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  1. BDU Whants me and mi Crew died! (9 replies)
  2. Do multiple installs each need a SH3 folder in My Documents? (4 replies)
  3. Anyone running Grey Wolves with 512ram? (11 replies)
  4. Help creating new officer faces ? (4 replies)
  5. No Fatigue for GW Mod... (10 replies)
  6. This is a workshop (24 replies)
  7. Help!!! Grey Wolves failure (12 replies)
  8. Which Mod?? (5 replies)
  9. Question about DefSide.cfg of different mods (10 replies)
  10. Grey Wolves Mod and Spy Sat Mod. (4 replies)
  11. Completely confused with NYGM files (3 replies)
  12. A supermod GREATER THAN GREYWOLVES has been released! (26 replies)
  13. How to unzip mod install files (4 replies)
  14. A question for Jonz and his IUB 1.03 (3 replies)
  15. Lost contact time=40 (1 replies)
  16. GW events (2 replies)
  17. GW+NYGM - and fiew new mods by NiKuTa (6 replies)
  18. mods (5 replies)
  19. Skinning a 109 Skin (3 replies)
  20. Another Officers icon mod (9 replies)
  21. can you please explain differences between GW mod and IUB? (1 replies)
  22. Anyone met hospital ship with IuB and GW? (25 replies)
  23. Screens for GW (8 replies)
  24. Grey Wolves New Drag. Chrono V1.1 Pack RELEASED (12 replies)
  25. GreyWolves issue (1 replies)
  26. Armour penetration figures needed (4 replies)
  27. Is it possible to run Tonnage War AND Grey Wolves together? (2 replies)
  28. Mod request - to solve defenceless convoys (GW) (21 replies)
  29. No Tooltips Mod For Grey Wolves RELEASED ( UPDATED) (15 replies)
  30. Grey wolf super Pack and Real uboat (2 replies)
  31. Odd problem while using NYGM mod (5 replies)
  32. The Alternate Timeline SH3 MOD (8 replies)
  33. No clouds after IuB 1.03 Patch 1.1 (15 replies)
  34. Broken fog problem with IuB/GW 16km range?? (8 replies)
  35. Hurricats? (5 replies)
  36. Is it possible to fix UVW mapping on this liner? (4 replies)
  37. Karle's Navimap Table Mod Ver 1.1 * Updated* (12 replies)
  38. Officer icon slideout (7 replies)
  39. IX interior fuel guage, need a bit of help. (0 replies)
  40. Looking for a Das Boot soundmod "Torpedo Loss,Loss!&quo (3 replies)
  41. Seawolves *spit* patch 1.01 :p (8 replies)
  42. Grey Wolves Mod (1 replies)
  43. enigma sims (5 replies)
  44. Things i would like to fix (but not sure how). (5 replies)
  45. DG-AA_Destabilized_v1.02 (10 replies)
  46. I finnaly opened the Mission Editor :rotfl: (7 replies)
  47. Change the size and brightness of the stars (15 replies)
  48. Operation 'Torch'? (1 replies)
  49. It's raining medals – using NYGM TW and SH3 Cmdr (3 replies)
  50. Mining missions (4 replies)
  51. Uboats Technical Details - Resource info (11 replies)
  52. Kpt Lehmann - re DG (2 replies)
  53. How do I get rid of Fatigue Altogether???? (12 replies)
  54. need Teddy Bar (3 replies)
  55. NYGM Tonnage war (12 replies)
  56. Look what I discovered........ (1 replies)
  57. JCW_U-boat_Officer_Faces_v.01 RELEASED (1 replies)
  58. CREEEEAAAAKKKK!!! (14 replies)
  59. What does the integrated order mod do? (4 replies)
  60. GW: Starting Patrol from Quayside? (2 replies)
  61. - (46 replies)
  62. Q: Kiel canal possible? (4 replies)
  63. SH3 and GW questions/musings........ (10 replies)
