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View Full Version : [REL] Manos Scopes for SH5 (only for TDW's Gui mod)


makman94
01-14-11, 02:14 AM
===========================
Manos Scopes-SH5 (for TDW's Gui)
===========================

(this optic mod is for use ONLY in TDW's gui . the version of TDW's guis that was used during the building of this mod was the v6.3.4)


1.Both scopes have now the , historically for german scopes, proper FOV (Field Of View) which is 38 degrees.

2.aobf tool's scales are , also , perfect calibrated so you can enjoy this brilliant mechanical calculator.

3.of course, low power zoom is setted to x1,5 and high power zoom to x6 (historical zooms for german scopes in ww2).


---------------------
Scopes specifications
---------------------
Attack and Observation periscopes:
------------------------------------

FOV = 38 degrees
zooms = x1,5 / x6


------------
Installation
------------

1. first of all you have to install TDW's gui (current version is v6.3.4)

2a. next, install the ''Manos Scopes-Core Files'' which installs the core files of the mod. the default files are for use at resolutions with 4:3 ratio

2b.attention: ONLY if you are NOT using a 4:3 resolution ratio !
then choose the ''Manos Scopes-patch for XXX'' that matches with the resolution ratio that you are using and install it immediately after ''Manos Scopes-Core Files''

3.This step is OPTIONAL. if you want a totally Black Background at scopes enable the ''Manos Scopes-Optional-Black BackGround''


------
Notes
------

Note 1:
-------
the aobf tool's scales for the uzo have been removed ! this is made so becuase there was no aobf tool at uzo device . uzo's main use was only for bearing readings.


note 2 (for the aobf tool):
-------------------------
if you are running after for precise results from this tool...you will need ,additionally, a mod that is correcting the ships's dimensions (masts and lengths).ToniloCoyote is preparing this mod ...so keep an eye on him when he release it(he is making,so far, a perfect job).
However,'hardcore' players are estimating(by eye) masts's or funnels's heights and ships's lengths and are using this mechanical calculator as ... a calculator for finding the ranges or aobs based on their estimations.harder...yes...but from now on ...its up to you how much hard you want to go for !

note 3 :
--------
this mod is effecting only the optics via attack and observation periscopes.
attention: there have been no workaround for the rest optic devices of sub ( uzo , conning deck , binoculars )...i left the stock settings for these.



--------
Credits
--------

to Trevally for all his patience on testing these optics to all different resolution ratios(a procedure that needs a ...looot of patience) and for all his participation-suggestions during the development of these scopes.

to Joegrundman for his brilliant aobf tool

to TDW for all his achievments so far in his gui mod



(for pics look at post 2 of this thread)

Can be found at my Filefront page

=======================================

January/2011

Makman94

makman94
01-14-11, 02:15 AM
the mod can work ONLY in TDW's gui .the version that is used for building these scopes is the v6.3.4


these scopes have :

1. FOV = 38 degrees (histrorically ...most german scopes, during ww2, were using this FOV at low power zoom )(see third pic below)

2. perfectly adjusted scales for the aobf tool

3. low power zoom setted to x1,5 and high power zoom to x6 (again,historical zoom levels for german scopes)


the mod is ,also, eliminating the scales at uzo .this is done so becuase uzo's main use was only for getting bearing readings . (i hope and suggest to TDW to totally remove the aobf tool from uzo page at the future versions of his gui mod)

PICS:
ATTACK SCOPE :
http://img200.imageshack.us/img200/6375/attackscope.png
OBSERVATION SCOPE :
http://img266.imageshack.us/img266/6628/obsscope.png
F.O.V. :
http://img189.imageshack.us/img189/6285/fov38degrees.png

Zedi
01-14-11, 02:39 AM
So happy to see you here Makman, thank you. :yeah:
Waiting for MaGui SH5 version or at least a stand alone version of this mod :O:

Sailor Steve
01-14-11, 11:49 AM
Looks great! A periscope big enough to fill the screen, with proper magnification and FOV - just what is needed. :rock:

Defiance
01-14-11, 12:45 PM
Woohoo, i will wait patiently :salute:

ReallyDedPoet
01-14-11, 12:46 PM
Great news makman :yep::up:

Zedi
01-14-11, 12:47 PM
Looks great! A periscope big enough to fill the screen, with proper magnification and FOV - just what is needed. :rock:

