View Full Version : [WIP] Ships database for TDW UI - SOAN
Database for SOAN is done, its included in TDW UI. Direct download link (http://www.zumodrive.com/share/beQwN2YyNj).
Many thanks to Trevally who was so kind and helped out with this WIP by making the Escorts, Troop transports and Tankers. Thanks! The result of this WIP cand be already found in the TDW UI mod.
For further references, here are the basic rules about formating the AIT files, so anybody can edit them by adding/changing info and pictures.
- In SOAN added ability to define bold in the additional info by wrapping the text with <b> and </b> tags
- In SOAN added ability to imbed images into the additional info text by using the <img> and </img> tags
- images to be embedded into the additional info text are to be placed in '\data\menu\gui\Additional info sea images' folder
- maximum image size is 404 x 256
- to embed images in the text add the <img> and </img> tags. Note: width and height are defined in the image tags. i.e. <img>200,65,test_embedded_image_1.dds</img>
- Every new AIText= defines a new paragraph of text
| will add a new line
| | will add a new paragraph
A leading ; on a line is a comment and will be ignored. This can be used to insert comments into your .ait file.
Template:
[AdditionalInfo]
AIText=<b>This is a bolded title</b>| |<img>200,65,test_embedded_image_1.dds</img>| |Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nam non convallis magna. Nulla quis congue erat. Vestibulum at purus eget nisi feugiat lobortis. Nullam risus nunc, posuere ac gravida sed, pellentesque non est. Donec lacinia nisl ac erat elementum hendrerit imperdiet orci pellentesque.| |<img>380,256,MyImage.dds</img>| |
; paragraph 2
AIText=Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nam non convallis magna. Nulla quis congue erat. Vestibulum at purus eget nisi feugiat lobortis. Nullam risus nunc, posuere ac gravida sed, pellentesque non est. Donec lacinia nisl ac erat elementum hendrerit imperdiet orci pellentesque.
[AdditionalInfoEnd]
Ingame shot:
http://i1232.photobucket.com/albums/ff366/Zhedi/SH5%20misc/SH5Img2011-03-19_231806.jpg?t=1300612295
==============================================
There is another project taking birth here, is called The Library. Is an application for books and lectures about ships, famous people and anything related to the game/ww2. When it will be done and a template will be available, anybody can contribute and develop it further by adding new books and lectures.
This is a preview for the Library:
http://i1232.photobucket.com/albums/ff366/Zhedi/SH5%20misc/book.jpg?t=1299342878
Trevally.
03-05-11, 07:36 AM
Good work Magnum,
I will have a go at the tankers. Not too many of them:D
For the information you are displaying, are you stopping at 1945:06:
So far yeah, but is a good question. Should we stop at 45 or include the later years? I have to admit that some of these ships had a interesting history after ww2, but the whole recon manual in SH is about class not ships. And gathering info about a class sometimes is harder than on a particular ship.
Just because you will go on tankers, check what I made so far on Cimmarion. It was very hard for me to find info about the T2-3 oiler class, mostly the info I found was about ships included in this class, not the class itself. Anyway, it was very interesting to found out that only 30 tankers were build, 4 converted to carriers (!) and only 1 lost (USS Neosho (AO-23); launched & commissioned 1939, sunk during the Battle of the Coral Sea, 1942). Now I feel a bit lame after I sunk dozens of these tankers in the game :D
One more thing, now that I got your attention. Can you please give me a link to read about how to make tutorials? I saw those made by you, excelent job by the way, and Im thinking to make some books using the tutorial engine. For example, take the story of some famous ships and add some heavy image fedback to it. It would be a very nice lecture on long travels, finally something to do on our boats while wait for a target.
Trevally.
03-05-11, 08:15 AM
So far yeah, but is a good question. Should we stop at 45 or include the later years? I have to admit that some of these ships had a interesting history after ww2, but the whole recon manual in SH is about class not ships. And gathering info about a class sometimes is harder than on a particular ship.
Perhaps we should just stick to the war years as it is a lot of work.
There would always be an option to add more info at a later date.
Just because you will go on tankers, check what I made so far on Cimmarion. It was very hard for me to find info about the T2-3 oiler class, mostly the info I found was about ships included in this class, not the class itself. Anyway, it was very interesting to found out that only 30 tankers were build, 4 converted to carriers (!) and only 1 lost (USS Neosho (AO-23); launched & commissioned 1939, sunk during the Battle of the Coral Sea, 1942). Now I feel a bit lame after I sunk dozens of these tankers in the game :D
Yes this was the first one I looked up, only to find some very limited info.
Where this is the case it may be an idea to end with a ship that was in the Atlantic. The USS Chemung had this little snippet :-
"Chemung departed from New York City 20 August 1942 with a convoy bound for the United Kingdom. Two days later Ingraham collided with her at night. The destroyer sank almost immediately when the depth charges on her stern exploded. Chemung, although heavily damaged by the explosion and resulting fires, reached Boston, Massachusetts 26 August for repairs."
One more thing, now that I got your attention. Can you please give me a link to read about how to make tutorials? I saw those made by you, excelent job by the way, and Im thinking to make some books using the tutorial engine. For example, take the story of some famous ships and add some heavy image fedback to it. It would be a very nice lecture on long travels, finally something to do on our boats while wait for a target.
Thanks,
Good idea about the books. There is no link for info on making tutorial, only the read me in TDWs UI.
As I had gotten used to writing auto and nav scripts, it wasnt too hard for me to pick it up. I had alreay made every mistake possible with making auto scripts:D.
To use the tutorial for displaying text and picture is not too hard. I will write a small tutorial in my thread on how to do that:up:
See yellow
TheDarkWraith
03-05-11, 08:24 AM
Not sure about how we can use Bold, Italic or different font size and color, maybe TDW can help with more details.
I'll try and add some entries into the German.SHSS file and see what I can do :up:
Very nice, is so much fun to read these stories. And is interesting that these tankers operated mostly in Pacific, still we encounter a lot in Atlantic. Another point in the to-do list for a complete rewamp of the SH5 campaign. T3 it has to be a very rare ship in convoys.
It would be very nice if you can setup a "tutorial" for books and stories about ships, so we can add more and more to it. Actually, would be nice if TDW can help and make a book application in game based on the tutorial engine, so we dont mix stuff.
Thanks Trevally, this will be a nice addon to the game.
I'll try and add some entries into the German.SHSS file and see what I can do :up:
Sounds good, some text formating could help a lot on readings. Thanks.
TheDarkWraith
03-05-11, 08:38 AM
Actually, would be nice if TDW can help and make a book application in game based on the tutorial engine, so we dont mix stuff.
Not following you here so I'll need more information on this. Pictures would help immensely :hmmm:
TheDarkWraith
03-05-11, 09:02 AM
Need to know the following:
- a list of all the fonts you want to be available for this (found in \data\Menu\Pages\Menu_1024_768) and whether you want that font to be able to be bolded and what colors you want available for that font (if any)
- a list of all the colors you want to be available for each font (can be ANY color as the color is specified in RGBA format - 0xRRGGBBAA where RR, GG, BB, and AA are values of 0-255. The font, by default, being used is Univ_11
I have added the ability to bold text. There is one slight problem with it though. As the base text color is 0x101010FF (almost dark black) I can't make the bold text be 0xFF (solid black) because it won't stand out. We have to assign bold text a color. What should it be? Red, green, ??
EDIT:
Tried changing the bold to a color and it didn't look right. So I tried something else: increased the font size and made the color solid black:
http://www.subsim.com/radioroom/picture.php?albumid=414&pictureid=3746
I think that looks acceptable for bold text no?
You bold text by wrapping it in <b>....</b> tags where .... is the text to be bolded
Now we should be able to imbed images in the text also. Going to try and make that work now.....
EDIT2:
Wouldn't you know it, no documentation on the stylesheets the game uses either :nope: I have no way of knowing what properties the stylesheets can use :stare: Once again have to rely on code to do my dirty work :nope: Although the ScriptManager says you can use <img> tags in the stylesheets, without documentation it's worthless. I'll try coding something to allow images to be specified in the text.
Not following you here so I'll need more information on this. Pictures would help immensely :hmmm:
Here is a proposal based on SH5 style. Should not be so hard to make it, you can use the background used in the credit screen. Not sure about how we can insert images. So here I need your feedback about if is doable or not.
If we can do this, I will need to think about a bookshelf, a menu where we can choose the books to read, similar to the tutorials.
http://i1232.photobucket.com/albums/ff366/Zhedi/SH5%20misc/book.jpg?t=1299342878
TheDarkWraith
03-05-11, 11:59 AM
I can change images on the fly, no problems there (figured out how to do that in code some time ago :up:).
Is it doable? Yes. There are many ways one could implement something like this. What I need to know is how you want your library to work? Sketch/drawing would help also. I'm guessing you want Automation to 'run' your library?
...
I'm guessing you want Automation to 'run' your library?
Not sure I understand this part... :06: Im not using any automation, is that why I dont know what is all about.
About how to work... mostly as the tutorials work now. What is most important for me is to make it simple to use as in time people can add their own books. There is a huge amount of stuff to be written/put in the Library.. ships, subs, famous captains, strategy etc So I will try to think of a simple bookshelf where the books can be sorted in categories, like the tutorials now. /brb
mobucks
03-05-11, 12:31 PM
were you going to add pictures of critical damage zones? Another post described something like that for SH3. Would be fun for gunner marksmans.
stoianm
03-05-11, 12:32 PM
were you going to add pictures of critical damage zones? Another post described something like that for SH3.
are these critical damages zones for real in game?
TheDarkWraith
03-05-11, 12:35 PM
Not sure I understand this part... :06: Im not using any automation, is that why I dont know what is all about.
About how to work... mostly as the tutorials work now. What is most important for me is to make it simple to use as in time people can add their own books. There is a huge amount of stuff to be written/put in the Library.. ships, subs, famous captains, strategy etc So I will try to think of a simple bookshelf where the books can be sorted in categories, like the tutorials now. /brb
It sounds like you want Automation to do the heavy lifting for you :yep: The easiest way to do something like this and to keep it like the tutorial feature would be to use Automation. Just thinking out loud here but the user would define a .SHA (Automation file) that would have one command in it - DisplayLibraryBook (and that command would list the book to 'play'). By defining an Automation command one can specify the Category and Subcategory that the Automation file falls under. When the user then runs this Automation file in Automation, Automation calls up the interface you posted earlier and 'plays' the library file specified in the DisplayLibraryBook command.
Trevally.
03-05-11, 12:54 PM
It sounds like you want Automation to do the heavy lifting for you :yep: The easiest way to do something like this and to keep it like the tutorial feature would be to use Automation. Just thinking out loud here but the user would define a .SHA (Automation file) that would have one command in it - DisplayLibraryBook (and that command would list the book to 'play'). By defining an Automation command one can specify the Category and Subcategory that the Automation file falls under. When the user then runs this Automation file in Automation, Automation calls up the interface you posted earlier and 'plays' the library file specified in the DisplayLibraryBook command.
This sounds like the answer.
I could work just like the tutorials but the text box can be a lot bigger.
The small text box in the tutorial is good for tutorials but not reading this kind of book.
As someone using it will not be needing to switch screens etc, having a large text area should be fine.
Images could work the same as tutorials. Having new images pop up when getting to certain stages in the text can be controlled as in the tutorial commands.
Oke, here it is. Is based on the SH5 general menu and the single missions selector. The same design could be used for tutorials.
Its intuitive and simple to use. Now lets see how hard is to make it a template where anybody can edit it and add their own stuff.. this is the most important thing.
The Library main menu. Here the user can choose about what he wanna read.
http://i1232.photobucket.com/albums/ff366/Zhedi/SH5%20misc/library2.jpg?t=1299348254
Here is the next menu with the books available for the selected chapter:
http://i1232.photobucket.com/albums/ff366/Zhedi/SH5%20misc/library3.jpg?t=1299348255
On click, the book opens and looks like in the previous image posted earlier.
So how about this?
TheDarkWraith
03-05-11, 01:15 PM
I like it :up: Will take some time to code though.....
Great! To make things easy, use the general menu layout and the historical missions selector. Let me know if you need anything else, like dimensions &stuff.
Now that we started to build this Library.. is any point in adding detailed infos in SOAN? This is a much more improved tool and offer a better reading area than SOAN...
were you going to add pictures of critical damage zones? Another post described something like that for SH3. Would be fun for gunner marksmans.
Would be nice, but I dont know is this is implemented in the game. I think the crit comes from the torpedoes, not from the ship zones. Wish I have a better answer on this...
TheDarkWraith
03-05-11, 01:34 PM
Great! To make things easy, use the general menu layout and the historical missions selector. Let me know if you need anything else, like dimensions &stuff.
Now that we started to build this Library.. is any point in adding detailed infos in SOAN? This is a much more improved tool and offer a better reading area than SOAN...
Would be nice, but I dont know is this is implemented in the game. I think the crit comes from the torpedoes, not from the ship zones. Wish I have a better answer on this...
