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View Full Version : [REL] stoianm EnvNights for MO


stoianm
02-25-11, 10:40 PM
stoianm EnvNights for MO v1 mod.
This mod change the night visibility by weather condition, time, climate zones etc. to be more realistic and the visibility in general is higher then original MO version.
This mod change the visibility only for the night time - for the day time the brightnes will be the same as the original MO version.
In normal weather condition the vizibility will be high - if the weather change then the visibility change too (clouds - visibility decrease, storm visibility decrease more etc).
Visibility change also related to the period of the night (before midnight high visibility, close midnight visibility decrease, after midnight - close to morning visibility start to increase)
Installation instructions.
Install last after other mods.
Install with the mod enabler(jsgme)
anytime eithert in port or on patrol.




DOWNLOAD (http://www.subsim.com/radioroom/downloads.php?do=file&id=3052)






BEFORE
NORMAL WEATHER
http://i1124.photobucket.com/albums/l568/stoianm/beforenormalweather.jpg


HEAVY CLOUDS WEATHER
http://i1124.photobucket.com/albums/l568/stoianm/beforeheavyclouds.jpg


STORM WEATHER
http://i1124.photobucket.com/albums/l568/stoianm/beforestorm.jpg



AFTER
NORMAL WEATHER
http://i1124.photobucket.com/albums/l568/stoianm/afternormalweather.jpg


HEAVY CLOUDS WEATHER
http://i1124.photobucket.com/albums/l568/stoianm/afterheavyclouds.jpg


STORM WEATHER
http://i1124.photobucket.com/albums/l568/stoianm/afterstorm.jpg

Obelix
02-25-11, 11:27 PM
Thank's! Verry nice!:yeah:

stoianm
02-25-11, 11:29 PM
Thank's! Verry nice!:yeah:

Welcome - can be used also with Env5 - i need some feedback

did you find to much brighnet now, will you guys want more brighnets....?

thanks

Obelix
02-25-11, 11:33 PM
Welcome - can be used also with Env5 - i need some feedback

did you find to much brighnet now, will you guys want more brighnets....?

thanks

In my brighter is not necessary, it's what you need.

Rongel
02-26-11, 06:54 AM
This sounds good! I had some trouble with the Brighter nights-mod (probably some compatability thing) so I have to give this one a try. Thanks! I'll report more later on! :yeah:

Magic1111
02-26-11, 07:13 AM
Many thanks for the MOD, pictures looks very nice !

IŽll tested in game later and then IŽll post here my feedback on this thread ! ;)

Best regards,
Magic:salute:

dcb
02-26-11, 07:52 AM
Outstanding mod - the nights as I always wanted them. Thanks mate:up:

Captain Can
02-26-11, 08:08 AM
those screenshots look so cool! :yeah:

i cant play sh5 as i am out of town but gonna give this mod a shot as soon as i am back.

urfisch
02-26-11, 08:13 AM
looks immersive!

mobucks
02-26-11, 10:59 AM
looks cool but the delecate balance of visibility vs AI seeing me is a problem I only recently seem to have solved, and notice changing settings like this can make you able to cruise around a taskforce without them seeing you while you blast away with a deckgun.


Anyone having this experience with this mod?

stoianm
02-26-11, 11:02 AM
looks cool but the delecate balance of visibility vs AI seeing me is a problem I only recently seem to have solved, and notice changing settings like this can make you able to cruise around a taskforce without them seeing you while you blast away with a deckgun.


