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View Full Version : Watch crew on deck with gunners?


Anachronous
03-27-06, 11:50 AM
Is it possible to make it so you can still place a watch crew, while you have your guns manned?

I would like freedom of choice in this matter. :) Dangerous or not.

JCWolf
03-29-06, 10:14 PM
Is it possible to make it so you can still place a watch crew, while you have your guns manned?

I would like freedom of choice in this matter. :) Dangerous or not.


Specially if we are in dangerous waters and have to spare some fuel, it would be nice to keep as much men as we whanted at the deck of our sub, if i whant the watch crew to scan the horizon and the to guns ready it should be possible, after all it's just a question of calling more men to the deck... :up:

CWorth
03-29-06, 10:21 PM
Well historically speaking the watch crews were still on deck when the gun was being used.They still had to scan the horizon so the crew was needed to still keep lookout during the attack for enemy aircraft or destroyers,however they were not allowed to watch the attack happening.

The following is from this website..
http://www.uboataces.com/tactics-deckgun.shtml

"When the deck gun was used, the gun crew had to be secured by life lines to prevent them from being washed overboard. A crew of three manned the deck gun, gunner, layer and loader. For the ammunition, a chain of men had to be setup to bring the rounds from below the deck, to the conning tower and onto the gun crew. A small watertight locker stowed near the gun held a few more rounds ready for use, providing an advantage during the first few vital seconds of engagements. This also meant that crash dives took longer than usual, as the gun had to be secured and crew rushed below deck. There were no range finders, so engagements had to be done at close range. With an experienced crew, the rate of fire was between 15 to 18 rounds per minute. Three types of ammunition could be fired; armor piercing, high explosive and star burst (flare).

When conducting a deck gun attack, the best position for the U-boat is to be pointed towards the target. This not only presents a smaller target to the enemy, but it also reduces the effects of roll and pitch which would undermine accuracy. An attack could be aimed at the target’s bridge, waterline or weapon systems. Attacking the bridge will hinder the victim’s steering ability, while attacking at the hull’s waterline would quickly sink the ship. Attacking the weapon’s systems will hinder the victim’s ability to fire back, but it takes just one unlucky shell to penetrate the U-boat’s hull which will make diving impossible. Armor piercing shells are better suited to hull attacks, while high explosive could be used against other targets.

While it is better and safer to conduct a submerged torpedo attack, sometimes a U-boat may find itself out of position for a torpedo attack. If a merchant moves at 8 knots and above, and since the maximum underwater speed of a Type VII was also 8 knots, a U-boat had to surface to run its powerful diesel engines in order to catch up with its prey. Without the element of surprise, the deck gun makes a viable alternative.

Throughout the entire engagement, the watch crew are prohibited from witnessing the attack sequence. Four watch crews are on deck, with each covering a 90 degrees arc and they had to strictly scan their respective zones for any activity. They are not allowed to watch the attack to prevent the U-boat from being surprised by a lurking enemy."

JCWolf
03-29-06, 10:27 PM
Exact. thats what i've mented when, i said that it would be normal, cause it's not very logical to live an officer in observation and suport and the gunners fiering without any kind of cover or insurance that their "Comerades" were scaning for possible surprise atacks...

wolfast
03-29-06, 11:31 PM
...well If yo can mod the game to allow... Id love it.... :know:

JCWolf
03-30-06, 07:31 AM
...well If yo can mod the game to allow... Id love it.... :know:


I'll have a look into this, since it made me curious.... :rock:

SubSerpent
03-30-06, 07:58 AM
Not only that, but I would also like to be able to have the whole bridge empty without crew sometimes. I just don't like my guys up on the bridge in bad weather when running on the surface in stormy seas. They might catch a cold and then the whole crew would suffer by spreading it around. Actually it seems unrealistic to me to have crew on the bridge in extreme weather using binoculars when in real life binocs would be useless in a storm or with thick fog. Also some of the waves I've been hit by in the game would be enough to flip and elephant off the bridge so a human would certainly be going overboard and yet the crew in this game does not brace for impact and contiue to hold onto their binocs as if they are bolted down to the deck. Very unrealistic, so I would just rather not have anyone up their during the storm.

JCWolf
03-30-06, 08:04 AM
Not only that, but I would also like to be able to have the whole bridge empty without crew sometimes. I just don't like my guys up on the bridge in bad weather when running on the surface in stormy seas. They might catch a cold and then the whole crew would suffer by spreading it around. Actually it seems unrealistic to me to have crew on the bridge in extreme weather using binoculars when in real life binocs would be useless in a storm or with thick fog. Also some of the waves I've been hit by in the game would be enough to flip and elephant off the bridge so a human would certainly be going overboard and yet the crew in this game does not brace for impact and contiue to hold onto their binocs as if they are bolted down to the deck. Very unrealistic, so I would just rather not have anyone up their during the storm.


Yep agree, but the fact is that i think that at least in the way they move at the Bridge it is hard coded, the bridge to be empty during
bad weather should be a Kalleuns option, risky but his option...
I think that can be Moded, i'm checking, that also, but not great Moder like some experts in here, but also not blind so, when i find something i'll post it... :up:

Shahed
08-31-06, 12:01 AM
Did anyone find a way to mod this so we can have watch crew and gunners on deck? any ideas how to ?

Enchavado
08-31-06, 09:11 AM
I agree with the storm issue, also I'm ussing to emerge the connig tower only for renewing air supply and recharge bateries und dont show a big siloutte but in that condition is almost useless tp have crew on deck.

Can be done to have or not to have crew on deck?

Because when I remove manually the watch they always reapears after take out the last man.

Good hunting and calm seas.

Anachronous
08-31-06, 09:25 AM
I was about to say something along the lines of ... "I posted something like this" then i realised it was my post. :P

Be good to have this in game. :)

clive bradbury
08-31-06, 10:01 AM
They might catch a cold and then the whole crew would suffer by spreading it around.

Did you believe everything your mother told you when you were a child?:D

The common cold is a virus spread principally by infected moisture from the host - mostly via coughs and sneezes. Best spread in enclosed, warm, humid areas - such as the interior of a submarine...

Best place to avoid a cold on a U-boat? Conning tower duty...only four companions and plenty of fresh air to blow infected moisture away...:rotfl:

Anachronous
08-31-06, 11:01 AM
They might catch a cold and then the whole crew would suffer by spreading it around.

Did you believe everything your mother told you when you were a child?:D

The common cold is a virus spread principally by infected moisture from the host - mostly via coughs and sneezes. Best spread in enclosed, warm, humid areas - such as the interior of a submarine...

Best place to avoid a cold on a U-boat? Conning tower duty...only four companions and plenty of fresh air to blow infected moisture away...:rotfl:

Now I have to install a conning tower on the house.