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  1. [needed] IJN AA rockets for carriers
  2. F1/Help Personalization Mod
  3. FOTRS for v1.5
  4. S3D, how do the sounds work
  5. Looking for new uniforms
  6. Lights! Action! Torpedoes!
  7. [TEC] Link to Japanese freighters
  8. mod compatibility with D2D SH4 1.5
  9. Reassigned Fire Torpedo Keys by Magic452
  10. Not sure if something like this is possible in the SH4 engine...
  11. sen toku I-400 questions
  12. sen toku textures need to be fixed
  13. Oper Monsoon + RFB + RSRDC + Real Environments = 1 great mod
  14. S3D Editor help..
  15. [REQ] Realistic Wake
  16. [REQ] Uboat Gradations scales
  17. unsinkable subs need fixing
  18. what version of sh4 did they fix the detroyers?
  19. [rare find] IJN Kaiten type 10 periscope view
  20. Conning tower issue.
  21. [needed] help with bow planes animation for IJN subs
  22. [REQ] Verification Of Manned Stations... Attention RFB Team
  23. [TEC] Flooding Mechanics?
  24. [REL] AOB Wheel
  25. Starting messages!!
  26. what file is used for the 20mm muzzle flash?
  27. The true sense are ============== reality environment
  28. acceleration test results
  29. Airplane icons
  30. No submarine sounds
  31. where do these scales in the periscope view come from ??
  32. [REL] Balao 1941
  33. Its been awhile!
  34. Skins, how?
  35. silenthuntermods.com - a multi-language host
  36. sub name change ?
  37. Do you want to learn how to mod sh4?
  38. I'm sorry to ask again.
  39. [REL] Webster's Ship Draft & Manuvering Fix for v1.5
  40. [TEC]Periscope with radar ranging ??
  41. The question that everyone hates....
  42. Absolute Beginner
  43. Missing deck gun
  44. Deck gun muzzle halo
  45. Pls help me choosing modpack
  46. Advice on new RFB crew stations
  47. Need Help ! with Engine telegraph Bell Sound
  48. long time
  49. [REL] strategic map symbols
  50. I have lost the Home and End functions
  51. [WIP] Skipjack SSN
  52. [REL] One Normal Voice
  53. [REQ] Captians Office Radio
  54. Ships not audible on Hydrophone
  55. Lights
  56. my crew won't leave bridge...FOTRS (1.5)
  57. [REL] Pimp My Ride
  58. TMO Uboat enable and Sboat Engine Patches
  59. [REQ] Union Jack in Captain's Office
  60. Directional ShipWakes
  61. delete this.
  62. [Req] No Static Damage??
  63. Alternative downloadlinks RFB 1.4
  64. light houses
  65. Dynamic Shadow
  66. [FIX] Captain Midnights CBS News sound mod Fix.
  67. Unexplained critical damage on "load-up"
  68. so where is the link to buy ubm through subsim?
  69. [REQUEST] Environment/Graphics related
  70. Hit power of torpedoes : US to IJN calculation
  71. Any fix for dissapearing Hydrophone sounds
  72. [REL] Real Environment mod
  73. Default Captain's Name
  74. Officer limits
  75. Periscope foam
  76. [REL] SH4 1.5 Crew Cheat v.1.0
  77. Which one better PeriscopeWake?
  78. a little help please
  79. Webster's Mods are in the shop for repairs
  80. Any mod have a fix for not-quite-opaque periscope view?
  81. Top wave foam experimental
  82. Sub bow splash
  83. [REL] FOTRS Crew Mod
  84. How to mod the "detonating" part of the Torpedo.sim ?
  85. my wish list
  86. [WIP] Longer wake.
  87. [REQ] Visual contact reporting feet/yards?
  88. i need help with the shells.zon
  89. MK14 TorPex Warhead missing from game
  90. Strong Foam
  91. Trigger Maru Mod question
  92. Adjusting deck gun position.
  93. Filefront is closing !
  94. [TEC] Shells.dat + Shells.zon Node Numbers in v1.4
  95. #4 Ships_Reflect and Caustic_Environment Mod 5.1
  96. [TEC] Shells.dat + Shells.zon Node Numbers in v1.5
  97. [REL] Lite Fog. Addon to latest Environment Mod
  98. Longer torpedo wakes for both US and IJN
  99. Hydrophone bearing indicator stuck
  100. Graphic location.
  101. Captain Cox Redux Scopes And RFB
  102. RSRD Large Convoy
  103. Nav Map tools mod
  104. [TEC] Subs crashdepth.
  105. Ship Sinking Bubbles generator/Node ???
  106. [REQ] Missing Eyes Testers wanted.
  107. what are the crush depths for the u-boats?
  108. Help with add-ons.
  109. Animated Icons
  110. [REL] Career Playable Cleveland CL
  111. =======Porpoise class splash beta mod
  112. Question about patrols/Mission
  113. [REL] Eye Patch for Missing Eyes and Staring Crew
  114. [REL] SH4 Tool Tips Mods R1
  115. what is a ZHF file and how to open it?
  116. where to find the Jap_LG_airbase.dds file?
  117. [REL] SonarTargetFix 2 (complete)
  118. Computing sub crush depth!
  119. Mods for SH4: Gold vs non-Gold, how do they stack up?
  120. RFB Plotting Map Problem
  121. Question on the Real Environment mod
  122. Any mod correct the crewman standing at non-installed stations?
  123. [needed] Illumination map (specular) = lightmap (occlu) map ?
