View Full Version : Sound modding with Goblin editor, help needed!
Hi,
I just found out that you can mod sounds with Goblin editor. I tried using Basa_FX.dat and Basa_FX.dat. It seems that there is much more you can do with this than fiddling around with sound files.
But my question is that how can you know what sound file to play, because using Goblin editor, sound-clips are named differently than in basic data/sounds folder. For example depth charge explosion is named "Particles.DepthCharge_Splash", and there is not a sound clip with that name in basic sound folder. Is there a name/link list of some sort somewhere? Does anybody know what I'm talkin about ? :wah:
Torpedo
01-24-11, 10:56 AM
Hi!
I think it's this file:
Depth charges splashing on water surface 1.wav
Torpedo
Hi!
I think it's this file:
Depth charges splashing on water surface 1.wav
Torpedo Yes you might be right, but I need more! I'm trying to add another sound to one particular effect but I don't know it's name in the Goblin world. Well it doesn't look too good, it seems that there can't be two different sounds coming from one effect. But if somebody knows more of this, please give a hint or two! If it's possible to do anything smart with goblin editor to sounds. Ultimate goal is ofcourse getting "Depthcharges in the water" and "Enemy is pinging" sounds....
Stormfly
01-24-11, 03:25 PM
Yes you might be right, but I need more! I'm trying to add another sound to one particular effect but I don't know it's name in the Goblin world. Well it doesn't look too good, it seems that there can't be two different sounds coming from one effect. But if somebody knows more of this, please give a hint or two! If it's possible to do anything smart with goblin editor to sounds. Ultimate goal is ofcourse getting "Depthcharges in the water" and "Enemy is pinging" sounds....
check /data/sound/sh.sdl using S3D...
inside the SDL file, logical (goblin) sound names are connected with their file names. Also very important, if a sound is marked as a "3D Sound" there, make shure it is mono then.
check /data/sound/sh.sdl using S3D...
inside the SDL file, logical (goblin) sound names are connected with their file names. Also very important, if a sound is marked as a "3D Sound" there, make shure it is mono then. Thanks! You are a lifesaver! :DL Maybe now I can finally make a bit more better airplane gun sounds, or have you done it already?
Stormfly
01-24-11, 09:33 PM
Thanks! You are a lifesaver! :DL Maybe now I can finally make a bit more better airplane gun sounds, or have you done it already?
i never touched something in the granny files, even if i would, we need more different things to come or ?
Ha! I managed to get "Wasserbomben!" audio when depth charges are dropped! Hooray for me :woot: It's not perfect yet, but what a difference! I will put it in my next mod update. There are so much more things that you could do with sounds in the dsd-files! Goblin editor is a bit scary program but finally a good, working outcome!
Thanks again Stormfly for the S3D info, really helpful and crucial tool! And your own mod has been a big help when looking into things. And yes we need more stuff!
stoianm
01-25-11, 11:45 AM
Ha! I managed to get "Wasserbomben!" audio when depth charges are dropped! Hooray for me :woot: It's not perfect yet, but what a difference! I will put it in my next mod update. There are so much more things that you could do with sounds in the dsd-files! Goblin editor is a bit scary program but finally a good, working outcome!
Thanks again Stormfly for the S3D info, really helpful and crucial tool! And your own mod has been a big help when looking into things. And yes we need more stuff!
Cool Rongel,
I was looking a lot for a sound mod where i can hear when the charges are dropped - al the mods that i tried i was able to hear only when the depth charges explode. Can you share the sounds for the dropped depth charges please.
Thank's
Stormfly
01-25-11, 02:16 PM
Ha! I managed to get "Wasserbomben!" audio when depth charges are dropped! Hooray for me :woot: It's not perfect yet, but what a difference! I will put it in my next mod update. There are so much more things that you could do with sounds in the dsd-files! Goblin editor is a bit scary program but finally a good, working outcome!
Thanks again Stormfly for the S3D info, really helpful and crucial tool! And your own mod has been a big help when looking into things. And yes we need more stuff!
:up: ...would be nice to make it also modular aviable, it would help implementing good stuff into other big sound compilations or supermods.
...btw, most wanted trigger is "destroyer in attack run" :yep:
Hi!
Yes, I will soon make a just a basic "Wasserbomben!" mod that contains nothing else. It can be then applied to larger sound mod compilations. Right now the audio is a non-3D sound that can be heard everywhere and it playes whenever depth charge is dropped. There is a option to shuffle several different "wasserbomben" -soundclips but I'm not sure if it sounds good or not. I have tested this and it looks fine but let's hope that there's no hidden suprises.
I think it's possible to make the sound come from the soundguy (the right audio exists and so does the lipsync-file and there is a command in Goblin editor that looks suitable) and to make it a 3D sound, but right now I can't do it. Need help or example. :88)
Stormfly
01-25-11, 03:45 PM
Hi!
Yes, I will soon make a just a basic "Wasserbomben!" mod that contains nothing else. It can be then applied to larger sound mod compilations. Right now the audio is a non-3D sound that can be heard everywhere and it playes whenever depth charge is dropped. There is a option to shuffle several different "wasserbomben" -soundclips but I'm not sure if it sounds good or not. I have tested this and it looks fine but let's hope that there's no hidden suprises.
I think it's possible to make the sound come from the soundguy (the right audio exists and so does the lipsync-file and there is a command in Goblin editor that looks suitable) and to make it a 3D sound, but right now I can't do it. Need help or example. :88)
if using that goblin trigger, try maybe executing a script with it, from there you can play crew voices, like "mighty fine crew mod`s" sound scripts... iam not shure if it would be possible to assign or execute a crew voice directly from the goblin editor.
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