I think the additional info for the ship should be located in SOAN. Having to make the user click and open up something else to search for the ship doesn't sound good when the info could be located right where he is currently looking (in SOAN).
Need to know the following:
- a list of all the fonts you want to be available for this (found in \data\Menu\Pages\Menu_1024_768) and whether you want that font to be able to be bolded and what colors you want available for that font (if any)
- a list of all the colors you want to be available for each font (can be ANY color as the color is specified in RGBA format - 0xRRGGBBAA where RR, GG, BB, and AA are values of 0-255. The font, by default, being used is Univ_11
I have added the ability to bold text. There is one slight problem with it though. As the base text color is 0x101010FF (almost dark black) I can't make the bold text be 0xFF (solid black) because it won't stand out. We have to assign bold text a color. What should it be? Red, green, ??
EDIT:
Tried changing the bold to a color and it didn't look right. So I tried something else: increased the font size and made the color solid black:
http://www.subsim.com/radioroom/picture.php?albumid=414&pictureid=3746
I think that looks acceptable for bold text no?
You bold text by wrapping it in <b>....</b> tags where .... is the text to be bolded
Now we should be able to imbed images in the text also. Going to try and make that work now.....
EDIT2:
Wouldn't you know it, no documentation on the stylesheets the game uses either :nope: I have no way of knowing what properties the stylesheets can use :stare: Once again have to rely on code to do my dirty work :nope: Although the ScriptManager says you can use <img> tags in the stylesheets, without documentation it's worthless. I'll try coding something to allow images to be specified in the text.
Not sure I understood this.. we can use html tags to format text. Like <b> and </b> for adding bold? Is this available also for italic? The bold txt will be automaticaly black or we also need to add the color info tag?
To embed images is enough to add the <img> tag, or it requires a path to the image?
Adding colored text is not needed, could be confusing as usually colored txt are for links.
TheDarkWraith
03-05-11, 03:27 PM
Not sure I understood this.. we can use html tags to format text. Like <b> and </b> for adding bold? Is this available also for italic? The bold txt will be automaticaly black or we also need to add the color info tag?
To embed images is enough to add the <img> tag, or it requires a path to the image?
Adding colored text is not needed, could be confusing as usually colored txt are for links.
I have defined the <b> and </b> tags in the stylesheet so by wrapping text with those tags you can bold the text. No need to specify color as it's already taken care of.
Italic can be available but we need the fonts redone with italics to make it work. So we'd need something like Univ_11_Italic
I'm working on embedding images. The tags I'm defining for them are <image> and <imageend>. It will default to looking in a predetermined folder that I'll specify when it's complete. You just need to specify the image name and extension (i.e. <image>Test_Image1.dds<imageend>). You cannot specify a path to the image, you can only specify the filename.
Trevally.
03-05-11, 03:53 PM
@ TDW and Magnum
Started the SOAN info for tankers.
Can you confirm that I need to start a AIT file with:-
[Additional info]
AIText=##########
Do we need to end with an end command?
Thanks:up:
TheDarkWraith
03-05-11, 05:33 PM
@ TDW and Magnum
Started the SOAN info for tankers.
Can you confirm that I need to start a AIT file with:-
[Additional info]
AIText=##########
Do we need to end with an end command?
Thanks:up:
Yes, that's correct. No end command needed. Look at the NLL's .ait file included in test version 8 for an example.
Trevally.
03-05-11, 06:16 PM
Yes, that's correct. No end command needed. Look at the NLL's .ait file included in test version 8 for an example.
Thanks TDW:up:
http://img580.imageshack.us/img580/5632/sh5img20110305230637.png
http://img84.imageshack.us/img84/2959/sh5img20110305230648.png
Is there a max file size for AIT. So far I can only get just over 2 pages of text:06:
TheDarkWraith
03-05-11, 06:25 PM
shouldn't be. Are you getting text that is clipped?
bert8for3
03-05-11, 06:31 PM
I'd be happy to help a bit; just let me know what I can do. :salute:
Trevally.
03-05-11, 06:35 PM
shouldn't be. Are you getting text that is clipped?
Yes, text was cut off mid sentance.
I will check the file of errors.
Trevally.
03-05-11, 06:39 PM
I'd be happy to help a bit; just let me know what I can do. :salute:
Great news Bert:up:
So far Magnum is doing the merchants and I am doing the tankers.
There is a small download on post 1 from Magnum with the data files in place.
If you need help setting up a .ait file, let me know:salute:
Trevally.
03-05-11, 06:45 PM
shouldn't be. Are you getting text that is clipped?
:oops:Sorry, found the error.
The text I copied from a site had a ";" within it:D
Sailor Steve
03-05-11, 06:50 PM
This is an interesting project. Will it end up being a part of the library, part of the game, or part of the actual recognition manual?
I ask because while I love history as much as anyone, the majority of that information is hindsight, and no WW2 captain had anything like that.
Not meaning to be negative. I'm more curious than critical.
TheDarkWraith
03-05-11, 08:30 PM
:oops:Sorry, found the error.
The text I copied from a site had a ";" within it:D
If you have a fair amount of text maybe I should split the text into paragraphs? Each paragraph could be another entry? Entries could be numbered, i.e.:
AIText1=....
AIText2=...
AIText3=...
...
:06:
TheDarkWraith
03-05-11, 09:29 PM
Images can be embedded into the additional info text now:
http://www.subsim.com/radioroom/picture.php?albumid=414&pictureid=3747
TheBeast
03-06-11, 02:59 AM
Can the new embedded images be centered or do they have to be aligned left?
This is an interesting project. Will it end up being a part of the library, part of the game, or part of the actual recognition manual?
I ask because while I love history as much as anyone, the majority of that information is hindsight, and no WW2 captain had anything like that.
Not meaning to be negative. I'm more curious than critical.
There is 2 project developed here, booth will be part of TDW UI. SOAN is a recon manual that we try to extend it with more detailed info about the ships. This is the hard part because the info should be about the class, not a particular ship from that class. And getting info about the class is harder than getting info about a single ship. Is the main reason why I asked for help, I did not expected to be so hard to gather this data.
Also, we dont stop at 45.. we kinda skip the role play part and the info will not be cut off if is more available. Not sure about this part.. but some ships/class had a very interesting story after the war period so maybe is good to have it included.
The second part is the Library. It will be an application where those who love the ww2 literature can read books about famous ships, captains, tactics etc. It was an old dream of mine.. put on the gramohone, having the engine working in the background then get lazy and have some nice lecture while waiting for a target. There is so many things to read about and most of us dont know a lot of things about the u-boot warfare and how things happened in Atlantic at that time, so now is time to set up a nice Library where anybody can contribute. Also is a way to have a tribute and remind on those who fought and lost lives in ww2.
This is an open project, everybody is welcome to join in. Right now, until the library is done, we work on SOAN. Trevally is working to gather data for the tankers I try to finish the merchants. I thought the merchant fleet will be easy.. NOT. Just gathering data about the C1-B class is a major pita. When the Library application and a template will be done, there will be also a lot of room to contribute with various lecture.. so this will be something in continuous development.
Trevally.
03-06-11, 05:50 AM
I ask because while I love history as much as anyone, the majority of that information is hindsight, and no WW2 captain had anything like that.
If you have a fair amount of text maybe I should split the text into paragraphs? Each paragraph could be another entry? Entries could be numbered, i.e.:
AIText1=....
AIText2=...
AIText3=...
...
:06:
Also, we dont stop at 45.. we kinda skip the role play part and the info will not be cut off if is more available. Not sure about this part.. but some ships/class had a very interesting story after the war period so maybe is good to have it included.
Hi Steve, yes it does not feel right including post war info. To avoid hindsight knowledge is hard as Magnum has said.
@TDW - I am finding using the pagebreaks ok to manage the text.
However, could this be used as a way to break the info from war years to post war years. ie
AIText1<additional info war years> =(insert war year info here)
Clickable heading in SOAN would be "Additional Info War Years"
AIText2<Post War Info>=(insert post war info here)
Clickable heading in SOAN would be "Post War Info"
AIText3<Actual Ranger "Black Ranger">=(insert actual ship info here)
etc
If we can contro the headings for this info, we can let users know that this info is now outside the game years.
What does everyone think:06:
Trevally.
03-06-11, 08:37 AM
@TDW, Do you have a small update you can send us to add the images:D
TheDarkWraith
03-06-11, 08:40 AM
@TDW, Do you have a small update you can send us to add the images:D
It still needs some work. I saw some problems with formatted text when the images were added.
I have to fly out to Denver today for a week and I'm hoping I get time to work on this while I'm out there.
Trevally.
03-06-11, 08:46 AM
It still needs some work. I saw some problems with formatted text when the images were added.
I have to fly out to Denver today for a week and I'm hoping I get time to work on this while I'm out there.
Thanks TDW, have a nice trip:up:
Im not bothering too much right now with details as there is very much data to gather. For example, I had hard time to find any info about the C2-S-B1 class, or the N3SA1. After hours of searching, I found through google a post of Elanaiba here on Cerberus topic with a link to a very cool site (http://drawings.usmaritimecommission.de/drawingmain.htm)full with details and drawings about the merchant fleet. There is a lot of copyright protection pop-up all over, hope is not a problem if I use the data from there.. I see no link about the copyright anywhere in that site, only warnings that copy is now allowed.
Also those drawing would be perfect for the recon manual, but Im sure there is no way to get them for free.
Hi Steve, yes it does not feel right including post war info. To avoid hindsight knowledge is hard as Magnum has said.This is a great project, but I have to say that post war info sounds really anti-immersive, like you are playing some educational submarine game in school. I personally wouldn't want to see any text from the future, outside the game years. In my opinion, the library should stay close to realism, so that we can imagine that the books are physically in the sub.
mobucks
03-06-11, 09:31 AM
Would be nice, but I dont know is this is implemented in the game. I think the crit comes from the torpedoes, not from the ship zones. Wish I have a better answer on this...
I was thinking, if it turns out that say, Tankers, share roughly same critical damage zones, meaning, from tanker to different tanker, critical zones positions do not vary widely, the Zones.CFG could be modified to suit the purpose of adding a "weak spot" visual information.
This is because Zones.CFG handles ship classes and not individual ships.
I was thinking of something along the lines of (dis)allowing certain sections of ship to explode/burst/firework based on that info. Thats something I could mess with. Actual damage and it's application are out of my league unfortunately.
Trevally.
03-06-11, 12:24 PM
SOAN tankers data here (requires UI 6.4.0 test 8):-
http://www.gamefront.com/files/20069004/SOAN+data+Tankers.7z
Still have to add images and arms data.
@TDW, I am getting clipped text and can't see anything that could cause it. Any suggestions:06:
Church SUBSIM
03-06-11, 02:31 PM
This is an interesting site, more about specific ships, but with some reading may offer insights to the classes:
http://www.worldnavalships.com/forums/archive/index.php/f-2.html
==============
From http://en.wikipedia.org/wiki/British_World_War_II_destroyers
Legacy classes
V and W
The V and W class destroyers (http://en.wikipedia.org/wiki/V_and_W_class_destroyer) had been ordered from 1916 onwards in response to increasing German specifications and to provide vessels capable of operating in poor weather with the fleet. By year's end, 25 Vs and 25 Ws had been ordered. Compared with the earlier M and R classes, the Vs and Ws were larger with better freeboard (http://en.wikipedia.org/wiki/Freeboard_%28nautical%29) and increased armament, initially four or five four-inch (102 mm) gun mountings and four or six torpedo tubes.
It was learnt that the Germans would mount five inch (127 mm) guns, so the 4.7 inch was adopted for sixteen further ships that were ordered in 1918, the "modified V & Ws".
Although still in service in the 1930s, these were no longer frontline units, but necessity saw thirty-nine adapted for escort duties in World War II.
Town
The fifty Town class destroyers (http://en.wikipedia.org/wiki/Town_class_destroyer) were elderly American destroyers transferred to the Royal Navy and the Canadian and Norwegian navies in an Anglo-American "ships-for-bases" deal that preceded Lend-Lease (http://en.wikipedia.org/wiki/Lend-Lease). They comprised three Caldwells (http://en.wikipedia.org/wiki/Caldwell_class_destroyer), twenty Clemsons (http://en.wikipedia.org/wiki/Clemson_class_destroyer) and twenty-seven Wickes (http://en.wikipedia.org/wiki/Wickes_class_destroyer), dating from World War I.
Like the Vs and Ws, adaptations were required for escort work. They were unpopular with both officers, who found them relatively unmanoeuvrable, and with crews, whose accommodation was both cramped and damp. Nonetheless, they filled a need at a critical time.
Inter-war classes
From 1930, the Royal Navy commissioned one destroyer flotilla each year, at first with eight ships plus a slightly larger flotilla leader. Additional ships were built as required for sale abroad. The convention was to assign a letter to each class, ships' names starting with that letter, except for the leader.
The HMS Amazon (http://en.wikipedia.org/wiki/HMS_Amazon_%28D39%29) and HMS Ambuscade (http://en.wikipedia.org/wiki/HMS_Ambuscade_%28D38%29) were launched in 1926 and they were the prototypes for the following nine classes (A to I) launched between 1929 and 1941. The classes J to N, 40 ships launched between 1938 and 1940, were more complex, with heavier armament and expensive to build. The pattern was cut short by the need for numbers of basic ships arising from the hard lessons of war.