  124. [REL] SH4 1.5 BO 2000m 1920x1200
  125. Request for well made single missions and patrols
  126. Engine Room sub-systems
  127. Looking For a Good Mod In 1.5.......
  128. [REQ] Simple Chronometer
  129. Prop fix
  130. The 'SHIP LISTS' website
  131. Perplexed on ship fires and sound ! HELP !
  132. Return to SH4 + Better Scopes?
  133. [REL]High Realism Tutorial revised March, 2009
  134. Question: lighting effects
  135. How to tweak Gato's engines?
  136. [QUESTION] ADDING animations
  137. bismarck
  138. FILEFRONT IS OPEN AGAIN by the original founders
  139. Basic tweak question
  140. Making a battleship-sub....
  141. Texture problem between 3DS and ingame
  142. [REL] Webster's Ship Manuvering Fix for v1.4 and v1.5
  143. bubbles killer!
  144. SH4 water transparancy mod?
  145. Mood Music for missions?
  146. titanic
  147. Depth Charge 3D Model
  148. Can someone make some U-boat skins????
  149. Black Battleships
  150. Battle stations "SILENT".
  151. Real Submarine movies.
  152. (WIP) Ships Acceleration Physics V0.2
  153. [REL] Crush Depth mod.
  154. [REL] Keldunks RFB 1.52 tweaks, water streams and diesel exhaust
  155. playable Old Corvette ???
  156. [needed] how do you make a good occlusion map for a gun
  157. RFB Torpedo's
  158. RFB Torpedo's
  159. Need direction, What file edits US Submarines Torpedo loadout and reload time?
  160. Coloured map contacts
  161. Coloured map contacts
  162. Huh?...The Navys looking a bit thin, eh lads ?
  163. [REL] HAMILTON NAVY CHRONOMETER Rev 1.0
  164. More white wake
  165. US Torpedo plane
  166. Changing The Limits Of The Game
  167. Setting a custom camera view to a key?
  168. OM MOD Question
  169. More White Wake And Submarine Bow Splash_MOD1.0
  170. Install order for PE4 & TM1.70?
  171. Missing gauges.
  172. Random failures
  173. About Crew Eyes ...
  174. change the gun
  175. Noob question
  176. [REL] Longer wake for ships/subs mainly for TMO1.7
  177. Playable surface ships for 1.4
  178. Question for ALL JSGME users
  179. Advice on TM 1.7 etc for returnee
  180. For Modders needing help with Subsim Uploads
  181. has anyone fixed the sonar and radar to work properly?
  182. Little help? Campaign Borked
  183. Anti alising?
  184. =====Periscope Wake And Splash Mod
  185. Sailor rotation. The answer ...
  186. [WIP] Sonar Realism & Prop Counting
  187. Stuck on converting the XVIII for Allied Campaign
  188. Subsim Member?Join The Meet
  189. Periscope Depth Problem ???
  190. question about texture files of new ships for the game?
  191. [REQ] The big Surface Ships request Thread
  192. Original 'Sound' Folder
  193. Would people like this.
  194. hull damage indicator
  195. RSRD question
  196. Changing posters in sub.
  197. textures editor
  198. Women in fishing boats..RSRD
  199. [TEC] Has anyone else created a fictional boat?
  200. [WIP] PPI Interface
  201. [TEC] Default Torpedo Loadouts
  202. sonar view is too low and to far away
  203. question about sound files
  204. The displaced Map with Zoom
  205. Where have the large explosions gone???
  206. 2 Questions about moding SH4
  207. [REL] Realistic TBT view for US boats
  208. manual range input
  209. how do you find an image file used in the cameras.dat file
  210. [REL] Torpex Torpedoes Mod
  211. Question - TBT/UZO View
  212. [REQ] time compression int other than map mode..
  213. PearlCampaignStart Dec6 '41 SPOILER
  214. How to flag whether a camera is obstructed or not?
  215. For those SHIV Cold warriors.
  216. Realistic Sinking mechanics?
  217. Please help, I can't find a specific mod.
  218. AI ship sensors cfg file
  219. Gato Roll
  220. minor error in my waterline color mod
  221. Can't get skins to work with TMO 1.7
  222. Confused about Mod Order Install
  223. I-boat zones modding - damage model
  224. Question
  225. Quick Mod Question
  226. Fothrs install issue
  227. need a little advice
  228. Thoughts on this?
  229. need help editing the main menu screen
  230. New Submarine.Splash And SplashWaveSound
  231. [REL] Montana class BB for RFB 1.52
  232. [TEC]How to configure SJ to report Fishing boats, Sampans etc?
  233. No fair-Game killed my crew
  234. machine gun MG-42 ???
  235. SH4 and Vista/Windows 7 Installation
  236. Real Fleet Boat Mod Issue
  237. Can there be more compartments
  238. ==========WhiteCapsSplash Test
  239. the best visual weather mods?
  240. Darker Everything For Night Attacks
  241. lost captains cabin mod?
  242. neutral ships throughout campaign
  243. Barbel Class Sub
  244. post your modification of SH4
  245. JSGME Help Installing Trigger Maru
  246. is there a way of controlling a subs floating angle?
  247. Real Environment darker smoke, exhaust smoke
  248. [Q/A] resample wav files
  249. Cameras Conning Tower
  250. (WIP) Ship's Acceleration Physics