Indeed, finally a state of art work. I might reconsider using TDW UI if this will be implemented, but I would still prefer a MaGui for SH5. Or better... Makman and TDW working together, the ultimate mod workshop :P

pascal4541
01-14-11, 12:54 PM
Big encouragement for further :salute:

dcb
01-14-11, 02:51 PM
Good news, and the scopes look great! Glad to see skilled modders coming in:up:

harag
01-14-11, 04:30 PM
Will the scopes be compatible with the TDW MEGA MOD???

makman94
01-17-11, 01:50 AM
hello to all ,
thank you all guys for your ,very nice i must say, words :up:

now ,the mod is finished and tests are finished ! need to write its readme and pack the whole thing.it works ,as expected , to all resolutions ratios . I must thank Trevally for his patience on testing with me all the different resolutions . a procedure that need a loooot of patience ! (really ,why sh5 is soooo slow on loading a single mission with only one ship and one sub?)

@Magnum : i have allready answered to your question about MaGui for sh5 ! but ,the mod and its files are there for everyone who wants to take the challenge and import it at sh5 (if it is possible).now ,as i see, that you really like MaGui ...i can only give you a small 'gift' . i had made this background ,also, for the scopes of Magui F . what do you think ? like?
http://img194.imageshack.us/img194/8004/96554487.png

http://img146.imageshack.us/img146/9118/39071924.png

makman94
01-17-11, 01:52 AM
Will the scopes be compatible with the TDW MEGA MOD???

hello Harag,

better ask TDW about this ...but i believe that will be compatible (if we assume that his gui have no changes in his mega mod)

Zedi
01-17-11, 03:41 AM
...
@Magnum : i have allready answered to your question about MaGui for sh5 ! but ,the mod and its files are there for everyone who wants to take the challenge and import it at sh5 (if it is possible).now ,as i see, that you really like MaGui ...i can only give you a small 'gift' . i had made this background ,also, for the scopes of Magui F . what do you think ? like?
....

...

I HATE dials, automation buttons and anything else than a simple chatbox on my UI, but just looking at MaGui Im going wet. I would even accept dials on my screen just to have this mod, is so well done in every little detail and I could even spend hours just looking at :up:

I tried it about a year ago to import it... I'm still waiting for a SH5 version :|

THE_MASK
01-17-11, 04:53 AM
That is the best :rock:

pascal4541
01-17-11, 07:02 AM
Great :yeah:

Harmsway!
01-17-11, 07:46 AM
Ah nuts! Just when I thought I was happy this comes along.

panosrxo
01-17-11, 08:01 AM
It looks great:salute:

SashaKA001
01-17-11, 10:16 AM
good news:rock::rock::rock:

Illyustrator
01-17-11, 10:56 AM
CONVINCINGLY!!! SUPER!!! :yeah:

BogdaNz
01-17-11, 11:11 AM
:up:with this mod the realism will go down.better keep the standard periscop with tdu the best

Poacher886
01-17-11, 12:22 PM
I have a question, currently im not able to find a solution to fire torpedos with Stock game + Mega_mod because i have a 1920x1200 24" 16:10 aspect monitor and the included scope mods dont work with my res and aspect ratio.

Thus, im seriously needing a scope fix for this major issue. Will your mod provide for the said resolution and aspect ratio, and i guess how long till its ready?

P.s, If the UZO was not used for surface attack solutions...what was?

TheDarkWraith
01-17-11, 12:54 PM
I have a question, currently im not able to find a solution to fire torpedos with Stock game + Mega_mod because i have a 1920x1200 24" 16:10 aspect monitor and the included scope mods dont work with my res and aspect ratio.

Thus, im seriously needing a scope fix for this major issue. Will your mod provide for the said resolution and aspect ratio, and i guess how long till its ready?

P.s, If the UZO was not used for surface attack solutions...what was?

16:10 is a 1.6 ratio and is supported by MO. I use the same screen resolution but on a 30" LCD capable of 2560 X 1600 :yep:

Poacher886
01-17-11, 01:03 PM
Well thats great news TDW, except i dont see 1:6 ratio either, we have...

MRP 5x3 / 5x4 / 8x5 / 16x9 / 25x16 / 85x48 / 4x3 and in the other mod we have ...Emtgufs 4_3 / 5x4 / 8x5 / 16x9.

which one to suit, my 1920x1200 16:10 monitor??