The Tribal class destroyers (http://en.wikipedia.org/wiki/Tribal_class_destroyer_%281936%29) broke with the incremental evolution of the inter-war classes. They were larger ships designed to match the heavier destroyers built by several other navies.
A
The A class (http://en.wikipedia.org/wiki/A_class_destroyer) was the first full class of the inter-war years and reckoned to be a successful design for theit time. A full flotilla of nine was built for the Royal Navy, between 1928 and 1931, plus two more for the Royal Canadian Navy (http://en.wikipedia.org/wiki/Royal_Canadian_Navy) (RCN). Eight were lost during the war.
They displaced 1,350 tons and they could attain 35 knots. Main armament was four 4.7 inch QF Mark IX guns, in single mounts, and eight 21 inch (533 mm) torpedo tubes. Anti-aircraft weaponry consisted of one of the unsatisfactory 3 inch Mark II 20cwt QF gun and two 2-pounder Mark II pom pom (http://en.wikipedia.org/wiki/QF_2_pounder_naval_gun) guns. Thirty depth charges were carried.
B
A near copy of the As, the B class (http://en.wikipedia.org/wiki/B_class_destroyer) nine ship flotilla was built between 1929 and 1931. Five were lost.
They were only slightly larger than the A class, 1360 tons (standard). The original kit of four 4.7 inch and eight 21 inch (533 mm) torpedo tubes was reduced before the start of the war to three and four respectively, to boost anti-submarine (ASW) capability. Anti-aircraft weaponry varied in the class, four Oerlikon 20 mm cannons (http://en.wikipedia.org/wiki/Oerlikon_20_mm_cannon) being installed on some ships.
C & D
Two nine ship flotillas were planned. Only five C class (http://en.wikipedia.org/wiki/C_and_D_class_destroyer) ships were built and all were transferred to the RCN. Two were lost during the war, one accidentally rammed by HMS Calcutta (http://en.wikipedia.org/wiki/HMS_Calcutta). A third was also accidentally destroyed after the war.
All nine D class (http://en.wikipedia.org/wiki/C_and_D_class_destroyer) ships were commissioned into the Royal Navy. One was later transferred to the RCN. These had a greater ASW capability designed in, at the expense of mine-sweeping. Only two, including the Canadian ship survived the war.
Ships of both flotillas retained all of their four 4.7s, as well as the 3-inch and 'pom pom' anti-aircraft guns. In addition, eight 12.7 mm machine guns were fitted.
E & F
Two nine ship E and F class destroyer (http://en.wikipedia.org/wiki/E_and_F_class_destroyer) flotillas were built. The Es were built between 1931 and 1934 and the Fs one year later. One E class ship was transferred to the RCN and another to the Royal Hellenic Navy (http://en.wikipedia.org/wiki/Hellenic_Navy) (Greece). Three, including the Greek and Canadian ships, survived the war. Two F class ships were transferred to the RCN; five survived the war, one survivor was sold to the Dominican Republic (http://en.wikipedia.org/wiki/Dominican_Republic).
These two flotillas were substantially a continuation of the design, maintaining the full 4.7 inch (119 mm) gun and torpedo weaponry, but with variations for secondary armament. The engine room compartmentation was an improvement over the C and D classes.
G & H
Another pair of flotillas, the G and H class destroyers (http://en.wikipedia.org/wiki/G_and_H_class_destroyer) continued the gentle evolution of the design with a revised engine room layout. Only two of nine G class ships survived the early war years and they were transferred to the RCN and the Polish Navy (http://en.wikipedia.org/wiki/Polish_Navy) during the war.
Twenty-four Hs were built. In addition to the nine originally ordered for the Royal Navy, two were delivered to the Greek Navy, seven to the Argentines and six more, ordered by Brazil, were bought for British use. One ship was transferred to Canada. Five survived the war. One of the Greek ships was captured by the Germans and used by them in the Mediterranean.
The six requisitioned Brazilian ships are sometimes referred to as the Havant class. The Brazilians subsequently built their own, the Acre class destroyers (http://en.wikipedia.org/wiki/Acre_class_destroyer), based on the H class but with five-inch (127 mm) guns supplied by the United States.
Two of the Hs had a modified bridge arrangement arising from the use of a new and taller gun mounting. The new design became the standard.
I
Nine I class destroyers (http://en.wikipedia.org/wiki/I_class_destroyer) were ordered for the Royal Navy, plus four more for Turkey. Two of the Turkish ships were bought by the British and two were delivered.
They repeated the preceding G class destroyers (http://en.wikipedia.org/wiki/G_class_destroyer), ten torpedo tubes, instead of eight.
J, K and N
The J, K and N class destroyers (http://en.wikipedia.org/wiki/J,_K_and_N_class_destroyer) were a new destroyer design, larger and more powerfully armed than their predecessors. Twenty-four vessels were ordered, in three eight ship flotillas, built between 1937 and 1942.
The standard displacement was increased from around 1350 tons (classes A to I) to around 1700 tons, length by 30 feet (9 m) to more than 355. The engine room layout was made more compact, despite vulnerability to complete engine failure by a single well-placed hit. The basic strength of these ships was derived through longitudinal members instead of the earlier transverse ones. The design was deemed sturdy, compact and successful and provided the basis for the following classes.
The four single 4.7 inch (119 mm) guns were increased to three twin mountings (originally four twins), and two five tube banks of torpedo tubes. The anti-aircraft weaponry wes not significantly improved, however, and this was a serious flaw. In 1940 and 1941, the anti-aircraft establishment was increased in all ships. Their after torpedo tubes were landed and replaced with a single 4 inch (102 mm) gun on a high angle mounting. The ineffective 0.5 inch machine guns were replaced with single 20 mm Oerlikon guns, and another pair were added on the searchlight platform, amidships. Further modifications took place in 1942, upgrading the single Oerlikons and reinstating the aft torpedo tubes. The radar installations were frequently enhanced during the ships' service.
L and M
The new King George V class battleships (http://en.wikipedia.org/wiki/King_George_V_class_battleship_%281939%29) were faster than their predecessors and needed escorts that could match them, with an adequate margin. The L and M class destroyers (http://en.wikipedia.org/wiki/L_and_M_class_destroyer) were the response, achieving 35 knots. To protect gun crews from the anticipated wetness, the Admiralty specified enclosed gun houses. These were, however, slow to build and so the first four L class, were fitted with twin 4-inch in Mark XVI mountings, as already in use on the Hunt escort destroyers and elsewhere. The remaining Ls and the following Ms (near copies) received the intended twin 4.7 inch (119 mm) guns.
In total, there were eight of each class.
Tribal
The Tribal class destroyers (http://en.wikipedia.org/wiki/Tribal_class_destroyer_%281936%29) were a one-off class built as a response to the large destroyers of Germany, France and Italy. Two eight ship flotillas were built for the Royal Navy and another for the RCN (four ships completed post-war). Three more Tribals were taken by the RAN.
They were built with four twin 4.7 inch mountings, later reduced to three to accommodate additional AA weaponry.
Foreign-built destroyers
At the start of the war, or afterwards, the Royal Navy acquired vessels designed and built for foreign navies, in foreign shipyards. These were mainly of U.S. origin - the Town class described above, but there were also numbers of French and Dutch destroyers. Ships designed built for foreign navies in Britain are described under the relevant class.
Dutch
The six Dutch ships were old designs of pre-World War I vintage. Most were used as submarine tenders and all were scrapped before the war's end.
French
Six modern French destroyers of the Pomone class (http://en.wikipedia.org/w/index.php?title=Pomone_class_destroyer&action=edit&redlink=1) and two older Simoun class (http://en.wikipedia.org/wiki/Simoun_class_destroyer) ships were acquired. One was lost in bad weather in December 1940 and the remainder were returned to France in 1945.
German
One German destroyer (http://en.wikipedia.org/wiki/German_World_War_II_destroyers), Z38, was ceded to Britain after the end of the war and renamed HMS Nonsuch (D107) (http://en.wikipedia.org/w/index.php?title=HMS_Nonsuch_%28D107%29&action=edit&redlink=1). It was scrapped in 1949. In general, German designs were intended for short-range duties in the North and Baltic seas and were unsuited to ocean duties by limited range and wetness in heavy seas.
War time designs
Hunt
Main article: Hunt class destroyer (http://en.wikipedia.org/wiki/Hunt_class_destroyer)
Although the Hunt class destroyers (http://en.wikipedia.org/wiki/Hunt_class_destroyer) had their origin before war started, experience caused the design to be changed, resulting in four different types.
War Emergency Programme
Main article: War Emergency Programme destroyers (http://en.wikipedia.org/wiki/War_Emergency_Programme_destroyers)
The classes O to Cr met the utilitarian need: smaller ships than their predecessors with reduced main gun firepower but more suitable for convoy escort, anti-submarine warfare (http://en.wikipedia.org/wiki/Anti-submarine_warfare) and anti-aircraft defence.
O and P
Main article: O and P class destroyer (http://en.wikipedia.org/wiki/O_and_P_class_destroyer)
The O class was the first of the War Emergency Programme destroyers (http://en.wikipedia.org/wiki/War_Emergency_Programme_destroyers). Preceding classes had been costly in terms of money, time and tonnage. A "basic" pattern was developed to perform with the fleet and to react to the growing threat from air attack. The O and P class destroyers (http://en.wikipedia.org/wiki/O_and_P_class_destroyer) were ordered to meet this brief, some with high-angle (http://en.wikipedia.org/wiki/British_ordnance_terms#HA) (HA) four inch (102 mm) guns to supplement the secondary anti-aircraft Oerlikons (http://en.wikipedia.org/wiki/Oerlikon_Contraves).
Q and R
Main article: Q and R class destroyer (http://en.wikipedia.org/wiki/Q_and_R_class_destroyer)
The Q class destroyers (http://en.wikipedia.org/wiki/Q_and_R_class_destroyer) represented the first "War Standard" destroyer design which continued through succeeding classes.
S and T
Main article: S and T class destroyer (http://en.wikipedia.org/wiki/S_and_T_class_destroyer)
The S class destroyers (http://en.wikipedia.org/wiki/S_and_T_class_destroyer) were a development of the "War Standard" with HA 4.7 inch (119 mm) guns, twin Bofors 40 mm guns (http://en.wikipedia.org/wiki/Bofors_40_mm_gun) (in place of the earlier "pom-poms (http://en.wikipedia.org/wiki/QF_2_pounder_naval_gun)"), with the Dutch designed Hazemeyer fire control system and increased depth charge capacity.
U and V
Main article: U and V class destroyer (http://en.wikipedia.org/wiki/U_and_V_class_destroyer)
W and Z
Main article: W and Z class destroyer (http://en.wikipedia.org/wiki/W_and_Z_class_destroyer)
Two eight ship flotillas (9th and 10th Emergency Flotillas) launched during 1943 and 1944. None were lost.
C
Main article: C class destroyer (1943) (http://en.wikipedia.org/wiki/C_class_destroyer_%281943%29)
The escort ships will be the hardest part to cover. And we need to focus on the weaponry mainly on the depth charges. So if you wanna join in, your more than welcome. This is a community mod, so is open to anyone who have passion for ships and history.
Im almost done with the merchants and I have to admit that I had some nice lectures. For example, being a total noob, I did not knew about the raider merchants. Found out about them when I was working on the auxiliary cruisers, in particular on NAMC_Penguin. Very interesting story, also found out few videos about this famous raider ship on YT.
Church SUBSIM
03-06-11, 05:11 PM
This is a very cool project ... and looking forward to your updates on the merchants.
The links in the post above that are for specific ship classes show greater detail as well ... this is the data for the C & D class destroyers. (How accurate it is I am not sure. Seems this specific data is based off a single ship in the class)
General characteristics (as per Lenton[1] (http://en.wikipedia.org/wiki/C_and_D_class_destroyer#cite_note-lenton-0)) Type: destroyer Displacement: 1,375 tons (http://en.wikipedia.org/wiki/Long_ton) (1,397 tonnes (http://en.wikipedia.org/wiki/Tonne)) standard
1,942 tons (1,974 tonnes) deep Length: 329 feet (100 m) o/a (http://en.wikipedia.org/wiki/Length_overall) Beam: 33 feet (10.1 m) Draught: 12.5 feet (3.8 m) Propulsion: 3 x Admiralty 3-drum water tube boilers (http://en.wikipedia.org/wiki/Water_tube_boiler) (except Kempenfelt, Yarrow boilers), Parsons (http://en.wikipedia.org/wiki/Parsons_Marine_Steam_Turbines) geared steam turbines (http://en.wikipedia.org/wiki/Steam_turbine), 36,000 shp on 2 shafts Speed: 35.5 kt (http://en.wikipedia.org/wiki/Knot_%28speed%29) Range: 5,500 nmi (http://en.wikipedia.org/wiki/Nautical_mile) at 15 knots Complement: 145 (175 in flotilla leader) Armament:
4 x QF 4.7 inch (120-mm) Mk. IX L/45 guns (http://en.wikipedia.org/wiki/4.7_inch_QF_Mark_IX), single mounts CP (http://en.wikipedia.org/wiki/List_of_British_ordnance_terms#CP) Mk.XIV
1 x QF 3-inch (76-mm) 20 cwt Mk.I L/45 anti-aircraft gun (http://en.wikipedia.org/wiki/QF_3_inch_20_cwt) AA gun (removed 1936)
2 x QF 2 pdr Mk.II (http://en.wikipedia.org/wiki/QF_2_pounder_naval_gun) L/39 (40 mm) guns, single mounts Mk.II
8 (4x2) tubes for 21 in (533 mm) torpedoes (http://en.wikipedia.org/wiki/Torpedo)
3 racks for 6 x depth charges (http://en.wikipedia.org/wiki/Depth_charge) (C)
1 rack for 20 x depth charges (D)
Trevally.
