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View Full Version : Anyone STILL get CTD from Env Mod 5?


Stevepine
02-11-11, 07:54 PM
I do.... and i dont know why..... or if its a clash with another mod causing it or what....:hmmm:

So so so frustrating :damn:


wish I could figure it out...any help or suggestions ? I would be so grateful! anyone know of any mods that clash with env 5 for example? but any suggestion AT ALL is welcome!

I so dont want to go back to 'Env Mod Gold'.

Akula4745
02-11-11, 10:03 PM
Steve,
What are your system and graphics card specs?

Stevepine
02-11-11, 10:18 PM
I have a quad core pc and , 6 gig of ram and a fairly new mid range GeForce card ....

THE_MASK
02-11-11, 10:37 PM
What mods ?

WillyVic
02-12-11, 01:20 AM
Just re-installed the Environment mod (5.0). I am also still getting the CTD's. MOD installed in bunker before new mission.

System:
Intel i7 930
6 gigs Ram
Nvidia GeForce 250GTS driver 197.45
Win 7 Pro 64

MODS:
No Logo Intro Menu_Animation v. 01.00 by AvM
Shadow Improvement Mod
FX_Update_0_0_11_ByTheDarkWraith
No Damn Bubbles, No Damn Halo Mod
NDB,NDH OM#1 - No Dialog Indicator
Environment 5.0 MOD ---now removed
sobers base wave mechanics for SH5 V12
SteelViking's Interior Mod V1.2
NewUIs_TDC_6_3_7_ByTheDarkWraith
NewUIs_TDC_6_3_7_No_Hydrophone_On_Surface_No_Aircr aft_Spotting
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_Aircraft_Spotting_At_Depth
sobers multi color mod V2
sobers base fog mechanics for SH5 V2
sobers base sky mechanics V1
sobers no footstep sound mod
sobers realistic hydrophone operator SH5
Sub_Exhaust_1_0_5_byTheDarkWraith
SubFlags_0_0_6_byTheDarkWraith
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
MightyFine Crew Mod 1.2.1 Stock w beards
Enhanced FunelSmoke_by HanSolo78
Critical hits 1.1 Torpedos
Critical hits v 1.2
IO_StrategicMap_2_2_for_TDW_6_0_0
IO_MapCourseLine_normal pencil_mod
Krauters Automated Scripts (v5_0_0 compatible)
Wooden_Lifeboats_Mod_1.1
NewUIs_TDC_6_3_7_Das_Boot_Crew_Mod_by_Illyustrator

WV

Rongel
02-12-11, 04:21 AM
I haven't had a CTD in a long time and using Env 5.0. I'm not using Magnum Opus. I have this small mod that I didn't see in your list: ClimateZones ACS 5.0. If I understand correctly, that is a fix for the Enviroment mod. I think you can google it or find it here somewhere.

stoianm
02-12-11, 04:42 AM
I totally agree with you Rongel - i remember i had some trouble finding the link for ACsoft mod. Here is another one:

http://www.mediafire.com/?d44maj16s660bzz (http://www.mediafire.com/?d44maj16s660bzz)

THE_MASK
02-12-11, 06:10 AM
Wheres the ctd fix for the AI subs mod in your list of mods ?
http://www.subsim.com/radioroom/showthread.php?t=174778&highlight=AI+hydrophone

ustahl
02-12-11, 08:40 AM
Fix for Env 5.0 CTD (and correct climate zones):
http://www.acsoft.ch/Silent%20Hunter/silent_hunter.html

It's obviously the lower one.:03:

Thanks & regards to ACS for this one:salute:

WillyVic
02-12-11, 07:06 PM
Thanks for info guys. Will give ClimateZones ACS 5.0 and the AI Subs fix a try. Will let you know soonest if continued ctd's with Environ 5.0 occurs.

WV

Magic1111
02-13-11, 08:01 AM
Fix for Env 5.0 CTD (and correct climate zones):
http://www.acsoft.ch/Silent%20Hunter/silent_hunter.html

It's obviously the lower one.:03:

Thanks & regards to ACS for this one:salute:

Short question: Is the Fix in MO included ? :hmmm:

stoianm
02-13-11, 08:03 AM
Short question: Is the Fix in MO included ? :hmmm:
absolutly YES:up:

Magic1111
02-13-11, 08:08 AM
absolutly YES:up:

Aaah, okay !

