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View Full Version : [REL] stoianm realistic color exterior mod


stoianm
02-10-11, 04:32 PM
stoianm realistic color exterior mod v1.
This mod changes the exterior color
to be more realistic colors and add an masive realism to the game.
Installation instructions.
Install last after other mods.
Install with the mod enabler(jsgme)
anytime eithert in port or on patrol.


This mod is in 3 versions - all 3 versions are made on a red base color wich will give you more or less an martian effect:


stoianm realistic color exterior mod (low color)v1
- lights in the interior of submarine are setted at high vizibility
- vizibility in the night time is setted at high
- red channel is very low (near gray)


stoianm realistic color exterior mod (middle color)v1
- lights in the interior of submarine are setted at high vizibility
- vizibility in the night time is setted at high


stoianm realistic color exterior mod (high color)v1
- lights in the interior of submarine are setted at medium vizibility
- vizibility in the night time is setted at low
- this one is the closest one to reality but you may find to red and the vizibility in the night to low






DOWNLOAD: http://www.subsim.com/radioroom/downloads.php?do=file&id=3032


vanilla
http://i1124.photobucket.com/albums/l568/stoianm/vanilla-1.jpg


low realistic color
http://i1124.photobucket.com/albums/l568/stoianm/lowcolor-1.jpg


middle realistic colorcolor
http://i1124.photobucket.com/albums/l568/stoianm/middlecolor.jpg


high realistic color
http://i1124.photobucket.com/albums/l568/stoianm/highcolor-1.jpg



Note: You can really see the differance on deck if you switch to TDW free cam (using the TDW GUIs). All filter setting go back to standard - so you can see the improvment.

Note: If you are using stoianm realistic color exterior mod (high color)v1 in naight time the visibility is setted at low - to keep the realistic efect - if you find that to dark you can use scope filters - HUD - in the TDW GUIs to increase the vizibility like in the pictures posted below:

Open the HUD - scope filter
http://i1124.photobucket.com/albums/l568/stoianm/scope1.jpg


Enable the scope filter to increase vizibility in night time
http://i1124.photobucket.com/albums/l568/stoianm/scope2.jpg


You can use the HUD - scope filter to increase visibility in night time in obs pericope, attack persiscope and UZO

Trevally.
02-10-11, 05:33 PM
I like new new colours Stoianm:salute:

Good job:up:

Zedi
02-11-11, 02:27 AM
Here is before/after for reference

http://farm6.static.flickr.com/5017/5434490154_e32112355b_b.jpg

http://farm5.static.flickr.com/4147/5435744692_8d8a18bc02_b.jpg

Nice mod for sure, I really like it. Is just maybe a little bit too redish. Is like being dawn all day long. But I like it very much, so many thanks.

stoianm
02-11-11, 05:37 AM
Updated to v1 - see post #1 for details:up:

Rongel
02-11-11, 07:16 AM
Thanks! :DL I think that the middle version might be for me. What really makes this exciting for me is the mention that there is more visibility in night-time. Totally black nights start to bug me even if it's realistic or not. You need to play the game in pitch black room to see anything. So my real wish is to get more brighter nights, is this the mod for it? And does somebody know if the moon affects brightness? In reality, when it's full moon, nights are really quite bright, but I haven't seen this in SH5.

stoianm
02-11-11, 07:30 AM
Thanks! :DL I think that the middle version might be for me. What really makes this exciting for me is the mention that there is more visibility in night-time. Totally black nights start to bug me even if it's realistic or not. You need to play the game in pitch black room to see anything. So my real wish is to get more brighter nights, is this the mod for it? And does somebody know if the moon affects brightness? In reality, when it's full moon, nights are really quite bright, but I haven't seen this in SH5.