03-06-11, 05:31 PM
Good work Church:up:
bert8for3
03-06-11, 05:47 PM
Great news Bert:up:
So far Magnum is doing the merchants and I am doing the tankers.
There is a small download on post 1 from Magnum with the data files in place.
If you need help setting up a .ait file, let me know:salute:
I'll have a look at passenger and troop transports. What's your timeline on this?
@Church
The data is pretty accurate, see the references at the bottom of each page. Just keep in mind that we need to cover only those that are in the game. Also the length, mast, speed maybe is better to be left out as that part is covered by the .cfg file and handled by the game engine and these values are not really like they were in reality. We need to cover the rest, like engines, weapons, history etc.
Also from wiki, here is the list of destroyer classes from all nations (http://en.wikipedia.org/wiki/List_of_destroyer_classes). A good place to start the data hunt.
Happy to see your interested in the project :)
I'll have a look at passenger and troop transports. What's your timeline on this?
No timeline, its a WIP.. work in progress. Its done when its done. Sooner, better.
...
@TDW, I am getting clipped text and can't see anything that could cause it. Any suggestions:06:
It still needs some work. I saw some problems with formatted text when the images were added.
I have to fly out to Denver today for a week and I'm hoping I get time to work on this while I'm out there.
I have the same problem. I finished the merchants and carriers, but the text are getting clipped. Now I Im not sure why, but is possible that the .ait format can cause this? I mean when we reach the A4 page limit, the extra content is cut off? And why we use AI template format anyway?
A solution would be to cut the content and keep only general info. Actually, I will start to get only short content as this is taking too much time anyway... For soan is enough to have only general info about the classes, we can write about the detailed ship history in the library.
Trevally.
03-07-11, 02:50 PM
I have the same problem. I finished the merchants and carriers, but the text are getting clipped. Now I Im not sure why, but is possible that the .ait format can cause this? I mean when we reach the A4 page limit, the extra content is cut off? And why we use AI template format anyway?
A solution would be to cut the content and keep only general info. Actually, I will start to get only short content as this is taking too much time anyway... For soan is enough to have only general info about the classes, we can write about the detailed ship history in the library.
Im sure TDW can fix this. There was a similar issue with the tutorial.
I think that we also have to watch our text closely as there is no
end command - a return in your text can end the displayed text.
Trevally.
03-07-11, 03:03 PM
Im really looking forward to the library feature.
Might even take my camera to the Scapa Flow war museum on the island of Hoy:DL
When the content is inserted I always run a search for [ ; double space etc. So im pretty sure is not that the cause. My problem is that Im getting really tired and also bored, even if I just copy/paste.. this is just too much. Started the BB's, but my eyes hurts already.
I also wish the Library would work already, I need a change and do something else.. :/ Like reading your book from the Scapa trip, now that would be something nice :up:
TheDarkWraith
03-07-11, 05:45 PM
a string buffer in Python can only hold x amount of characters. I've found a solution to this though. We define multiple AIText= entries where each AIText is a paragraph of text.
We have to also define an [AdditionalInfoEnd] header after all the AITexts.
I've also fixed the formatting problem when images are embedded into the text.
Trevally.
03-07-11, 05:52 PM
a string buffer in Python can only hold x amount of characters. I've found a solution to this though. We define multiple AIText= entries where each AIText is a paragraph of text.
We have to also define an [AdditionalInfoEnd] header after all the AITexts.
I've also fixed the formatting problem when images are embedded into the text.
Good news TDW:woot:
Forgot to mention that the <b> tag is not working. I can see the tag in SOAN displayed as normal text.
TheDarkWraith
03-08-11, 08:00 AM
Forgot to mention that the <b> tag is not working. I can see the tag in SOAN displayed as normal text.
that's correct. Until I release the next test version it will.
elanaiba
03-08-11, 10:42 AM
Maybe actual scans from german recognition manuals could be included, where available?
Is the next step I wanna make, but so far I found no valid link to something like this. All available scans are sold for money. Found some cool drawings for merchants but they are copyrighted.
http://drawings.usmaritimecommission.de/drawing/c3_almeria_lykes_kl.jpg
Another thing I had in mind was to add those height lines in background of every ship, as it was in the older recon manuals, but not sure if is any use doing that.
Sailor Steve
03-09-11, 11:37 AM
Just gathering data about the C1-B class is a major pita.
What do you have so far? I don't have a lot of information either, but I do have this link:
http://www.usmm.org/c1ships.html
My work with ship names in SH3 has taken me in a different direction, gathering information on individual names rather than classes. It drives me crazy that they can make so many improvements, yet manage to break things that worked before. I have a huge amount of information collected on individual merchant ships - tonnage, dates, type - just waiting to be applied to SH5, once the ships are there.
In particular, Im talking about C2 S B1 class. I know the link posted by you, but not much info there. Best I found so far is this page dedicated to the C2 class (http://drawings.usmaritimecommission.de/drawings_c2.htm), including the c3 s b1. Also with cool drawings, pity that everything is copyrighted.
I finished the merchants, carriers, capital ships and Trevally finished the oilers. Escort ships and troop transport are left to be done, but I got no more energy and time to continue. I have the passion, but not the time. First post have a download link to what is done so far.
Also waiting for TDW to finish the Library app and debug the clipping text in SOAN.
d3vnu11
03-09-11, 12:04 PM
a string buffer in Python can only hold x amount of characters. I've found a solution to this though. We define multiple AIText= entries where each AIText is a paragraph of text.
We have to also define an [AdditionalInfoEnd] header after all the AITexts.
I've also fixed the formatting problem when images are embedded into the text.
I'm not exactly sure how the Python interpreter was embedded into SH5 or what data types sh5 defines that you can access or even how much of the python api was included. But couldn't you simply extend the String Buffer class to suit your needs ? Or even define a new class to tailor it to what you are trying for ?
Regards,
Kevin
Trevally.
03-09-11, 02:35 PM
Update for the AIT files:-
[AdditionalInfo]
AIText=The <b>Liberty</b> ships etc
[AdditionalInfoEnd]
This will now show as this:-
The Liberty ships etc
commands are still:-
| = new line "return"
| | = new para
AIT= =start new para with text limit reset.
do not use ";" in your text
TheDarkWraith
03-09-11, 03:25 PM
Update for the AIT files:-
[AdditionalInfo]
AIText=The <b>Liberty</b> ships etc
[AdditionalInfoEnd]
This will now show as this:-
The Liberty ships etc
commands are still:-
| = new line "return"
| | = new para
AIT= =start new para with text limit reset.
do not use ";" in your text
not AIT= but rather AIText=
Every new AIText= defines a new paragraph of text
A leading ; on a line is a comment and will be ignored. This can be used to insert comments into your .ait file.
TheDarkWraith
03-09-11, 03:27 PM
Also waiting for TDW to finish the Library app and debug the clipping text in SOAN.
The clipping of text was fixed in test version 9
The clipping of text was fixed in test version 9
If so, there is need to use the AIText for new paragraph?
TheDarkWraith
03-09-11, 04:09 PM
If so, there is need to use the AIText for new paragraph?
Yes. i.e.:
; paragraph 1
AIText=......
; paragraph 2
AIText=.....
; paragraph 3
AIText=....
.....
Trevally.
03-10-11, 06:41 AM
@TDW
UI test9 for SOAN
Full text is now being displayed:up:
Bold text is working:up:
Images are not showing up. The NLL test image does not show either:hmmm:
TheDarkWraith
03-10-11, 08:15 AM
@TDW
UI test9 for SOAN
Full text is now being displayed:up:
Bold text is working:up:
Images are not showing up. The NLL test image does not show either:hmmm:
NLL test image works fine for me. All I did was remove the leading ; from the entry in the NLL.ait file. How were you trying it?
Trevally.
03-10-11, 08:22 AM
Here is the AIT file from test9:-
[AdditionalInfo]
AIText=2,718 built by 17 shipyards located along the Atlantic, Pacific and Gulf coasts. Highest number (385) were built by <b>Bethlehem-Fairfield Shipyards, Inc.</b> in Baltimore.| |
AIText=| |<img>180,70,c:\\games\\Ubisoft\\Silent Hunter 5\\data\\Menu\\Gui\\Tutorial Images\\TutorialImage_Test2.dds</img>| |
AIText=The Liberty ships are between 400 and 450 feet long (120 - 140 m) and 56 feet (17.3 m) wide. They use a 2,500 horsepower steam engine to push them through the water at 11 knots at a range of 23,000 miles (37,000 km). Liberty ships have five cargo holds, three forward of the engine room and two aft (in the rear portion of the ship). Each could carry 10,800 deadweight tons (the weight of cargo a ship can carry) or 4,380 net tons (the amount of space available for cargo and passengers).| |
AIText=The crew quarters are located amidships (the middle portion of the ship). Crew consist of between 38 and 62 civilian merchant sailors, and 21 to 40 naval personnel to operate defensive guns and communications equipment.| |
AIText=The first of these new ships was launched on September 27, 1941. Based on a British design, modified by the United States Maritime Commission to conform to American construction practices and to make it even quicker and cheaper to build. The US version was designated 'EC2-S-C1': 'EC' for Emergency Cargo, '2' for a ship between 400 and 450 feet (120 and 140 m) long (Load Waterline Length), 'S' for steam engines, and 'C1' for design C1.
[AdditionalInfoEnd]
Sorry, I can't see the ; :hmmm:
The ones I am trying from the ranger ait look like this :-
AIText=| |<img>300,193,c:\\games\\Ubisoft\\Silent Hunter 5\\data\\Menu\\Gui\\Tutorial Images\\grayrangerw.dds</img>| |
TheDarkWraith
03-10-11, 08:28 AM
Here is the AIT file from test9:-
Sorry, I can't see the ; :hmmm:
The ones I am trying from the ranger ait look like this :-
AIText=| |<img>300,193,c:\\games\\Ubisoft\\Silent Hunter 5\\data\\Menu\\Gui\\Tutorial Images\\grayrangerw.dds</img>| |
that's the incorrect .ait file for NLL. Try downloading test version 9 from post #1 again. The NLL.ait file should have 4 to 5 commented out lines at the beginning of it describing the ait file system and how to use it:
; defines the additional info displayed for this vessel
; to define bold text wrap the text in <b> and </b> tags
; images to be embedded into the additional info text are to be placed in '\data\menu\gui\Additional info sea images' folder
; maximum image size is 404 x 256
; to imbed images in the text add the <img> and </img> tags. Note: width and height are defined in the image tags. i.e. <img>200,65,test_embedded_image_1.dds</img>
Trevally.
03-10-11, 08:32 AM
that's the incorrect .ait file for NLL. Try downloading test version 9 from post #1 again. The NLL.ait file should have 4 to 5 commented out lines at the beginning of it describing the ait file system and how to use it:
; defines the additional info displayed for this vessel
; to define bold text wrap the text in <b> and </b> tags
; images to be embedded into the additional info text are to be placed in '\data\menu\gui\Additional info sea images' folder
; maximum image size is 404 x 256
; to imbed images in the text add the <img> and </img> tags. Note: width and height are defined in the image tags. i.e. <img>200,65,test_embedded_image_1.dds</img>
Thanks TDW, that looks more like what I expected to see:up:
Trevally.
03-10-11, 08:40 AM
Just downloaded test9 again and here is the ait file for the NLL
; defines the additional info displayed for this vessel
; to define bold text wrap the text in <b> and </b> tags
; to imbed images in the text add the <img> and </img> tags. Note: width and height are defined in the image tags. i.e. <img>200,65,c:\\games\\Ubisoft\\Silent Hunter 5\\data\\Menu\\Gui\\Tutorial Images\\TutorialImage_Test2.dds</img>
Still the same:hmmm:
TheDarkWraith
03-10-11, 08:53 AM
Just downloaded test9 again and here is the ait file for the NLL
Still the same:hmmm:
yes, just had one of those duh moments :doh:
I made the changes for test version 10 which I haven't put up yet. I'll send you and Magnum copies of it (where it is now).
Trevally.