I asked, because look here: http://www.subsim.com/radioroom/showpost.php?p=1516072&postcount=1

Itīs not the sign # before the MOD Name "ACSoft: fix for Environment 5.0".......:hmmm:

stoianm
02-13-11, 08:12 AM
Aaah, okay !

I asked, because look here: http://www.subsim.com/radioroom/showpost.php?p=1516072&postcount=1

Itīs not the sign # before the MOD Name "ACSoft: fix for Environment 5.0".......:hmmm:
Magnum Opus consists of the following mods so far (# means permission has been obtained for use):

best regards:salute:

Magic1111
02-13-11, 08:18 AM
Magnum Opus consists of the following mods so far (# means permission has been obtained for use):

best regards:salute:

Yes, I know, BUT does "not permit" means that the MOD still be included or that the MOD ONLY mentioned in the list? :hmmm:

stoianm
02-13-11, 08:19 AM
Yes, I know, BUT does "not permit" means that the MOD still be included or mentioned that the MOD ONLY shown in the list? :hmmm:
yes, maybe you are wright - better we ask TDW:up:

Magic1111
02-13-11, 08:22 AM
yes, maybe you are wright - better we ask TDW:up:

Yes, thatīs my opinion too ! :up:

TheDarkWraith
02-13-11, 09:35 AM
Yes, I know, BUT does "not permit" means that the MOD still be included or that the MOD ONLY mentioned in the list? :hmmm:

it's in the mod but to be correct still waiting for permission.

gap
02-13-11, 10:27 AM
Hi there,
for anyone interested, I've reworked the ClimateZones.tga by astradeus. Main changes:

- slightly raised/lowered climate zones isotherms in order to make them to match toward the edges of the map;
- fixed red color values.

This fix should be 100% compatible with the latest Environment Mod version and -hopefully- definitely get rid of the "random" CTDs that some players are still experiencing, especially around Mediterranean and Red Sea. I didn't test it in game though, so, for anyone wanting to test it, here's the link:

http://www.megaupload.com/?d=AYTOMZP2

just drop the .tga file into data/Env/ folder of Environment Mod and let Windows to overwrite the original ClimateZones.tga file coming with the Mod. Before doing so remember to deactivate Enrironment Mod via JSGME, and to reactivate it again before running the game!

Credits to the original modders.

Hope it helps!
gap

Magic1111
02-13-11, 11:13 AM
it's in the mod but to be correct still waiting for permission.

Okay, thanks for Reply TDW ! :up:

Best regards,
Magic:salute:

Magic1111
02-13-11, 11:15 AM
Hi there,
for anyone interested, I've reworked the ClimateZones.tga by astradeus. Main changes:

- slightly raised/lowered climate zones isotherms in order to make them to match toward the edges of the map;
- fixed red color values.

This fix should be 100% compatible with the latest Environment Mod version and -hopefully- definitely get rid of the "random" CTDs that some players are still experiencing, especially around Mediterranean and Red Sea. I didn't test it in game though, so, for anyone wanting to test it, here's the link:

http://www.megaupload.com/?d=AYTOMZP2

just drop the .tga file into data/Env/ folder of Environment Mod and let Windows to overwrite the original ClimateZones.tga file coming with the Mod. Before doing so remember to deactivate Enrironment Mod via JSGME, and to reactivate it again before running the game!

Credits to the original modders.

Hope it helps!
gap

Thanks, Iīll give it a try ! :up:

Best regards,
Magic

WillyVic
02-13-11, 12:05 PM
Hi there,
for anyone interested, I've reworked the ClimateZones.tga by astradeus. Main changes:

- slightly raised/lowered climate zones isotherms in order to make them to match toward the edges of the map;
- fixed red color values.

This fix should be 100% compatible with the latest Environment Mod version and -hopefully- definitely get rid of the "random" CTDs that some players are still experiencing, especially around Mediterranean and Red Sea. I didn't test it in game though, so, for anyone wanting to test it, here's the link:

http://www.megaupload.com/?d=AYTOMZP2

just drop the .tga file into data/Env/ folder of Environment Mod and let Windows to overwrite the original ClimateZones.tga file coming with the Mod. Before doing so remember to deactivate Enrironment Mod via JSGME, and to reactivate it again before running the game!

