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View Full Version : Converted Whale Factory Ship 1.0 Released


AG124
03-11-06, 10:33 PM
Here is a first release of my Converted Whale Factory Ship. Except for the fact that it is unarmed, the model should be fine. I added one more skin too, which can be seen below. (two others are in the NCOT thread).

http://rapidshare.de/files/15287038/Converted_Whale_Factory_Release_1.0.zip.html

http://img75.imageshack.us/img75/6554/cvw038bl.jpg

Church SUBSIM
03-11-06, 11:58 PM
oh YES! This is so nice!

JonZ
03-12-06, 01:07 AM
Here is a first release of my Converted Whale Factory Ship. Except for the fact that it is unarmed, the model should be fine. I added one more skin too, which can be seen below. (two others are in the NCOT thread).

http://rapidshare.de/files/15287038/Converted_Whale_Factory_Release_1.0.zip.html

http://img75.imageshack.us/img75/6554/cvw038bl.jpg


My god, these have really existed? it is screaming to be torpedoed!


Nice work :rock:

VonHelsching
03-12-06, 01:46 AM
Keep up the good work AG124! :rock:

Done 3 patrols already and havn't yet seen the Coastal Tanker :damn:

Gammel
03-12-06, 03:40 AM
anyone have a good german traslation of the ships name "Converted Whale Factory" ready?

Umgebautes Walfangschiff? :nope:

Modifizierter Walfänger? :nope:

:shifty:


edit: I finally managed to add the ship to the roster. Will it show up in campaign?
http://img58.imageshack.us/img58/7586/whale3la.jpg (http://imageshack.us)


:sunny:

AntEater
03-12-06, 05:41 AM
umgebautes Walfangmutterschiff
umgebaute Walkocherei
"Jan Wellem", the first german whale mothership, was a normal freighter which was widened in beam over her entire lenght, which is quite an unusual conversion

GlobalExplorer
03-12-06, 05:56 AM
"Walfabrikschiff" ?

Tazzie
03-12-06, 06:09 AM
anyone have a good german traslation of the ships name "Converted Whale Factory" ready?


"Umgewandelte Wal-Fabrik" using Altavista's babel fish translator

slipper
03-12-06, 06:43 AM
Could someone please e - mail me the above ship mods, i've got problems accesing rapidshare. thanks in advance

michael.dibble@ntlworld.com

Gammel
03-12-06, 07:32 AM
Could someone please e - mail me the above ship mods, i've got problems accesing rapidshare. thanks in advance

michael.dibble@ntlworld.com

Whale factory ship on the way!
Please remember to add the ships name to your englishnames.cfg manually and not to use the names file i´ve put into the package! Otherwise it´ll replace your existing names.cfg and you´ll run into problems...
The ship will be added to Norway Roster.
Please excuse my english! ;)

HanSolo78
03-12-06, 07:42 AM
Great work!!! :up: :up: :)

Finally some great WIP ships are released.. that´s really great!!
BTW. does somebody know what nations used to have this vessel?

Pablo
03-12-06, 08:15 AM
anyone have a good german traslation of the ships name "Converted Whale Factory" ready?
I'm not a native German speaker, but the Greenpeace folks have used the following phrases on their German language website to describe the Nisshin Maru, a modern day whale processing ship (english translations are my own poor attempt).
das Fabrikschiff (factory ship)
das Fabrik- und Mutterschiff der Walfangflotte (factory and mother ship of the whaling fleet)
das Wal-Verarbeitungsschiff (whale processing ship)
das Walfaenger Fabrikschiff (whaling factory ship)Pablo

HanSolo78
03-12-06, 08:30 AM
I think "umgebautes Walfangschiff" or "modifiziertes Walfangschiff" should be the best! :know:

AG124
03-12-06, 08:36 AM
Sorry about not answering questions, I just got out of bed. :oops:

BTW. does somebody know what nations used to have this vessel?

I'm not sure exactly what nations would have had Whalers converted out of liners, (except for the UK which definitely had them). But the following nations would have had at least conventional whale factories - US, UK, Germany, Norway, Japan, and maybe Sweden and Russia.

edit: I finally managed to add the ship to the roster. Will it show up in campaign?

Yes, it should appear in the campaign wherever random 101 entries are found. (it is a type 101, but you can change it if you like under the .cfg files) It won't appear in convoys under the stock campaign though. I'm not sure about RUB or IUB convoys.

BTW - A good way to test ships is by making a single mission with the mission editor - it doesn't need to be elaborate.

Also, unlike the NCOT, this ship is not NYGM-based.

Pablo
03-12-06, 08:50 AM
I think "umgebautes Walfangschiff" or "modifiziertes Walfangschiff" should be the best! :know:
Hi!

It seems there have been two kinds of whaling ships since the early 20th century:
the kind that harpoons the whale
the kind that takes the carcass and renders it down into oil, meat, bone, etc.The new model is more the processing ship than a ship with a harpoon (try modeling that kind of damage against a U-boat ;)), so isn't the new model is more of a "umgebautes fabrikschiff" (or whatever) than an "umgebautes walfangschiff"?

