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View Full Version : [REL] SonarTargetFix 2 (complete)


vickers03
03-28-09, 11:08 PM
this fixes some ships not audible via sonar at various speeds or distances.

http://www.subsim.com/radioroom/downloads.php?do=file&id=1127

>not needed if you have Webster's ship maneuver installed<

supported:

stock (1.4, 1.5)
TMO (~1.7)
RFB (~1.52)
RSRDC
OpsMonsun 7
& combinations
Webster's ship draft & maneuvering fix

LukeFF
03-28-09, 11:10 PM
What parameters did you change?

vickers03
03-28-09, 11:16 PM
What parameters did you change?
i put two additional sonartarget controllers in the ship's
.dsd, one for prop and one for the engine.

Captain von Keldunk
03-28-09, 11:34 PM
THX :):DL:D:yeah:

vickers03
03-29-09, 03:27 PM
updated for all major mods.

vickers03
04-05-09, 04:12 AM
i'm sorry to say that the current version leads to a
crash if you listen to a sinking ship on the sonar.

Webster
04-05-09, 07:54 PM
i'm sorry to say that the current version leads to a
crash if you listen to a sinking ship on the sonar.

to be a little more accurate it only happens if you continue to listen to a sinking ship going down so to avoid the ctd just switch to your next target or another station

vickers03
04-10-09, 12:49 PM
updated.
no more crashes as far as i've tested.
please report any problems or improvement suggestions.

btw, this mod has no influence on how the sonar man
is hearing ships, this still depends on his skills.

Ivan Putski
04-10-09, 12:58 PM
Thanks vickers03:yeah:

vickers03
04-10-09, 03:41 PM
updated again:DL
sry, forgot to include the sub prop sounds..

OneTinSoldier
04-12-09, 04:18 AM
Very nice mod vickers03. Thank you for doing this.

Cheers

Webster
05-18-09, 01:18 PM
are you planning to update the mod for the new ships added in FOTRS and RSRDC?

stephenf555
02-10-11, 04:46 AM
Hi,
Little confused...at the top of this thread you say there's no need for this fix if Websters Maneuvering is installed, but on the download page it says recommended if Web. Maneuv. is used.

Am I reading these wrong or do they not match up?

(installed web. man. fix last night and in a convoy found that though I could hear say ships at 5 different bearings myself from the sonar station, the sonar operator would only report ships on 3 bearings. Is this what this fix is meant to, amm, fix?)

Thanks :salute:
Stephenf

SHIV 1.5
RSRD
Op Mun
OMEGU
Easy AOB
Websters Ship Maneuvering
Websters Smoke

vickers03
02-12-11, 09:24 AM
Hi,
Little confused...at the top of this thread you say there's no need for this fix if Websters Maneuvering is installed, but on the download page it says recommended if Web. Maneuv. is used.
it means that it is already included in websters maneuver.

(installed web. man. fix last night and in a convoy found that though I could hear say ships at 5 different bearings myself from the sonar station, the sonar operator would only report ships on 3 bearings. Is this what this fix is meant to, amm, fix?)
with this fix the sonar operator is still as good as his
experience allows but you will hear everything the
sonar device has to offer.

TG626
03-18-14, 01:02 PM
Is this needed for RFB 2.0? (You list 1.52 above)

CapnScurvy
03-19-14, 09:52 AM
Is this needed for RFB 2.0? (You list 1.52 above)

I'm not able to check for sure what RFB 2.0 changed with its Campaign Mission files (I'm not at home to look at RFB 2.0), but the issue I've found with ships not being heard when manually using the Hydrophones is that anytime a ship goes below half its rated Maximum speed (found in its .sim file), you won't hear it at all. Your Sonar/Hydrophone man will hear it and report the ships bearing.....but you won't hear a thing, no matter how close to the target. If the ship's speed is half or above its rated Maximum speed, you'll hear it just fine.

The stock game pretty much has all ships traveling over half their Maximum speed rating, most ships don't have an issue. As a rule, the stock game has the lowest speed a freighter uses as 9 kts, this speed exceeds the "half of maximum" figure....so, you'll hear it. But, if RFB got to fooling around with changing ship speeds between Waypoints....you won't hear it with the Hydrophone being used by you.

As a side note, RSRDC (all versions) changed many of the ships Way point speeds (just for "spicing up" the action). Some ship speeds between way points (RSRDC added multiple times the number of way points over the stock game on a given route) drop down to 3 or 4 knots just for the fun of it (some lower yet).

It was also done during RSRDC's "Battle" scenarios to make the ship(s) follow the authentic time line of actual events. For instance, some ships have their speeds drop to wait on the proper time/place to launch an attack. The trouble is, you'll not hear them at all when their speed has dropped between way points during those times.

If RFB did the same thing......I doubt even this mod will help!