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View Full Version : [WIP] Ticonderoga class


Karle94
02-28-10, 06:00 PM
I am making the Ticonderoga class guided missile cruise. It will have the same features as the Burke. The model high detailed, especially for a free model.

This mod is available at this link: http://www.filefront.com/15887359/Ticondeoga_V1.0.rar

Please state any bugs not stated in the readme.

Hawkins10
03-01-10, 03:16 PM
alot of prohjects. Hope one comes out soon!

Karle94
03-02-10, 08:54 AM
Actually I am finished with the Burke. It`s a pre release. I thought I that I would release them at the same time.

Karle94
03-20-10, 09:37 PM
This mod is available at the first post.

thyro
03-23-10, 10:07 PM
Good 3D model but if it was high-poly its resolution would be better. Other note is the current one is bit oversized on SH4... but a nice looking ship to work on :up:

Karle94
03-24-10, 02:15 AM
Good 3D model but if it was high-poly its resolution would be better. Other note is the current one is bit oversized on SH4... but a nice looking ship to work on :up:

She might be a few meters too long.

Alert 1
03-27-10, 10:59 AM
First time out with this ship and o my,{the japs lost 380.000 tons of ships}
they never new what hit them ! The war should be over in a few months.lol:rotfl2:

Karle94
03-27-10, 01:23 PM
First time out with this ship and o my,{the japs lost 380.000 tons of ships}
they never new what hit them ! The war should be over in a few months.lol:rotfl2:

Glad you enjoy it.

U - 747
03-29-10, 04:48 PM
I downloaded your ship from the link in your first post. It is very nice. But i could not use the enabler. So i did it manually and it works but i have no missiles. Is it possible that some files are missing like texture and gui? I tried it twice but the misssiles wont show up in the game.
U - 747:salute:

Karle94
03-29-10, 05:55 PM
I downloaded your ship from the link in your first post. It is very nice. But i could not use the enabler. So i did it manually and it works but i have no missiles. Is it possible that some files are missing like texture and gui? I tried it twice but the misssiles wont show up in the game.
U - 747:salute:

The missiles are the torpedoes, all of them.

Alert 1
04-01-10, 10:43 AM
Holy crap I love this ship, now my favorite!!
3 patrols 1,800,000 tons !35000 yard shots than race in at 38 knots to
Maul the destroyers,Great fun!!!! :arrgh!::arrgh!:

keltos01
04-01-10, 10:47 AM
would've sunk the whole jap fleet in 6 patrols then ;)

Panzerkiller13
04-25-10, 10:24 AM
Karle, when using the Ticonderoga I can't get any of the missiles to work, just one torpedo, is that a bug in the ship or did I do something wrong?

Karle94
04-25-10, 10:35 AM
Karle, when using the Ticonderoga I can't get any of the missiles to work, just one torpedo, is that a bug in the ship or did I do something wrong?

As i one torpedo in storage?

Krauter
04-25-10, 01:27 PM
What are the specs of this ship?

ie: Speed, range (Tico isnt a nuc is it :s), Weapons (What type..)

Karle94
04-25-10, 03:27 PM
What are the specs of this ship?

ie: Speed, range (Tico isnt a nuc is it :s), Weapons (What type..)

Don`t know if you should trust this information but here it is;

Type:Guided missile cruiser
Displacement:approx. 9,600 long tons (9,750 t) full load
Length:567 feet (173 m)
Beam:55 feet (16.8 meters)
Draught:34 feet (10.2 meters)
Propulsion:4 × General Electric LM2500 Gas Turbine Engines, 80,000 shaft horsepower (60,000 kW)
2 × Controllable-Reversible Pitch Propellers
2 × Rudders
Speed:32.5 knots (60 km/h)
Range:6,000 nautical miles (11,000 km) at 20 knots (37 km/h); 3,300 nautical miles (6,000 km) at 30 knots (56 km/h).
Complement:33 Officers, 27 Chief Petty Officers, approx. 340 enlisted
Sensors and processing systems:AN/SPY-1A/B multi-function radar
AN/SPS-49 air search radar
AN/SPG-62 fire control radar
AN/SPS-55 surface search radar
AN/SPQ-9 gun fire control radar


AN/SQQ-89(V)3 Sonar suite, consisting of

AN/SQS-53B/C/D Active sonar
AN/SQR-19 TACTAS Passive sonar
AN/SQQ-28 Light airborne multi-purpose system
AN/SLQ-32 Electronic Warfare Suite Electronic warfare
and decoys:Mark 36 SRBOC (http://en.wikipedia.org/wiki/Mark_36_SRBOC)
AN/SLQ-25 Nixie Armament:cruiser mark 26
2 × Mk 26 missile launchers
88 × RIM-66 SM-2
8 × RGM-84 Harpoon missiles
2 × Mark 45 5 in / 54 cal lightweight gun
2–4 × .50 cal (12.7 mm) gun
2 × Phalanx CIWS
2 × Mk 32 12.75 in (324 mm) triple torpedo tubes
cruiser mark 41
2 × 61 cell Mk 41 vertical launch systems
122 × RIM-156 SM-2ER Bock IV, RIM-162 ESSM, BGM-109 Tomahawk, or RUM-139 VL-Asroc
8 × RGM-84 Harpoon missiles
2 × Mark 45 5 in / 54 cal lightweight gun
2 × 25 mm (http://en.wikipedia.org/wiki/M242_Bushmaster)
2–4 × .50 cal (12.7 mm) gun
2 × Phalanx CIWS
2 × Mk 32 12.75 in (324 mm) triple torpedo tubes Armor:limited Kevlar splinter protection in critical areasAircraft carried:2 × Sikorsky SH-60 Seahawk LAMPS III helicopters.

