View Full Version : Re: Kiel Canal mod
Old Dog
03-19-06, 09:56 PM
Good Day Donut,
I have been looking for a mod that adds the Kiel Canal. I'm onmy first career, it's Sept 1941 and I'm beginning to fear that Flotilla 1 is never going to move to France :-? .
Do you think that you might post the mod title and/or a link to the mod ?
Thank you much,
Old Dog
Kpt. Lehmann
03-19-06, 10:00 PM
Greetings old dog!
The Grey Wolves Supermod includes the Kiel Canal, as well as traffic and towns for it.
We have also included Scapa Flow with sunken barrier ships as per history, the Panama Canal, and the Suez Canal.
:ping:
Tonnage_Ace
03-19-06, 10:06 PM
What a salesman! :rotfl:
Old Dog
03-19-06, 10:14 PM
Greetings Kpt,
I have been reading about your Gray Wolves mod, and just completed downloading Part I. Hats off to you and the rest of the crew who put that together.
However, I had seen a mod on another site which would add the Kiel Canal, the Eastern entrance to Scapa Flow et al, and thought it would be nice to be able to download something in a few minutes to satisfy my curiosity.
Downloading your efforts will be more than a one night effort, and I will be out of town for most of the coming week.
Congratulations again,
Old Dog
Kpt. Lehmann
03-19-06, 10:18 PM
What a salesman! :rotfl:
:arrgh!: Can't say I'm making much on commission though lol.
I just wish I could give everyone free cable internet access.
Old Dog
03-19-06, 10:34 PM
Well Kpt,
Free cable access would be nice, but this evening I would settle for a link to the original mod to add the Kiel Canal.
Also, as much as I congratulate you on your work, I feel bad about not offering thanks to all the others who donate their time and effort to contribute to our enjoyment of SH III, and also of other games. Heck, I've been using Beery's mods back to Talonsoft's Borodino and his Red Baron II mods for years to name just one effort.
It's a great community.
Old Dog
Kpt. Lehmann
03-19-06, 10:50 PM
I'm looking for it... its under "Terrain Editor" something or other...
Hey REF!!! Help!!! :hmm: :doh:
Kpt. Lehmann wrote;"The Grey Wolves Supermod includes the Kiel Canal, as well as traffic and towns for it.
We have also included Scapa Flow with sunken barrier ships as per history, the Panama Canal, and the Suez".
Does GW.mod.provide aid to navagation,or only hoop jumps,to the game?
Donut wrote:"suggest ships:should only be in backwater sideings, for easy plotting,canal is to narrow most of the distance".Building graphics, would also be nice,In the towns of Rendsburg,& Brunsbuettel, to have harbors that did not protrude, block canal. The whole purpose of any canal,is to provide swift transit,avoiding long round about passages. Note:TCx1,when ship sighted,slows passage of canal,so fewer ships,would expedite passage also.
This mod.could be reworked to make real life more enjoyable,thats what canals are all about,IMHO.Help me out Here
Samwolf
03-19-06, 11:33 PM
Good Day Donut,
I have been looking for a mod that adds the Kiel Canal. I'm onmy first career, it's Sept 1941 and I'm beginning to fear that Flotilla 1 is never going to move to France :-? .
Do you think that you might post the mod title and/or a link to the mod ?
Thank you much,
Old Dog
First post should have the links.
http://www.subsim.com/phpBB/viewtopic.php?t=48760
Samwolf sir,that is the best link to start him out,until the canal is modded for swift passage. Kaiser-Wilhelm-Kanal for SH3,I asked CCIP,to help with this,but it seems real life is not the goal. Instead,some modders think hoop jumps are just too kool!
Ploting the canal,is hoop enough! :damn: without ships and harbor piers blocking your way. :down:
I'm looking for it... its under "Terrain Editor" something or other...
