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View Full Version : Grey Wolves vs NYGM Tonnage mod...


Christian Knudsen
03-23-06, 10:59 AM
I run an old system (below specs for SH3), and wonder what the pros and cons of these two mods are. I don't really care too much about graphics enhancements at all (they will just slow me down more, especially if too high-res), but I want to get the best campaign/gameplay experience possible. I also have very limited time for play, and so I want to do a minimum of mod trialling, as it were.

In other words, which one should I use, and why?

U-Bones
03-23-06, 11:57 AM
I would have to say GW, primarily because it also includes the NYGM Damage system. The rest is very well thought out and implemented.

If you run GW with the included (but not default) Stock Sea Floor and No Mines mods it should not really be too much harder on your PC. Even if you have to strip out a few more things, I think it is the way to go. It is what the initial release *should* have been - everything up to now has been beta ;)

Stiebler
03-23-06, 12:21 PM
Christian Knudsen said:
I run an old system (below specs for SH3), and wonder what the pros and cons of these two mods are. I don't really care too much about graphics enhancements at all (they will just slow me down more, especially if too high-res), but I want to get the best campaign/gameplay experience possible. I also have very limited time for play, and so I want to do a minimum of mod trialling, as it were.

In other words, which one should I use, and why?

Without doubt, with a lower spec computer, you should run NYGM. This is engineered: a) to have the best new ideas; and b) to be computer-friendly. I know, because I contribute to (a) and have always insisted on (b).

I could also mention that NYGM is aimed at greater realism, and Grey Wolves at better graphics, but that is a more personal choice.

You might also like to consider your modem speed - NYGM is a much smaller down-load.

Stiebler.

Der Teddy Bar
03-23-06, 03:50 PM
These Previous NYGM threads, in addition to the NYGM Tonnage War sticky thread, have excellent info on what to expect from NYGM...

Not Your Grand Mothers Ship Damage Mod Beta 0.1.36
http://www.subsim.com/phpBB/viewtopic.php?t=47519&highlight=nygm

NYGM Aircraft Damage Mod Beta Ver 0.06
http://www.subsim.com/phpBB/viewtopic.php?t=48705&highlight=nygm

NYGM Aircraft Damage Mod addresses Laser Guided AA
http://www.subsim.com/phpBB/viewtopic.php?t=48340&highlight=nygm

Not Your Grand Mothers Crew Management Mod 1.1
http://www.subsim.com/phpBB/viewtopic.php?t=47907&highlight=nygm

Not Your Grand Mothers RUB Campaign Mod Ver 1.1
http://www.subsim.com/phpBB/viewtopic.php?t=47376&highlight=nygm

JCWolf
03-23-06, 04:29 PM
I think both are very good, but .... :roll:



Can you Imagine what will hapend if they joyne Forces and blow up the community and all worl SHIII forums with a Both tems creation? :o :up:


That Mi friends will be even more blasting that a triple Torpedo impact in a Large Tanker! :rock:

Georg_Unterberg
03-23-06, 06:17 PM
I think both are very good, but .... :roll:



Can you Imagine what will hapend if they joyne Forces and blow up the community and all worl SHIII forums with a Both tems creation? :o :up:


That Mi friends will be even more blasting that a triple Torpedo impact in a Large Tanker! :rock:

Yeah, that's the way to go! We already have the NYGM ship damage in GW, thanks to Teddy Bar! That's the most important mod for me as it enhances gameplay a LOT :up:
I also would like to see the NYGM crew management in GW. This is absolutely the best and immersive management you can have. It's well designed (I think by Observer), it has a working 6/12h shift, the crew configs are redesigned & balanced to let a boat run with 2 shifts without problem. And bad weather and morale have influences! So you have to care for your men!
Both GW fatigue's - 8h or 24h - can't hold up to this system.

Hopefully both teams decide to merge both mods in one !

JScones
03-23-06, 07:00 PM
For me, GW + NYGM TW would be complete. Wouldn't want anything else (well, except perhaps that SH3Cmdr thingy).

CCIP
03-23-06, 07:10 PM
I think there's a good possibility of NYGM eventually being super-imposed onto GWs huge mod collection. There's some obvious changes involved in that, but it's not at all impossible. As it should be with NYGM though, a good while thorough work and testing will precede any release.

And, um, I pledge to work for merging the two as soon as I break out of my "work trap" myself! :88)
(let's just say serious modding isn't something I'd be heavily working with when I already sleep twice less than I should :dead: )

gouldjg
03-23-06, 07:40 PM
For me, GW + NYGM TW would be complete. Wouldn't want anything else (well, except perhaps that SH3Cmdr thingy).

I would probably be the same as you apart from what hemisent is working on also.

Yep :yep: :yep: , I think once NYGM, GW and Hemisents thermal layers are fully integrated into one mod, I would quite happily start and finnish a career.