TheDarkWraith
01-17-11, 01:10 PM
Well thats great news TDW, except i dont see 1:6 ratio either, we have...

MRP 5x3 / 5x4 / 8x5 / 16x9 / 25x16 / 85x48 / 4x3 and in the other mod we have ...Emtgufs 4_3 / 5x4 / 8x5 / 16x9.

which one to suit, my 1920x1200 16:10 monitor??

take the first number divided by the second number to get the ratio. i.e. 85 X 48 = 85/48 = 1.77

panosrxo
01-17-11, 01:10 PM
Well thats great news TDW, except i dont see 1:6 ratio either, we have...

MRP 5x3 / 5x4 / 8x5 / 16x9 / 25x16 / 85x48 / 4x3 and in the other mod we have ...Emtgufs 4_3 / 5x4 / 8x5 / 16x9.

which one to suit, my 1920x1200 16:10 monitor??

Well...8/5=1.6

Captain Can
01-17-11, 01:30 PM
hello to all ,
thank you all guys for your ,very nice i must say, words :up:

now ,the mod is finished and tests are finished ! need to write its readme and pack the whole thing.it works ,as expected , to all resolutions ratios . I must thank Trevally for his patience on testing with me all the different resolutions . a procedure that need a loooot of patience ! (really ,why sh5 is soooo slow on loading a single mission with only one ship and one sub?)

@Magnum : i have allready answered to your question about MaGui for sh5 ! but ,the mod and its files are there for everyone who wants to take the challenge and import it at sh5 (if it is possible).now ,as i see, that you really like MaGui ...i can only give you a small 'gift' . i had made this background ,also, for the scopes of Magui F . what do you think ? like?
http://img194.imageshack.us/img194/8004/96554487.png

http://img146.imageshack.us/img146/9118/39071924.png


Makman94 those screenshots look so yummy! :yeah: will you upload that interface as well ?

TheDarkWraith
01-17-11, 01:33 PM
Makman94 those screenshots look so yummy! :yeah: will you upload that interface as well ?

those are pictures of the SH3 interface not SH5. He'd have LOTS of work and scripting to do to get that somewhat into SH5.

ReallyDedPoet
01-17-11, 01:36 PM
those are pictures of the SH3 interface not SH5. He'd have LOTS of work and scripting to do to get that somewhat into SH5.

Thought they looked familiar, with SH5's graphics they should look great :yep:

Sepp von Ch.
01-17-11, 03:33 PM
http://img194.imageshack.us/img194/8004/96554487.png

http://img146.imageshack.us/img146/9118/39071924.png

It looks beautiful! Too bad itīs not for SH5. With this UI, compared with other UI mods, I can really feel that I'm in a submarine from the Second World War...

Illyustrator
01-17-11, 04:49 PM
those are pictures of the SH3 interface not SH5. He'd have LOTS of work and scripting to do to get that somewhat into SH5.
Yes??? :o It is a pity.:cry: And, what prevents it to make to all of us in SH5???:06:

Zedi
01-18-11, 01:29 AM
Yes??? :o It is a pity.:cry: And, what prevents it to make to all of us in SH5???:06:

He have his reasons, its something like "I will not fix their failure". Because make it to work as it does in SH3, means a LOT of work.

But this UI is a piece of art, just check out his original work here (http://www.subsim.com/radioroom/showthread.php?t=166320). Its so well done and worked out in every little detail, its meant for pro play. Best SH UI evah! :rock:

makman94
01-18-11, 09:48 AM
:up:with this mod the realism will go down.better keep the standard periscop with tdu the best

hi BogdaNz,

what do you mean ? i think the oposite is happening...realism going up !

I have a question, currently im not able to find a solution to fire torpedos with Stock game + Mega_mod because i have a 1920x1200 24" 16:10 aspect monitor and the included scope mods dont work with my res and aspect ratio.

Thus, im seriously needing a scope fix for this major issue. Will your mod provide for the said resolution and aspect ratio, and i guess how long till its ready?

