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View Full Version : Periscope Depth Problem ???


Rolo
04-12-09, 03:50 AM
I`m running TM 1.7final with max optics. When I dive to periscope depth and raise the scope i`m still submerged below the scope depth. And can only see under water. I have to reduce the depth to 45 before I can see through the scope. It also seems to be very slow in diving to periscope depth`s. Has anyone else had the prob, or is it a bug or what ? Any advice greatfully received.

Thnx crew

runningdeer
04-12-09, 07:46 AM
Me too, same thing.

I'm using TMO 1.7 final w/real environment mod.

I thought maybe it was suppose to be this way, for realism?

Seems too deep to see above the waves at periscope depth.

Rolo
04-12-09, 08:10 AM
Only happened since I updated to TM 1.7. Think I might try the stock game, then start adding different mods, generally activating and deactivating various jobs. Been looking for a thread for the prob. Thought it may just be me tho !
Thnx for the reply,glad Its not just me.

Webster
04-12-09, 01:19 PM
which sub and what year is it?

try without real environments submarine splash and roll mod and see what happens

also try without using real environments mod and see what happens

runningdeer
04-12-09, 01:40 PM
which sub and what year is it?

try without real environments submarine splash and roll mod and see what happens

also try without using real environments mod and see what happens
Ok...I removed the 'real environment mod'. Now running TMO 1.7 only.
I'm in a Sargo class. Its, Jan. 31st, 1942. In the Convoy college area in deep water.

Same thing. Seems to sit too low in the water at periscope depth. Sometimes though you get a clear view. Like you do in rough seas.

Thanx for your time.
http://img6.imageshack.us/img6/9704/sh4img2009041213r.png

Webster
04-12-09, 01:52 PM
i dont see a reason for it and the files look ok, try a clean start.

remove all mods and delete them, delete the games data folder and replace it with your backup copy of it, redownload or unzip fresh new copies of the mods you use and put them into jsgme and reinstall them.

reboot the computer (just a habit i have whenever i start over)

start the game and retry it to see if the problem is resolved. it works to fix issues like this 90% of the time and the other 10% is mod conflict issues.

Lord Kelvin
04-12-09, 01:56 PM
I've had this happen to me occasionally, and I only run RFB1.4 and NSM4. Usually it happens when I come up to periscope depth from around 200 feet (ie. whenever I come up above the layer to get a peek at things); I also get similar problems in choppy seas. It's annoying, but usually all I have to do is rise to about 50-45 feet to get a clear view, and at night all you have to do is go up to radar depth since escorts can't see that well at night from my experience.

runningdeer
04-12-09, 01:57 PM
Ok.

I'll follow your instructions, and reply a lil later.

Thanx again for your time.


Actually. I'd just end up using the same mods again...TMO 1.7 & real environment. So I'll just leave it as is for now til I finish my career. I don't have a backed up data folder this time...oops. I'll pretend like I'm in rough seas for now.

Kaleun
04-13-09, 08:07 AM
hi,

I think this is due to the fact that on the P-class and Salmon/sargo classes, the periscope shears for the obs/night(depending on which mods you run it called different things!!) periscope is lower down on the tower. When your surfaced raise the obs periscope and watch where it comes out from - it's not the top of the tower so therefore at full extension isn't as high as the attack periscope, so it's underwater at periscope depth. Not a bug just the way the towers/sails were built

Kaleun

banjo
04-13-09, 11:17 AM
Kaluen is correct. On earlier boats the obsv scope does not raise as high as the attack scope. Makes it pretty worthless submerged. When you get to the Gato class both scopes raise to the same height.

Webster
04-13-09, 05:13 PM
i just checked and its a full meter lower than periscope so get about 3 ft above periscope depth to use it

runningdeer
04-13-09, 07:37 PM
Thanx all.

I have a great career going and I didn't want to lose it all.

CapnScurvy
04-13-09, 08:25 PM
Thanks for checking this Webster.

