View Full Version : [REQ] Question for Start a campaign / Ranks of my Crewmember / Equipment
Magic1111
02-15-11, 03:24 AM
Hello all !
I have recently made following observations:
1.)
When I start a NEW Campaign (Tutorial mission accomplished) the game asks me, after having put in the name, if I want to play the tutorial (Poland) mission again. I say No, and after loading I'm immediately in the bunker.
When I now go and "speak" to the equipment officer in order to e.g. alter my torpedo loadout and/or select a conning tower emblem, these selection options are "greyed" out and not accessable. I only have the lowest option "Es gibt nichts mehr zu sagen (There's nothing more to say)"!
Has somebody else experienced this, or could somebody test and verify this?
When I then start the mission and I'm onboard my boat, the boat is nevertheless equipped with a complete torpedo loadout.
Hmm, maybe there's no possibility to change anything on the boat prior to starting your 1st Mission without having olayed the tutorial once more, or what? :hmmm:
++++++++++++++++++++++++++++++++++++++++++++++++++ +++++
Then I noticed the following (both with Vanilla and also MO):
2.)
When I play the tutorial mission and end it in the bunker, and immediately after that (without starting a new campaign) continue playing (i.e. equip boat /ask for mission / continue play), some of my crew members have the rank "Kapitän zur See (Captain)", even the cook...:haha:
This happens when you point the cursor at the game character, and also on the related ID card!
Characters concerned are Dieter Epp, the cook, navigator, and someone more (can't remember right now).
However, when I play the tutorial mission and finish it, and after that go and select a NEW campaign in the Main Menu (like in point 1.), all crew member have the correct ranks, but it's not possible to equip my boat acc. to my wishes before the 1st mission (equipment officers's selection options not accessable).
Has somebody else noticed this behaviour, too, or could you possibly counter test this and report your findings here?! Thanks in advance!
Best regards,
Magic:salute:
Kapitän zur See, Or equivalent is well only to officers...
Jester_UK
02-15-11, 07:32 AM
When I play the tutorial mission and end it in the bunker, and immediately after that (without starting a new campaign) continue playing (i.e. equip boat /ask for mission / continue play), some of my crew members have the rank "Kapitän zur See (Captain)", even the cook...:haha:
This happens when you point the cursor at the game character, and also on the related ID card!
Characters concerned are Dieter Epp, the cook, navigator, and someone more (can't remember right now).
The Bosun and also ends up as Kapitan zur See.
It's something in the original game that's wrong. As things are, don't be too happy a new campaign sets their ranks correctly...... Sometime during the first patrol or at the start of the second, they'll end up as Kapitans again.
I've started a few campaigns testing out various combinations of mods and have seen this everytime. On one occassion they were all demoted from Kapitan zur See to Matroosen Gefrieter at the start of the third mission!
divittor
02-15-11, 02:24 PM
In answer to question no. 1, yes at the start of a campaign upgrade options are greyed out for me modded or not. I work round this by starting a patrol and ending it straight away. Then upgrade options are available.
Hope this helps:salute:
Church SUBSIM
02-15-11, 02:52 PM
I am experiencing the same thing ... greyed out options when passing on the Poland part.
THE_MASK
02-15-11, 03:58 PM
I am experiencing the same thing ... greyed out options when passing on the Poland part.just hit Esc and reload the port save the game just made . Problem solved .
Church SUBSIM
02-15-11, 08:56 PM
damn it ... sober is always coming up with the right answers. ;)
Magic1111
02-16-11, 05:39 AM
just hit Esc and reload the port save the game just made . Problem solved .
Okay, I´ll give this a try, many thanks !!! :up:
But what do you think about the wrong ranks of the crewmember ? :06:
Can we solve this problem (maybe by edited files) ? :06:
@ All: Thanks for replies !
Best regards,
Magic:salute:
Magic1111
02-18-11, 02:15 AM
Hello !
Nobody has any idea how this could change with incorrect ranks? :hmmm:
Here in this Thread http://174.123.69.202/~subsimc/radioroom/showpost.php?p=1599403&postcount=122
talked "Jester UK" about this Problem too !
We´ve here at "SH5 MOD Workshop" very great and talented Modder, but nobody are interested to solve this Problem ? I can´t believe this.....???:wah:
Best regards,
Magic:salute:
FurphyForum
03-13-11, 09:34 PM
Yeah, I too would like to get the correct ranks fixed as stated by Magic. With very limited knowledge on how to acheive this. :06:
Could somebody pls provide assistance? :timeout:
Magic1111
03-14-11, 04:10 AM
Yeah, I too would like to get the correct ranks fixed as stated by Magic. With very limited knowledge on how to acheive this. :06:
Could somebody pls provide assistance? :timeout:
Thanks Faz, that´s my wish too ! :up:
So far I have not found a solution...:wah:
Best regards,
Magic:salute:
Jester_UK
03-14-11, 09:53 AM
Around about patrol 5 or patrol 6 Josef Erdmann's (the chief eng.) rank drops from Leutnant zur See to either Oberbootsmann or Bootsmann.
The other effected characters seem to remain as Matroonsen Obergefrieter once they get "demoted" from Kapitan zur See.
I found a file that refers to their ranks as well as various interior sub systems and other crewmembers (ActiveUserPlayerUnits.UPC) and tried to edit it but it had no result in game.
Magic1111
03-14-11, 03:15 PM
Around about patrol 5 or patrol 6 Josef Erdmann's (the chief eng.) rank drops from Leutnant zur See to either Oberbootsmann or Bootsmann.