03-10-11, 09:00 AM
yes, just had one of those duh moments :doh:
I made the changes for test version 10 which I haven't put up yet. I'll send you and Magnum copies of it (where it is now).
Thanks:up:
Trevally.
03-10-11, 11:52 AM
Ok, that all the features for the SOAN working.
http://img192.imageshack.us/img192/4894/sh5img20110310163249.png
http://img571.imageshack.us/img571/3703/sh5img20110310163521.png
http://img194.imageshack.us/img194/2937/sh5img20110310163617.png
So im now ready to push on and finish the oilers.
@ Magnum, I can do the troop ships and linners too.
Anyone up for the escorts:06: I can help:yep:
TheDarkWraith
03-10-11, 11:55 AM
that looks really neat Trevally with those embedded pictures:yeah:
Trevally.
03-10-11, 12:01 PM
yes it adds a real feeling to the game. Finding out all the real
ships names, crew and did they survive the war.
Some great stories out there of these brave guys when you are looking into
this stuff.
Trevally.
03-10-11, 12:53 PM
@TDW,
Can only one image be added:06:
Looks like the last one loaded overrides the others.
that's the incorrect .ait file for NLL. Try downloading test version 9 from post #1 again. The NLL.ait file should have 4 to 5 commented out lines at the beginning of it describing the ait file system and how to use it:
; defines the additional info displayed for this vessel
; to define bold text wrap the text in <b> and </b> tags
; images to be embedded into the additional info text are to be placed in '\data\menu\gui\Additional info sea images' folder
; maximum image size is 404 x 256
; to imbed images in the text add the <img> and </img> tags. Note: width and height are defined in the image tags. i.e. <img>200,65,test_embedded_image_1.dds</img>
Lemme get this clear.
- There is need to add path for embedded images? If not, <img>200,65,Liberty01.dds</img> is enough to show the image?
- Whats the default image folder for embedded images? 'Additional info sea images' or 'Tutorial Images' folder ?
- The img need to be dds or any other format is accepted?
- Is not enough to write only the width of the image? So if the image will be replaced, only the width need to be kept.
For me is a lot of work to do now .. so ofc, if anybody else can hop in and help, pls do. I try to reformat the merchants, capital ships, carriers and also add images.. but this will take time. Pretty much.
Anyway, its looking good so far but still long way to go to make it looking really good. Any new on the Library app?
Trevally.
03-10-11, 02:14 PM
Lemme get this clear.
- There is need to add path for embedded images? If not, <img>200,65,Liberty01.dds</img> is enough to show the image?
Yes there is no path needed.
- Whats the default image folder for embedded images? 'Additional info sea images' or 'Tutorial Images' folder ?
"Additional info sea" is the folder to use.
- The img need to be dds or any other format is accepted?
Has to be dds.
- Is not enough to write only the width of the image? So if the image will be replaced, only the width need to be kept.
Width is first "200" in your example and height is next "65"
For me is a lot of work to do now .. so ofc, if anybody else can hop in and help, pls do. I try to reformat the merchants, capital ships, carriers and also add images.. but this will take time. Pretty much.
Take your time Magnum there is not hurry:up:
Anyway, its looking good so far but still long way to go to make it looking really good. Any new on the Library app?
@TDW, can you change the scroll with mouse to one line at a time:06:
See yellow
TheDarkWraith
03-10-11, 02:41 PM
scroll with mouse one line at a time? Very hard to do because of the way the game's listbox control works. You add items to the listbox and each item is a line to the listbox control.
You are unable to add multiple images to the additional info text?
Wow.. now look at this:
http://farm3.static.flickr.com/2194/2190817758_8d7f141703_b.jpg
Is this nice or what?! :O: I will use this for Liberty, so people will know where to aim. Yummmie..
Is this possible to keep only the width restriction of the images, and let the height free?
Trevally.
03-10-11, 02:59 PM
scroll with mouse one line at a time? Very hard to do because of the way the game's listbox control works. You add items to the listbox and each item is a line to the listbox control.
You are unable to add multiple images to the additional info text?
Ok thanks. I shall try and keep the text to each AItext command small.
I take that "AIText=####" is an item:hmmm:
For the image, yes I tried with 2 pics and the last image in the command
list was shown in both image areas. The size command was correct for
each area.
Trevally.
03-10-11, 03:02 PM
Wow.. now look at this:
Is this nice or what?! :O: I will use this for Liberty, so people will know where to aim. Yummmie..
Good find Magnum:yeah:
TheDarkWraith
03-10-11, 03:39 PM
Wow.. now look at this:Is this nice or what?! :O: I will use this for Liberty, so people will know where to aim. Yummmie..
Is this possible to keep only the width restriction of the images, and let the height free?
You need to specify width and height for each image. This would be great to verify the zones for the ship in it's .zon file!
Ok thanks. I shall try and keep the text to each AItext command small.
I take that "AIText=####" is an item:hmmm:
Yes
For the image, yes I tried with 2 pics and the last image in the command
list was shown in both image areas. The size command was correct for
each area.
I may need to define multiple images then. I'll look into this when I'm back in my hotel room.
see above in yellow.
Dunno what Im doing wrong, but the additional info not show up at any ship using v10. The link is white, but the ait files are there, in the Sea folders...
Trevally.
03-10-11, 04:44 PM
Check that you are ending with "[AdditionalInfoEnd]"
note: no spaces in the []
If its not that, send me one and I can have a look
Seems like I missed few important changes.
Ok, lets do a template here so we make sure there will be no mistake done.
[Additional info]
AIText=Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nam non convallis magna. Nulla quis congue erat. Vestibulum at purus eget nisi feugiat lobortis. Nullam risus nunc, posuere ac gravida sed, pellentesque non est. Donec lacinia nisl ac erat elementum hendrerit imperdiet orci pellentesque.| |<img>380,256,MyImage.dds</img>
; paragraph 2
AIText=<b>Nunc at facilisis eros.</b>|Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nam non convallis magna. Nulla quis congue erat. Vestibulum at purus eget nisi feugiat lobortis. Nullam risus nunc, posuere ac gravida sed, pellentesque non est. Donec lacinia nisl ac erat elementum hendrerit imperdiet orci pellentesque.| |<img>380,256,MyImage2.dds</img>
; paragraph 3
AIText=Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nam non convallis magna. Nulla quis congue erat. Vestibulum at purus eget nisi feugiat lobortis.|
[AdditionalInfoEnd]
Is this correct? If not, please correct me.
Trevally.
03-10-11, 05:40 PM
Seems like I missed few important changes.
Ok, lets do a template here so we make sure there will be no mistake done.
[Additionalinfo] **no space**
AIText=Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nam non convallis magna. Nulla quis congue erat. Vestibulum at purus eget nisi feugiat lobortis. Nullam risus nunc, posuere ac gravida sed, pellentesque non est. Donec lacinia nisl ac erat elementum hendrerit imperdiet orci pellentesque.| |
AIText=<img>380,256,MyImage.dds</img> **add text command**
; paragraph 2
AIText=<b>Nunc at facilisis eros.</b>|Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nam non convallis magna. Nulla quis congue erat. Vestibulum at purus eget nisi feugiat lobortis. Nullam risus nunc, posuere ac gravida sed, pellentesque non est. Donec lacinia nisl ac erat elementum hendrerit imperdiet orci pellentesque.| |
AIText=<img>380,256,MyImage2.dds</img> **add text command**
; paragraph 3
AIText=Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nam non convallis magna. Nulla quis congue erat. Vestibulum at purus eget nisi feugiat lobortis.|
[AdditionalInfoEnd]
Note: I added text commands to the images. If you ment to have small
images at the end of a sentance, then you dont need to do this.
Edit: the second image will overwrite the first. TDW is looking at a fix for this.
No luck, the Additional Info is still white. Changed only the Liberty ait for test purpose.. maybe that the reason. If ur done with the tankers, upload them again so I take a look on those files and compare it with mine.
And btw, for some reason at NKL I have displayed as title Large Steamer but with the Liberty sil. Something is very wrong at me..
Trevally.
03-10-11, 06:19 PM
No luck, the Additional Info is still white. Changed only the Liberty ait for test purpose.. maybe that the reason. If ur done with the tankers, upload them again so I take a look on those files and compare it with mine.
You should make a new SOAN mod with only the ones you have finished in it. The non-finished ones may cause a script error.
I will upload the tankers, but only look at the ranger for an example as the others are not finished.
And btw, for some reason at NKL I have displayed as title Large Steamer but with the Liberty sil. Something is very wrong at me..
The NKL is a clone of the NLL so will show same sil. You will find a lot of ships like this. If you look at the ship folders you can let the clones as they only have a few files in them. When you find one you think is a clone you can tell what off by looking at the cfg file for this:-
"3DModelFileName=data/Sea/NLL/NLL"
also
"ShowInRecognitionManual=No;it is a clone. the player will identify it as another single ship"
Trevally.
03-10-11, 06:26 PM
Tankers for Soan UI test10 required.
Will work but only the ranger will display properly:up:
http://www.gamefront.com/files/20114641/SOAN+data+Tankers+v0.2.7z
I know its a clone, what bothers me is the title: Large Steamer.
Anyway, I think ur right. I will not enable the ships until I not add the tags to all of them. Luck that we are not talking about the fleet from SH3.. would take ages to complete it.
LE: Thanks for the up. At first glance I see no difference in the structure, so I may have the bug because not all ait files are formatted correctly at me. Will try again when all done.
TheDarkWraith
03-10-11, 09:03 PM
Seems like I missed few important changes.
Ok, lets do a template here so we make sure there will be no mistake done.
[AdditionalInfo]
AIText=Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nam non convallis magna. Nulla quis congue erat. Vestibulum at purus eget nisi feugiat lobortis. Nullam risus nunc, posuere ac gravida sed, pellentesque non est. Donec lacinia nisl ac erat elementum hendrerit imperdiet orci pellentesque.| |<img>380,256,MyImage.dds</img>
; paragraph 2
AIText=<b>Nunc at facilisis eros.</b>|Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nam non convallis magna. Nulla quis congue erat. Vestibulum at purus eget nisi feugiat lobortis. Nullam risus nunc, posuere ac gravida sed, pellentesque non est. Donec lacinia nisl ac erat elementum hendrerit imperdiet orci pellentesque.| |<img>380,256,MyImage2.dds</img>
; paragraph 3
AIText=Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nam non convallis magna. Nulla quis congue erat. Vestibulum at purus eget nisi feugiat lobortis.|
[AdditionalInfoEnd]
Is this correct? If not, please correct me.
see above in yellow
see above in yellow
If is something I really hate in programming is this.. tinny little mistakes. Like leaving out a ; , or the capital I in [AdditionalInfo]. Thanks TDW :)
Trevally.
03-11-11, 07:31 AM
Found a drawing for the Cimarron sweet spots:D
http://img852.imageshack.us/img852/3297/generalmachineryandboil.jpg
mobucks
03-11-11, 07:58 AM
Verry cool. Now if we can see a common weak area across multiple tankers, zones.cfg may be able to be modified to visually reflect critical areas being hit.
stoianm
03-11-11, 07:59 AM
Verry cool. Now if we can see a common weak area across multiple tankers, zones.cfg may be able to be modified to visually reflect critical areas being hit.
yes very cool indeed... will be nice to have that in game:yep:
Trevally.
03-12-11, 10:57 AM
Verry cool. Now if we can see a common weak area across multiple tankers, zones.cfg may be able to be modified to visually reflect critical areas being hit.
Ran some tests on these spots:-
x1 torp set very shallow, impact pistol and hit boiler space.
Result - stern snaps off every time. 1 shot kill :yeah:
I have not found any other week spot on this ship other than a keel shot.
@Magnum - see here for finished Tankers
http://www.gamefront.com/files/20119055/SOAN+data+Tankers+v0.3.7z
Starting troop ships...
stoianm
03-12-11, 11:03 AM
Ran some tests on these spots:-
x1 torp set very shallow, impact pistol and hit boiler space.
Result - stern snaps off every time. 1 shot kill :yeah:
I have not found any other week spot on this ship other than a keel shot.
@Magnum - see here for finished Tankers
http://www.gamefront.com/files/20119055/SOAN+data+Tankers+v0.3.7z
Starting troop ships...
:arrgh!: - so this boiler space it is under the funnel smoke... how deep did you setted your torp - you said very shallow - means?....
Trevally.
03-12-11, 11:33 AM
Ran some tests on these spots:-
x1 torp set very shallow, impact pistol and hit boiler space.
Result - stern snaps off every time. 1 shot kill :yeah:
I have not found any other week spot on this ship other than a keel shot.
:arrgh!: - so this boiler space it is under the funnel smoke... how deep did you setted your torp - you said very shallow - means?....
hmmm:hmmm:
This worked three time in a row. But when I tried again (5 times)
it did not work.
Must be a random chance I guess.
stoianm
03-12-11, 11:42 AM
hmmm:hmmm:
This worked three time in a row. But when I tried again (5 times)
it did not work.
Must be a random chance I guess.