MaxOptics doesn't have anything to do with the scope heights for the particular subs. It would seem Duci may have slipped on this.

I know for me, I'm usually using a Porpoise class sub for tests (just to keep things equal). Maybe his favorite is the Gato and he missed the periscope depth height on the others. I'll take a look, and if a change needs to be made I'll post a new MaxOptics fix. I think I'll call it just a "TMO Fix" or something if I correct it.

It's also possible Duci didn't check all subs, in all types of sea states. Easy to do, and easy to fix.

Which subs, are we having problems with?

Webster
04-13-09, 10:23 PM
banjo reported when you get to the gato they are the same height so im sure balao is the same.

will have to check the salmon/sargo and the tambor and someone using tmo should check the tench

Webster
04-13-09, 10:39 PM
UPDATE: tested with stock v1.5 and no mods

confirmed that porpoise, sargo, salmon, have shorter obs scopes than periscopes

cnfirmed the s-boats, gar, gato, tambor and balao have same height for obs scope as periscope

banjo
04-14-09, 10:09 AM
Ah, good job Webster. Nice to know definitively.

Webster
04-14-09, 12:24 PM
Ah, good job Webster. Nice to know definitively.

i dont use rfb or tmo so someone else needs to check the tench and report

CapnScurvy
04-14-09, 04:56 PM
Rolo and Runningdeer I've got to ask you, what mods (if any) are you activating with TMO 1.7 and the MaxOptics & SCAF fix TMO1.7_41109 and getting the problem of the periscopes staying under water when at periscope depth? Also, can you tell me which subs does this occur? I've done some checking and I admit in heavy seas there are a couple of subs that are very borderline in their periscope depths. Actually their very low in calm seas as well. I also found a couple riding high. I guess before I go off half cocked and make a change that may effect all subs, I'd like to know a bit more about the problem.


==========


UPDATE: tested with stock v1.5 and no mods

confirmed that porpoise, sargo, salmon, have shorter obs scopes than periscopes

cnfirmed the s-boats, gar, gato, tambor and balao have same height for obs scope as periscope

From what I see with TMO 1.7, both scopes have equal heights compared to each other. However, there are differences in scope heights between the different class of subs. A Salmon scope sits higher out of the water than a Gato, which is higher than Tambor, which is higher than a Porpoise, etc.

Webster
04-14-09, 05:41 PM
From what I see with TMO 1.7, both scopes have equal heights compared to each other. However, there are differences in scope heights between the different class of subs. A Salmon scope sits higher out of the water than a Gato, which is higher than Tambor, which is higher than a Porpoise, etc.

i didnt think to check that part because i always just assumed they were all different

CapnScurvy
04-15-09, 07:59 AM
i didnt think to check that part because i always just assumed they were all different

Yes they are different. Each sub can sit differently in the water surfaced or at their respective periscope depths submerged. One particular file does this.

Another file sets the "extension" of the periscopes for all subs, kind of like one height for everyone. So if a particular sub has a shallower periscope depth this file will cause it's scope to extend out of the water further than the others.

I'm just not to sure this is necessary. I tried several sea states and the subs with a lower (meaning sitting lower in the water) submerged periscope height still kept their scopes above the water about half the time in the roughest seas. The sea swells created the loss of vision. I could not find a sub that when striking the "P" key for periscope depth actually had it's scope view under water 100% of the time using TMO 1.7. That's why I'd like for Rolo or anyone else to tell me more about their experience.

Webster
04-15-09, 12:50 PM
I could not find a sub that when striking the "P" key for periscope depth actually had it's scope view under water 100% of the time using TMO 1.7. That's why I'd like for Rolo or anyone else to tell me more about their experience.

they were talking about the observation scope being underwater not the periscope.

so when at periscope depth you hit key for raising observation scope and your camera view is underwater and you cant see so that seamed pointless to have it like that was the jist of it.

this is where the search started to figure out which subs had observation scopes above water when at periscope depth