on the subs deck).
Tried with v_synch on/off and anti lag but didn't see any changes.
My fps is pretty smooth all game as well. It's just the waves that are killing the atmosphere or me.
Any ideas?
ModSoup:
Magnum Opus , patch 2
nvidia missing lights
Remove shadow Mod
Orignal Map colors
New_UI's_TDC_6_4_0 by DW
Manos Scope Patch 8x5
FX_update_15 DarkWraith
FX_update_15_UHS_FIX
FX_update_15_BARF 1_3_Full Fix
IRAI_30_ by DW
Real Enviroment (revision)
Critical hits 1.1 (torpedoes)
Subsim For Depth keeping Problem UHS_HB_100 by DW
Below are my Specs:
Windows 7 32bit
Intel e8400
3gb Ram
Asus gts450 oc 1 gb
TheDarkWraith
03-28-11, 05:22 PM
what is this Subsim for Depth keeping problem :06: I didn't release a mod with that name :hmmm:
Do you mean the bow wave and deck water animations? I have this problem too.
One thing I've done is to Alt-tab out of the game, open task manager, right click on sh5.exe in the processes tab and change priority to realtime or high. This fixed the stuttering bow wave and splash animations for me.
THe downside is you have to do this every time unless you can figure out the permanent fix shown here by DelphiUniverse.
http://www.subsim.com/radioroom/showthread.php?t=181797
For whatever reason I couldn't get it to work on my machine but the priority change does help for me.
Not_Yet _Kameraden
03-28-11, 05:25 PM
I got it from the Real Environment thread. There's a link for it there
http://www.subsim.com/radioroom/showthread.php?t=166178
TheDarkWraith
03-28-11, 05:26 PM
I got it from the Real Environment thread. There's a link for it there
http://www.subsim.com/radioroom/showthread.php?t=166178
ah, I see. W_clear needed to make some changes to the sub's .sim files :up:
stoianm
03-28-11, 05:30 PM
ah, I see. W_clear needed to make some changes to the sub's .sim files :up:
i tested the w_clear .sim file and i have some strange movements of my uboat... when i go to depth ... or when i am going from deeper to periscope depth for example my uboat is jumping like an rabit... but i like a lot the w_clear .sim balances left-right... maybe when you have time you will try to make them compatible... or maybe you can put them in MO
THE_MASK
03-28-11, 05:34 PM
download this
http://www.subsim.com/radioroom/downloads.php?do=file&id=3048
THE_MASK
03-28-11, 05:42 PM
Also download this
http://www.subsim.com/radioroom/downloads.php?do=file&id=2871
Not_Yet _Kameraden
03-28-11, 06:56 PM
Hmm neither of them worked. It seems to be only happening when running any mods that change the mechanics of waves. It's more choppy with just MO installed, and it seems a bit better with RE installed.
Thank you for your advice guys that was fast :)
Krauter
03-28-11, 07:08 PM
I've had this issue when I was running the game. Only fix was either save+reload or just get out of external cam then go back.
THE_MASK
03-28-11, 07:09 PM
Its just changed with notepad if you want to have a go .
C:\Ubisoft\Silent Hunter 5\data\Env\SeaParameters
Just make a new folder up , adjust and enable with the mod enabler last ..
Not_Yet _Kameraden\data\Env\SeaParameters
Not_Yet _Kameraden
03-28-11, 08:21 PM
i tested the w_clear .sim file and i have some strange movements of my uboat... when i go to depth ... or when i am going from deeper to periscope depth for example my uboat is jumping like an rabit... but i like a lot the w_clear .sim balances left-right... maybe when you have time you will try to make them compatible... or maybe you can put them in MO
Yeah i noticed the the bunny hopping motion of the sub when surfaced with RE installed. Kinda made me sick :p . Is there specific value that controls that aspect of the sub? I was hoping to get back the way it was in MO.
And btw thank you sober....Quite a lot of options in there to mess with with. Gonna compare these with the stock values to see what would cause the jittery waves. My guess would probably be the sea speed guess ill find out.
stoianm
03-28-11, 08:26 PM
Yeah i noticed the the bunny hopping motion of the sub when surfaced with RE installed. Kinda made me sick :p . Is there specific value that controls that aspect of the sub? I was hoping to get back the way it was in MO.