To put a torp at shallow depth under the funnel smoke i think i saw this ideea also in ,,TDW TORP TUTORIAL''... and i tryied few times... and like you i had random efects
What i am doing now... i put an electric torp (even i am in total germany and they said that electric torpedoes are faulty) under the keel (0.3 metters under the hunted keal ship) and i set the pistol for magnetic... one shoot - one kill al the time... the ships splits in half
Trevally.
03-12-11, 01:17 PM
Can anyone help please:salute:
There are nine listings in the SOAN for Troopships & Liners.:o
Patrocius AMC (NAMC_Patroclus)
Rawalpindi AMC (NAMC_Rawalpindi)
Landing Ship Tank (NLST_Transport)
LSMFPD (NLS_MFP_D)
Large Liner (?)
Large Italian liner (?)
Huge European Liner (?)
Medium TroopShip (NTR_Rawalpindi) ??:hmmm:
Troop Transport (NTR_Oronsay) ??:hmmm:
Is there an easy way to find these in the ships folder:06:
If anyone knows which is which, could you please edit the above "(?)" with the folder name from -
C:\Ubisoft\Silent Hunter 5\data\Sea
NPL_ConteVerde
NPH_Mauretania
NPP_QueenMary
Thanks:up:
TheDarkWraith
03-12-11, 03:15 PM
@Trevally & Magnum: I've made it so you can define 5 images for the additional info text. Is that enough or do you need more? Nothing has changed as to the way you define the image, it's the code that handles it so nothing to edit in files to make it work :up:
Trevally.
03-12-11, 03:23 PM
Thats great TDW. Im sure 5 is enough:up:
Trevally.
03-12-11, 05:41 PM
@Trevally & Magnum: I've made it so you can define 5 images for the additional info text. Is that enough or do you need more? Nothing has changed as to the way you define the image, it's the code that handles it so nothing to edit in files to make it work :up:
@TDW,
Could you send us the UI update?
I have just finished the AMC Rawalpindi with 5 images and would like to test the image placements:up:
TheDarkWraith
03-12-11, 09:06 PM
@TDW,
Could you send us the UI update?
I have just finished the AMC Rawalpindi with 5 images and would like to test the image placements:up:
Just landed back in my home state. It'll take me some time to update my home system tomorrow but after I do I'll send it to you all.
Noob question: how to make a custom size dds? Because I cant, on save I got a warning about the width/height need to be multiple of 4. Is that so, really? Is no way to make a custom size dds?
Oronsay (http://www.bbc.co.uk/ww2peopleswar/stories/22/a1280422.shtml)
http://ahoy.tk-jk.net/Images_Dec_2009/Oronsay_2F-01z.jpg
I think the large european liner is QM and we have it in manual only for the historical mission, we will never see it in the campaign. If you use Cerberus additional ship mod (http://www.subsim.com/radioroom/showthread.php?p=1481870), look back to see again what changes he made, notice Conte Verde.
THE_MASK
03-13-11, 03:24 AM
Couldnt you just alter the size so that its width is 4 x the height ?
Thats the ultimate solution, but I need a custom size. I saw that Trevally made his dds with custom size 300x133 .. wonder how.
Sepp von Ch.
03-13-11, 04:37 AM
I think the large european liner is QM and we have it in manual only for the historical mission, we will never see it in the campaign.
One of us (user Tiny) met Liner ship Queen Mary probably in the campaign.
http://www.subsim.com/radioroom/showpost.php?p=1615491&postcount=1
Trevally.
03-13-11, 06:09 AM
Thats the ultimate solution, but I need a custom size. I saw that Trevally made his dds with custom size 300x133 .. wonder how.
Hi Mangum
I use paint.net and crop to selection then just click resize. In the resize window, I select by percentage and maintain aspect ratio.
reaper7
03-13-11, 06:55 AM
Thats the ultimate solution, but I need a custom size. I saw that Trevally made his dds with custom size 300x133 .. wonder how.
dds doesn't need to be 4x aspect ratio.
What it means is that your height and length have to be dividable by 4
E.g 80x40 will work while 80x42 or 78x40 wont. :up:
So if you want to match Trevally's dds image size, just make your dds 300x132.
Trevally.
03-13-11, 06:57 AM
@ Magnum, just wanting to check we are not doing the same work.
For the troopships and liners, I have:-
NAMC_Patroclus
NAMC_Rawalpindi
NLST_Transport
NLS_MFP_D
NTR_Rawalpindi
NTR_Oronsay
NPL_ConteVerde
NPH_Mauretania
NPP_QueenMary
7thSeal
03-13-11, 08:52 AM
One of us (user Tiny) met Liner ship Queen Mary probably in the campaign.
http://www.subsim.com/radioroom/showpost.php?p=1615491&postcount=1
I've sunk a Queen Mary a couple times during campaign, posted a screenshot of it sinking way back in the screenshot thread. In both cases, I came across her in the same area given for sinking the aircraft carrier. :)
@ Magnum, just wanting to check we are not doing the same work.
For the troopships and liners, I have:-
NAMC_Patroclus
NAMC_Rawalpindi
NLST_Transport
NLS_MFP_D
NTR_Rawalpindi
NTR_Oronsay
NPL_ConteVerde
NPH_Mauretania
NPP_QueenMary
Not doing any of those, I will be busy for a while reformatting the merchants, cariers and capital ships.
Regarding the dds size, I think the pshop plugin is the core of the problem.. he thinks I save a texture file and indeed, that must be dividable by 4. Need to find another program that will let me set custom sizes, maybe I will try paint.net or gimp.
QM does not exist in the campaign. What we saw is only a wannabe QM.
Trevally.
03-13-11, 04:06 PM
@Magnum
Here is the finished files for the Tankers and Troopship - Liners
http://www.gamefront.com/files/20124035/SOAN+data+Tankers+%26+Troopships+%26+Liners+v0.4.7 z
@TDW
If a AIT file has four images, it works fine.:yeah:
If it has five images the 5th image shows in place of the 4th image
and the space where the 5th image should be is all white.
The 4th image will not show.
Check the troop and liner section, where you can see files
with 4 & 5 images.
TheDarkWraith
03-13-11, 06:33 PM
@Magnum
Here is the finished files for the Tankers and Troopship - Liners
http://www.gamefront.com/files/20124035/SOAN+data+Tankers+%26+Troopships+%26+Liners+v0.4.7 z
@TDW
If a AIT file has four images, it works fine.:yeah:
If it has five images the 5th image shows in place of the 4th image
and the space where the 5th image should be is all white.
The 4th image will not show.
Check the troop and liner section, where you can see files
with 4 & 5 images.
I know why. It's a stupid error on my part :nope:
I took a nice long nap today and I feel much better so my head should be clear now. I'll revise and send you update so 5th image will work correctly.
So are all these ships that we can read about in the game? I mean with the additional ships mod and everything?
TheDarkWraith
03-14-11, 09:09 AM
So are all these ships that we can read about in the game? I mean with the additional ships mod and everything?
I have to release v6.4.0 test version 10 for them to have the means to be available. It's not ready to be released yet. A little more work to do on it.
Trevally.
03-14-11, 11:53 AM
Hello everyone following this thread:salute:
As of yet there is no takers from anyone for adding the extra info to the escorts:wah:
There are 21 escorts in the game. I will do half of them if someone else will do the other half.
I will provide you with a JSGME ready file mod with all the required files and templates in place.:yep:
So all you would need to do is google the ship type and paste the information into the template.
Pick some nice pictures and paste them into a folder.
I can ensure the script will work and resizing any images, or help you to do it.
http://img854.imageshack.us/img854/9785/karldonitz.jpg
I will do the other half, even I was hoping for some extra help. Escorts are not my favourite part and is harder than the rest of the ships.
Trevally, can you make me a blank dds at 380x150px with paint.net? I dont really feel like installing it only to set custom size to a dds...
Trevally.
03-14-11, 01:50 PM
See here for blank dds @ 380x150 http://http://www.gamefront.com/files/20126520/Untitled.dds
I can split the sea folder with half escorts in each and send you one if you want:06:
God damn pshop plugin, its still blocking my saves... need to install pain.net just for this job :(
Bout the escorts, do as much as you can and I take the rest. Its still long way to go at me now that I insert images too :|
Trevally.
03-14-11, 02:09 PM
Ok thanks magnum:up:
Trevally.
03-16-11, 05:06 PM
@ Magnum
I have pushed on and finished the Escorts:yeah:
Here is a copy for - Tankers, Troopships, Liners and Escorts in one file
http://www.gamefront.com/files/20132701/SOAN+data+Trevally.7z
:salute:
@ Magnum
I have pushed on and finished the Escorts:yeah:...
All of them? :o
Trevally.
03-17-11, 02:31 AM
All of them? :o
Yes:yeah:
I had a good system going by the end:D
I did have one issue.
DD A & B share the same folder and cfg file but have differant .sil files:hmmm:
I made 1 AIT file that had the info for both.
When you look at SOAN - all info shows for the A type only:doh:
Do you need any help with the ones you are doing:06:
Very nice Trevally. Tbh, I was afraid to jump into escorts, is not my favourite part at all.
Im done with capital ships, carriers.. working on the merchants. I really wanna finish all today, Im sick of it already, then we merge all and [REL] it. Luck that we are doing this for SH5, no way to do this job for SH3 or 4.
There is still one thing that confuse me... at LARGE STEAMER I have a Liberty ship sil and I cannot figure out why. Its only me? What ship suppose to be shown at Large Steamer?
TDW, any news on Library app?
Trevally.
03-17-11, 05:40 AM
There is still one thing that confuse me... at LARGE STEAMER I have a Liberty ship sil and I cannot figure out why. Its only me? What ship suppose to be shown at Large Steamer?
What is the sea folder name for the large steamer:06:
NKL, its a clone but it shown ingame as Large steamer. Dunno what 2 think.. is my Sea folder somehow corrupted?
Trevally.
03-17-11, 06:08 AM
The NKL and the NLL use the same 3d model. (so must use same sil)
The have differernt specs though.
Length, width height and draft are all the same due to same model.
Speed & Displacement are different as is the equipment file.
When you lock on and ID in game - the cfg file is read, thus giving different names so we can tell them apart.
So when you add an AIT file to the NKL and NLL folder - this will show the correct information in the SOAN. This is true for all the clones.
Are you saying the the models in game look different?
Im saying that in SOAN the title says Large Steamer, but the picture is a Liberty cargo. I know it should be something different than Liberty, maybe the C1-S-B cargo.. but not sure which one, thats why I ask.
Im done with my part, this is the last point I need to resolve. So anybody.. pls look at the Large Steamer in the rec on manual and tell me what ship it is there. If is a clone, is a clone of what? Because cant be a clone of Liberty.. thats not a steamer.
Trevally.
03-17-11, 06:16 PM
Just tested both ships in a mission.
They are the same. The Steamer is a clone of the Liberty.
So the sils must be the same otherwise it would not look like the model.
That is wrong, Liberty is not a large steamer.. clone or not. I will take a look into this this weekend, but for now HERE (http://www.zumodrive.com/share/baVzNDk5Mm) is the complete Sea folder with the additional info, including what Trevally did. The only incomplete file is the one for the Large steamer.
Is JSGME ready, overwrite any mod on conflict. Is open for test and feedback.
TheDarkWraith
03-18-11, 05:18 PM
I finally got around to viewing the work you all did - excellent job :yeah: The pictures and all are very interesting to see/read in the additional info for each ship.
I know you all want everyone to be able to see this work so I'm getting ready to release v6.4.0 now :salute:
stoianm
03-18-11, 05:21 PM
I finally got around to viewing the work you all did - excellent job :yeah: The pictures and all are very interesting to see/read in the additional info for each ship.
I know you all want everyone to be able to see this work so I'm getting ready to release v6.4.0 now :salute:
you will put all the data in the ui... or will be like an separate mod?
TheDarkWraith
03-18-11, 05:26 PM
you will put all the data in the ui... or will be like an separate mod?
it's already included in v6.4.0 (and v6.4.0 is uploading for release) :yep:
stoianm
03-18-11, 05:30 PM
it's already included in v6.4.0 (and v6.4.0 is uploading for release) :yep:
:woot::rock::woot:
Trevally.
03-19-11, 05:29 AM
I finally got around to viewing the work you all did - excellent job :yeah: The pictures and all are very interesting to see/read in the additional info for each ship.
I know you all want everyone to be able to see this work so I'm getting ready to release v6.4.0 now :salute:
it's already included in v6.4.0 (and v6.4.0 is uploading for release) :yep:
Thats good TDW, thanks:up:
stoianm
03-19-11, 05:30 AM
i just checked your and magnum work about SOAN database... awsome... se my video tutorial:D
I finally got around to viewing the work you all did - excellent job :yeah: The pictures and all are very interesting to see/read in the additional info for each ship.
I know you all want everyone to be able to see this work so I'm getting ready to release v6.4.0 now :salute:
Thanks TDW and thanks Trevally for the great help. I found few minor formating mistakes on my side, I will upload a new version when corrected.
