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- SH4 1.5 patch ??
- TMO FPS warmup
- Optics for GFO?
- Harbor Noise dosent work
- 1.4 Mods
- sh4 1.5 fleetboat uboats handling
- Carotio......... help please!
- Real Environment/Pacific Environment
- [REQ] Victor, Akula, Oscar class submarines
- [WIP] New Attack Submarine
- Adding torpedo tubes to a Fletcher DD
- Weather key fix needed, search provides nothing.
- Trigger Maru: Can't shoot any destroyers? (torps can't go shallow enough)
- REL BB Super-Yamato-Class
- [WIP] Seawolf Class SSN
- Targeting Boats in Real Fleet Boat 2
- Texture not showing up in game.
- uboat skins?
- [WIP] how to set up two bow torpedo rooms on the IJN submarines
- [TEC] Getting rid of the hardcoded reticles (Yes, it can be done!!!)
- Looking for best playable German ships (bismarck, etc)?
- Mark 48
- Keep losing engines in TMO, help.
- modded dive alarm won't play
- DDS texture save format?
- [REQ] How to set camera to remember last position
- [WIP] need IJN gun crew
- Need some help with .3ds
- CTDs : Is there a maximum number of subs that one can add ?
- Time compression setting?
- working Control room TDC
- [WIP] The Modern Subs Project
- [REL] Nav map without black sourrounding lines
- Type 5 ijn torpedo fire control computer
- FOTRS slows down after 8th Patrol
- Operation Monsoon?
- Medals
- Anyone ever try to fix lightning.
- Crowded UPC Folder
- Creating Realistic Flag Textures
- no target and speed range in opmonsun
- Cities countrydesignation
- How not to have double folders when compressing with winzip .
- Coastal Defense Batteries
- Training Torpedoes
- surface ship probs
- [REL]Wolves of the Kaiser 1914-1918 Preview
- Red October and Typhoon
- Help editing cameras.dat
- [WIP] forward plane animation on IJN submarines
- battleship bismarck
- Some Issues Common (it seems) to all Megamods
- Torpedoes.dat files
- [REQ]Is there a fix for the periscope in Ohio beta
- Conning tower fix?
- [REQ] Max length of sound file to avoid issues
- [WIP] Drag coeficient
- Having some trouble with radio mods
- Help with Torpedo modding
- Raised Radar
- One Torpedo, One KILL?
- Add Deck Gun
- Depth Gauge
- Anyone ever get the twin deck gun thing worked out??
- [TUT] Adding gun mounts to playable units
- Ship weapon Fit to Submarine
- TMO - too transparent water
- Quick TMO question
- [REL] Ship End
- [REL] Charts Overhaul for TMO 1.9
- [REL] Green Dragons, Gator Navy skin mod
- {Req} Small subchaser
- New sub skins "Dazzle" in 3 colors
- Add AA guns
- [WIP] Radar Range Unit
- TMO 1.4 help
- external view
- [WIP] SH4 Graphics Extender
- free moving cam in the sub
- [WIP] Playable Arleigh Burke Class
- SalmonSargo MOD Pak
- Upgrades
- sh4 1.5 + TMO german sounds and voice...
- [WIP] Oliver Hazard Perry
- Crew officers
- Help with Lifeguard single patrol mission
- [REQ]Realism Mod
- [REQ] stock external next/previous view
- TheBeastBelow Sub MOD Pak - Diesel Exhaust, Prop Fix Sub ID, Sub Emblem/Logo 30.5Meg
- [WIP] Fictional Modern US Destroyer
- [WIP] Ticonderoga class
- [REL] Clayp's Optics for SH4 1.4 ONLY
- [needed] uv map editing tutorial
- UPC Campaign Data
- To release or not release
- Turning off autosave...
- [Test] AI Fix
- [REQ] game stats
- Gun mounts AA capability
- English & German voices
- Crew will not man guns
- diesel exhaust mod for TMO 1.9
- Sound Effect sticks in loop
- optics
- Total newb in need of help
- Mark 14 vs. Mark 10 torpedo
- FOTRS / returning to 1 accelleration.
- [Merged] My sub skins
- Fall of Rising sun + heading indicator
- DDS Files
- Any way to adjust mouse sensitivity for TMO/RSRD
- [REL] Bearing To AOB + Sonar FIX
- Water droplets and periscpoe water effects from SH5
- Noob Questions
- [WIP] Fleetboat Sinking Messages
- [REQ] more frequent clouds or overcast
- [REQ] Typhoon/Red October for Campaign
- ZON files
- search guns and texture
- Two missing redcross files
- FOV in OM ?h
- Some photos of interior USS Pampanito (Balao-class)
- JSGME query
- [REL]MaxOptics IV
- Cg modeler
- need help please TMO 1.9
- Navigation Dials in menu_1024_768 ?