Pablo

AG124
03-12-06, 09:23 AM
Yes that is correct - smaller whaling boats (about the size of fishing boats) with harpoons would actually kill the whale and tow it to the Whale Factory, which would process it. The Whale Factory which I have made is not a purpose-built one, but one which has been converted from an old ocean liner (there were many of these in service in WW2). This one was based on a picture that Iambecomelife posted - maybe he can post it here again? :hmm:

Once a German commerce raider (forget which one it was) was in the Antarctic and captured a whole whaling fleet. The total haul was 2 Whale Factories, 1 whale oil tanker, and about 10 small whaling boats. :o The whalers were sent back to Germany as anti-sub vessels - I don't know for sure about the other three but I think they were sent back too. Interesting story.

AntEater
03-12-06, 10:15 AM
The raider was Pinguin, and both the factories and the hunters were sent to Brest.
The whale factories were used as Tankers, while the boats were used as ASW escorts, either as Vorpostenboote (suffix VP) or as Ubootjäger (UJ).
One of these boats is still preserved in Bremerhaven
http://www.janmaat.de/rau.htm Rau IX served as UJ 1212 with the 12th ASW flottilla. Note the high number which simply means "12th ship of the 12th Flottilla".
The first german whale factory, "Jan Wellem", a converted freighter, was used as a refueller for the ill fated Narvik expedition and burnt out after hits from RN warships.
However, german whaling was restricted to two expeditions in the winters of 36/37 and 37/38 which accounted for about a third of the whales killed in these years.
Whaling was deemed necessary as germany was actually the prime importer of whale oil, which cost foreign currency (which the 3rd Reich was notoriously short of). Before 1933, the risk was essentially too high for german companies to invest in whaling, but after 1933 it was highly subsidized by the state.
After 1945 germany tried to take up whaling again, but that was blocked by the Norwegians.

AG124
03-12-06, 10:42 AM
The raider was Pinguin, and both the factories and the hunters were sent to Brest.

Yes, that was the one I was talking about. :)

In the account I read, not only were two factories captured, but a tanker used to transport whale oil as well. Is this accurate? The book also listed their names, but now I don't remember.

AntEater
03-12-06, 10:45 AM
Btw, why is the whale factory not NYGM compatible??
Too difficult?
I'd like to use it as well.

AG124
03-12-06, 11:38 AM
I don't know how to make the ship NYGM compatible - it actually might be. It's hitpoints are the same as for the parent transport though. Maybe DerTeddyBar can help. :yep:

WolfyBrandon
03-12-06, 12:16 PM
BTW. does somebody know what nations used to have this vessel?

Yes I would also like to know what nations had this ship (trying to keep the realism in my game) :hmm:

BTW, Nice work on the ship! Can't wait to sink it :up:

Thanks,
Wolfy

AntEater
03-12-06, 12:43 PM
Historical nations?
Norway only, maybe England as well.

Pablo
03-12-06, 12:53 PM
Historical nations?
Norway only, maybe England as well.
Hi!

I would add the Japanese and the Germans, though it wouldn't be wise to target them until SH IV.... ;)

Pablo

VonHelsching
03-12-06, 02:32 PM
Well, I relaxed a little bit my realism jacket and added the ship to Norway, Sweden, UK, America, Canada, Poland and Russia.

I simply want to sink it :|\

Save the whales :-j

AG124
03-12-06, 04:32 PM
I addressed the nation assignments in an earlier post, but I shall do so again as there is still confusion. :)

I am not sure which nations had old whale factories converted from liners or freighters, but the UK, Germany, and Norway almost definitely did. Purpose-built whale factories were definitely used by the US, UK, Norway, Germany, and Japan.

I think the following nations may have had some but I am not sure: Sweden, Russia, Australia.

I am pretty sure that the following nations had no whale factories of any kind, although I could be wrong: Canada, New Zealand, Italy, Mexico, Spain, Portugal, any Eastern European nations, or France.

EDIT: - The NCVW should show up in the stock campaign for the UK, US, Greece and Japan. There are many more nations which can use this ship in RUB, but not all of them had whale factories.

BTW - Here is a picture of a purpose-built whale factory, the Kosmos II. Iambecomelife is making one similar to this.

http://uboat.net/allies/ships/photos/nw/kosmos_II.jpg

I would post a link to the picture that I based mine upon, but I can't find it anymore. :(

redbrow
03-12-06, 04:51 PM
make a great single level - GreenPeace buys an old WWII sub, goes hunting for Japanese whale research ships. Cause Japanese tuna industry to fall. Japanese cats starve in alley ways.

iambecomelife
03-12-06, 07:18 PM
From top to bottom: The "Kosmos III", "Bloemendal", & "Ole Wegger".

http://home.worldonline.co.za/~snai/SALTIES%20WHALERS.jpg




The "Southern Empress".
http://uboat.net/allies/ships/photos/br/southern_empress.jpg

What she originally looked like: a pic of one of her sisters. Two tankers from this prewar class of 12-13,000 tonners were converted. Both were pressed back into service as tankers during WWII and sunk by U-Boats.

http://uboat.net/allies/ships/photos/br/san_fernando.jpg

AG124
03-12-06, 07:30 PM
The First Picture isn't showing up on my browser. :shifty: But I think that the 3rd ship in the first picture would be the model I based mine upon, if it is the picture I am thinking of. I assume you are basing yours primarily on the Kosmos II? :hmm:

slipper
03-13-06, 04:29 AM
Thanks Gammel, recieved today you are most kind

LukeFF
03-13-06, 09:04 AM
AG124, for some reason the Museum CTDs on me when trying to view this new ship of yours. I installed it exactly as per the readme. Any ideas?

AG124
03-13-06, 11:33 AM
That shouldn't be happening. :-? I don't think anyone else had any problems. Could you please list the installation steps that you took?

These are some common errors which can occur in installation:

- Forgot to add .cfg file to any nation roster.
- .cfg in roster doesn't match the one in sea folder.
- Wrong entry in Englishnames file (shouldn't cause CTD though). The correct entry is CVW not NCVW - however, this is correct in the readme.
- It is almost 100% unlikely, but the ship could be conflicting with another clone or kitbash. If nothing else works, open the .dat with Pack3d and click clone. This will not hurt the ship model in any way. The chance of this being the problem is about 1/1,000,000 though.

It is especially important to know if you made any changes to the files (ex, changed type 101 to 102).

Has anyone else had a problem?

phatmatt
03-13-06, 12:14 PM
Nope everything went good here installed both your Converted Whale Factory and your Coastal Tanker and some other ships also started up the game thinking I would get a CTD like I always have, but to my surprise everything went smooth. Its ashame that your tanker isnt smoking at the right place :nope: but i know its not an easy fix. Great job on both ships AG124 :up:

AG124
03-13-06, 12:59 PM
Yeah, sorry about the smoke on the Coastal Tanker - I did plan to fix it. The problem was that the smoke was in the wrong position on the Tugboat to begin with, and also that I originally moved the funnel with Wings3d instead of Pack3d. (the NCOT was the second ship I ever built, and was thus designed before I had the same level of experience which I have now). I submitted the ship to the Dev team to have the zoning and damage model fixed and eventually got it back. Unfortunately, the smoke could not be moved.

I can fix the smoke now, but I am not sure what would happen to the damage model. All I have to do is move the funnel way too far towards the bow with Wings3d so that it is under the smoke. Then I would move it back to its current position with Pack3d and the smoke would move with it. I will try it later, but I am afraid it could cause problems to the damage model, although it may not. :hmm: I am actually more interested in trying it now after writing this post. :rotfl:

Anyway, is there any feedback on sinking either of these two ships? If you don't want to wait for one to show up in the campaign, you could sink one in a single mission. :yep:

phatmatt
03-13-06, 04:36 PM
Anyway, is there any feedback on sinking either of these two ships? If you don't want to wait for one to show up in the campaign, you could sink one in a single mission. :yep:

Yes i was going to sink them with torpedos and the deck gun in a single mission. but I had a BF2 clan match so i couldnt yesterday.

BTW:you said your ships will show up in campaign, lets say I add another ship will it include itself in the campaign or do I have to edit something for it to show up?

LukeFF
03-14-06, 12:31 PM
That shouldn't be happening. :-? I don't think anyone else had any problems. Could you please list the installation steps that you took?

I installed the NCVW folder to the /data/Sea folder, added the CVW entry to EnglishNames, and then added it to the appropriate nations. Every time, however, it kicks me back out to the desktop.

EDIT: never mind, I figured out what it was (something really silly on my part :nope:).

andy_311
03-14-06, 04:54 PM
Can't d/load either ship all am getting is
Download Invalid
is there anywhere else I can d/load these ships?

JetSnake
03-14-06, 05:07 PM
How do you get this to show up in the campaign?

AG124
03-14-06, 05:13 PM
It should show up in the stock campaign automatically, wherever random entries for type 101 ships are found. If you change the type to 102 (cargo) it will show up more often.

It will not show up in stock convoys however, unless you edit the campaign files.

I am not not sure about RUB, IUB, NYGM, or any other major mod pack. I think at least some of them have random entries.

JetSnake
03-14-06, 05:18 PM
Thanks for the quick response, I have the tonnage war mod installed would it screw the thing up if i added that entry you talked about into the campaign file(s), and which file do you ad the entry into? Thanks

AG124
03-14-06, 05:45 PM
There are two files you would need to edit - both are located in the campaign folder in your data directory of your SH3 installation. One (SCR) is for scripted events and the other (RND) is for random sightings. You don't need to worry about the LND one.

It shouldn't affect your mod installations if it is done correctly. There is a forum here for mission and campaign editing - I think that they could offer some better advice and suggestions on this subject than I can. :yep: