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  1. SH4 1.5 patch ??
  2. TMO FPS warmup
  3. Optics for GFO?
  4. Harbor Noise dosent work
  5. 1.4 Mods
  6. sh4 1.5 fleetboat uboats handling
  7. Carotio......... help please!
  8. Real Environment/Pacific Environment
  9. [REQ] Victor, Akula, Oscar class submarines
  10. [WIP] New Attack Submarine
  11. Adding torpedo tubes to a Fletcher DD
  12. Weather key fix needed, search provides nothing.
  13. Trigger Maru: Can't shoot any destroyers? (torps can't go shallow enough)
  14. REL BB Super-Yamato-Class
  15. [WIP] Seawolf Class SSN
  16. Targeting Boats in Real Fleet Boat 2
  17. Texture not showing up in game.
  18. uboat skins?
  19. [WIP] how to set up two bow torpedo rooms on the IJN submarines
  20. [TEC] Getting rid of the hardcoded reticles (Yes, it can be done!!!)
  21. Looking for best playable German ships (bismarck, etc)?
  22. Mark 48
  23. Keep losing engines in TMO, help.
  24. modded dive alarm won't play
  25. DDS texture save format?
  26. [REQ] How to set camera to remember last position
  27. [WIP] need IJN gun crew
  28. Need some help with .3ds
  29. CTDs : Is there a maximum number of subs that one can add ?
  30. Time compression setting?
  31. working Control room TDC
  32. [WIP] The Modern Subs Project
  33. [REL] Nav map without black sourrounding lines
  34. Type 5 ijn torpedo fire control computer
  35. FOTRS slows down after 8th Patrol
  36. Operation Monsoon?
  37. Medals
  38. Anyone ever try to fix lightning.
  39. Crowded UPC Folder
  40. Creating Realistic Flag Textures
  41. no target and speed range in opmonsun
  42. Cities countrydesignation
  43. How not to have double folders when compressing with winzip .
  44. Coastal Defense Batteries
  45. Training Torpedoes
  46. surface ship probs
  47. [REL]Wolves of the Kaiser 1914-1918 Preview
  48. Red October and Typhoon
  49. Help editing cameras.dat
  50. [WIP] forward plane animation on IJN submarines
  51. battleship bismarck
  52. Some Issues Common (it seems) to all Megamods
  53. Torpedoes.dat files
  54. [REQ]Is there a fix for the periscope in Ohio beta
  55. Conning tower fix?
  56. [REQ] Max length of sound file to avoid issues
  57. [WIP] Drag coeficient
  58. Having some trouble with radio mods
  59. Help with Torpedo modding
  60. Raised Radar
  61. One Torpedo, One KILL?
  62. Add Deck Gun
  63. Depth Gauge
  64. Anyone ever get the twin deck gun thing worked out??
  65. [TUT] Adding gun mounts to playable units
  66. Ship weapon Fit to Submarine
  67. TMO - too transparent water
  68. Quick TMO question
  69. [REL] Ship End
  70. [REL] Charts Overhaul for TMO 1.9
  71. [REL] Green Dragons, Gator Navy skin mod
  72. {Req} Small subchaser
  73. New sub skins "Dazzle" in 3 colors
  74. Add AA guns
  75. [WIP] Radar Range Unit
  76. TMO 1.4 help
  77. external view
  78. [WIP] SH4 Graphics Extender
  79. free moving cam in the sub
  80. [WIP] Playable Arleigh Burke Class
  81. SalmonSargo MOD Pak
  82. Upgrades
  83. sh4 1.5 + TMO german sounds and voice...
  84. [WIP] Oliver Hazard Perry
  85. Crew officers
  86. Help with Lifeguard single patrol mission
  87. [REQ]Realism Mod
  88. [REQ] stock external next/previous view
  89. TheBeastBelow Sub MOD Pak - Diesel Exhaust, Prop Fix Sub ID, Sub Emblem/Logo 30.5Meg
  90. [WIP] Fictional Modern US Destroyer
  91. [WIP] Ticonderoga class
  92. [REL] Clayp's Optics for SH4 1.4 ONLY
  93. [needed] uv map editing tutorial
  94. UPC Campaign Data
  95. To release or not release
  96. Turning off autosave...
  97. [Test] AI Fix
  98. [REQ] game stats
  99. Gun mounts AA capability
  100. English & German voices
  101. Crew will not man guns
  102. diesel exhaust mod for TMO 1.9
  103. Sound Effect sticks in loop
  104. optics
  105. Total newb in need of help
  106. Mark 14 vs. Mark 10 torpedo
  107. FOTRS / returning to 1 accelleration.
  108. [Merged] My sub skins
  109. Fall of Rising sun + heading indicator
  110. DDS Files
  111. Any way to adjust mouse sensitivity for TMO/RSRD
  112. [REL] Bearing To AOB + Sonar FIX
  113. Water droplets and periscpoe water effects from SH5
  114. Noob Questions
  115. [WIP] Fleetboat Sinking Messages
  116. [REQ] more frequent clouds or overcast
  117. [REQ] Typhoon/Red October for Campaign
  118. ZON files
  119. search guns and texture
  120. Two missing redcross files
  121. FOV in OM ?h
  122. Some photos of interior USS Pampanito (Balao-class)
  123. JSGME query
  124. [REL]MaxOptics IV
  125. Cg modeler
  126. need help please TMO 1.9
  127. Navigation Dials in menu_1024_768 ?
  128. [REL] SHIV extra messages
  129. Tick...Tack....till doomsday ?
  130. Playing the Narwhal
  131. "Silent" airplanes?