P.s, If the UZO was not used for surface attack solutions...what was?

hi Poacher886,
as TDW and Panos ,allready, told you ... 8:5 or 16:10 ratio is the same thing.
yes, this ratio is also supported but have in mind that i tested this ratio at 1680x1050 (my pc can't handle higher resolution at 8:5 ratio).Maybe, Trevally has tested it to higher resolution.
uzo's main use was for taking bearing readings (be warned: i wasn't there back then...just from what i am reading...)


Yes??? :o It is a pity.:cry: And, what prevents it to make to all of us in SH5???:06:
hi Illyustrator,
TDW is right...it need a huge amount of work to see MaGui in sh5 ( maybe is not possible at all to work in sh5...don't know this).
what you see in MaGui is the result of a work that started many years ago from all,i can say that,the community ! OLC showed us the right way for the guies (he is the 'father' of the guies),then i used its mod as base to start working on it ,adding ideas,solutions and items from me and all over the community . whats worth it ,imo, found its way in MaGui. yes ,there is a HUGE work behind MaGui that only people who have involved with guies or graphic programms can understand !
now, i am sure that TDW's gui will find its 'way' to the future and i am,also, sure that we will see an excellent gui at the end . till now ,TDW is making the 'dirty' and hard job...to make things working....in the code ! this is the real hard part in modding and TDW is a real talent (but i guess ...you all know it allready) . so far ...his gui looks more like a million buttons all over the place but when the 'dirty' job ends will start the real design (in other words the 'looking' and the arrangement of items) . with TDW's ability to add working buttons at pages (a big limitation in sh3) you can be sure that you will see a real flexible gui at the future !

pascal4541
01-18-11, 10:07 AM
Yes, completely agree with that...
Thank you makman94 for The MaGui mod for sh3 :03:

Zedi
01-18-11, 10:12 AM
Hope so, because right now is what keeps me away from TDW UI. Its a graphical mess with all kinda dials and buttons thrown all over, old SH3 style mixed with SH5 style, weird color mixes etc. Hope he will find time when all the script part is done to work on the visual part too.

makman94
01-18-11, 10:26 AM
Yes, completely agree with that...
Thank you makman94 for The MaGui mod for sh3 :03:

:up:

....Hope he will find time when all the script part is done to work on the visual part too.

you can be sure about this Magnum ! and if is not TDW the one, will definetely be someone else...modding never stops but TDW is making THE JOB...writting code...don't forget that. this is the REAL HARD PART ! all the rest it is matter of...time and only time !

anyway....SCOPES ARE...''UP'' !!!
Check first post ...is updated.

ps: to moderators: please ,change title of this thread to [REL] Manos Scopes for SH5 (only for TDW's Gui mod)

ReallyDedPoet
01-18-11, 11:02 AM
Awesome :up:

Zedi
01-18-11, 11:33 AM
For now I combined this with Archlight's MRP. At least the scope is looking cool.
Its pretty frustrating that every mod is built around TDW UI, I feel like an outcast... :nope:

Illyustrator
01-18-11, 11:39 AM
Hi makman94.
In talent, diligence and altruism TDW nobody on the forum and no doubt. Nevertheless, my hopes and on good graphics.
It is assured, it will be:woot:...

Illyustrator
01-18-11, 07:02 PM
He have his reasons, its something like "I will not fix their failure". Because make it to work as it does in SH3, means a LOT of work.

But this UI is a piece of art, just check out his original work here (http://www.subsim.com/radioroom/showthread.php?t=166320). Its so well done and worked out in every little detail, its meant for pro play. Best SH UI evah! :rock:
Yes,100 %. The Work of art, in other words - Magnum Opus.:salute: Developers have seen it and :oops:..., have decided "to close the project".:D

makman94
01-19-11, 12:10 AM
Awesome :up:
thank you RDP ! enjoy it :up:

For now I combined this with Archlight's MRP. At least the scope is looking cool.
Its pretty frustrating that every mod is built around TDW UI, I feel like an outcast... :nope:

hi Magnum,

you can't combine 'this' with anything !if by 'this' you mean parts of my scope's mod...you can be sure that you just 'messed' your optics.if you do so ,you are just ruining the setup of optics .

