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View Full Version : Kpt Lehmann - re DG


Cdre Gibs
03-29-06, 04:36 AM
Hi matey, I just had a thought - If you want I can combine the "Destaybalized DG/AA Fix" of mine with the small lil tweak by Teddy for the NYGMod. This SHOULD have the effect of making the DG @ the AA even more prone to sub hull movement. The up side is that ROF for the DG can be put back to near normal (around the 4-6 Sec mark) as the very actions of the DG hull mount/hull will in fact reduce ROF as it waits for the optimum firing solution.

If so I will need the Sub_Gun.sim file your using in the GW mod (I have an altered version).

Anyway if you do, just wack it up at Rapidshare an I'll fix it up, K.

JonZ
03-29-06, 09:27 AM
Hi matey, I just had a thought - If you want I can combine the "Destaybalized DG/AA Fix" of mine with the small lil tweak by Teddy for the NYGMod. This SHOULD have the effect of making the DG @ the AA even more prone to sub hull movement. The up side is that ROF for the DG can be put back to near normal (around the 4-6 Sec mark) as the very actions of the DG hull mount/hull will in fact reduce ROF as it waits for the optimum firing solution.

If so I will need the Sub_Gun.sim file your using in the GW mod (I have an altered version).

Anyway if you do, just wack it up at Rapidshare an I'll fix it up, K.

me wants for IuB :rock:

Cdre Gibs
03-29-06, 12:08 PM
Revised version should be posted tomorrow. I'm still hammering out the LRG Mod as well you see.