No the purpouse of the mod it is not for making the nights brighter. i think that moon afects brightness (you can easy observe that in game) because it is a sensor that you can modify to have more or less sun/moon brightness.

i tryied to increase this sensor for very high brighter but the nasty thing is that you have very nice brighter in normal weather and when is fog evrething is start shinning like in las vegas:haha: (Trevally observed that :up:) and you get blind:D - i not played yet with the sensor for fog (sober is good at that) but i think if i can corelate the sensor fog with the sensor for stars lighting maybe i will be able to do a very brighnet view in all weather conditions.

If you are looking only for high vizibility in night time i will sugest you to try the other mod of mine:
http://www.subsim.com/radioroom/showthread.php?t=179961&page=2

maybe will suit your taste

cheers

Zedi
02-11-11, 07:44 AM
In stock game without any mod, the night is bright. Only mods make the night dark as hell. You may wanna look for the stock settings and see if you can do something about.

stoianm
02-11-11, 07:54 AM
In stock game without any mod, the night is bright. Only mods make the night dark as hell. You may wanna look for the stock settings and see if you can do something about.

Thanks:up:

I can do a mod where i can use an RGB soft color - i can eliminate the output for black color and i can sett gamma at a value at 100% - this way the night visibility will be close to the day time:D - but is not realistic -

I would like only to make the stars (moon and sun) to increase visibility related at all wheater conditions - until now i was able only to do that for normal wheater:hmmm:

Stormfly
02-11-11, 08:13 AM
hmm nice, THX ! :rock:

...the low version hit my taste i think, i give it try :DL

Rongel
02-11-11, 08:22 AM
Thanks for the info stoianm and Magnum!

Yes, it would be swell if there would be nice little "Brighter Nights" mod. And I don't mean night that looks like day, but just a bit more close to stock.

EDIT: Thanks for the PM stoianm, will reply soon, at work!!

pascal4541
02-11-11, 08:51 AM
Thanks stoianm ;)
thank you for the community :salute:

ReallyDedPoet
02-11-11, 08:53 AM
Nice work :yep::up:

stoianm
02-11-11, 10:43 AM
Nice work :yep::up:

Thanks!k:salute:

Magic1111
02-11-11, 01:37 PM
Updated to v1 - see post #1 for details:up:

Thanks, I think low color is good for me ? What do you think ?

Best regards,
Magic:salute:

stoianm
02-11-11, 01:40 PM
Thanks, I think low color is good for me ? What do you think ?

Best regards,
Magic:salute:

low or --- middle- if you love so much the dark interior middle is better for you:03:

cheers

Magic1111
02-11-11, 01:43 PM
low or --- middle- if you love so much the dark interior middle is better for you:03:

cheers

Okay, IŽll try both ! :up:

Stormfly
02-11-11, 05:38 PM
Okay, IŽll try both ! :up:

i also use dark interrior, the low color version fit perfect with it, this also adds to ww2 theater feeling, good work and thank you very much Sir ! :yeah:

MiTon
03-03-11, 01:09 PM
Your mod's working great, but when I click on the "free camera" icon in TDW's NewUI mod, it jumps back to normal colors!
Change to "ego perspective" or "external camera" -> back to mod colors!

Anybody else having this issue?

stoianm
03-03-11, 01:11 PM
Your mod's working great, but when I click on the "free camera" icon in TDW's NewUI mod, it jumps back to normal colors!
Change to "ego perspective" or "external camera" -> back to mod colors!

Anybody else having this issue?
it is not an issue is working as is supose to the external free camera:up: - and this way you can easy observe the diference between before and after and decide if you like the mod or not:D

Stormfly
03-03-11, 03:14 PM
Your mod's working great, but when I click on the "free camera" icon in TDW's NewUI mod, it jumps back to normal colors!
Change to "ego perspective" or "external camera" -> back to mod colors!

Anybody else having this issue?

you know TDW is using the "Bunker Cam" and light`s setting for this special freecam. The problem is, you need much more light in the bunker. Shure you could change the bunker lights exactly to exterrior norma cam lightning, but then if inside the bunker, it is much to dark.