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View Full Version : Longer torpedo wakes for both US and IJN


keltos01
03-26-09, 09:14 AM
http://img220.imageshack.us/img220/6446/torpwake.jpg (http://www.imagehosting.com/)


Yattky has been asking for this for a long time ;)

I found out how to do it on the US side : it is in the torpedoUS.sim, as seen here above to the right there are wake nodes, they are linked to the torpedo.dat nodes.

I don't know how long they should be, stock is 10 (m ?) I set them at 25 and 30 yesterday, still a bit short for me.


On the german side, there aren't any wake nodes, they must come from somewhere else.

RL pictures I saw of german torpedo wakes were like 100's of meters long : you could see the line go through a whole convoy.

I'll try and add the US wake nodes to the german/ijn ones, maybe that would work ?

keltos

Carotio
03-26-09, 09:41 AM
On the german side, there aren't any wake nodes, they must come from somewhere else.

RL pictures I saw of german torpedo wakes were like 100's of meters long : you could see the line go through a whole convoy.
keltos

Yeah, torpedo.val is for German torpedos.
I experimented with this a long time ago, but when prolonging the length value to like 100, well then... you'll see. The wake will start behind the uboat when launching. That looks like c r a p. And then, I didn't really do much more to it...

keltos01
03-26-09, 09:48 AM
http://img168.imageshack.us/img168/8924/torpwake2.jpg (http://www.imagehosting.com/)

So I copied pasted the wake nodes into the IJN torpedo.sim.

I linked them to the :

Type 96
Type 95 mod 1
Type 89
Type 95 mod 2

id numbers of the .dat file, exactly like the TorpedoUS.sim is set up.

New lengths are respectively

30 - uses partly air
20 - OČ
40 - air all the way
20 - OČ

keltos

keltos01
11-29-09, 10:56 AM
bump

keltos01
12-22-09, 06:07 PM
bump for periscope wake