PDA

View Full Version : SH4 Mods Workshop


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 [27] 28 29 30 31 32 33 34 35 36 37 38 39

  1. [WIP] Draft Fix for all ships
  2. [REL] Draft Fix for all ships
  3. [REL]Sinking Reports Radio Station
  4. Manual Targetting comes on Automatically.
  5. [REQ]sh4commander
  6. [Tut]Donation Narwhal Torp Fix
  7. CO2 bug
  8. Hello all. SH4 question.
  9. [TEC] SH4 Scale
  10. Having trouble with fuel consumption with RFB 2.0
  11. TMO 1.9 + patch + New Narwhal
  12. clapping & cheering
  13. Really Big Explosions
  14. [REL] Super Mod Make-Over for RFB 2.0
  15. [REL] Playable British T Class submarine (Triton)
  16. I need help with OM, pretty please.
  17. type A Class
  18. Is the Shinano now available as a Target ?
  19. [REL] Stock Map Icons
  20. A Question about Mods
  21. Search for two Mods...plz help!
  22. re-enable contact reports RFB20 RSRD?
  23. [REL] Dazzle paint scheme for Class T submarine
  24. [WiP] Borealis
  25. Mod request ?
  26. JSEGME
  27. Seaview from "Voyage to the bottom of the sea"?
  28. Hi
  29. T Class CO2 problem ?
  30. Ain't no fish in this lake...
  31. Editing Problems
  32. [REL] Magnified Hud Dials
  33. Smaller nav tools
  34. Green "special ability" icon
  35. Typhoon.
  36. How to find enemy subs
  37. Resting on the bottom MOD ?
  38. Playable Carriers? Is anyone testing
  39. What are all the playable ships in sh4
  40. JTxE
  41. Periscope at night
  42. [REL] SH4 Database and Captains logbook
  43. [REL] New Skins for XPETIT RedOctober mod
  44. The Stopwatch
  45. Sonar Station View...
  46. diesel electric option in S3d
  47. (Tec) Maps & contour lines
  48. More names on the Map?
  49. Problems installing TMO mod/ Can someone assist?
  50. Anyone have Charts Overhaul Mod for TMO?
  51. Current environmental mods?
  52. SuperMods for 1.4?
  53. (Tec)Modifying Tambor Eagle From Early War To Late War
  54. CareersStart.upc help please
  55. [TEC] How to save Campaign_NMS.mis
  56. Mod req
  57. Porpoise & S-Class in submarine school ?
  58. Omnimeter
  59. [WIP] DetailedMapLabels
  60. Minimum / Maximum target generation ranges?
  61. how to change keys in TMO
  62. RFB questions
  63. [WIP] Modern ships (career playable)
  64. TMO 1.9 + RSRDC... Crazy attacks on leaving port???
  65. Smaller Nav tools for RFB 2
  66. [REL] Agents Report for SHIV
  67. Donation Narwhal eliminates all deck guns?
  68. Playable USS Nevada for US campaign
  69. S-boat Skins?
  70. Submarine names
  71. (REQ) Japanese Surfaceship makeover
  72. Need some kind modders help....
  73. Release HMAS Australia
  74. Crimson Tide mod [IDEA]
  75. Cleavland CL Q
  76. Japanese Flag Issue
  77. Which file handles destroyers...
  78. Missing .dds file in TMaru overhauled.7z
  79. TMO Questions
  80. The Gauges interferring w crew slots TMO1.9
  81. Not sure if GFO is running
  82. Fixed outside view and animated fans in FORS
  83. (REQ) Creating playable ships (Basic) Tutorial
  84. [Req] Dual TBT Stations Attn. RFB Team
  85. NSS Thresher Maw (Fictive) What do you think?
  86. Small Nav Tools for RFB 2.0
  87. Need help with interior modding
  88. GFO will not run
  89. [REL] New Release- ALive-Action-Interior-Sound-Mod 1.0
  90. Same sailor manning all the positions
  91. Release HNLMS Van Galen
  92. [REL] We Dive at Dawn