'Manos Scopes' is NOT the graphics that you see (i just added the graphics last to the background).look 'behind' the 'scene'. if you change something to my mod you are ruining the fov (in case that you changed the diameter of 'hole') and additionaly the Arclight's scales are totally wrong for use with my mod (my mod is using different angular angles in order to achieve the 38 degrees at fov so you can't 'combine' optic's mods).NO question if you changed the camera's settings...(meaning if you used other camera.cam file than the one included in my mod)

bottom line is that all files of mod are ABSOLUTELY necessery.you can't change none of them

Hi makman94.
In talent, diligence and altruism TDW nobody on the forum and no doubt. Nevertheless, my hopes and on good graphics.
It is assured, it will be:woot:...

Yes,100 %. The Work of art, in other words - Magnum Opus.:salute: Developers have seen it and :oops:..., have decided "to close the project".:D

hi Illyustrator,

not sure that can understand what you are writting . seems to have no sense ( english are not the languange of many people here so try to write simple)

THE_MASK
01-19-11, 02:12 AM
Yes,100 %. The Work of art, in other words - Magnum Opus.:salute: Developers have seen it and :oops:..., have decided "to close the project".:D:rotfl2:TDW work is too good .

Zedi
01-19-11, 02:59 AM
hi Magnum,

you can't combine 'this' with anything !if by 'this' you mean parts of my scope's mod...you can be sure that you just 'messed' your optics.if you do so ,you are just ruining the setup of optics .

'Manos Scopes' is NOT the graphics that you see (i just added the graphics last to the background).look 'behind' the 'scene'. if you change something to my mod you are ruining the fov (in case that you changed the diameter of 'hole') and additionaly the Arclight's scales are totally wrong for use with my mod (my mod is using different angular angles in order to achieve the 38 degrees at fov so you can't 'combine' optic's mods).NO question if you changed the camera's settings...(meaning if you used other camera.cam file than the one included in my mod)

bottom line is that all files of mod are ABSOLUTELY necessery.you can't change none of them


Seems to be working good. I used your cameras.cam and the 2 scope dds. Now I got the sun lens flare back, that was missing in Archlight mod.

http://farm6.static.flickr.com/5162/5368991895_eb30db090d_b.jpg

So, thank you.

Defiance
01-19-11, 04:52 AM
Lovely :up:

Thankyou

Illyustrator
01-19-11, 08:17 AM
hi Illyustrator,not sure that can understand what you are writting . seems to have no sense ( english are not the languange of many people here so try to write simple)
I, ask an apology for persistence. I want, that You would understand me.
MaGui and all Mods TDW - MAGNIFICENT WORK. It is all it is possible to name in a word - "MAGNUM OPUS". The Translation from Latin - Great work, the Big work, the Masterpiece, ........
In MaGui all is, plus excellent "Graphics". Hope, as in SH5 it too will be.
It is a pity, that me have not understood :oops:...

makman94
01-20-11, 09:01 AM
Seems to be working good. I used your cameras.cam and the 2 scope dds. Now I got the sun lens flare back, that was missing in Archlight mod.

So, thank you.

i don't see where you 'combined' ,as you said , mine mod with Arclight's.
the cameras and the scope's images are from my mod so the only parts that you 'left' out are the images for the aobf tool and its scales...right ?

anyway...it seems to work on stock gui too ! can you post a screen with the attack scope at x1,5 zoom and one with the obs scope at x1,5 ?
( i can't tested it on stock becuase ,for some reason, when i disable TDW's gui ...enormous things are happening to sh5's install.....:damn: .'says' some warnings about some scripts that are missing...and main menu is disorted ...aaa...anyway...)

Lovely :up:

Thankyou

thank you too Defiance :up:...enjoy it !



I, ask an apology for persistence. I want, that You would understand me.
MaGui and all Mods TDW - MAGNIFICENT WORK. It is all it is possible to name in a word - "MAGNUM OPUS". The Translation from Latin - Great work, the Big work, the Masterpiece, ........
In MaGui all is, plus excellent "Graphics". Hope, as in SH5 it too will be.
It is a pity, that me have not understood :oops:...

hi Illyustrator,

i think i understand you...well ...sort of ....anyway....sure there is no need for apologies !

bye

Zedi
01-20-11, 01:34 PM
i don't see where you 'combined' ,as you said , mine mod with Arclight's.
the cameras and the scope's images are from my mod so the only parts that you 'left' out are the images for the aobf tool and its scales...right ?

anyway...it seems to work on stock gui too ! can you post a screen with the attack scope at x1,5 zoom and one with the obs scope at x1,5 ?
( i can't tested it on stock becuase ,for some reason, when i disable TDW's gui ...enormous things are happening to sh5's install.....:damn: .'says' some warnings about some scripts that are missing...and main menu is disorted ...aaa...anyway...)


