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  1. [req]List of SH3 converted ships
  2. [REL] Better Scopes 1.4
  3. [req] flags
  4. [TEC] what do you use to edit a ZON file?
  5. Link to Excalibur Bane's Reduced Traffic Mod
  6. [Req] End Patrol Mod
  7. [TEC] Modifying the periscope spotting range
  8. [TEC] [REQ] Camera.dat file move inertia
  9. Combination Caps
  10. Looking for smaller Chrono v1.3
  11. [REL] IJN Type13 radar fix 1.0
  12. [REL] Jap. DD Yagumo (early radar) v1.0
  13. [REL] Captain's Desk Photos 3
  14. [REQ] - How can I make a new Searching pattern ?
  15. P-38 Lighting?
  16. How do I use the Homing torpedoe
  17. What mods is worth it?
  18. There was fix for the Gato AA view ?
  19. trigger maru 1.5 please heeelp
  20. File???
  21. [TEC] Ship skinning...
  22. Where is the Environment Mod ?
  23. Ducimus : Tigger Maru 1.6 B4 16.00?? (UK time)
  24. "Toss me a line ..."
  25. How do I change the maximum depth of players submarine?
  26. How do I go deeper than 165ft?
  27. green charge indicator bar
  28. Mini-Tweaker and dimilar programs
  29. Vorkapitän
  30. ThumbView_Lite
  31. LBO and TM compatibility??
  32. Better Scopes 1.5
  33. [TEC] Guys I am having a brain fart need help with sun
  34. S-Class in TM
  35. editing # of torps
  36. [TEC] How much was radar affected by bad weather?
  37. [REL] IJN Corrected eqp files
  38. REQ..if it's even possible?..smoke screens?
  39. [REQ] Radar wishlist
  40. rubber raft sounds
  41. [REQ] S-Class railings.
  42. [TEC] Modifying the available date of the decoy launcher
  43. [TEC] Rotation speed of SV radar
  44. [REL] Status Bar Upgrade
  45. [REL]Groton Naval Acadamy Mod
  46. [REL] Akitsu Maru Rudder Fix
  47. Modding tutorial? Need advice.
  48. Is this known?!?
  49. Late 42 CTD. Oooops, my fault! here is why U should read this!
  50. [REQ] x 2..... For Map and Torpedo Firing
  51. Noobie needs help with LBO
  52. [TEC] Poll - Do we need a SETKEYS for SH4?
  53. [TEC] Combining SubSchool and New Construction
  54. [REL] A Girl in Every Port
  55. Voice command -
  56. Sondgrandomizer
  57. Agent Insertion - Mainland China
  58. [REL] Fix for Early Gato AA Bathtub blocking view
  59. [REQ] tone down on the Visual spotting sistance at night in TM.
  60. Recognition manual with damage zones
  61. [REQ] areas on main map
  62. editing # of torps
  63. Getting The Next/Previous Unit Cams Closer
  64. SH4 Commander
  65. (WIP) krillers visiual upgrade 1.2
  66. [TEC] Adding new sensors
  67. When will Environment Mod be released?
  68. Sea Foam?
  69. ZON Files
  70. [TEC] Does the AI react to torpedo wakes?
  71. [REQ] Message Box...can it be moved?
  72. TM 1.4 vs 1.6
  73. another question towards the modders
  74. Is TM compatible with low-realism gaming style?
  75. Installing Radio Mods
  76. [TEC] modding the camera.dat with S3D
  77. [REQ]Need help or a mod to fix the S-Class battery problem
  78. Requested Mods / Wishlist
  79. [WIP] Reflections on the water
  80. I'm back ....
  81. [REL] Enlarged Clipboard for Captain's Log etc.
  82. Underwater refraction?
  83. The file that controls sounds
  84. [REQ] Explosion FOAM
  85. [REL] Captain's Desk Photos 4
  86. [WIP] Damage Control analyzer that factors crew experience into the damage report
  87. Odd Seas in TM 1.6?
  88. Did patch 1.3 eliminate duds when only using contact fuses?
  89. Where's Captain Cox?
  90. [REQ] Fog...what happened or where did it go?
  91. [REQ] Implementing Crew Morale
  92. [REQ] Remove random aircraft occurences
  93. What Programs are guy using?
  94. [PROB] Walking the deck problem continues.
  95. Thankyou modders
  96. [REQ] Need help from Camera Gurus
  97. [TEC] How can a simple DDS file cause a shaking effect of the ocean and or camera?
  98. [HELP] Error problem using Trigger Maru v1.6 MOD
  99. might i make a suggestion here?
  100. Okay, so has anyone worked out the medal weirdness out yet?
  101. Thank you Modders!
  102. Walking The Deck Problems Solved By DirtyHarry!!
  103. [TEC]Sub Skin change
  104. [REQ] Making certain components non-repairable
  105. Sh.sdl in readable form
  106. TM Problems
  107. [TEC] Are AI AAA/deck guns destroyable?
  108. [REQ] Mid war conning tower
  109. [REL] Sound Distance Boost
  110. ultimate sound mod
  111. [REQ] Torpedo resupply
  112. Looking for a sub decal mod
  113. Is this just Vista, or what?
  114. PPI circle range mark v1.2
  115. Battery charge
  116. SITREP on Environmental Mod?
  117. [REQ] Where the hell's the land ??
  118. Microsoft Vista Is "Protecting" Me From My Mods
  119. Any one heard from theAtlanticSharks mod crew
  120. [S.O.S] Good god what is that noise.
  121. Full torpedo load
  122. [Help] Blue Bow Wave and Wakes
  123. Balao assignment
  124. Times, Percentages, values oh my!
  125. [REQ] math or 3d programmer :)
  126. ATI HDTV tuner and 8800 Ultra
  127. Interface Re-organization
  128. [REQ] Cavite or Manila?