And btw thank you sober....Quite a lot of options in there to mess with with. Gonna compare these with the stock values to see what would cause the jittery waves. My guess would probably be the sea speed guess ill find out.
just unninstall the mod if you not like it... a .sim file is a little bit harder to edit... are to manny parameters... only w_clear can do that because he know what numers he changed and where... so if you not like just unninstall the mod and install at the end of your mod list this one from here:
http://www.gamefront.com/files/17914878/TDW-Depth-Keeping-Problem-UHS-patch-HB-1-0-0.7z/
Not_Yet _Kameraden
03-28-11, 08:32 PM
lol died laughing.....
But sorry for asking so many questions. There are so many mods and somany different versions its hard for me to keep up. I guess ill get used to it as time passes.
ReallyDedPoet
03-28-11, 08:34 PM
Frackin' spammer....
Reported it ---------> http://www.subsim.com/radioroom/smartdark/report.gif :yep:
stoianm
03-28-11, 08:48 PM
lol died laughing.....
But sorry for asking so many questions. There are so many mods and somany different versions its hard for me to keep up. I guess ill get used to it as time passes.
no problem... you can ask how manny quest you want... i was in the same situation 4 months ago:DL
Not_Yet _Kameraden
03-28-11, 08:54 PM
I placed the new FX_update _16 after the RE since it fixes the hopping issue i had with RE, do you think that will be okay? I havent had any ctds yet.
stoianm
03-28-11, 09:04 PM
I placed the new FX_update _16 after the RE since it fixes the hopping issue i had with RE, do you think that will be okay? I havent had any ctds yet.
Magnum_Opus_v0_0_1 (patch1+2)
NewUIs_TDC_6_4_0_ByTheDarkWraith
FX_Update_0_0_16_ByTheDarkWraith
FX_Update_0_0_16_UHS_Fix
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
AirTorpedoes
Real environement - revision
Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith
if you not use the corect order you will not have CTDs... only the issue that some mods that you have installed are not working
Not_Yet _Kameraden
03-28-11, 09:19 PM
Thank you Stoianm! Now i think its about time to finish my first patrol lol.
Frackin' spammer....
Reported it ---------> http://www.subsim.com/radioroom/smartdark/report.gif :yep: They suck,good to get rid of it
Does anyone else have any ideas on how to fix stuttering animations. My game runs smooth as silk except for the following animations which appear to "hang" and stutter.
Bow wave
deck water
bubbles coming from sub
All Explosions.
FPS is good and consistent but when I look at any of the above graphics they stutter while the rest of the game runs smooth. Explosions are exceptionally bad.
I can fix the problem by alt-tabbing out adn running the game in realtime priority but I've heard that can be bad for your system and cause CTDs
I saw an old post by SteelViking where he talked about decompressing the dds files for these textures which woudl fix the problem. Unfortunately, he did not leave directions on how to do this.
ANyone know?
mobucks
03-30-11, 01:04 PM
Dignan, are you running the game on multiple processors? I noticed those problems when accidently running the game on one core.
In the same tab as set priority, check set affinity, and make sure all boxes are checked.
Dignan, are you running the game on multiple processors? I noticed those problems when accidently running the game on one core.
In the same tab as set priority, check set affinity, and make sure all boxes are checked.
I'll check that but I'm pretty sure both my cores are running.
I also found an old post that claims that turning off the antivus program and reinstalling the game fixes this. Don't ask me why or how.
Not_Yet _Kameraden
03-30-11, 02:34 PM
Perhaps you can try, you never know. This game seems to be very fussy with whats on your computer. Have you tried tried running any compatibility modes?
Video card settings default? Refresh rate change?
Good luck..
Perhaps you can try, you never know. This game seems to be very fussy with whats on your computer. Have you tried tried running any compatibility modes?
Video card settings default? Refresh rate change?
Good luck..
What's a compatibility mode?
My video card is set to the defualt, yet. I've messed with screen refresh a little bit but doesn't seem to help.
The FPS is good. Everything runs smooth except for the bow wave, deck splashes and explosions. They seem to hang about every half second while the rest of the graphics flow along at a nice smooth framerate. It has something to do with just these indivdual animations.
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