Ye, its working on stock if I delete the menu/gui folder. Actually, its enough to take over only the cameras.cam and the display ratio fix :P

I cannot post screenie from the obs scope because .. it the same as the attack one. To get rid of the brownish scope from Archlight obs mode, I had to owerwrite it with the attack scope. And I did it directly in the game folder without disable the mod first. So Im not sure where is the obs scope stored anymore, you are using the TDW UI scope names, not the default ones.

Got the same issue with the TDW UI mod first time I tried it, needed to reinstall the game after disable :|

Magic1111
01-20-11, 03:35 PM
:up:




anyway....SCOPES ARE...''UP'' !!!
Check first post ...is updated.



Wonderful work for SH5 too ! :yeah:

Best regards my Friend,

Magic:salute:

reaper7
01-24-11, 01:35 PM
Manos Scopes-SH5 (for TDW's Gui)
===========================

---------------------
Scopes specifications
---------------------

Attack and Observation periscopes:
------------------------------------

FOV = 38 degrees
zooms = x1,5 / x6





Hi Makman great work on this optics Mod, I wish to redo my own scopes in the ui-Boat mod.
Can I have your permission to use your Cam files for the correct FOV, I am prepearing to redo the RAOBF (Not the current ones as used in my UI, but ones moddeled on the actual RAOBF) and scope Optics plus correct Markings.
And wish to keep it as authentic as possible so 38 degrees would be the way to go.
Cheers mate and excellent work :up:.

BowfinSS287
01-24-11, 06:20 PM
very nice, a welcome addition to Sh5
its great to have accurate equipment
plus it looks fantastic:yeah:

thanks for all your hard work

stoianm
01-24-11, 06:34 PM
Hi Makman94,

I use yours scopes with the TDW ui last version. I have a question:

- your scopes use 6x magnify - in this case i must to install the mod NewUIs_TDC_6_3_0_6x_6x_7x_RAOBF_patch_stock_scope? If ,,yes,, what is the corect order? (i will install NewUIs_TDC_6_3_0_6x_6x_7x_RAOBF_patch_stock_scope first and your mod after?)

Thank's

panosrxo
01-24-11, 06:45 PM
Hi Makman94,

I use yours scopes with the TDW ui last version. I have a question:

- your scopes use 6x magnify - in this case i must to install the mod NewUIs_TDC_6_3_0_6x_6x_7x_RAOBF_patch_stock_scope? If ,,yes,, what is the corect order? (i will install NewUIs_TDC_6_3_0_6x_6x_7x_RAOBF_patch_stock_scope first and your mod after?)

Thank's

No you don't.

stoianm
01-24-11, 06:57 PM
Thank's for advice! (Σας ευχαριστώ για παροχή συμβουλών)

panosrxo
01-25-11, 06:28 AM
Thank's for advice! (Σας ευχαριστώ για παροχή συμβουλών)

:yeah:

@markman
Can you find a solution for the binoculars. They don't seem to magnify. This has been a problem since the release of the game.

Nufsed
01-25-11, 07:40 AM
Hi Makman, great work, thank you........any chance of an MEP for SH5? :yep:

makman94
01-25-11, 07:44 AM
Hi Makman great work on this optics Mod, I wish to redo my own scopes in the ui-Boat mod.
Can I have your permission to use your Cam files for the correct FOV, I am prepearing to redo the RAOBF (Not the current ones as used in my UI, but ones moddeled on the actual RAOBF) and scope Optics plus correct Markings.
And wish to keep it as authentic as possible so 38 degrees would be the way to go.
Cheers mate and excellent work :up:.

hi Reaper,how are you ?

sure you can use whatever you want ....no need to ask for....''permissions'' ! just ,have in mind that if you want to use my camera's files ...you,also , MUST NOT CHANGE the DIAMETER of scope's hole (as it is in my mod). if you want to make a smaller hole,you have to use different angular angles for achieving the 38 degrees at fov .
if you intend to make a smaller hole....pm me to tell you how exactly to adjust your camera's angular angle (although you can figure it out by yourself if you pay a carefull look at the third pic of post 2.do you see what i have done there ? )

good luck with your gui ! i really like it most of the currents ones..it is ...'atmospheric'.... if ,only,you manage to solve the 'teleport' problem...