The other effected characters seem to remain as Matroonsen Obergefrieter once they get "demoted" from Kapitan zur See.
I found a file that refers to their ranks as well as various interior sub systems and other crewmembers (ActiveUserPlayerUnits.UPC) and tried to edit it but it had no result in game.
Have you edit the File with notepad and write in the file the correct ranks, but they don´t show correct in game ? :hmmm:´
When yes, I don´t know why....?:06::hmmm::06:
Best regards,
Magic:salute:
Jester_UK
03-14-11, 03:20 PM
I'll be totoally honest with you, Magic, I am not a skilled modder and I don't understand the SHV file structures. So what I tried was looking for other crew members with the same or similar ranks to the ones that werew wrong and copied the rank details across. It's made harder because the ranks aren't named but are grouped (eg: Seaman, Jr-NCO, Sr-NCO) followed by a number. I can't find any entry for officer ranks apart from CO.
I have neither the knowledge or ability to move any further forward with this I'm afraid. I just hope that at some stage someone who does have the neccessary skills will find this info useful.
Trevally.
03-14-11, 04:03 PM
C:\Ubisoft\Silent Hunter 5\data\UPCDataGE\UPCCrewData\Ranks.UPC
Level=12
TreeType= Kriegsmarine
NameDisplayable=Leutnant-zur-See-Name
ShortNameDisplayable=Leutnant-zur-See-Short-Name
Image=12
XPRequirement= 21100
MoralePoolAdd= 0
MoraleRefill= false
LeadershipAdd= 1
LevelUp= Free
MaxSpecialAbilities= 0
AvailableSpecialAbilities= NULL
GetSpecialAbilityChance= 0
EfficiencyMod= 1.00
DescriptionWhenPlayerHasTheRank=NULL
DescriptionWhenPlayerDoesntHaveTheRank=NULL
[Rank 13]
ID=CO-Rank-4
Level=13
TreeType= Kriegsmarine
NameDisplayable=Oberleutnant-zur-See-Name
ShortNameDisplayable=Oberleutnant-zur-See-Short-Name
Image=13
XPRequirement= 122000
MoralePoolAdd= 0
MoraleRefill= false
LeadershipAdd= 1
LevelUp= Restricted
MaxSpecialAbilities= 0
AvailableSpecialAbilities= NULL
GetSpecialAbilityChance= 0
EfficiencyMod= 1.0
DescriptionWhenPlayerHasTheRank=Player_Rank_1_Desc
DescriptionWhenPlayerDoesntHaveTheRank=Rank_1_Desc
Im not sure if this have anything to do with it, but the rank looks restricted to player only:hmmm:
Magic1111
03-15-11, 02:21 AM
C:\Ubisoft\Silent Hunter 5\data\UPCDataGE\UPCCrewData\Ranks.UPC
Level=12
TreeType= Kriegsmarine
NameDisplayable=Leutnant-zur-See-Name
ShortNameDisplayable=Leutnant-zur-See-Short-Name
Image=12
XPRequirement= 21100
MoralePoolAdd= 0
MoraleRefill= false
LeadershipAdd= 1
LevelUp= Free
MaxSpecialAbilities= 0
AvailableSpecialAbilities= NULL
GetSpecialAbilityChance= 0
EfficiencyMod= 1.00
DescriptionWhenPlayerHasTheRank=NULL
DescriptionWhenPlayerDoesntHaveTheRank=NULL
[Rank 13]
ID=CO-Rank-4
Level=13
TreeType= Kriegsmarine
NameDisplayable=Oberleutnant-zur-See-Name
ShortNameDisplayable=Oberleutnant-zur-See-Short-Name
Image=13
XPRequirement= 122000
MoralePoolAdd= 0
MoraleRefill= false
LeadershipAdd= 1
LevelUp= Restricted
MaxSpecialAbilities= 0
AvailableSpecialAbilities= NULL
GetSpecialAbilityChance= 0
EfficiencyMod= 1.0
DescriptionWhenPlayerHasTheRank=Player_Rank_1_Desc
DescriptionWhenPlayerDoesntHaveTheRank=Rank_1_Desc
Im not sure if this have anything to do with it, but the rank looks restricted to player only:hmmm:
Mmmmh, interesting ?!:hmmm: Let us this test please....:up:
Best regards,
Magic:salute:
FurphyForum
03-16-11, 03:59 AM
Penny for your thoughts Magic :06:
Magic1111
03-16-11, 06:50 AM
Penny for your thoughts Magic :06:
I don´t know what you exactly mean Faz....?:hmmm:
mobucks
03-16-11, 11:59 AM
he would like your oppinion.
FurphyForum
03-18-11, 07:12 PM
Mmmmh, interesting ?!:hmmm: Let us this test please....:up:
Best regards,
Magic:salute:
Penny for your thoughts Magic :06:
As Mobucks stated I just was asking what was your intent, what you were planing to do :up:
Magic1111
03-19-11, 01:34 PM
As Mobucks stated I just was asking what was your intent, what you were planing to do :up:
I don´t know, sorry ! Eventually I´ll edit a few files with notepad and then I must see how this works ! When I have luck with that, I reported here ! ;)
Best regards,
Magic:salute:
Jester_UK
03-19-11, 03:02 PM
Hope you have better luck with this than I did, Magic. All the best with it. :salute:
Magic1111
03-19-11, 05:00 PM
Hope you have better luck with this than I did, Magic. All the best with it. :salute:
Thanks mate, I´ll do my very best ! ;)
FurphyForum
03-20-11, 02:14 AM
Good luck Magic :yep:
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