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thyro
03-31-06, 06:37 PM
I wonder...

If those constant radio messages mean events that are really happening or if they are just a collection of random radio messages to set the mood.

Would be nice if existed events as such naval battles where a player (in a career mode) could interact with... as spectactor if not in the heat of the battle or as patrol mission.

Would be a nice to have... to break a bit the patrol routine (go from A to B, then go to K to get some kills and return to A) ;)

Would be a nice to have anyway.

Please, could someone share some light about the enigmatic messages/events in GW? Many thanks

Cheers

JonZ
03-31-06, 06:51 PM
I wonder...

If those constant radio messages mean events that are really happening or if they are just a collection of random radio messages to set the mood.

Would be nice if existed events as such naval battles where a player (in a career mode) could interact with... as spectactor if not in the heat of the battle or as patrol mission.

Would be a nice to have... to break a bit the patrol routine (go from A to B, then go to K to get some kills and return to A) ;)

Would be a nice to have anyway.

Please, could someone share some light about the enigmatic messages/events in GW? Many thanks

Cheers

That would require more than one Rubini to fullfil that request , and at this rate, SHV could even be out when it will be done :shifty:

And I don't think a break routine is feasible at this current state... unless a *gasp* Sdk release

thyro
03-31-06, 08:14 PM
Cheers for the info :up:

:hmm: Probably I'd need to review my game expectations and lower them.


By-the-way...

Is there a way to stop the radio messages messing with the Time Compression? Thanks in advance