Anyone having this experience with this mod?
In what condition you observed that? - the task force react diferent without the mod? you tested in campaign or in single mission - my mod change only parameters from Ennv.config - i do not play with sensors in my mod

so you think is a strange behavior between that and the AI? can you give me more details - maybe i can solve this and update the mod - i tested in an single mission and the DDs react the same with and without my mod

thanks

ustahl
02-26-11, 11:24 AM
Hi stoianm, and a big thanks for this mod!:woot:

This is indeed a huge improvement over the earlier version.
Visibility during night at various conditions/situations works exactly as in your mod description. When the (half)moon rose up from behind the horizon, visual conditions changed gradually with increasing moon height, in a very realistic way. Also the clouds at night look very detailed with nice nuances.
One very important bonus for me is that light conditions at daylight now are realistic, too. No more exagerated dazzle from light surfaces, and daylight clouds very natural and detailed. No more details lost in dazzle like in the earlier version.
Definitely a keeper!:D

OMG - so many words, but they are well deserved!:up:

Trevally.
02-26-11, 11:29 AM
I too find this mod a geat improvment:yeah:
I can see so much better with the moon up and am now using
ottos chalkboard to watch moon state:up: (shift+b)

I can even see moonshadows from my boat with a strong moon:woot:

stoianm
02-26-11, 12:00 PM
Thanks everybody for posts - this is only the first version for this mod

i will say that all the feedbacks, suggestions and criticism about this mod are very wellcomed - this way i will be able to improuve the mod and to add some version to open the user option

i will add in short time an version with a little bit less brigter on the objects but i will keep almoust the same visibility

Maybe i will add some dds for the moon, moon hallo and clouds and i will try to make these a little bit more visibles

thanks in forward

@ustahl
this one has nothing to do with the other mod called brighternights - on that one i was plaing with cfg from filters so is because of that was affected the day parameters also - forget about that one - this one is like an env night mod

7Infanterie19
02-26-11, 03:12 PM
Nice work stoianm:salute:! I tried it and like it.

At night, there's a nice dull look to the water. I don't think I saw the water color changes like that before, so it must be this mod. :up:

I am using your blue water mod as well. When using this mod's "stoianm EnvNights compatible blue Atlantic water for MO", it conflicts with the actual blue water mod (I accept the overwrite when enabling it), so does that mean we can disable the other blue water mod?

I'm not using MO, though. Will that cause any problems?

looks cool but the delecate balance of visibility vs AI seeing me is a problem I only recently seem to have solved, and notice changing settings like this can make you able to cruise around a taskforce without them seeing you while you blast away with a deckgun.


Anyone having this experience with this mod?

Things like this are great eye-candy, but should affect both us and the AI fairly equally. I agree with mobucks in that visibility-related mods shouldn't allow us to float right in like we're invisible, but on the other hand, AI shouldn't be able to spot us like they're sitting right beside us, regardless of weather, distance, time, etc. I say this, because lately since TDW added those radio intercept sounds, I've been paying more attention to the messages, and have realized that ships can spot my periscope in the dark night from over 3000m away. Are they that good that a pack of ships are all always able to pinpoint my location in the dark like that, and then immediately report it? Kind of makes you wonder.

Anyways, good job!

stoianm
02-26-11, 03:39 PM
Nice work stoianm:salute:! I tried it and like it.

At night, there's a nice dull look to the water. I don't think I saw the water color changes like that before, so it must be this mod. :up:

I am using your blue water mod as well. When using this mod's "stoianm EnvNights compatible blue Atlantic water for MO", it conflicts with the actual blue water mod (I accept the overwrite when enabling it), so does that mean we can disable the other blue water mod?
Yes , you can desable:up:

I'm not using MO, though. Will that cause any problems?
If you are using the env5 then should be the same thing - if you are using other env mod than i will not use these ones because will change not only the night and water color but all the env colors:D - so do not use in this case



Things like this are great eye-candy, but should affect both us and the AI fairly equally. I agree with mobucks in that visibility-related mods shouldn't allow us to float right in like we're invisible, but on the other hand, AI shouldn't be able to spot us like they're sitting right beside us, regardless of weather, distance, time, etc. I say this, because lately since TDW added those radio intercept sounds, I've been paying more attention to the messages, and have realized that ships can spot my periscope in the dark night from over 3000m away. Are they that good that a pack of ships are all always able to pinpoint my location in the dark like that, and then immediately report it? Kind of makes you wonder.