Hey REF!!! Help!!! :hmm: :doh:
Sorry for the delay, I've miss this, Samwolf point to the right direction.
http://www.subsim.com/phpBB/viewtopic.php?t=48760
@donut
Chack the last page of the Terrain editor thread, TKT has come with a solution,(haven't tried it yet), If you think the Kiel canal is hard now, you should have tried my first version, It was half the width it has now :P , All it requires is some carefull plotting, if you stick to the middle of the canal you should have no problems.
Ref
Sailor Steve
03-20-06, 12:54 PM
Samwolf sir,that is the best link to start him out,until the canal is modded for swift passage. Kaiser-Wilhelm-Kanal for SH3,I asked CCIP,to help with this,but it seems real life is not the goal. Instead,some modders think hoop jumps are just too kool!
Ploting the canal,is hoop enough! :damn: without ships and harbor piers blocking your way. :down:
It's not that hard to manually drive around those things, and after the first trip it's not hard to plot waypoints around the docks, even if you can't see them on the map.
As one old fart to another, I'll take the realistic trip over not having those things any day. :up:
Thanks Steve,I enjoy your support and coments.
Well, to be honest, I've never had any problems with the "hoops", because the ships are generally well off the center in the canal and the docks are marked on the map. I've had no problems going through the canal even at relatively high TC.
I really don't have time to revise and test traffic in there. But if you're really keen on avoiding those so-called hoops, maybe one good solution would be to simply move the Kiel starting location to somewhere in the end of the canal. That'd be a pretty quick change. There really isn't much you would be missing if you plan to go through the canal on high TC anyway. :hmm:
TigerKatziTatzi Wrote:"After releasing the reworked Nord-Ostsee Canal in our new Mod release v.2.2 of Living Silent Hunter III, I like to give this mod as single mod to the rest of community as well. Nord-Ostsee Canal reworked ".
CCIP;You guys win this discussion,I will live with it,God Bless You all
:rock:
TigerKatziTatzi Wrote:"After releasing the reworked Nord-Ostsee Canal in our new Mod release v.2.2 of Living Silent Hunter III, I like to give this mod as single mod to the rest of community as well. Nord-Ostsee Canal reworked ".
CCIP;You guys win this discussion,I will live with it,God Bless You all
:rock:
Have you tried TKT mod?, I haven't had time yet so a feedback is welcome.
Ref
[/quote]
Have you tried TKT mod?, I haven't had time yet so a feedback is welcome.Ref[/quote]
ref sir,its time for me to passout,but no. tomorrow, and i will remember your request.Donut
Hi, I'm not sure where but I would like to get the Kiel Canal mod (other than GW, I want it in my own setup), I can't read german & it's rather confusing how a lot of mods are tied in!:-? Does the Living Silent Hunter III have the Kiel Canal mod? What is the TKT Mod & where can I get it?:o I tried to get the mod off this old thread ( http://www.subsim.com/phpBB/viewtopic.php?t=48760 (http://www.subsim.com/phpBB/viewtopic.php?t=48760 )) ) but most of the download links are dead!
Any help would be much appreciated.:yep:
Thanks,
Reece.
bigboywooly
07-16-06, 09:54 AM
Hi, I'm not sure where but I would like to get the Kiel Canal mod (other than GW, I want it in my own setup), I can't read german & it's rather confusing how a lot of mods are tied in!:-? Does the Living Silent Hunter III have the Kiel Canal mod? What is the TKT Mod & where can I get it?:o I tried to get the mod off this old thread ( http://www.subsim.com/phpBB/viewtopic.php?t=48760 (http://www.subsim.com/phpBB/viewtopic.php?t=48760 )) ) but most of the download links are dead!
Any help would be much appreciated.:yep:
Thanks,
Reece.
Hi - have found one of them on a disc I have
http://rapidshare.de/files/25999208/Kiel_canal_addon.rar.html (http://rapidshare.de/files/25999208/Kiel_canal_addon.rar.html)
http://files.filefront.com/Kiel_canal_addonrar/;5262506;;/fileinfo.html
Hope the makers dont mind me sharing them :oops:
Thanks very much for reposting!:up: :up: :up:
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