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Webster
04-10-09, 07:34 PM
has anyone fixed the sonar and radar to work properly?


in both cases if you select continuos sweep they both turn off and wont comply to your orders.

whats the point of having the continuos sweep buttons if they will only cycle on and off?

im sure its the same stupid ";" somewhere that is disabling it, but has anyone figured out where to find this listed?

aanker
04-10-09, 08:59 PM
has anyone fixed the sonar and radar to work properly?

in both cases if you select continuos sweep they both turn off and wont comply to your orders.

whats the point of having the continuos sweep buttons if they will only cycle on and off?
What boat class Webster? Radar works - sweeps continuously if it is set to do so on stock as far as I've seen. If you go to the actual radar station it will stop until you select sweep again ... is this what you mean?

Look with the Shift F2 free cam ( through the aft passageway and up ) to the CT and both radar and sonar are busy sweeping/turning.

Maybe I don't understand what you're asking?

Art

Webster
04-11-09, 03:40 AM
both radar scopes will make a partial sweep and pause, then turn back on and make another partial sweep and pause, and thats what they are supposed to do but when i tell them to make a full sweep they do not make a full sweep

they have a button to say make full sweep so i click it and they still only make a partial sweeps.


then i try to turn then off with the turn off radar button and they will not shut off so why do they even give you the off button?


if these buttons cannot control it as they are labeled then why have them?

banjo
04-11-09, 10:07 AM
I agree with Anker--when I select radar on (in 1.5 it turns on automatically) and sweep on, the radar does just that. If, like Anker says, I go to the radar station sweep is not at that point no on. However, if I am anywhere else it is sweeping. Same with the sonar--always on unless I am at that station.

aanker
04-11-09, 11:16 AM
both radar scopes will make a partial sweep and pause, then turn back on and make another partial sweep and pause, and thats what they are supposed to do but when i tell them to make a full sweep they do not make a full sweep

they have a button to say make full sweep so i click it and they still only make a partial sweeps.


then i try to turn then off with the turn off radar button and they will not shut off so why do they even give you the off button?


if these buttons cannot control it as they are labeled then why have them?The only time SH4 ever does what you describe is near "Radar Depth" which is a command that was hacked into the game using the SnorkelDepth= (or whatever) command in the cfg files. I set mine to about 42' because since it is a hacked command and not designed into the game by the Devs, 45' - 48' doesn't work so well. (the SJ still 'stutters' at 42').

Some mods don't use Snorkeldepth= for Radar Depth and instead use it to dive deep probably figuring you can just click 40' on the depth gauge, and also there is no other 'free command' to dive deep. On mine I removed the red indicator needles and use MaxDepth= to go deep.

As for turning the SJ off - I know for a fact it stays off if I turn it off because I still use part of the old green lamp HUD.

Does this help?

Art

Webster
04-11-09, 04:32 PM
well a delete and replacement of the data folder solved the on off problem and i think the 2 second sweep and off thing was because it was before i should have had it or something because its working corrrectly now too

it does seem like you should be able to run the ppi and the a-scope independant of each other but i guess if there was a way it would have been done already.

i spend soo much time modding stuff i never even play the game anymore except for testing things so i forget how stuff works lol :oops:

thanks for the help guys :salute:

banjo
04-12-09, 11:19 AM
Several months ago I stood at the A scope and turned my view so I could see the PPI scope at the same time. I then rotated the A scope. It's been a while since I did that so I don't recall for sure what happened but it seems to me they worked in tandem. Isn't that as it should be? Aren't they two different view of the same radar? Same antenna? Next time I'm in the game I need to try that again.

Webster
04-12-09, 01:11 PM
Several months ago I stood at the A scope and turned my view so I could see the PPI scope at the same time. I then rotated the A scope. It's been a while since I did that so I don't recall for sure what happened but it seems to me they worked in tandem. Isn't that as it should be? Aren't they two different view of the same radar? Same antenna? Next time I'm in the game I need to try that again.


i dont know enough about it,maybe they are supposed to do that but they have on off switches for each panel so i assumed they should turn off seperately or why have the extra switch?

aanker
04-12-09, 03:16 PM
Two switches perform the same function (turning the SJ on and off) probably because the field of view of the player is usually focused on either the PPI or the A-Scope is my guess. The PPI is relative bearing (and distance of course) and the A-Scope is 'precise' distance. A long time ago someone said the m is for "multiply by" - not meters - on SH4's A-Scope if using imperial.... someone else said "multiply by" is implied, which is usually true.

The SD Air search radar is located in the control room of the fleet boats if you look at the damage screen page but the unit itself is not modeled, nor is the fathometer, or the bathythermograph. Too bad.

I usually configure my SJ station like banjo said - rotating the view to show both the PPI and the A-Scope in one screen. Then I can keep an eye on the distance while using the PPI to do a 'normal approach course' of the target(s).

It would be nice to see these missing instruments. I am no good at making models or UV mapping but maybe someday someone will.

Happy Hunting!