I tested in an hist mission - the dds reacted the same way with and without the mod:hmmm: - so i can not understand how you can attack a dd with this mod and he can not react - i am agree that you can spot them from a longer distance - but is the same thing like using scopes filter.
So, my point is, to make an clear exemple for me and i can maybe remediate if is a real problem of the mod - and if you will do more test for the mod you will se that i did not incresed the visibility -
i tryied to make an immersive night visibility - when is ful moon you have hight visibility if the clouds cover the moon you will have less visibility and if is storm the visibility will be very low

Here are the photos that i made in game: the same place, the same time and date, diferent wheater time - you can easy observe how the visibility change

NORMAL WEATHER
http://i1124.photobucket.com/albums/l568/stoianm/afternormalweather.jpg


HEAVY CLOUDS WEATHER
http://i1124.photobucket.com/albums/l568/stoianm/afterheavyclouds.jpg


STORM WEATHER
http://i1124.photobucket.com/albums/l568/stoianm/afterstorm.jpg


Please do not mistake this mod with the other mod of mine ,,brighter nights'' - IT IS NOT THE SAME THING - I DID NOT INCREASED AND I DID NOT DECREASED THE VISIBILITY - I TRYIED TO MAKE AN IMMERSIVE VISIBYLITY


Anyways, good job!

Please read in yellow - manny thanks for your apreciations - i am happy that you like it :up:

7Infanterie19
02-26-11, 04:42 PM
Sounds good. I'll disable the other one then. Thanks!

I think that yours is the only mod I use that changes those things, so I should be ok then. :up:

I haven't been able to see all the differences like in those nice photos, but will see them as time goes by (I look forward to it, actually! :)). You gotta love great eye candy! :D

If there are any things that I notice that are odd, I'll definitely let you know.

7Infanterie19
02-27-11, 12:03 PM
@stoianm - FYI:

I've noticed that my system slows down a lot now when I'm on deck or using the external camera since running this mod.

stoianm
02-27-11, 12:12 PM
@stoianm - FYI:

I've noticed that my system slows down a lot now when I'm on deck or using the external camera since running this mod.
i will check this out... slows down means you have low fps or you have slows movements?... did you unninstalled the mod and the problem was gone?

7Infanterie19
02-27-11, 01:08 PM
I was just going to edit my previous post, but see that you already responded. I wanted to add that this slowdown happened when a task force or convoy was nearby while I was on deck or in the uzo. Without activity in the area, there are no slowdowns. The slowdown refers to getting slow response from my mouse when trying to take actions, or trying to move my view, etc. I guess we can call it an FPS problem too.

But .....

I just started up and loaded a couple of saves where there was a task force or a convoy nearby, and in both instances, everything was normal :o. I'm now thinking that there may have been something hogging my cpu yesterday that may have affected things in-game. I suspect the culprit was Windows update installer. Since the Windows 7 service pack update has come available, it always prompts to allow the update (it doesn't ever complete when I allow it, and I've read on the net that others have the same problem). That thing is a hog. I stopped the update and installer services and moved them to manual mode this morning. We'll see if this works.

I'll keep an eye out for slowdowns just in case. If there aren't any, then maybe this was a false alarm :hmmm:. My bad!

stoianm
02-27-11, 01:13 PM
I was just going to edit my previous post, but see that you already responded. I wanted to add that this slowdown happened when a task force or convoy was nearby while I was on deck or in the uzo. Without activity in the area, there are no slowdowns. The slowdown refers to getting slow response from my mouse when trying to take actions, or trying to move my view, etc. I guess we can call it an FPS problem too.

But .....

I just started up and loaded a couple of saves where there was a task force or a convoy nearby, and in both instances, everything was normal :o. I'm now thinking that there may have been something hogging my cpu yesterday that may have affected things in-game. I suspect the culprit was Windows update installer. Since the Windows 7 service pack update has come available, it always prompts to allow the update (it doesn't ever complete when I allow it, and I've read on the net that others have the same problem). That thing is a hog. I stopped the update and installer services and moved them to manual mode this morning. We'll see if this works.