Hi Makman94,

I use yours scopes with the TDW ui last version. I have a question:

- your scopes use 6x magnify - in this case i must to install the mod NewUIs_TDC_6_3_0_6x_6x_7x_RAOBF_patch_stock_scope? If ,,yes,, what is the corect order? (i will install NewUIs_TDC_6_3_0_6x_6x_7x_RAOBF_patch_stock_scope first and your mod after?)

Thank's
hi Stoianm,
No need to install ANYTHING of these stuf ! read carefully the installation notes at the readme . follow exactly the steps and you are ready to go !

ps: DON'T enable any mod AFTER my mod that jsgme is warning you that is conflicting with ''Manos Scopes'' files


:yeah:

@markman
Can you find a solution for the binoculars. They don't seem to magnify. This has been a problem since the release of the game.

geia sou Pano !

what do you mean ? that it doesn't have ''zoom levels'' ?

makman94
01-25-11, 07:53 AM
Hi Makman, great work, thank you........any chance of an MEP for SH5? :yep:

hi Nufsed ,
thank you too for your kind words!

well, there is a VERY LITTLE chance but not in the way ...you may imagine it !

a friend of mine is a 'guru' in pcs . he is now hacking the sh3's executables and he is telling me that there is a great chance to manage to import the whole sh5's environment in ....SH3 ! if ,he manage to transfer the environment to sh3 then i will start modding it and ,eventually release it for sh5 too! ( and i will get rid of something that always annoyed me very much in sh3's environment...the ''polygon effect'')

Nufsed
01-25-11, 08:28 AM
hi Nufsed ,
thank you too for your kind words!

well, there is a VERY LITTLE chance but not in the way ...you may imagine it !

a friend of mine is a 'guru' in pcs . he is now hacking the sh3's executables and he is telling me that there is a great chance to manage to import the whole sh5's environment in ....SH3 ! if ,he manage to transfer the environment to sh3 then i will start modding it and ,eventually release it for sh5 too! ( and i will get rid of something that always annoyed me very much in sh3's environment...the ''polygon effect'')

Now that (apart from winning the lottery) is the "best" news I have heard in a long time. I wait with baited breath.

reaper7
01-25-11, 12:50 PM
hi Reaper,how are you ?

sure you can use whatever you want ....no need to ask for....''permissions'' ! just ,have in mind that if you want to use my camera's files ...you,also , MUST NOT CHANGE the DIAMETER of scope's hole (as it is in my mod). if you want to make a smaller hole,you have to use different angular angles for achieving the 38 degrees at fov .
if you intend to make a smaller hole....pm me to tell you how exactly to adjust your camera's angular angle (although you can figure it out by yourself if you pay a carefull look at the third pic of post 2.do you see what i have done there ? )
[QUOTE]

Thats great, Thank you mate :up:. Yup I plan on keeping your FOV and optics cutout size - I'll redo my Scopes to incorporate ( will just need to redo my scope markings to match the scaling :DL).

[QUOTE=makman94;1581866]he is now hacking the sh3's executables and he is telling me that there is a great chance to manage to import the whole sh5's environment in ....SH3 ! if ,he manage to transfer the environment to sh3 then i will start modding it and ,eventually release it for sh5 too! ( and i will get rid of something that always annoyed me very much in sh3's environment...the ''polygon effect'')

Wow, thats some amaving news :D:D:D

TheDarkWraith
01-29-11, 06:53 PM
where can one find a link to this mod? I'd like to include it as the default scopes for my UIs mod :hmmm:

He says at his filefront page....how do I get to that? :06:

Wilcke
01-29-11, 06:54 PM
where can one find a link to this mod? I'd like to include it as the default scopes for my UIs mod :hmmm:

He says at his filefront page....how do I get to that? :06:

http://www.filefront.com/user/makman94

TheDarkWraith
01-29-11, 06:59 PM
http://www.filefront.com/user/makman94

Thank you! I was forgetting the /user/ part :shifty:

Silence1980
08-31-11, 10:48 PM
Thx for the mod!

Magic1111
09-01-11, 03:50 AM
Thx for the mod!

:salute::salute::salute:Welcome aboard !!!:salute::salute::salute: