View Full Version : Biological
Cdre Gibs
03-13-06, 09:34 AM
+++++
WTH is THAT !!!
http://www.git.com.au/~voyager_tek/orca1.jpg
Noooo, it cant be ! Bloody hell, It is !
http://www.git.com.au/~voyager_tek/orca2.jpg
CONTACT : Biological - Type - Orca
http://www.git.com.au/~voyager_tek/orca3.jpg
http://www.git.com.au/~voyager_tek/orca4.jpg
http://www.git.com.au/~voyager_tek/orca5.jpg
http://www.git.com.au/~voyager_tek/orca6.jpg
It still has a few probs:
1) No wake as you can see - I dont know how to add that.
2) The bloody collision mesh is a tad big, after all its based on an iceburg. Again I dont know how to fix this.
3) Its a tad high an dry out of the water. BUT I do know how to fix this 1 :lol:
If any1 can address problems 1 & 2 pls let me know. Thx
WOW :o
Now that's one of the things i fell it's missing modding bro! :up:
Cool stuff man.... :rock: :rock:
Nice :yep:
Have you managed to add sounds?
Ref
The Avon Lady
03-13-06, 11:01 AM
Me wants penguins on the Antractic ice flows. :yep:
:P
Maybe some larger sized whales will be next - maybe some Humpbacks or Right Whales? :hmm:
Me wants penguins on the Antractic ice flows. :yep:
And a couple of icebreaker ships to clear the way :up:
http://www.irizar.org/smirizar3b.jpg
VonHelsching
03-13-06, 11:41 AM
:o
Cdre Gibbs :rock:
Hi Cdre Gibs,
Awesome work!
I will tell you my experience with dolphins.
When we find it, dolphins don't had movement ahead and no wakes. Then Sergei adds these features to them: wakes and movement. But they don't follow waypoints (just ahead with the first scripted direction) and don't have sounds.
But you know, in the game Icebergs follow waypoints and have others properties too (like delete on last waypoint). So I suggest that you take a look on Icebergs and dolphins solution.
Great work anyway and with more some time you will achieve it! :up:
Rubini.
:o
:rotfl: :rotfl: :rotfl: :rotfl:
Kpt. Lehmann
03-13-06, 03:19 PM
:rock: :rock: :rock: :rock: :rock: :rock: :rock:
Maybe a Whale Factory Ship is needed here :shifty:
awesome work
Great White Shark.
:o :gulp: :rotfl:
Great work on the whale! :up:
iambecomelife
03-13-06, 06:29 PM
Man, that thing kicks! This will make the seas seem much more alive. Sharks will be great for the Caribbean and other warm regions.
SubSerpent
03-13-06, 07:10 PM
Now if someone could just add the Lochness Monster to this sim :hmm:
don1reed
03-13-06, 07:46 PM
Dang, Gibs, now the water's gonna start stinkin' :lol:
Great job!!
Now if someone could just add the Lochness Monster to this sim :hmm:
:rotfl: :rotfl: :rotfl:
Yeah and why not Mobby Dick the great white wale! :rock: :arrgh!:
It doesn't matter, if it's swimming we can sink it!! :rotfl: :rotfl:
WolfyBrandon
03-13-06, 08:20 PM
Aww man, and I was hoping to go whale hunting with my deck gun http://www.ataricommunity.com/forums/images/smilies/frown.gif
:-j
Wolfy
WolfyBrandon
03-13-06, 08:25 PM
:lol: Ah I hear ya, funny how the whale processing ship just came out and now we got some whales that can't be hurt...
:P
Wolfy
Cheapskate
03-14-06, 05:14 AM
Ok I'm going to put this out to all, remember that at this stage I CAN NOT get the wake or sounds to work :
All those in favour of Biologicals being submerged/underwater - say Yay.
All those in favour Biologicals being partly submerged (can be seen when surfaced) - Say Nay
I want my whales visible .....Nay, Nay , Thrice Nay!
Are you also going to put out that ambient sound file with the whale song on it? I had that ages ago....but scrubbed it off when I realised whales didn't appear in the game! Can't find it anywhere now....spent about three hours yesterday, searching Inet and downloading stuff on the offchance. Remember it was from one of German sound modders ...but that's all.
If sound can be added, i vote for submerged with ambient sound.
If sound cannot be added, then I vote for surfaced with wake. lol
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