Till then it is just watch and hope that one does not set any major conflict with the other.

XXi
03-23-06, 09:24 PM
GW is much beter when it comes to the graphic stuff, and prevaills in the terms of sounds. It has NYGM damage implemented, a very essential part of the Tonnage Mod. So ?
GW as it is slows the system down greatly, with some no mines corrections and better bottom it`s better but still can do quite a few tricks. In addition, load times for Tonnage Mod and GW make huge difference.

Couldn`t check campaign accuracy so far, only the fact GW has MUCH more messages so if you like a radiotraffic it`s better.

Well... for me, the best so far would be Tonnage Mod with sounds, graphics, radio messages from GW. Can`t say much about other aspects of the game really....

JCWolf
03-24-06, 06:01 AM
For me, GW + NYGM TW would be complete. Wouldn't want anything else (well, except perhaps that SH3Cmdr thingy).


Absolutlly!

You just read mi thoughts. :up:




CCIP wrote:


"And, um, I pledge to work for merging the two as soon as I break out of my "work trap" myself! " :arrgh!:


:rotfl: :rotfl: :rotfl: :rotfl:

I believe i'm on a trap like that myself! :rock:

Rubini
03-24-06, 09:56 AM
Hi guys,

Our dream will be a reality soon. The Unified Campaign (NYGM campaign+GW campaign) is going well, it's nearly complete. After that merge the two mods will be easy and could be released as an optional feature. I guess that in more 2 weeks, this is my bet!

Rubini.

XXi
03-24-06, 10:06 AM
GREAT news ! Awesome !

Just don`t forget to put in some files for low-end computers ;) don`t want to see my SH III frozen in all except inside stations...

Montbrun
03-24-06, 10:25 AM
Hi guys,

Our dream will be a reality soon. The Unified Campaign (NYGM campaign+GW campaign) is going well, it's nearly complete. After that merge the two mods will be easy and could be released as an optional feature. I guess that in more 2 weeks, this is my bet!

Rubini.

That is great news!

I have one request. Please make it either fully compatible with, or integrated with SH3 Commander (ie right now - the random tonnage "issue.")

PS: and include your awesome crew MOD, Rubini!

VonHelsching
03-24-06, 10:35 AM
Hi guys,

Our dream will be a reality soon. The Unified Campaign (NYGM campaign+GW campaign) is going well, it's nearly complete. After that merge the two mods will be easy and could be released as an optional feature. I guess that in more 2 weeks, this is my bet!

Rubini.

Hello Rubini,

Will this campaign be released seperately on the next version of HT?

JScones
03-24-06, 11:20 PM
I have one request. Please make it either fully compatible with, or integrated with SH3 Commander (ie right now - the random tonnage "issue.")
The next release of SH3Cmdr will provide full compatibility.

jasonb885
03-25-06, 01:24 AM
No clue, but I just downloaded the standard size release of WTM v1.03 and it's giving me a woody it's so good.

I did apply UnRealUBoat to revert the MapUpdates, Deck Gun changes, AA accuracy changes, Bearing Mod 3K, the Clear Water revision, and installed the latest version of Improved Convoys.

But most of that doesn't effect anything major... to me.

The best part is, running the training test mission convoy assault and hitting the leader Hunter I and having it _not sink_. While it trails off, burning, I hit a 'Medium Cargo', which kept right on going. Moreover, the sound delay is beautiful. I just hope it's an actual in-game delay and not a modified OGG. I guess I'll see when I shoot at longer distances.

The graphics are just right, too. The station graphics are perfect, the periscope and torpedo lights are great. I hope rest of the damage and crew management model works out when I campaign finally for the first time in more than six months; maybe I'll actually finish this one...

Finally, a reason to bother with SH3 again. Not sure how I can effectively expression my excitement so the people involved actually receive it in full force.

Anyway, I have a hard-on for this mod!

(I'm into realism more than graphics.)

:rock: :yep: :sunny:

Christian Knudsen
03-25-06, 03:42 AM
OK, so I decided to go with NYGM Tonnage, for the simple reason that it seemed to offer much the same as GW in terms of gameplay changes, but with less of the slowness associated with improved hires graphics.

Love the damage mod. On my first patrol I torpedoed a lone tramp steamer that absolutely refused to sink. I ended up using 4 torpedoes (2 of which missed due to evasive action, thanks to my overeager deck gun crew alerting them), plus tons of 88mm shells. Damn thing just refused to go down. Thank God I was closer to Norway than Britain. Incidentally, I ended up having to fudge the logs a little bit - the attack started at about 0002 3 Sep 39 - well before I got Rules of Engagement orders from BdU. I'm also pretty sure that opening fire unannounced on a very tenuously ID'd merchant vessel from 2000+ meters in the middle of the nght was contrary to the Preisenordnung...

BdU still said I did a good job, though. :D