View Full Version : ECHOLOT no longer clickable
lafeeverted
03-14-06, 03:43 PM
I can no longer operate the echolot manually after install of NYGM and reinstall of mods. Anyone else notice this. CA's Instrument Fix is the only other new mod installed that is different from my previous set up. It still functions normally by asking the Navigator to report depth under keel.
Sailor Steve
03-15-06, 01:11 PM
Sorry, man. I only used a few select features from NYGM, and mine still works fine.
Der Teddy Bar
03-15-06, 02:35 PM
I presume that it was a RUB item.
When in doubt, check the NYGM Tonnage War v1.03 User Manual.pdf as NYGM have clearly documented all areas touched.
We should also start making a correction list for RUB.
Captain America
03-15-06, 04:58 PM
I can no longer operate the echolot manually after install of NYGM and reinstall of mods. Anyone else notice this. CA's Instrument Fix is the only other new mod installed that is different from my previous set up. It still functions normally by asking the Navigator to report depth under keel.
Is this happening in a type IX or XXI? I noticed this happen before on an umodded install of sh3. The remedy is to keep clicking it several times and it will work again.
-CA
Just tested mine! And stoll works like it used to!
Clean install-NYGM TW-ans some sounds and eyecandy.
Still wonder what'S goin' on!
:shifty:
lafeeverted
03-16-06, 11:12 AM
In a VIIB. i keep clicking on it, nothing yet.
Thats a strange thing. My boot is also a VIIB ( the only boat i flood!)
I thought all the clickable 3d stuff was hardcoded, and not influenced by mods!
:shifty:
lafeeverted
03-16-06, 03:02 PM
Everythign else seems to work fine. No idea. I'll keep trying. Not a big deal, just kind of odd that it is no longer functioning correctly.
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