  132. Any News on Modern Sub Project?
  133. DDMODS
  134. smal question about TMO 1.9
  135. Question about loading mod patch
  136. Thank you and another question(s)
  137. Mod Idea
  138. [WIP] Playable Cachalot class submarine
  139. [TEC] Adding Playable Units
  140. Never Saw This
  141. [WIP] Rescue Ship
  142. Bearing Indicator in Free Camera
  143. Japanese Radar
  144. Game playablity
  145. Planes dropping torps
  146. Printable recognition manual?
  147. Loss of battery
  148. Sub Models
  149. [Re-REL] Ship lengths in RecManual
  150. Someone have SCAF beta for TMO19
  151. [Done] AI planes dropping homing torpedoes by Peabody
  152. [REL] Ship Centered Accuracy Fix (SCAF), for TMO 1.9
  153. Damage problem
  154. Changing renown.
  155. Adding torpedo reserves
  156. submarine depts
  157. Periscope Height Control
  158. [REL] Navigation Map Make-Over with Airbases
  159. Which part of the game software is recognising loaded torpedo types?
  160. crew voice sounds
  161. [WIP] Airborne Magnetic Anomaly Detector (MAD)
  162. Titan Superfortress
  163. [REQ]SH5 Submarine and boat foam trails, wakes and water slides import.
  164. [TEC] 3d modeller questions
  165. sub damage and repair
  166. Destinations
  167. Playable Carriers for SH4 ?
  168. [REQ] plane controls
  169. Upgradeable Weapons Interchangeable surface ship guns
  170. ........??
  171. submarine tactics
  172. Help adding a sub
  173. Anyone Have a KGV playable battleship?
  174. sub addons
  175. crew management
  176. Can dive planes get stuck
  177. How to apply the occlusion map in 3ds max?
  178. Some help needed with 'torpedo.zon' editing
  179. U-boat type XVIII
  180. Carrier playable?
  181. More Accurate Conning Towers?
  182. How to replace a propeller
  183. Looking for a mod to tone down enemy air activity
  184. Lot of unaviable files .. :(
  185. [WIP] UltraSubs for SH4
  186. Messed up submarine skin when swapping conning towers.
  187. [WIP] Career Playable Type XXVIII (Fictional)
  188. uss hornet
  189. Need some help on these...
  190. [REQ] Tutorial or tutor to help me create campaigns
  191. Has anyone had trouble with the chronometer in TMO?
  192. How do you load any mod once in the game??? ?
  193. Playable British T class Submarine?
  194. EASY CURE for the "Passing Thermal Layer" bug
  195. Mods order
  196. Depth charge splash graphic
  197. [WIP] Playable S-33 from U-571
  198. Which Mega mods are best and why
  199. Which mod are compatible with which
  200. [REL] Silent Fire Elite
  201. RFB 2: Sub Diving Times
  202. narwal mod with TMO1.9?
  203. TMO and realsim
  204. New Captains Guide To Supermod Selection?
  205. "New Construction" Campaigns
  206. Torpedo prob
  207. 2 questions about TMO
  208. Help Please - Missing Stop Watch
  209. Unloading torps.
  210. [REL] Type XXVIII Uboat (Fictional)
  211. DDShips And Environment Mod
  212. Alternative Ships Reflections
  213. RSRD traffic question
  214. Couple of questions using British subs
  215. Which SJ radar performance model is preferable?
  216. Mod Request: Planes visible on PPI-Radar?
  217. Harbor mod?
  218. TMO and Ohio
  219. Shark mod:Joc-SH4-Haifish 1.0 Final
  220. [REQ] Adjustable Dive Planes
  221. Interceptor Sub
  222. CO2 and the surface
  223. Fixing the dead sea...
  224. [WIP] HMS Hood & Refit
  225. [WIP] Agents Reports (convoy reports)
  226. [TEC] scaling a blueprint to build a sub in 3D
  227. Creating my Own Playable Subs
  228. [REQ] 5"/51 caliber deck gun model
  229. [WIP] the 11th tube for the Class T submarine
  230. What are PC requirements for RFB?
  231. [wip] british torpedoes mark VIII and VIII**
  232. Odd Problem (CTD)
  233. [TEC]Fourm idea
  234. largest explosions
  235. [WIP] Additionnal New Torpedo types possible
  236. [REQ] Chronograph continuous sweep second hand
  237. [WIP] Radio Vladivostok
  238. [needed] beaten up hull model as damage model
  239. [Needed] British Deck Gun 4"/40 Marks IV, XII and XXII
  240. All hands on battle stations !....
  241. Essential mods for SH4
  242. [WIP] Playable South Dakota & Montana
  243. Repair crew working?
  244. Which files are which?
  245. Lacking crew?
  246. SSBN/GN/OMGWTFPWNBBQ modding help
  247. [WIP] Red October
  248. [wip] British Periscope view
  249. [REL] SH_Keymapper ......
  250. How do you make a playable unit for multiplayer?