  64. Personalized emblems? (9 replies)
  65. How do I change what movie it plays when starting??? (0 replies)
  66. Can anyone tell me why my mods won't work anymore? (6 replies)
  67. Managing sounds in sh3 (2 replies)
  68. Unified Campaig for GW, NYGM - Heading direction and Chrono (0 replies)
  69. SH3 Navigator (a Chart Mapping Project) Downloads Available! (16 replies)
  70. Dynamic 3rd party Navigational Charts (Tutorial) (4 replies)
  71. Question abou the major mods. (11 replies)
  72. My SH3 is fixed................ (5 replies)
  73. Watch crew on deck with gunners? (12 replies)
  74. Mission editor for 16/9 1280x768 (2 replies)
  75. SH3 commander v2.4 and GW or IUB1.03 (7 replies)
  76. Removing the text from the marking tool (6 replies)
  77. decompressing & installing Grey Wolves mod (18 replies)
  78. Modding Resources. Info. (1 replies)
  79. The turning ! (3 replies)
  80. Should Radar and Radio Antenna be "raisable" (19 replies)
  81. Positioning the Charts! (3 replies)
  82. A Question for Users of Grey Wolves and NYGM Super Mods (21 replies)
  83. Unified Campaig for GW, NYGM and Vanilla installations. (116 replies)
  84. NYGM and GW - Ship Damage FAQ in the Mod Forum (1 replies)
  85. Is there any Crew management mod? (questions/request) (3 replies)
  86. NYGM mod installation question (3 replies)
  87. crew management options (0 replies)
  88. Extended Unified Campaign: GW + NYGM merged is out (57 replies)
  89. Coastal Tanker 1.1 Release (Optional Improvements) (2 replies)
  90. New towns on the Kiel Canal (2 replies)
  91. FW Fatigue Question (11 replies)
  92. my new Bf 109 Skin...... (6 replies)
  93. GW Bridge Point of View... (8 replies)
  94. An NYGM moment in GW patrol? (2 replies)
  95. not credited for sinking T3 – NYGM TW or stock issue? (15 replies)
  96. GW Concepts (10 replies)
  97. NYGM and GW - Ship Damage FAQ (72 replies)
  98. SH3 Commander R2.5 nearing completion - testers required (29 replies)
  99. NYGM Ship Damage Mod 0.1.39 ReadMe & Version 2.0 update (11 replies)
  100. Colours of contacts (4 replies)
  101. Hurricane not firing machine guns issue (2 replies)
  102. My Kaleunt lost his Recognition manual... (114 replies)
  103. Flotilla.cfg Question (0 replies)
  104. ...Were is Sansal...? (0 replies)
  105. Tugboat Smoke Fix (Read Post Before Downloading) (9 replies)
  106. HOLLYWOOD Closed thread. (28 replies)
  107. I need a little aid for new ship (9 replies)
  108. JONZ,come in ,please (2 replies)
  109. What will Happen? (1 replies)
  110. Questions about GW and IUB . . . (12 replies)
  111. GW crash to dekstop (10 replies)
  112. IUB1.03,How to improve DD'intelligence and level ??? (0 replies)
  113. IUB1.03,How to improve DD'intelligence and level ??? (2 replies)
  114. Anyone Interested In Working Together On A Project? (11 replies)
  115. Grey Wolves vs NYGM Tonnage mod... (17 replies)
  116. amb_Underwater.wav in GW! Help! (4 replies)
  117. Raincoats ? (7 replies)
  118. THNX for IUB!! (8 replies)
  119. Engines sounds in GW (15 replies)
  120. Some help with weapon range please. (8 replies)
  121. Clock ticking fix for GW (9 replies)
  122. Grey Wolves-IntegratedOrders (9 replies)
  123. groups of marauding sunderland and catalina.. WTF (2 replies)