- [REL] SHIV extra messages
- Tick...Tack....till doomsday ?
- Playing the Narwhal
- "Silent" airplanes?
- Any News on Modern Sub Project?
- DDMODS
- smal question about TMO 1.9
- Question about loading mod patch
- Thank you and another question(s)
- Mod Idea
- [WIP] Playable Cachalot class submarine
- [TEC] Adding Playable Units
- Never Saw This
- [WIP] Rescue Ship
- Bearing Indicator in Free Camera
- Japanese Radar
- Game playablity
- Planes dropping torps
- Printable recognition manual?
- Loss of battery
- Sub Models
- [Re-REL] Ship lengths in RecManual
- Someone have SCAF beta for TMO19
- [Done] AI planes dropping homing torpedoes by Peabody
- [REL] Ship Centered Accuracy Fix (SCAF), for TMO 1.9
- Damage problem
- Changing renown.
- Adding torpedo reserves
- submarine depts
- Periscope Height Control
- [REL] Navigation Map Make-Over with Airbases
- Which part of the game software is recognising loaded torpedo types?
- crew voice sounds
- [WIP] Airborne Magnetic Anomaly Detector (MAD)
- Titan Superfortress
- [REQ]SH5 Submarine and boat foam trails, wakes and water slides import.
- [TEC] 3d modeller questions
- sub damage and repair
- Destinations
- Playable Carriers for SH4 ?
- [REQ] plane controls
- Upgradeable Weapons Interchangeable surface ship guns
- ........??
- submarine tactics
- Help adding a sub
- Anyone Have a KGV playable battleship?
- sub addons
- crew management
- Can dive planes get stuck
- How to apply the occlusion map in 3ds max?
- Some help needed with 'torpedo.zon' editing
- U-boat type XVIII
- Carrier playable?
- More Accurate Conning Towers?
- How to replace a propeller
- Looking for a mod to tone down enemy air activity
- Lot of unaviable files .. :(
- [WIP] UltraSubs for SH4
- Messed up submarine skin when swapping conning towers.
- [WIP] Career Playable Type XXVIII (Fictional)
- uss hornet
- Need some help on these...
- [REQ] Tutorial or tutor to help me create campaigns
- Has anyone had trouble with the chronometer in TMO?
- How do you load any mod once in the game??? ?
- Playable British T class Submarine?
- EASY CURE for the "Passing Thermal Layer" bug
- Mods order
- Depth charge splash graphic
- [WIP] Playable S-33 from U-571
- Which Mega mods are best and why
- Which mod are compatible with which
- [REL] Silent Fire Elite
- RFB 2: Sub Diving Times
- narwal mod with TMO1.9?
- TMO and realsim
- New Captains Guide To Supermod Selection?
- "New Construction" Campaigns
- Torpedo prob
- 2 questions about TMO
- Help Please - Missing Stop Watch
- Unloading torps.
- [REL] Type XXVIII Uboat (Fictional)
- DDShips And Environment Mod
- Alternative Ships Reflections
- RSRD traffic question
- Couple of questions using British subs
- Which SJ radar performance model is preferable?
- Mod Request: Planes visible on PPI-Radar?
- Harbor mod?
- TMO and Ohio
- Shark mod:Joc-SH4-Haifish 1.0 Final
- [REQ] Adjustable Dive Planes
- Interceptor Sub
- CO2 and the surface
- Fixing the dead sea...
- [WIP] HMS Hood & Refit
- [WIP] Agents Reports (convoy reports)
- [TEC] scaling a blueprint to build a sub in 3D
- Creating my Own Playable Subs
- [REQ] 5"/51 caliber deck gun model
- [WIP] the 11th tube for the Class T submarine
- What are PC requirements for RFB?
- [wip] british torpedoes mark VIII and VIII**
- Odd Problem (CTD)
- [TEC]Fourm idea
- largest explosions
- [WIP] Additionnal New Torpedo types possible
- [REQ] Chronograph continuous sweep second hand
- [WIP] Radio Vladivostok
- [needed] beaten up hull model as damage model
- [Needed] British Deck Gun 4"/40 Marks IV, XII and XXII
- All hands on battle stations !....
- Essential mods for SH4
- [WIP] Playable South Dakota & Montana
- Repair crew working?
- Which files are which?
- Lacking crew?
- SSBN/GN/OMGWTFPWNBBQ modding help
- [WIP] Red October
- [wip] British Periscope view
- [REL] SH_Keymapper ......
- How do you make a playable unit for multiplayer?
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