  129. [Help] Everything available in 1941
  130. RETZER
  131. Issue with patrols
  132. lifguard duty off solomon islands ???
  133. Help with .cfg files
  134. [REL] Captain's Desk Photos 5
  135. Is there any possible way to sneak up on a convoy? TM 1.6
  136. [???] How do you change time compression?
  137. Too-sharp-eyed lookouts - what has gone wrong?
  138. [REL] Sobers metal worx
  139. installing TM 1.6
  140. [WIP] Kill Flags decal Mod
  141. I am Pleased to announce a new Sub-Sim.com Teamspeak server
  142. [req] a realistic looking knot dial
  143. Subguns.sim tweak file
  144. [TEC] Absurdly tough submarines
  145. Possible to make sub-vs-sub missions?
  146. [REQ] Radaroperator:"follow nearest contact!".
  147. [REQ] Anybody got batteries that work right with 1.3?
  148. [WIP] Phrases repair for all available and not used Phrases.
  149. [REQ] 1-400 class sub
  150. [rel]Sobers compass and telegraph speed mod
  151. CHAT WINDOW IN ADVERSARIAL Multiplayer Game Mode
  152. [???] Have a question
  153. Radio Stations Quest
  154. [REQ] Hard to read periscope info?
  155. Reinstall - transparant water vanished..
  156. Merchant Guns question
  157. looking for mod
  158. [Req] SH3-like key commands
  159. Zones.cfg
  160. Atlantic missions with sh4
  161. [REL] Captain's Desk Photos 6
  162. keyboard commands
  163. Anyone ever seen this before?
  164. Any AA gun crew mods?
  165. "O" files...
  166. [REQ]Pearl Harbor start past IDL help
  167. A little contribute to Subsim and Silent Hunter
  168. [REQ] Bearing indicator for Deck and AA Guns
  169. [REQ] Blowing/Filling ballast tanks
  170. Can you help me find my Chronograph?
  171. [REL] Trigger Maru 1.62 Lite
  172. [REL] Captain's Desk Photos 7
  173. Firing solution via sonar bearing/range
  174. In a Quandry
  175. Where can I find the JSMGE program?
  176. invalid instalation
  177. [try] explosions dds mod
  178. Are there any MAJOR mods out there?
  179. [TEC] USN Ship Number -Anyone know the font name?
  180. [REL]All-In-One Orders Bar
  181. 3.0 Shaders SIlent Hunter 4
  182. [REL] NSM3.3 compatible torpedo harcore mod
  183. What if? varients for Asashio DD
  184. Where to get Serbuto's free camera mod???
  185. Please Forgive My JSGME Stupidity but...
  186. Best Mods
  187. [REL]All-In-One Orders Bar Alternative Version
  188. Klass 214 or even 212
  189. [TEC] Depth Charge values examined in S3D
  190. How to change sub submerge speed?
  191. Files for gun range
  192. Can't Find It - Help Appreciated
  193. request: no auto-open chronometer at high time compression
  194. Editing Crew
  195. [REL] Captain's Desk Photos 8
  196. [WIP] Captain's Desk Photos 9
  197. basic.cfg in SH4?
  198. Yellow torp texture from 1.0 ?
  199. Something I wish was ingame
  200. USS Grenadier Gato Class Skins
  201. (REL) Pacific enviroment/ROW/Leovampire and Kriller2
  202. SH4 MissionEditor Has NO German Schnelboat, WHY NOT???
  203. Deck gun loading speed
  204. Strange 'picket-fence' reflection from conning tower
  205. Complications running JSGME
  206. WinUHA...What is wrong here?!
  207. Help with editing please
  208. [TEC] IJN ASW -does surface radar in SH4 pickup a periscope?
  209. [TEC] Has anyone made an accurate sun/moon size mod?
  210. [TEC] How to increase object rendering distance?
  211. Mod to fix the repeating-missions bug?
  212. edit damage
  213. Mapping a Con View
  214. VidCard Guru's ATI Nvidia Settings Info Maybe
  215. Help? Designating Name/Number for Career Sub
  216. Find Range Toggle Mod
  217. Old Topic,is a must to be enforced
  218. [TEC] clipboard
  219. [WIP] New underwater submarine bubbles FX
  220. Mod Idea from USS Cod visit.
  221. [TEC] Question about the crews on ships
  222. [WIP} Clipboard News
  223. [REQ]Broom to Shears,& meatballs on tower mod
  224. [REQ] sinking ship sounds
  225. Help
  226. where I can find TM 1.5 ?
  227. Here's something for an enterprising modder....
  228. Lost my map of the Pacific...is there mod that adds it in game?
  229. [DEMO] Underwater submarine bubbles enhancement
  230. [TEC or REQ] radar switches back to "focus" on F9
  231. [REL] MetalHud and Stowa Kriegsmarine deck watch
  232. Request to those who make such great Mods
  233. Tm Help - Gramaphone
  234. Found a conflict with Reflections_on_the_water, any insight?
  235. Of music in SH4
  236. [TEC] merging NSM & ROW mods (smoke and explosions)
  237. [REQ] could someone get the Ballest Guages
  238. Help and suggestions with the sim file
  239. ship damage question
  240. [REL] Captain's Desk Photos 9
  241. [REQ] New light and reflection map's for ships and objects
  242. Conning Tower interior
  243. REQ-Ammo
  244. ?Normal Maps Sub Skins?
  245. .dds files
  246. [TEC] Dept Charges?
  247. Chaos reigns
  248. [TEC] Improved SD radar
  249. Shift F2 in conning tower?
  250. Sorting it out