  124. Wazoo - Do you have a hi-res pic or text file of Nomograph? (0 replies)
  125. decks awash mod (8 replies)
  126. Denmark corrections to GW1.0 (5 replies)
  127. Where is realuboatsimulation.net? (13 replies)
  128. "No Mines" mod for Grey Wolves (1 replies)
  129. "No mines" (and "no nets") mod for GW (14 replies)
  130. Course definition and real direction and mods (1 replies)
  131. Mod needed for map ruler tool (6 replies)
  132. Editing Careers.cfg, Careers_0.cfg, etc (4 replies)
  133. I love GW but.......... (18 replies)
  134. Help locating some mods. (2 replies)
  135. Mediterrenean Convoys w/ NYGM. (6 replies)
  136. Grey Wolves Supermod buy a copy??? (16 replies)
  137. no NEW painting Mix -sorry Foo.bar (6 replies)
  138. Grey Wolves supermod download difficulties (10 replies)
  139. ...Help Needed, Stock deck gun..... (0 replies)
  140. what opens uax (4 replies)
  141. Why not? (11 replies)
  142. NYGM and the scoring of neutrals (7 replies)
  143. crew skins (113 replies)
  144. How do I do "no extra torpedoes onboard" (7 replies)
  145. Jonz Draggable chronometer - problem - Help! (5 replies)
  146. Type VIIC - U552 Color Scheme - Sketch (3 replies)
  147. Has anyone modded the fishing boat (15 replies)
  148. Best Heading/Bearing Intrument Mod? (6 replies)
  149. CTD when opening HT 1.47 Campaign_Scr.mis file in editor (2 replies)
  150. I AM FREAKED (0 replies)
  151. Help with SH3 Cmdr24 (5 replies)
  152. Installation of new GW supermod... (9 replies)
  153. THANKS To The Torrent Hosters (0 replies)
  154. Question: Airplanes (2 replies)
  155. Installed GW and will try it.......... (6 replies)
  156. Help neeed with NYGM (2 replies)
  157. EDIT: Deck gun accuracy Q (RUB related, I think) (6 replies)
  158. MODS added to GREY WOLVES MOD (5 replies)
  159. Re: Kiel Canal mod (19 replies)
  160. Populated Kiel Canal dilemma,with mod. (4 replies)
  161. How to make torrents? (0 replies)
  162. CE's Reports Dials Mod 1.3 (3 replies)
  163. Some modeling tips needed: Shrink a V&W to oblivion... (9 replies)
  164. new Tbf Avenger mod (2 replies)
  165. Grey Wolves Errata Report Thread. (289 replies)
  166. Grey Wolves Supermod released! (43 replies)
  167. Grey Wolves 'Dialup Edition' Online Step-By-Step (7 replies)
  168. IUB1.03have too heavy bad influence on my cumper (3 replies)
  169. GW vs RuB (32 replies)
  170. The Grey Wolves Supermod (official thread) (729 replies)
  171. GW and NYGM (3 replies)
  172. Improved Insigna 1.0 (9 replies)
  173. U-boat Skinning Tutorial/FAQ somewhere? (9 replies)
  174. PREMIERE: The biggest free game-addon ever... (30 replies)
  175. Clean Confirmation Window-Download Available (8 replies)
  176. Dive Time (6 replies)
  177. anyonje tried GW mod yet? (61 replies)
  178. Tugboat Smoke Fix - May Not Work Correctly Though (0 replies)
  179. Converted Whale Factory Ship 1.1 Released - Upgrade (34 replies)
  180. New JU87 Stuka mod..... (22 replies)
  181. The Grey Wolves Supermod Content (181 replies)
  182. Life boats (4 replies)
  183. ships over water! (5 replies)
  184. Living mod where to download it (1 replies)
  185. u-boot.realsimulation? (14 replies)
  186. JCW_U-Boat_Interface Part 1 Released! (8 replies)
  187. MOD SUGGESTION (3 replies)
  188. Inserting new ships... (11 replies)