I have to report a bug. When I press the "next page" arrow when Im on the Furious carrier additional info, I get a insta ctd. Happened twice and I cannot figure out why is this happening. I dont even know whats next after Furious, so I can take a look into the AIT and see if is something wrong in the file...
stoianm
03-20-11, 03:50 PM
I have to report a bug. When I press the "next page" arrow when Im on the Furious carrier additional info, I get a insta ctd. Happened twice and I cannot figure out why is this happening. I dont even know whats next after Furious, so I can take a look into the AIT and see if is something wrong in the file...
i can confirm that... just tryied and had an instant ctd... i did not get inside of aditional info.. i just wanted to go to see next carier from SOAN and i had the CTD
TheDarkWraith
03-20-11, 03:55 PM
I have to report a bug. When I press the "next page" arrow when Im on the Furious carrier additional info, I get a insta ctd. Happened twice and I cannot figure out why is this happening. I dont even know whats next after Furious, so I can take a look into the AIT and see if is something wrong in the file...
Yep, I confirm. Looking into why now :hmmm:
Trevally.
03-20-11, 03:59 PM
There is something odd in the image folder (pic.psd):06:
Edit: ahh its an Adobe Photoshop Document
There is something odd in the image folder (pic.psd):06:
Edit: ahh its an Adobe Photoshop Document
omg.. I forgot to delete it. :damn: It contains the effect used on my pics, the light gradient on the left side of the images. But, the psd is not linked in any AIT file.. it should not be source of the problem.
TheDarkWraith
03-20-11, 04:29 PM
omg.. I forgot to delete it. :damn: It contains the effect used on my pics, the light gradient on the left side of the images. But, the psd is not linked in any AIT file.. it should not be source of the problem.
it's not the source of the problem. I tracked down the problem to be a missing </b> in the \data\Sea\NCV_Hermes\NCV_Hermes.ait file:
AIText=In February 1941 Hermes gave support to the British offensive against Italian Somaliland. The C-in-C East Indies Vice Admiral Leatham formed Force T. This force consisted of Hermes the heavy cruiser HMS Shropshire and the two old light cruisers HMS Capetown and HMS Ceres, they supported the advance on land with their combined fire power. During March – May 1941 Hermes was assigned to the Persian Gulf where her aircraft were to assist the British and Indian forces in frustrating any German intervention in Iraq. From June to November the carrier was employed in the protection of commerce convoy escorts, and the interception of enemy shipping in the Indian Ocean. On December 6th she was docked in the Selborne dry dock at Simonstown.| |On 23 January 1942 Hermes was undocked and successfully completed her sea trials. In March, Hermes was transferred to the Eastern Fleet based at Ceylon as a unit of Force B, she then sailed for Trincomalee. On April 8th a Catalina flying boat reported the sighting of a Japanese Carrier Fleet approaching Trincomalee. The British ships then received orders to withdraw, however the following day, 91 high level bombers and dive bombers with 38 fighters from the carriers Akagi, Hiryu and Soryu (all offsite links) attacked the British ships, 80 dive bombers with fighter escort diverged on Hermes (Capt. Richard Francis John Onslow, MVO, DSC, RN) and she and her escorting Australian destroyer HMAS Vampire were sunk south-east of Trincomalee, Ceylon in position 07o35'N, 82o05'E. Fortunately the attack had been witnessed by the hospital ship Vita which immediately set about rescuing and treating the survivors.| |The aircraft carrier`s badge can still be seen proudly displayed on the side of the Selborne dry dock wall.| |<b>General characteristics</b>| |Engines Propulsion: Two Parsons Steam Turbines (6 Yarrow small-tube boilers, 2 shafts, Parsons geared turbines), 40,000 shp.| |Armament|Guns: 6 x 5.5 inch 3 x 4 inch AA 2 quad 0.5 inch AA 6 x 1 x 20mm AA| |Armour 3" side (belt) 11"-2" side (ends) 1" upper deck 1" main deck| |Crew Complement 700 Officers & Ratings including Air Group| |Number of aircraft carried: up to 20 planes including Martlet (F4F) Fighters Swordfish T.B's|
The green highlighted text is missing.
My code has an error handling routine to catch errors but this error is coming from outside my code thus I cannot catch it and handle it.
This is weird as I saw another place where the bold is wrong and I can see a </b> next to a title, in the additional info for Dido, but caused no ctd. Anyway, I will scan all the AIT files tomorrow and fix a lot of bugs that I already saw. Thanks.
I revisited all files and also added 2 more BBs, Duke of York and Duilio. Corrected many mistakes and I found the reason why the game crashed ... forgot a Y in the title of the Hermes image path, was HermesY.dds instead of Hermes.dds :damn:
I also saw that the B class destroyer is now shown in the SOAN, but I cant find his folder.
So here (http://www.zumodrive.com/share/beQwN2YyNj) is the final package with the corrected files and dds.
TDW, any news on the Library app?
Trevally.
03-21-11, 11:04 AM
I revisited all files and also added 2 more BBs, Duke of York and Duilio. Corrected many mistakes and I found the reason why the game crashed ... forgot a Y in the title of the Hermes image path, was HermesY.dds instead of Hermes.dds :damn:
:up:
I also saw that the B class destroyer is now shown in the SOAN, but I cant find his folder.
I did have one issue.
DD A & B share the same folder and cfg file but have differant .sil files:hmmm:
I made 1 AIT file that had the info for both.
When you look at SOAN - all info shows for the A type only:doh:
TheDarkWraith
03-21-11, 05:25 PM
TDW, any news on the Library app?
We're in a holding pattern currently on this. I'm deep in the SH5.exe file and making tremendous headway and don't want to stop the freight train that's rolling :rock:
I was watching one of Stoianm's videos and he suggested that maybe U-boat tactics could be included and I immediately thought of the U-boat commanders handbook. Maybe a reference section could be added as another ship category?
I'd be willing to do this part if there was enough interest. Provided a little instruction was provided.
I was watching one of Stoianm's videos and he suggested that maybe U-boat tactics could be included and I immediately thought of the U-boat commanders handbook. Maybe a reference section could be added as another ship category?
I'd be willing to do this part if there was enough interest. Provided a little instruction was provided.
Thats the plan with the Library. When done, it will be one of the coolest mod around as everybody can add his own "book" and write about anything interesting. It will be sort of our community wiki, with war stories, tactics, tutorials .. you name it. Of course, you and everybody else will be more than welcomed to add/write a book or more. SOAN is only a recon manual where now we added some additional info about the classes/ships we can see there.
We just need a bit more patience and wait for TDW to finish what he is doing now. And when TDW is silent for a long time... something big is coming. Was the same with IRAI.
Cpt. Schwietzer
03-25-11, 04:13 PM
Im useing my first post on the forum to agree. This will be an amazing mod!!!
The entire mod community has rocked this game! This game wouldn't be my fave if it hadn't been for the modders. It's a great to watch this game come alive and try out different mods. Keeps it fresh. :sunny:
Cuddos to the modders!!:salute:
Trevally.
03-25-11, 04:40 PM
Welcome to SubSim Cpt. Schwietzer:salute:
Thats the plan with the Library. When done, it will be one of the coolest mod around as everybody can add his own "book" and write about anything interesting.
Agree. I am looking forward to this mod.
Ruby2000
04-06-11, 03:04 PM
Hi,
in which file can I find this text? (ship-category)
http://www.osibisi.de/developer/AndySites/sh5/images/Rec-Manual.jpg
I would like to translate the rec-manual in German.
best regards
Ruby
Hi,
in which file can I find this text? (ship-category)
...
I would like to translate the rec-manual in German.
best regards
Ruby
I assume your german, so:
Download here (http://www.zumodrive.com/share/beQwN2YyNj).
Innerhalb die zip (data/Sea) Sie kann finden die ganze SH5 Flotte. Jedes Schiff hat seinen eigenen Ordner. Die Schlachtschiffe ordner namen sind mit NB und Kreuzfahrtschiffe beginnend mit NC.
Innerhalb dieser Ordner können Sie eine Datei mit demselben Namen finden und Sie können es mit Notepad zu bearbeiten. So stellen Sie sicher halten Sie die Formatierung, mehr zu erfahren in den ersten Beitrag. Viel glück.
Ruby2000
04-07-11, 02:19 AM
Hi Zedi!
DANKE! :salute:
But where can I find this word "LargeWarship":06:
Best Regards
Ruby
Magic1111
04-07-11, 02:58 AM
Hi,
in which file can I find this text? (ship-category)
http://www.osibisi.de/developer/AndySites/sh5/images/Rec-Manual.jpg
I would like to translate the rec-manual in German.
best regards
Ruby
Hi Zedi!
DANKE! :salute:
But where can I find this word "LargeWarship":06:
Best Regards
Ruby
Yes, as Ruby says, for an german translation we need to know the place that we find the english words for the ship(-RecManual) Categories, here in this example "LargeWarship" ! Where is (we find) the word "LargeWarship" (and the other english words for the ship-categories on the Cover of the SOAN when we scroll with left and right arrows through) ?
I search in file "Menu.txt", but I doesn´t find in this file the entries....! :hmmm:
Best regards,
Magic
Ruby2000
04-07-11, 04:01 AM
Hi Zedi,
I have it found! :cool:
best regards
Ruby
TheBeast
04-07-11, 04:22 AM
Yes, as Ruby says, for an german translation we need to know the place that we find the english words for the ship(-RecManual) Categories, here in this example "LargeWarship" ! Where is (we find) the word "LargeWarship" (and the other english words for the ship-categories on the Cover of the SOAN when we scroll with left and right arrows through) ?
I search in file "Menu.txt", but I doesn´t find in this file the entries....! :hmmm:
Best regards,
Magic
I searched for this word DOS Command FindStr (Find String)Silent Hunter 5\data>FindStr /R /S /I /P /C:"LargeWarship" *.*
also
Silent Hunter 5\data>FindStr /R /S /I /P /C:"Large Warship" *.*
SEARCH RESULTS:
Sea\NAGP_CarlPeters\NAGP_CarlPeters.cfg:RecManualC ategory=LargeWarship
Sea\NBB_Bismark\NBB_Bismark.cfg:RecManualCategory= LargeWarship
Sea\NBB_Duilio\NBB_Duilio.cfg:RecManualCategory=La rgeWarship
Sea\NBB_King_GeorgeV\NBB_King_GeorgeV.cfg:RecManua lCategory=LargeWarship
Sea\NBB_King_GeorgeV_DoYork\NBB_King_GeorgeV_DoYor k.cfg:RecManualCategory=LargeWarship
Sea\NBB_Littorio\NBB_Littorio.cfg:RecManualCategor y=LargeWarship
Sea\NBB_Nelson\NBB_Nelson.cfg:RecManualCategory=La rgeWarship
Sea\NBB_New_York\NBB_New_York.cfg:RecManualCategor y=LargeWarship
Sea\NBB_North_Carolina\NBB_North_Carolina.cfg:RecM anualCategory=LargeWarship
Sea\NBB_QueenElizabeth\NBB_QueenElizabeth.cfg:RecM anualCategory=LargeWarship
Sea\NBB_RoyalSovereign\NBB_RoyalSovereign.cfg:RecM anualCategory=LargeWarship
Sea\NBB_Schleswig_Holstein\NBB_Schleswig_Holstein. cfg:RecManualCategory=LargeWarship
Sea\NBC_Deutschland\NBC_Deutschland.cfg:RecManualC ategory=LargeWarship
Sea\NBC_Hood\NBC_Hood.cfg:RecManualCategory=LargeW arship
Sea\NBC_Renown\NBC_Renown.cfg:RecManualCategory=La rgeWarship
Sea\NBC_Scharnhorst\NBC_Scharnhorst.cfg:RecManualC ategory=LargeWarship
Sea\NCA_Admiral_Hipper\NCA_Admiral_Hipper.cfg:RecM anualCategory=LargeWarship
Sea\NCA_Kent\NCA_Kent.cfg:RecManualCategory=LargeW arship
Sea\NCA_Kent_Suffolk\NCA_Kent_Suffolk.cfg:RecManua lCategory=LargeWarship
Sea\NCA_Northampton\NCA_Northampton.cfg:RecManualC ategory=LargeWarship
Sea\NCA_Trento\NCA_Trento.cfg:RecManualCategory=La rgeWarship
Sea\NCL_Bartolomeo\NCL_Bartolomeo.cfg:RecManualCat egory=LargeWarship
Sea\NCL_Brooklyn\NCL_Brooklyn.cfg:RecManualCategor y=LargeWarship
Sea\NCL_Dido\NCL_Dido.cfg:RecManualCategory=LargeW arship
Sea\NCL_Emden\NCL_Emden.cfg:RecManualCategory=Larg eWarship
Sea\NCL_Konigsberg\NCL_Konigsberg.cfg:RecManualCat egory=LargeWarship
Sea\NCL_Montecuccoli\NCL_Montecuccoli.cfg:RecManua lCategory=LargeWarship
Sea\ShipDescription RecognitionManual XO.rtf:\par {\listtext\pard\plain\ltrpar \rtlch\fcs1 \af37\afs22 \ltrch\fcs0 \f2\fs22\insrsid13181476 \hich\af2\dbch\af31505\loch\f2 o\tab}\hich\af37\dbch\af31505\loch\f37 LargeWarship
Sea Also
Menu\menu.txt:6612=I have an unknown [large warship]
UPCDataGE\UPCUnitsData\AFFOE_UpgradePacks.upc:Note s=Each new intake of officer cadets in the Kriegsmarine (German Navy 1935-1945) was known as ''crews''. Normal
ly there was one such crew a year but closer to the war and especially during the war the crews became more numerous. Before the war each crew normally went on
an extended training voyage, normally on a large warship. They landed in many countries where they were given much attention as they paraded in some of those sa
me towns before continuing on their patrol. The officer cadets from this Crew needed four and half year to reach the first officer rank (Leutnant zur See). 14 U
-boat commanders came from the Crew of 28. Among them were Werner Hartenstein (U-156) and Karl Thurmann (U-553).