Credits to the original modders.

Hope it helps!
gap

Hi Gap,

There seems to be very little difference between the tga you supplied and the one included with the Climate Zones ACS 5.0. The red color values are the same. And except for a few pixels on the left hand border of the tga both the RGB and alpha channels are exact matches. Can you elaborate on what you modified and how it is better than the ACS verison?

Thanks,
WV

gap
02-13-11, 12:10 PM
Thanks, Iīll give it a try !

Best regards,
Magic

Nice! :DL

Anyway, if you're using MO with MO Patch 2, my file shouldn't be necessary: just had a look (not a close one, though) at the new .tga map coming with it and it seems that it got corrected red values.

TDW, can you confirm it?

gap
02-13-11, 12:28 PM
Hi Gap,

There seems to be no difference between the tga you supplied and the one included with the Climate Zones ACS 5.0. Both the RGB and alpha channels are exact matches. Can you elaborate on what you modified?

Thanks,
WV

yes WV,
I didn't notice that fix when I posted my one. After downloading and looking at it, it seems that this mod too solved the problem...

So it seems that the ClimateZones CTD's had been oversolved by TDW, ACS and me.... :oops: next time I'll have a closer look to the forum before posting new stuff!

ustahl
02-13-11, 12:49 PM
yes WV,
I didn't notice that fix when I posted my one. After downloading and looking at it, it seems that this mod too solved the problem...

So it seems that the ClimateZones CTD's had been oversolved by TDW, ACS and me.... :oops: next time I'll have a closer look to the forum before posting new stuff!

To be exact: as much good stuff that TDW has done, he did not solve this one, he merely adopted and incorporated ACS's work. :know:

WillyVic
02-13-11, 12:49 PM
No worries gap. Was just a bit confused for a bit...lol.


WV

WillyVic
02-13-11, 12:54 PM
I installed the ACS mod and ran the game last night for about 4 hours using Time Compression (TC) during gameplay. No Crashes To Desktop (CTD) encountered. Keeping fingers crossed that the TC and CTD issue may be solved for me. Will let y'all know after a few more missions.

EDIT: This was with Env 5.0 enabled.

WV

TheDarkWraith
02-13-11, 12:58 PM
I installed the ACS mod and ran the game last night for about 4 hours using Time Compression (TC) during gameplay. No Crashes To Desktop (CTD) encountered. Keeping fingers crossed that the TC and CTD issue may be solved for me. Will let y'all know after a few more missions.

WV

from the amount of people using MO I'd say that ACSoft's fix works :up:

WillyVic
02-13-11, 01:01 PM
from the amount of people using MO I'd say that ACSoft's fix works :up:

And as soon a I get that warm fuzzy feeling I will be switching over to MO. Will be much easier to manage...:salute:

Wv

Magic1111
02-13-11, 01:52 PM
Nice! :DL

Anyway, if you're using MO with MO Patch 2, my file shouldn't be necessary: just had a look (not a close one, though) at the new .tga map coming with it and it seems that it got corrected red values.

TDW, can you confirm it?

Okay, no problem ! :up:

Stevepine
02-14-11, 10:59 PM
HI , here are my mods, my mix is probably a bit of a mess! ... but I am STILL getting CTD almost every patrol with Env Mod 5.

Can any one suggest something?? :hmmm: ( you can see that I have both ACS fix and the Sub Hyd fix in there ) --

Command Keys 1.02
Detailed Caustics 1.0
Electric torp wake removal - wamphyri
Feared Hunters 2.0
GWX Compass Rose Grid for SH5
Reboot's Hot Soup 1.0
SD_MapCourseLine_no_arrows
Simple Texture mod v1.0
Less Annoying Footsteps
MightyFine Crew Mod 1.2.1 Stock faces
Old Style Explosions V1.1
Reboot's Water Drips 1.0
English Panels
Damage assessment
Enhanced FunelSmoke_by HanSolo78
Azs_Real_Uderwater_Night
Menu - Das Boot Underwater Theme
NDB,NDH OM#1 - No Dialog Indicator
Nauticalwolf's Damage and Torpedo UI (g) Mod V1.0
Window_Lights_Redone_V1
Conning Tower Compass Fix
No Damn Bubbles, No Damn Halo Mod
PS_damages
new_KM_binos
U-Boat R & R
concreate
Lite_Campaign_LC_1.21_-_GER
AilBubbles 1.0
AilImpurity 1.1 extreme
AilRain 1.0
NewUIs_TDC_6_3_0_ByTheDarkWraith
NewUIs_TDC_6_3_0_6x_6x_7x_RAOBF_patch_stock_scope
NewUIs_TDC_6_3_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_6_3_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_6_3_0_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_6_3_0_ERM_Reaper7_NightVision
NewUIs_TDC_6_3_0_jimimadrids_map_tools
NewUIs_TDC_6_3_0_No_Aircraft_Spotting_At_Depth
NewUIs_TDC_6_3_0_No_Hydrophone_On_Surface
NewUIs_TDC_6_3_0_Sub_Warship_Merchant_Same_Shape
NewUIs_TDC_6_3_0_U-Jagd_Chrono
NewUIs_TDC_6_3_0_Waypoint_Contacts_Same_Shape
Remove binocular crossair
Arclight_MRP
Stormys DBSM SH5 v1.2 MFCM Basemod
Stormys DBSM SH5 v1.2 MFCM optional -8db damped Sonarguy
German U-Boat Internal Routine SFX
German U-Boat Crew Language Pack
Open_Horizons
Danevangs PS 1.0 Common VIIC Shadow Maps
Danevangs PS 1.0 VIIC-upg Camo Irregular Shapes
NewUIs_TDC_6_3_0_ByTheDarkWraith patch
Capthelms SH5 Audio Mod
sobers sky banding fix
Environment 5.0 MOD
BRF 1.3 full
FX_Update_0_0_11_BARF_1_3_Full_Fix
LightFog
SteelViking's Sky Banding Mod
Dark_Interior_V1
IRAI_0_0_29_ByTheDarkWraith
Wamphyri's Plane Mod 2
sobers base sky mechanics V1
Bowfin_Seabed_V1.0
NewUIs_TDC_6_3_0_ByTheDarkWraith patch5
NewUIs_TDC_6_3_0_ByTheDarkWraith PATCH SIX
Cerberus62 Historical Ship Equipment 1.2
Cerberus62 Additional Merchant Ships 1.0 (Part 2)
Cerberus62 Additional Merchant Ships 1.0 (Part 1)
DBSM_Speech_1_0_4
AirTorpedoes
Dark_Interior_additional_Sounds
Wasserbomben_SoundFix_1.0
Icebergs
FX_Update_0_0_11_ByTheDarkWraith
FX_Update_0_0_11_UHS_Fix
sobers base wave mechanics for SH5 V5
Depth_Keeping_Problem_TheDarkWraith
ClimateZones ACS 5.0
stoianm realistic color exterior mod (low color)v1
Sub_Hyd_fix_SH5

ustahl
02-15-11, 05:16 AM
:o:timeout: :roll:
I have seen quite a few mod lists in my SH5-life, but this one surely breaks all records. Poor JSGME is working overtime.:hmmm: No offence, though, pal.:03:

The first CTD cause that comes to mind in your mod soup is LightFog (installed after Env 5). IIRC LightFog was intended to fix/adapt older versions of the Env mod, not this final version 5.0, so I would kick that one out for a starter.

However, this mod list would benefit from lots of other streamlining, too, and it does not cover the newer versions of several important mods.

THE_MASK
02-15-11, 05:37 AM
Just check my sig , no ctds .

WillyVic
02-15-11, 12:12 PM
Just check my sig , no ctds .


Environment 5.2 mod? Where did you get a 5.2 version my friend?

EDIT: Never mind found it in download section. Guess page one was not updated with info. Last I read was the mod was finished.


EDIT of EDIT: Hmmmm. This was not put out by Wclear, correct? This is a compilation by you with edited files, ie; added climate zones acs, changed some dds files...

Kind of confusing. The title of the Mod you loaded up is Environment 5.2 MOD. Makes it look like an official update by Wclear doesn't it?


WV