Should let you know I have made her with these specs.

Panzerkiller13
04-25-10, 03:58 PM
As i one torpedo in storage?

Yes, all I have is one torpedo stored

Krauter
04-25-10, 04:26 PM
Thanks for the info Karle but I meant your Tico :DL

Karle94
04-25-10, 04:52 PM
Yes, all I have is one torpedo stored

Do you have any mods that will change the torpedoes?

Thanks for the info Karle but I meant your Tico :DL

Speed: 32.5 knots
Range:11000 kilometers at 32,5 knots
Weapons: 122 Harpoon anti-ship missiles.

Basicly the same as the specs as above.
The Tico is not a nuclear-powered ship. The Virginia class was the last nuclear-powered surface combatant (noncarrier.)

Krauter
04-25-10, 04:58 PM
OK Thanks Karle :) So your Harpoons are basically used the same way they're used on the Ohio and L.A (i) ?

haozhibof1
04-25-10, 08:31 PM
The unguided missiles are big problems, and I 've got no solution so far.

Karle94
04-25-10, 11:44 PM
OK Thanks Karle :) So your Harpoons are basically used the same way they're used on the Ohio and L.A (i) ?

That`s correct.

rditto48801
04-26-10, 12:55 AM
I have noticed a few little problems when testing it out on quick missions.
(stock 1.5 with just the Ticonderoga mod, enabled via JSGME)

One problem is on missions where a sub starts submerged, the Ticonderoga starts submerged, with no ability to surface/float like it should.

The CIWS don't have any targeting reticule for me.
The Port CIWS aims to high, no way to shoot anything on the water unless it would be really tall. (such as the top of a stack of a very close carrier or battleship?)
It would be nice if both could aim down a bit more.

One thing I found about the CIWS while looking online.
It holds 1,550 rounds per magazine, and that it takes 'less than 5 minutes' to reload a fresh magazine.

Is there any change to the 20mm AP ammo?
Wouldn't a 20mm tungsten armor piercing discarding sabot round pack a lot more punch/penetration than a WWII 20mm AP round?
http://www.navweaps.com/Weapons/WNUS_2cm-70_mk234.htm
WWII 20mm, .0.27lb @ 2,770fps

http://www.navweaps.com/Weapons/WNUS_Phalanx.htm
CIWS, 0.22lb @ 3,650fps, with the actual tungsten projectile being 12.75mm diameter.
Also noticed, original CIWS has -10/+80 degrees elevation, up to -25/+85 for the latest versions.
Could those elevation ranges be put into this mod, to give both CIWS the same elevation ranges?

What's with the many Harpoon missiles?
The data I see online (and listed above) says they only carry 8 of them (the two pairs of quad launchers at the rear?), with the 122 VLS tubes able to include stuff like Tomahawks, but not Harpoons.

Why not toss in 2 tubes?
One tied to the 'fore' torpedo stock (122 missiles representing the VLS missiles), and the second tube (also pointing fore) tied to the 'aft' torpedo stock (representing the 8 harpoons)
Seems like the Tomahawk would be superior in a few ways for blowing stuff up (roughly equal speed, better range, warhead twice as large)

Overall, it is a fairly interesting mod.
Now if I can only figure out how to shoot the missiles right when I am used to automatic targeting... :doh:

JesseIsBeast
09-11-11, 08:31 PM
new link?it said file could not be found

Karle94
09-12-11, 05:04 AM
new link?it said file could not be found

There are no links. I deleted the mod.

chrysanthos
09-22-11, 02:17 PM
well....i have been here over 8 months but no help arrived...oh well:( guess i have to download about 25 3d programs to try to create my loved fuso afterall dont worry i am not bothering you guys anymore......

Captain_Rockwell_Torry
09-23-11, 01:49 PM
If you want to try out a great modern cruiser, you might want to get jhapprich's Kirov. I've been playing it for about a week now, and its a real beauty. You can't play it in career, but you can use it in quick scenarios and patrol missions. It also seems to fight quite well, I also have jhapprich's Sovremeny DDG, but its isn't quite as complete as the Kirov, still its a nice addition. Karl94's Arleigh Burke and Ticonderoga are career playable and I've been using those as well. I'm looking forward to Karl94's Midway CG as this seems like a really sweet ship as well. I would like to show some screenshots but I don't know how to post them here.

Regards:
Captain Rockwell Torry:)

noobplayer
09-23-11, 03:53 PM
If you want to try out a great modern cruiser, you might want to get jhapprich's Kirov. I've been playing it for about a week now, and its a real beauty. You can't play it in career, but you can use it in quick scenarios and patrol missions. It also seems to fight quite well, I also have jhapprich's Sovremeny DDG, but its isn't quite as complete as the Kirov, still its a nice addition. Karl94's Arleigh Burke and Ticonderoga are career playable and I've been using those as well. I'm looking forward to Karl94's Midway CG as this seems like a really sweet ship as well. I would like to show some screenshots but I don't know how to post them here.

Regards:
Captain Rockwell Torry:)
Can you upload the ticonderoga class coz karle deleted the file :(

Klaus
11-07-11, 08:02 AM
karle has uploaded new versions for Ticonderoga and Arleigh Burke
http://www.gamefront.com/files/user/Karle94