UPCDataGE\UPCUnitsData\UpgradePacks.upc:Notes=Each new intake of officer cadets in the Kriegsmarine (German Navy 1935-1945) was known as ''crews''. Normally the
re was one such crew a year but closer to the war and especially during the war the crews became more numerous. Before the war each crew normally went on an ext
ended training voyage, normally on a large warship. They landed in many countries where they were given much attention as they paraded in some of those same tow
ns before continuing on their patrol. The officer cadets from this Crew needed four and half year to reach the first officer rank (Leutnant zur See). 14 U-boat
commanders came from the Crew of 28. Among them were Werner Hartenstein (U-156) and Karl Thurmann (U-553).
I do not have SOAN installed so the Word may be in the SOAN MOD at different location or the word LargeWarship is maybe also from Texture Image.
Large Warship = Großes Kriegsschiff (http://translate.google.com/translate_t?hl=&ie=UTF-8&text=Large+Warship&sl=en&tl=de#)
Ruby2000
04-09-11, 01:39 PM
Hi Zedi,
where can I translate the Nation? I don't find it.
http://www.osibisi.de/developer/AndySites/sh5/images/magnum-opus/general/rec1.jpg
Best regards
Ruby
data/Sea/NBB_Bismark/NBB_Bismark.ait
Ruby2000
04-09-11, 04:09 PM
Hi Zedi,
mmhhh... :hmmm:
I having open this file. But I can't find to translate the word "German" to "Deutsches Reich" for example. I mean the words (Nationality) under the flags.
Now, I have translated the categories to German.
http://www.osibisi.de/developer/AndySites/sh5/images/magnum-opus/general/rec2.jpg
Best regards
Ruby
Hi Zedi,
mmhhh... :hmmm:
I having open this file. But I can't find to translate the word "German" to "Deutsches Reich" for example. I mean the words (Nationality) under the flags.
Now, I have translated the categories to German.
Best regards
Ruby
So nice..... I learned to read some light German cause of this game :)
Ruby2000
04-09-11, 04:44 PM
Hi ddrgn,
would you like to learn more German language ? Look here :DL
http://forums-de.ubi.com/eve/forums/a/tpc/f/1151033738/m/1141044309/p/1
This is the German-Mod for the MO-Mod. :03:
Best Regards
Ruby
Hi Zedi,
mmhhh... :hmmm:
I having open this file. But I can't find to translate the word "German" to "Deutsches Reich" for example. I mean the words (Nationality) under the flags.
Now, I have translated the categories to German.
...
Best regards
Ruby
Not sure about that part, TDW could give the best answer.
I would bet on some files from the roster, like data\Roster\Names.cfg or data\Roster\DefSide.cfg ...
Great job Ruby!
Ruby2000
04-09-11, 04:52 PM
Hi Zedi,
I will check the Defside.cfg. The names.cfg is already complete in German.
Also a great job, Zedi :salute:
Best regards
Ruby
Hi ddrgn,
would you like to learn more German language ? Look here :DL
http://forums-de.ubi.com/eve/forums/a/tpc/f/1151033738/m/1141044309/p/1
This is the German-Mod for the MO-Mod. :03:
Best Regards
Ruby
Thanks, looking now!
Ruby2000
04-09-11, 05:10 PM
Hi Zedi and TDW,
the file names.cfg has following entries
[Countries]
American=Vereinigte Staaten von Amerika
Argentina=Argentinien
Australian=Australien
Belgium=Belgien
Brazil=Brasilien
British=Vereinigtes Königreich
Canadian=Kanada
Cuba=Kuba
Denmark=Dänemark
Iceland=Island
India=Indien
....
I have also changed the the defside.cfg for a test.
[SideEntry 8]
Country=Deutsches Reich
Side=2
StartDate=19390901
EndDate=19450509
[SideEntry 9]
Country=Deutsches Reich
Side=0
StartDate=19450509
EndDate=19451231
But, the countries are also still in English. :hmmm:
Best Regards
Ruby
This will require TDW answer then, SOAN is working a bit different than the default rec manual and maybe he is pulling these infos from one of the .dll's. Hope he will have time to answer because he is pretty busy these days.
Ruby2000
04-10-11, 05:02 AM
Hi Zedi,
thanks for your answer. I'm waiting of TDW. ;)
best regards
Ruby
Ruby2000
04-12-11, 04:14 PM
Hi Zedi and TDW,
I have a suggestion for the translation and simplification of the categories.
For the translations of the categories, it would be better to create a reference in the roster\names.cfg for example. Currently I have to translate all ship.cfg files that category. It is very difficult to check after each update the categories.
Would that be possible to create a reference for the categories?
It would be very easier!! :yep:
Best regards
Ruby
Someone else get's a CTD everytime he switches through carriers, or is it just me?
Well, luckily I have a safe right before I shot my torps at the HMS Nelson (yes, I know that's not a carrier) and sneaking into Scapa Flow. Yes, that's my mission! BDU really told me to sneak in and torp a capital ship - thought I would die for sure :arrgh!:
stoianm
04-12-11, 05:25 PM
Someone else get's a CTD everytime he switches through carriers, or is it just me?
Well, luckily I have a safe right before I shot my torps at the HMS Nelson (yes, I know that's not a carrier) and sneaking into Scapa Flow. Yes, that's my mission! BDU really told me to sneak in and torp a capital ship - thought I would die for sure :arrgh!:
it is a bug... i think tdw already found a fix but he did not released yet.. i have also ctds... but it is only a particular career... just do not switch untill that career.. i do not remember the career name
it is a bug... i think tdw already found a fix but he did not released yet.. i have also ctds... but it is only a particular career... just do not switch untill that career.. i do not remember the career name
Yeah, I just forgot to not switch through them but I wanted to see some nice pictures :D
If you open Carriers, it's the one you would get after switching 1 left (99,9% sure on that).
Thx again stoianm, you really never ever sleep, hu? :DL
stoianm
04-12-11, 05:32 PM
Yeah, I just forgot to not switch through them but I wanted to see some nice pictures :D
If you open Carriers, it's the one you would get after switching 1 left (99,9% sure on that).
Thx again stoianm, you really never ever sleep, hu? :DL
no .. i do not need to sleep ... i am an vampire from Transilvania:)
Hi Zedi and TDW,
I have a suggestion for the translation and simplification of the categories.
For the translations of the categories, it would be better to create a reference in the roster\names.cfg for example. Currently I have to translate all ship.cfg files that category. It is very difficult to check after each update the categories.
Would that be possible to create a reference for the categories?
It would be very easier!! :yep:
Best regards
Ruby
Hope TDW will se your request, this out of my hand as SOAN is part of TDW UI.
Someone else get's a CTD everytime he switches through carriers, or is it just me?
Well, luckily I have a safe right before I shot my torps at the HMS Nelson (yes, I know that's not a carrier) and sneaking into Scapa Flow. Yes, that's my mission! BDU really told me to sneak in and torp a capital ship - thought I would die for sure :arrgh!:
Teiwaz, get the fixed version from the post no1 and overwrite files. This fix will get into TDW UI when he will release a new version, sorry for the inconvenience.
stoianm
04-12-11, 05:43 PM
TNX... so the version from you link has the fix on it:salute:
Teiwaz, get the fixed version from the post no1 and overwrite files. This fix will get into TDW UI when he will release a new version, sorry for the inconvenience.
No need for excuses, your rec manual is pretty awesome and I love it that you made more categories. Just having merchants and warships always bugged me in SH3 & 4 :up:
Yeah Stoian, the version from here is fixed. TDW put the database in his mod before it was fully tested and there was a mistake on my side by leaving a formating tag unclosed, reason why the game crashed. I still feel guilty for this mistake.
stoianm
04-13-11, 02:53 AM
Yeah Stoian, the version from here is fixed. TDW put the database in his mod before it was fully tested and there was a mistake on my side by leaving a formating tag unclosed, reason why the game crashed. I still feel guilty for this mistake.
your guilty is forgoten:DL... it is ok zedi... thank you
Magic1111
04-13-11, 02:53 AM
Hi Zedi and TDW,
I have a suggestion for the translation and simplification of the categories.
For the translations of the categories, it would be better to create a reference in the roster\names.cfg for example. Currently I have to translate all ship.cfg files that category. It is very difficult to check after each update the categories.
Would that be possible to create a reference for the categories?
It would be very easier!! :yep:
Best regards
Ruby
Yes, that would be really helpful for us to translate to german language ! :yep:
It would be better, when we have the categories at one place (one File), instead in each ship.cfg files !!!
I hope, that is possible ! :hmmm::D
Best regards,
Magic:salute:
TheDarkWraith
04-17-11, 08:24 AM
Hi Zedi and TDW,
I have a suggestion for the translation and simplification of the categories.
For the translations of the categories, it would be better to create a reference in the roster\names.cfg for example. Currently I have to translate all ship.cfg files that category. It is very difficult to check after each update the categories.
Would that be possible to create a reference for the categories?
It would be very easier!! :yep:
Best regards
Ruby
I will have to update SOAN's .dll file for this. I also have to figure out how to implement correctly first :up:
Ruby2000
04-17-11, 01:03 PM
Hi TDW,
that would be great if you find a solution. :yeah: Please don't forget the nationality. These are already in the names.cfg.
Thank you! :D
Best regards
Ruby
TheDarkWraith
04-17-11, 01:05 PM
Hi TDW,
that would be great if you find a solution. :yeah: Please don't forget the nationality. These are already in the names.cfg.
Thank you! :D
Best regards
Ruby
I don't understand what you mean by don't forget the nationality :hmmm:
Ruby2000
04-17-11, 01:46 PM
Hi TDW,
I mean the name of the nationality under the flag(s).
http://www.osibisi.de/developer/AndySites/sh5/images/magnum-opus/general/rec1.jpg
Best regards
Ruby
Magic1111
04-17-11, 03:26 PM
Hi TDW,
I mean the name of the nationality under the flag(s).
http://www.osibisi.de/developer/AndySites/sh5/images/magnum-opus/general/rec1.jpg
Best regards
Ruby
Hi Ruby !
Please note for translate to german language this MOD:
http://www.subsim.com/radioroom/showpost.php?p=1644742&postcount=314
This MOD is the new "Reference" and in the MOD is a new File "UPCLocalization.tsr" that you need as new base for translate !!! ;)
Best regards,
Magic
Ruby2000
04-23-11, 06:26 AM
Hi Zedi,
the SOAN reference ist running! :DL Thank´s to TDW :yeah:
Categories and Nation
http://www.osibisi.de/developer/AndySites/sh5/images/Bismark.jpg
In some sil-files are values included. (NBB_King_GeorgeV_DoYork_sil.dds) I have these files replaced with the originals sil-filew. Would you have the files with no entries? (24 files with folder structure)
Best regards
Ruby
Magic1111
04-23-11, 06:49 AM
Hi Zedi,
the SOAN reference ist running! :DL Thank´s to TDW :yeah:
Categories and Nation
http://www.osibisi.de/developer/AndySites/sh5/images/Bismark.jpg
In some sil-files are values included. (NBB_King_GeorgeV_DoYork_sil.dds) I have these files replaced with the originals sil-filew. Would you have the files with no entries? (24 files with folder structure)
Best regards
Ruby
Hi Ruby !
Awesome work !!! :up::yep::up:
Best regards,
Magic
renthewog
05-02-11, 08:14 PM
Hi guys, just installed this mod just cant figure out how to bring up the recognition book in game? :06:
Cheers,
jwilliams
05-03-11, 01:24 AM
Hi guys, just installed this mod just cant figure out how to bring up the recognition book in game? :06:
Cheers,
You have to click the icon that looks like a clipboard. 3rd from bottom on the top right (above automation icon).
If you still cant see it, See here..... http://www.subsim.com/radioroom/showpost.php?p=1654025&postcount=7245
Hi guys, just installed this mod just cant figure out how to bring up the recognition book in game? :06:
Cheers,
This is not a mod, at least not a stand alone one. It was a project for the recognition manual included in TDW UI (http://www.subsim.com/radioroom//showthread.php?t=166093). In order to see this mod working, you need to have TDW UI installed first.
The Library is still a WIP and its up to TDW when it will be ready.
renthewog
05-03-11, 10:56 PM
ah thanks found it..
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