I'll keep an eye out for slowdowns just in case. If there aren't any, then maybe this was a false alarm :hmmm:. My bad!
No problem my friend - i would say was a false alarm because my mod not use anny dds or some other files that can kill the FPS (i only play with cfg files in my mod) - i tested near a big convoy and my computer was ok
if you have slow downs the mod soup can be a factor also - so if you will have this problem in the future i think the best ideea is to check out your mod list and some settings in video game settings

cheers

Zedi
02-27-11, 01:59 PM
...

I suspect the culprit was Windows update installer. Since the Windows 7 service pack update has come available, it always prompts to allow the update (it doesn't ever complete when I allow it, and I've read on the net that others have the same problem). That thing is a hog. I stopped the update and installer services and moved them to manual mode this morning. We'll see if this works.

I'll keep an eye out for slowdowns just in case. If there aren't any, then maybe this was a false alarm :hmmm:. My bad!
Funny, I experience similar stuff on my pc too. Yesterday I installed the w7 updates and since then my pc is laging. Including SH5 where time by time I have the same issues as described by you. Today I had to reinstall SH5 as I was unable to start it, soon as I passed the loading screen, the game crashed. And I have similar performance issues with other games too.

I suspected that the updates are in culprit, but I have no clue which one to uninstall. If you find out something, let me know.

Regarding the mod, works just great and I really needed something like this. So thank you for this mod Stoian!

[501]Otto
02-27-11, 02:17 PM
Unedited, medium fog
http://img196.imageshack.us/img196/9944/noite3i.jpg
A must have mod.
Impressive work, mate :rock::rock:

Moon sailing (edited, but not so much)
http://img714.imageshack.us/img714/7765/yep2.jpg

Trevally.
02-27-11, 02:41 PM
oooo that might be my new desktop wallpaper:yeah:

Great pics and mod guys:up:

stoianm
02-27-11, 02:49 PM
Otto;1608031']Unedited, medium fog
http://img196.imageshack.us/img196/9944/noite3i.jpg
A must have mod.
Impressive work, mate :rock::rock:

Moon sailing (edited, but not so much)
http://img714.imageshack.us/img714/7765/yep2.jpg
Great photos Otto - maybe it is the time to open an photo studio and give up the pharmacy job;)

7Infanterie19
02-27-11, 02:50 PM
No problem my friend - i would say was a false alarm because my mod not use anny dds or some other files that can kill the FPS (i only play with cfg files in my mod) - i tested near a big convoy and my computer was ok
if you have slow downs the mod soup can be a factor also - so if you will have this problem in the future i think the best ideea is to check out your mod list and some settings in video game settings

cheers

I agree with you. Mod soup! hehehe .. don't we all have a mod soup? :haha:

I suspected that the updates are in culprit, but I have no clue which one to uninstall. If you find out something, let me know.

I've read that the service pack has caused a lot of problems with game lag for a lot of people, and not just SH5. I'm glad the install wasn't successful, because I want to hold off until they get it corrected. Magnum, you should be able to uninstall that service pack to bring your system pack to its earlier state.

Regarding the mod, works just great and I really needed something like this. So thank you for this mod Stoian!

Totally agree on this! :yeah:

Otto;1608031']Moon sailing (edited, but not so much)


Are you using stock moon or another mod? If the latter, what is it? My moon (Ail's moon) hasn't been looking nice lately - more like a round blot for some reason.

[501]Otto
02-27-11, 03:41 PM
Are you using stock moon or another mod? If the latter, what is it? My moon (Ail's moon) hasn't been looking nice lately - more like a round blot for some reason.
Stock moon :salute:

stoianm
02-28-11, 01:29 PM
Mod updated to stoianm EnvNights for MO v1

Added a version ,,stoianm EnvNights for MO (low)v1''

I lowered the bright from objects but i used the same immersive visibility

http://i1124.photobucket.com/albums/l568/stoianm/en1.jpg


http://i1124.photobucket.com/albums/l568/stoianm/en2.jpg


I reworked the red lights from interior submarine to become close to real (i hope:DL)

Red lights using my mod and MO
http://i1124.photobucket.com/albums/l568/stoianm/int2.jpg



red lights using my mod MO and Dark interior mod

http://i1124.photobucket.com/albums/l568/stoianm/int1.jpg

Magic1111
02-28-11, 02:55 PM
Mod updated to stoianm EnvNights for MO v1

Added a version ,,stoianm EnvNights for MO (low)v1''

I lowered the bright from objects but i used the same immersive visibility

http://i1124.photobucket.com/albums/l568/stoianm/en1.jpg


http://i1124.photobucket.com/albums/l568/stoianm/en2.jpg


I reworked the red lights from interior submarine to become close to real (i hope:DL)

Red lights vanilla version

http://i1124.photobucket.com/albums/l568/stoianm/int2.jpg



red lights using my mod and Dark interior

http://i1124.photobucket.com/albums/l568/stoianm/int1.jpg


Hi my friend !

IŽm going to test the additional version of your MOD, but I think I donŽt like the dark control-room ! On the picture it looks like in my opinion too dark....:hmmm:

Best regards,
Magic:salute:

stoianm
02-28-11, 03:05 PM
Hi my friend !

IŽm going to test the additional version of your MOD, but I think I donŽt like the dark control-room ! On the picture it looks like in my opinion too dark....:hmmm:

Best regards,
Magic:salute:
strange you say that but is more bright than in the dark interior version without my mod:hmmm: - so maybe it is my photo... test in game and if you want i can make more bright for you:up: (supousing you use the dark interior mod)

EDIT: Dark interior mod make the interior submarine darker - if you like the textures but you want to have more bright in your interior submarine then delete the cfg and filters folders before enabling the dark interior mod

Magic1111
02-28-11, 04:06 PM
EDIT: Dark interior mod make the interior submarine darker - if you like the textures but you want to have more bright in your interior submarine then delete the cfg and filters folders before enabling the dark interior mod

Yes, IŽll do so ! :yeah:

Stormfly
02-28-11, 06:33 PM
Yes, IŽll do so ! :yeah:

the problem with the game @night is

there is to much contrast on objects, so i dont like to be able to see my crew on the bridge, shining like glowworms, same for the bow waves and so on.

sometimes i turn my display contrast down to stop this, together with rising brightness a bit, sometimes playing with gamma also...

stoianm
02-28-11, 06:40 PM
the problem with the game @night is

there is to much contrast on objects, so i dont like to be able to see my crew on the bridge, shining like glowworms, same for the bow waves and so on.

sometimes i turn my display contrast down to stop this, together with rising brightness a bit, sometimes playing with gamma also...
this can be done to suit your taste from filters , cfg and env folders - no need to play with your display settings each time:up:

Drewcifer
02-28-11, 10:49 PM
Excellent atmosphere changes as ussual, Between Blue, Env nights, and Realistic color I think I'm using nearly everything you made. haha

Whats this dark interior mod? And I agree that pic looks awfully black.. but it could just be the pic.

stoianm
02-28-11, 10:55 PM
Excellent atmosphere changes as ussual, Between Blue, Env nights, and Realistic color I think I'm using nearly everything you made. haha

Whats this dark interior mod? And I agree that pic looks awfully black.. but it could just be the pic.
it is an good mod that i like also
here:
http://www.subsim.com/radioroom/showthread.php?t=179344

glad you like my env mods:up: - i think i will make an envfog mod soon but i must to know the realistic colors for fog in diferent situstions and places on the atlantic - i want that this fog to change by day time, weather, climate zone etc

i will apreciate help form you guys - maybe you have exacte inf about the real fog color

thanks

ustahl
03-01-11, 04:53 AM
i think i will make an envfog mod soon but i must to know the realistic colors for fog in diferent situstions and places on the atlantic - i want that this fog to change by day time, weather, climate zone etc

i will apreciate help form you guys - maybe you have exacte inf about the real fog color

Hi pal, :salute:
How would this be different compared to sober's superb fog mod v5? Provided you make it, should/could they be used together, sort of complementing each other, or what?:timeout:

stoianm
03-01-11, 04:57 AM
Hi pal, :salute:
How would this be different compared to sober's superb fog mod v5? Provided you make it, should/could they be used together, sort of complementing each other, or what?:timeout:
the sober mod change only the visual fog distance - i want to make the mod to be used with this sober mod - my mod will change only the color of the fog not the distance that you can see the ships... if the fog color is change in real life:hmmm:... i do not know ... maybe the fog color is the same all over the place in reality:hmmm:

ustahl
03-01-11, 05:25 AM
the sober mod change only the visual fog distance - i want to make the mod to be used with this sober mod - my mod will change only the color of the fog not the distance that you can see the ships... if the fog color is change in real life:hmmm:... i do not know ... maybe the fog color is the same all over the place in reality:hmmm:

That's a fast reply - shouldn't you still be sleeping, over in Canada?:D
Actually, i can't really imagine how fog or mist colour could change, sort of like snow is always white. Then there are of course other matters that colour the environment, like sunlight, moonlight etc., but fog itself, in my mind, always has that light greyish tint, and those other light colour elements just pass through it or, if the fog is dense, get absorbed or 'filtered' outside.
I'm no fog scientist, but that's how I understand it. For example, I have never seen yellowish fog on the open sea, otherwise it might have been mustard gas, heaven forbid.:dead:

stoianm
03-01-11, 05:38 AM
That's a fast reply - shouldn't you still be sleeping, over in Canada?:D
Actually, i can't really imagine how fog or mist colour could change, sort of like snow is always white. Then there are of course other matters that colour the environment, like sunlight, moonlight etc., but fog itself, in my mind, always has that light greyish tint, and those other light colour elements just pass through it or, if the fog is dense, get absorbed or 'filtered' outside.
I'm no fog scientist, but that's how I understand it. For example, I have never seen yellowish fog on the open sea, otherwise it might have been mustard gas, heaven forbid.:dead:
in game it is used an fog color who is combined with others color parameter and is pop up an final fog color in game.

this fog color it is changing in game bettwen day and night, beetween dif zones, beetween weather condition etc... i just wish to pick up the wright ARGB base color before start the work

pascal4541
03-02-11, 08:47 AM
Good job Stoianm :up: I use EnvNights for MO (low)v1 but without MO...
Placed after Environmental 5.0 and several mods of sobers :yeah:
Thank you for you big motivation :salute:

stoianm
03-02-11, 08:53 AM
Good job Stoianm :up: I use EnvNights for MO (low)v1 but without MO...
Placed after Environmental 5.0 and several mods of sobers :yeah:
Thank you for you big motivation :salute:
all my env mods are compatible with env5 also

please try the version ,,envnights compatible atlantic blue water (low) for MO'' and tell me what you think after

7Infanterie19
03-09-11, 01:31 PM
I like your new STOIANM MODS signature:yeah:, but there aren't any urls connected to it?

stoianm
03-09-11, 02:45 PM
I like your new STOIANM MODS signature:yeah:, but there aren't any urls connected to it?
donne:up:

stoianm
03-09-11, 07:10 PM
stoianm EnvWeather V1 SH5 (http://www.subsim.com/radioroom/downloads.php?do=file&id=3074)


stoianm Atlantic blue water color for MO (http://www.subsim.com/radioroom/downloads.php?do=file&id=3050)


stoianm EnvNights for MO v1 (http://www.subsim.com/radioroom/downloads.php?do=file&id=3052)


stoianm BrighterNights modv1 (http://www.subsim.com/radioroom/downloads.php?do=file&id=3018)


stoianm colored exterior mod v1 (http://www.subsim.com/radioroom/downloads.php?do=file&id=3028)


stoianm realistic color exterior mod v1 (http://www.subsim.com/radioroom/downloads.php?do=file&id=3032)


stoianm upgrade available mod (http://www.subsim.com/radioroom/downloads.php?do=file&id=3034)


sobers & stoianm base fog mechanics V16 SH5 (http://www.subsim.com/radioroom/downloads.php?do=file&id=2925)