Art

Webster
04-12-09, 07:36 PM
didnt anyone ever fix it so you dont have the radar untill you were supposed to have it?

it seems simple enough since other things arent there till there supposed to be.

maybe a retextured image covering it so as not to show the screens?

im not sure what can be done about the radars themselves but if they were only available as upgrade items or something maybe they wouldnt be on every boat when they werent available yet.

aanker
04-12-09, 08:55 PM
didnt anyone ever fix it so you dont have the radar untill you were supposed to have it?

it seems simple enough since other things arent there till there supposed to be.

maybe a retextured image covering it so as not to show the screens?

im not sure what can be done about the radars themselves but if they were only available as upgrade items or something maybe they wouldnt be on every boat when they werent available yet.
The Devs tried to. Right now there are just blank faces in the CT until SJ is available in late 42 or so. Is it really worth it though to remodel the CT's and rip out the SJ units for only 7 - 8 months?

What would those strange stacks of electrical equipment in the CT be with plates on them.... lol - just kidding.

SD air search radar was available in Jan 42 but SD isn't modeled in the CR anyway.

By rights there shouldn't be a bathythermograph until 43 - but that too isn't modeled - just the voice, "passing thermal layer"

Art

tomoose
04-13-09, 09:02 AM
Is there a mod which will switch the radar on automatically upon surfacing after a dive. I know the 'R' key will switch it on/off but lame brains such as myself sometimes forget while concentrating on the map and I know the radar crew would certainly not forget! LOL.

On a similar topic, is there a mod which will maintain the constant sweep when I go to the radar station. The radar can be sweeping normally (due to my issuing the command from the command buttons etc) but if I go to the radar station to look at the screen it automatically stops sweeping and I have to click on the button to get it to continue. I find this quite annoying as I much prefer to have the sweep continue without my having to "interfere".

thanks,

aanker
04-13-09, 11:06 AM
Is there a mod which will switch the radar on automatically upon surfacing after a dive......

On a similar topic, is there a mod which will maintain the constant sweep when I go to the radar station. The radar can be sweeping normally (due to my issuing the command from the command buttons etc) but if I go to the radar station to look at the screen it automatically stops sweeping and I have to click on the button to get it to continue. I find this quite annoying as I much prefer to have the sweep continue without my having to "interfere".
I mod my HUD with the old 'green lamp on' HUD. Whatever mod I play I always include at least part of the green lamp HUD because it is simple to see what is on. Also, I usually keep the radar tab on the HUD the active tab. With that said, I know that whenever I surface the default usually is SJ on.

As for the SJ turning off when you look - I am unaware of a fix and just live with it. Yes I agree it can be a nuisance to always be clicking it back on.

With all of its flaws I am just happy UBI made a submarine sim in the Pacific Theatre; a game I waited at least 10 years to see...... lol

Happy Hunting!

Art

banjo
04-13-09, 11:09 AM
In 1.5 UBM the radar activates automatically when you surface.

tomoose
04-13-09, 11:40 AM
Are we talking about the same radar here. I have the UBM (1.5) with TMO and RSRD and I have to physically switch on the radar (surface search) when I surface. I look up from the bridge and click 'R' and watch the antenna start spinning or I use the command buttons but either way I have to switch it on after surfacing every time. The air search is automatic but not the surface search.:hmmm:

Webster
04-13-09, 04:35 PM
i use ubm v1.5 and for me when i use the ";" key to go to snorkel depth or radar depth (whichever you choose to call it) the radar is on as soon as it gets above water but when surfacing it only comes on when i turn it on.

Munchausen
04-13-09, 05:17 PM
In the un-modded game, radar comes on every time you surface. There's probably an "exception" in the configuration file that allows a modder to change the setting. All you need do is find that change ... and change it back!

gimpy117
04-13-09, 05:28 PM
have this problem all the time...especially with the U-boat. Not once did my radar detect a ship! my watch crew was calling out the contact and my radar didn't show anything!!

Hitman
04-14-09, 07:33 AM
Actually Webster if you find out what is causing that behaviour please post it here, because I'm interested on it :D The thing is, I don't want my crew to switch the radar on until I tell them so, as it can give away my position. In real fleet boats on patrol, radar was used sparingly in areas where enemy escorts and aircraft were present, and even when making radar scans around the boat, the bearing of known enemy bases was many times skipped to prevent counterdetection. I prefer to use my radar that way also :shucks:

banjo
04-14-09, 10:07 AM
Again, in stock 1.5 and TMO the radar turns on automatically as soon as you surface. I really liked that change in 1.5 over 1.4 because I was always forgetting to turn it on.:O:

Webster
04-14-09, 12:29 PM
Actually Webster if you find out what is causing that behaviour please post it here, because I'm interested on it :D The thing is, I don't want my crew to switch the radar on until I tell them so, as it can give away my position. In real fleet boats on patrol, radar was used sparingly in areas where enemy escorts and aircraft were present, and even when making radar scans around the boat, the bearing of known enemy bases was many times skipped to prevent counterdetection. I prefer to use my radar that way also :shucks:


this is a purely an uneducated guess because i havent even looked into it and wouldnt know where to even start looking for automatically executed orders or actions.

maybe its tied to the snorkel depth order which also turns it on too, does it still activate on its own if you go to radar depth manually?

Munchausen
04-14-09, 01:52 PM
maybe its tied to the snorkel depth order which also turns it on too...
Or the conning tower config file ... where it might have the "under water" exception disabled. I don't know ... I'm currently heading back from patrol and, by the time I exit the game (for the night), I'm too tired to remember to check the files.

...does it still activate on its own if you go to radar depth manually?
The radar always turns back on after submerging. If you go "decks awash" and bob in and out of "submerged" depth, the radar will cycle on and off by itself (in the un-modded game).