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Der Teddy Bar
03-12-06, 11:13 PM
Guys,
Does any one know how to edit the ships Nodes to remove or change the AI's visual node?

Der Teddy Bar
03-13-06, 12:04 AM
Cdre Gibs,
Whooo there big boy, slow down :rotfl:

It is for a single cloned ship for a special project that someone, not NYGM is doing.

Pssssst, maybe you could whisper it to me?

Der Teddy Bar
03-13-06, 12:05 AM
Either that or to be able to delete the smoke node?

Der Teddy Bar
03-13-06, 12:25 AM
Cdre Gibs,
Mate you are a legend, now for the 64 cent question, can we delete the smoke node? And this is for the small merchant....

RE: the NULL, I tried that and sorry but no cigar.

Der Teddy Bar
03-13-06, 12:52 AM
If this is what I think it is for ( Static Ship - Blockade) then your still gonna be in trouble. Even if the HP an armour values have been put through the roof it wont work entirley correctly. The Sea will always slowly sink the ship and it will always collide with the sea floor (Collision mesh) and this will (on some PC's ) result in a FPS slow down. Eventualy the ship will be destroyed. When that happens it will no longer be there. To make a Blockade ship it needs to be a Static and added to the Material.dat file. That sadly requires the Dev's to do. It would then need to become a placeable unit via the eviromental selection (best way I can see it being applied).
As far as the ship itself goes changing the 'Crash Speed' to 0 should resolve the overall ships HP's being removed by colision with the floor.

I have also removed all the ships damage zones.

Der Teddy Bar
03-13-06, 01:21 AM
K, that just leaves the Collision mesh issue (repeating collison with sea floor = slow FPS).
I am presuming that setting the 'rebound' value to 0 should account for this.

It will also need the sound values changed to stop the collision noise (dustsomething.wave IIRC). I am unsure tho how you will get around the collision mesh issue. In reality this realy needs to be made into a static. It would achieve the result that your after.

See the Collision mesh ID would need to be changed and I have no bloody idea where that is. It needs to be given the same ID as say the Harbour sea wall (example), which as we know has no issue with relation to the sea floor.
All good advice

ref
03-13-06, 11:29 AM
I found a more simplistic way to acomplish my goals, I'm still testing but so far it works, I simply remove the .sim file, the ship don't move at all, no ai reacting,no collision with sea floor, but in fact that's what I wanted in the first place.

Torpedo Test 1 salvo of four :
http://img480.imageshack.us/img480/9089/salvo016ve.jpg
http://img480.imageshack.us/img480/1256/salvo029ge.jpg
Torpedo Test after second salvo of four:
http://img480.imageshack.us/img480/3306/salvo032sw.jpg

After eight hours fire continues but ship don't sink...

Passing nearby :
http://img480.imageshack.us/img480/6862/nav000fb.jpg
http://img480.imageshack.us/img480/2885/nav010oi.jpg
http://img480.imageshack.us/img480/9282/nav024au.jpg
http://img480.imageshack.us/img480/2366/nav038gf.jpg[/img]

Ai doesn't react :up:

now to finish the textures :nope:

Ref

redbrow
03-13-06, 12:22 PM
Are you out to attain the "Eric Harris and Dylan Klebold - version of DOOM"? A school full of screaming sprites who have no way to fight back? Kinda reminds me of a cartoon i once saw in National Lampoon of Daniel Boon axing a bear to death that was bound with ropes to a tree.

all joking aside, i found your ship hulks in the channel to be quite wonderful and i suppose you have something in mind like recreating the NE Scapa Flow entrance.....?

ref
03-13-06, 12:25 PM
all joking aside, i found your ship hulks in the channel to be quite wonderful and i suppose you have something in mind like recreating the NE Scapa Flow entrance.....

That's where the screenshots are from. :yep:

Ref

Cheapskate
03-13-06, 12:30 PM
now to finish the textures :nope:

Ref

:o :o :o Superb!
Ref, you have even surpassed your canal building achievements. And what do you mean " now to finish the textures" ??? 99.99% of people would be more than happy with what you've got already!

BTW :Where is it?
Edit: OK I know now! If I was going to nitpick, I would suggest you made the trees no larger than a small bush! They don't seem to grow any larger than that on Scottish islands! Looks much nicer your way though.!!!

ref
03-13-06, 12:58 PM
now to finish the textures :nope:

Ref

:o :o :o Superb!
Ref, you have even surpassed your canal building achievements. And what do you mean " now to finish the textures" ??? 99.99% of people would be more than happy with what you've got already!

BTW :Where is it?
Edit: OK I know now! If I was going to nitpick, I would suggest you made the trees no larger than a small bush! They don't seem to grow any larger than that on Scottish islands! Looks much nicer your way though.!!!

The hull is done, have to finish the deck, and retouch some minor uv mapping corrections, as for the trees they are stock sh3 texture, I'haven't touched it.
Ref

ref
03-13-06, 01:03 PM
Where there is a will there is a way. I'm glad that you solved the static issue. I like the solution, very novel (wish I had thought of that :lol: ). Well done indeed.

In reality it was the lack of ideas, I was expecting a big CTD, but with this game you never know. :rotfl:
Anyway I dont' like the solution, the ideal was to modify the sim files, I'm starting to make an editor 'cause I don't like being in the dark, and I'm quite stubborn, that's how I figured out the terrain...

Der Teddy Bar
03-13-06, 01:50 PM
Oh an Good luck with the "Static". To both of you. ;)
Actually it is all Ref's idea and work. I just supplied the ship for the project.

ref
03-13-06, 01:53 PM
Actually it is all Ref's idea and work. I just supplied the ship for the project.

You're way to modest, It would have take me a lot of time to figure out the damage model.

Ref