AOB-slide-ruller-for-TDW-UIs-and-MO-by-stoianm (http://www.subsim.com/radioroom/downloads.php?do=file&id=3106)


Kriegsmarine-Grid-Map-for-MO-and-TDW-UIs-by-stoianm (http://www.subsim.com/radioroom//downloads.php?do=file&id=3120)


Dynamic-Environment-SH5 (http://www.subsim.com/radioroom/showpost.php?p=1639246&postcount=1)


stoianm-crew-abilities-available-mod-compatible-MO (http://www.subsim.com/radioroom/downloads.php?do=file&id=3207)


stoianm-pitch&roll-for-SH5 (http://www.subsim.com/radioroom/downloads.php?do=file&id=3208)

ReallyDedPoet
03-09-11, 10:13 PM
:yeah:

stoianm
03-15-11, 12:28 AM
mod update.... added an version EnvNights compatible with Real Environment MOD


DOWNLOAD (http://www.subsim.com/radioroom/downloads.php?do=file&id=3052)


http://i1124.photobucket.com/albums/l568/stoianm/env.jpg

Magic1111
03-15-11, 02:11 AM
mod update.... added an version EnvNights compatible with Real Environment MOD


DOWNLOAD (http://www.subsim.com/radioroom/downloads.php?do=file&id=3052)




Very good work as ever from you !!!!! :rock::rock::rock::up:

stoianm
03-27-11, 05:16 PM
mod update.... added an version EnvNights compatible with Real Environment - Revision


DOWNLOAD (http://www.subsim.com/radioroom/downloads.php?do=file&id=3052)



VIDEO (http://www.youtube.com/watch?v=io6kEtLoK2c)

Zedi
03-28-11, 01:24 AM
This video contains content from Sony Music Entertainment, who has blocked it in your country on copyright grounds.

Sony suck. Ditto.

stoianm
03-28-11, 01:32 AM
Sony suck. Ditto.
:DL - it is because i used some songs in my video... but i was thinking that they are not blocked in Romania.. i can see the movie from Romania... i will upload the movie to a sitte and who want to watch will down from there

stoianm
03-28-11, 02:21 AM
For the people that they can not see the movie from youtube in theyr country i uploaded the stoianm envnights movie here:

DOWNLOAD-MOVIE (http://www.gamefront.com/files/20166963/stoianm+envnights+movie.rar)

it is a big file - 350 MB:D

regards

ustahl
03-28-11, 02:47 AM
Why not skip or replace copyrighted music instead of making people download that big file in order to see the visual improvement. :hmmm:
After all, in this case the graphics are more important than the music, right? ;)

stoianm
03-28-11, 02:51 AM
Why not skip or replace copyrighted music instead of making people download that big file in order to see the visual improvement. :hmmm:
After all, in this case the graphics are more important than the music, right? ;)
:D - it is about advertising trics that i use:haha: - so i combine graphic with the proper music and you will have more the impresion that you love my mod... in this way i can tric more people to think that they love the graphic but in fact they only love the mod movie:haha:

regards

ustahl
03-28-11, 03:01 AM
That's what I thought, my friend!:03:
The same reason why they play background music in the department store in order to manipulate people's mind into a buying frenzie, and even in the hen house to make the chicken lay more eggs.:har:

However, pls consider that when you are marketing things you must avoid any unnecessary obstacles for the client to get the easiest possible access to the merchandise.:know:

stoianm
03-28-11, 03:05 AM
That's what I thought, my friend!:03:
The same reason why they play background music in the department store in order to manipulate people's mind into a buying frenzie, and even in the hen house to make the chicken lay more eggs.:har:

However, pls consider that when you are marketing things you must avoid any unnecessary obstacles for the client to get the easiest possible access to the merchandise.:know:
:DL - the real reason is because i like to put romanian and canadian music in my videos... people that use my mods they already know what this mod is doing because it is an old mod... and they can easy observe testing like in game

ustahl
03-28-11, 03:06 AM
BTW stoianm, is this mod version identical with the one incorporated with the latest blue water - envnight combination mod? I am using that one at mom, so if I add this one on top, would there be any difference?:06:

stoianm
03-28-11, 03:08 AM
BTW stoianm, is this mod version identical with the one incorporated with the latest blue water - envnight combination mod? I am using that one at mom, so if I add this one on top, would there be any difference?:06:
yes... is not diferent .. it is the same... i did this one for the people that not like blue water but they like envnights... if you are using the mod that you spoked you do not need this one:up:

TheBeast
03-28-11, 07:47 AM
I downloaded your video 3 time and each time the archive was corrupt and I am unable to extract MKV.

stoianm
03-28-11, 08:14 AM
I downloaded your video 3 time and each time the archive was corrupt and I am unable to extract MKV.
Download and install 7zip from here:http: www.7-zip.org/download.html

uncompres the folder with 7zip ... at the end you will have an error that say the file is broken... press ok

go in the uncompressed folder and play the movie... i used the BSplayer to play the movie.. mkv format it is not supported by win media player

MiTon
03-28-11, 09:49 AM
For the people that they can not see the movie from youtube in theyr country i uploaded the stoianm envnights movie here:

DOWNLOAD-MOVIE (http://www.gamefront.com/files/20166963/stoianm+envnights+movie.rar)

it is a big file - 350 MB:D

regards


Thanks!!!

ETsd4
03-28-11, 10:36 AM
DOWNLOAD (http://www.subsim.com/radioroom/downloads.php?do=file&id=3052)


http://i1124.photobucket.com/albums/l568/stoianm/env.jpg
Am i the only one who think that this nightpicture is too light? How can you see 1 - 2 miles at night? For me it looks wrong.

Anyway ... downloading the movie. Thxs for the upload.

stoianm
03-28-11, 10:45 AM
Am i the only one who think that this nightpicture is too light? How can you see 1 - 2 miles at night? For me it looks wrong.

Anyway ... downloading the movie. Thxs for the upload.
the visibylity is change by weather, night time and climate zone:

http://i1124.photobucket.com/albums/l568/stoianm/afternormalweather.jpg


HEAVY CLOUDS WEATHER
http://i1124.photobucket.com/albums/l568/stoianm/afterheavyclouds.jpg


STORM WEATHER
http://i1124.photobucket.com/albums/l568/stoianm/afterstorm.jpg


And yes is brighter than the stock one or than other env mods... if you think is to bright just scrap it

stoianm
04-06-11, 07:17 AM
mod update.... added an version EnvNights compatible with Real Environment - Revision_2


DOWNLOAD (http://www.subsim.com/radioroom/downloads.php?do=file&id=3052)



VIDEO (http://www.youtube.com/watch?v=io6kEtLoK2c)

MiTon
04-06-11, 09:10 AM
Am i the only one who think that this nightpicture is too light? How can you see 1 - 2 miles at night? For me it looks wrong.

Anyway ... downloading the movie. Thxs for the upload.

Never been out in a clear fullmoon night??

And maybe it's a night during summertime north of the polar circle?
In this case it may be to dark! :D


It' may be a little lite, but for my taste stock and MO are to dark.
During night attacks, I normaly had to turn of all lights, play with the brightness of my monitor, ... (maybe turn the redlight on).
May be more realistic but I wanna have fun during play and not ruin my eyes because I've got to crawl into my monitor to see something.

My eyes will thank you Stoianm.

Maybe we can get different brightness versions like in your "BrighterNights" mod?


regards


MiTon

stoianm
04-06-11, 09:14 AM
Maybe we can get different brightness versions like in your "BrighterNights" mod?


regards


MiTon
Like a lower or a higher version?

MiTon
04-06-11, 09:26 AM
Like a lower or a higher version?

A little lower maybe!

stoianm
04-06-11, 10:14 AM
mod update.... added an version EnvNights compatible with Real Environment - Revision_2 (low)


DOWNLOAD (http://www.subsim.com/radioroom/downloads.php?do=file&id=3052)

MiTon
04-06-11, 10:16 AM
Realy!! Fast as a cobra! Unbelievable!