  189. The new Hurricane.... (4 replies)
  190. Radar and Aircraft (1 replies)
  191. SH3 Bearing overlay 3.0 (6 replies)
  192. New Messerschmitt Bf109... (6 replies)
  193. Simple fix for IUB103 Install Problems via JSGME (4 replies)
  194. Tiki's Mod Collection (53 replies)
  195. Bordinstrumente Darker Off Button Fix for Low Contrast Scope (1 replies)
  196. 20MM& 37MM gun sounds (1 replies)
  197. sale999`s TransparentDialsConsole- Mod! New Optic... (0 replies)
  198. Monkey Wrench Mod - Download Available! (14 replies)
  199. Thoughts on RUB 1.45 crew fatigue (11 replies)
  200. HUD colour (0 replies)
  201. Old captain requests new orders (3 replies)
  202. Jcwolf Leer v.5 NEW Version released! (5 replies)
  203. How to import/export obj-files in 3dsmax 7 (2 replies)
  204. Kaleun comes back from leave, has a question to ask from you (3 replies)
  205. Potential SH3Cmdr Randomisation module - f'back needed! (32 replies)
  206. Kiel Canal Question (3 replies)
  207. 150 tunes and Broadcast Mod and Rub1.45 Mod (4 replies)
  208. β€˜new’ moded ships and NYGM (2 replies)
  209. Screw Speed Mod (3 replies)
  210. NYGM aircraft damage -- big improvement (27 replies)
  211. Plane sounds like flying bees ! (Any plane MODS??) (7 replies)
  212. Mod that make the crew to scream and panic? (1 replies)
  213. Sabotage/Malfunctions Mod Update May 15 (89 replies)
  214. HT Question (8 replies)
  215. Mo' Medals (2 replies)
  216. Question on RUB and IUB (0 replies)
  217. Patrol Report Bug - is there a fix? (11 replies)
  218. Changes in spoting range for enemy ship in My NYGM TONNAGE ? (0 replies)
  219. Transport & Large Cargo Rec Manual Updated again (11 replies)
  220. JCwolf Nygm WarTonnage Optional Intro RELEASED! (10 replies)
  221. Fletcher Class Destroyers (6 replies)
  222. Italian Cruiser (26 replies)
  223. Want to install another SH3 setup on my drive, easy? (7 replies)
  224. Dirty Crew (7 replies)
  225. ECHOLOT no longer clickable (7 replies)
  226. manual dive panels (2 replies)
  227. Mod for general sub reliability? (1 replies)
  228. Generic Mission Editor issue caused by English.cfg (2 replies)
  229. The Future Chaos Mod (ideas wanted) (7 replies)
  230. Drag. Chr. & 6AnzSimf.EN_For NYGM warTonn. Mod Beta vers (38 replies)
  231. Looking for torpedo door & schnorkel files (6 replies)
  232. Scharnhorst (21 replies)
  233. Merged ini's for those having trouble (9 replies)
  234. radar Mod? (1 replies)
  235. Merchant Variety Pack via Jone Mod Enabler (4 replies)
  236. Biological (20 replies)
  237. File path needed (12 replies)
  238. Too much of a good thing with the Super Mods? (5 replies)
  239. Editing ship Nodes (13 replies)
  240. TMAP Chunk ? (1 replies)
  241. IuB 1.03 Stuttering Problem (3 replies)
  242. Witch mods are you using? (22 replies)
  243. Karle's German Cheering Mod Ver1.0 (26 replies)
  244. Improving Interior graphics MOD (11 replies)
  245. JSGME v1.3.4 now available! *v1.4.0 testers wanted!* (27 replies)
  246. SH3 Cmdr (1 replies)
  247. Converted Whale Factory Ship 1.0 Released (39 replies)
  248. Fubar's IXB Camo Skin Anomaly w/Graphic (3 replies)
  249. Missing mod... (4 replies)
  250. Way career without end of the war/to play infinitely (5 replies)