  93. The American Type IXD2
  94. REQ Speed,Time, Distance nav map tool
  95. WIP HMS Leander and HMAS Perth
  96. (Req) cold weather clothing for TMO
  97. [REQ] Fleet Mod Comparisons
  98. Thank you Modders...
  99. Weapons and ammo Info and Notes files locations
  100. What tha Duce?
  101. REQ: Final bearing key
  102. How to open SHSim.act file?
  103. Nav / Attack map bearing card
  104. CHA-1 small subchaser
  105. Editing controllers with S3D?
  106. FOTRS below deck camera??
  107. Mod idea
  108. [REQ] Pencil in nav map
  109. Flying Periscop... need help
  110. Always same crew characters...
  111. Balao X-II Mod
  112. [REL] 3D TDC and Radar Range Unit
  113. mod tools
  114. [REQ] SH5 Water for SH4
  115. [REQ]Tambor/Balao
  116. Whoah... does RFB screw with the estimated speed function?
  117. Midway scenery
  118. HELP
  119. [REQ] Clickable TBT
  120. A silly question
  121. CareerTrack Location, TargetLocation
  122. Raising Shells Damage
  123. Ohio MK 1 Mod
  124. Lost sounds with TMO 2.0 & RSRD
  125. [REQ] Campaign for Pacific Uboats a la RSRDC
  126. Environment Graphics..
  127. Balao XVIII Advanced Edition
  128. [WIP] Career playable Red October
  129. The Truk Triangle
  130. Fotrs mission
  131. Anyone have this 'bug' with TMO 2.0?
  132. does RSRDC missions jive with TMO missions?
  133. [WIP] Google Earh/Maps Patrol Log
  134. Balao Titan Edition
  135. Living Breathing Ocean
  136. [REL] SH4 Patrol Map 1.2 for Google Earth/Maps (now with map plots)
  137. USS PT-109
  138. playable destroyer
  139. Cannot DL RFB_2.0_Patch_23April2010
  140. Stopping damage on the ocean floor.
  141. [REQ] Captains Log
  142. zeros
  143. Armed Merchants in TMO - question
  144. Radio broadcast question
  145. I'm goin' down is looking for a multiplayer game on Tunngle
  146. no visible guns, and sinking ships
  147. Frequent Crashing to Desktop - Heartbroken.
  148. DATs, AOs and Animations. Help Please!
  149. Sonar- Radar- inaccuracy?
  150. [WIP] Kraken (Hotel Class) 2.0
  151. Tower emblems
  152. Shoho needs fixing. SCAF
  153. USS Normandy / TITAN Class
  154. Renown ?
  155. Anyone ever figure out how to remove the triangle in auto target
  156. What mods combination to install over stock SH4+UBM?
  157. Misfit Model 3d
  158. Japanese campaign, hows it coming along?
  159. Help with TMO aircraft files
  160. TMO-Kill Flag Mod
  161. [REL] Decrease airplanes...
  162. [TEC] Annoying Translucent Scope/TBT interface
  163. Turn-based Online Dynamic Campaign?
  164. [TEC] How does "frequency" work for ship skins in the Roster?
  165. Need some help with Trigger Maru 2.0
  166. Anyone figure out how to make the subs in TMO act "right" at 600 feet?
  167. GRRRRRR
  168. [TEC] Upgrade-Modding Question, Help Appreciated!
  169. Kilo Class submarine
  170. A Whale of a tale...
  171. Missing Atmosphere
  172. where is that russian crew mod?
  173. Flotilas.upc
  174. Battle Of Savo Island - In TMO?
  175. Campaign
  176. [WIP] US Patrol Report Layout
  177. attention shipbuilders...
  178. [REL] COMSUBPAC Online Patrol Report
  179. Cleaning the Navigation Map
  180. Modding the campaign end
  181. Skin Request
  182. Any good sinking mods???
  183. Help with "cannot comply" issue?
  184. External tubes
  185. [REL] Radar Training for Nisgeis' 3D TDC and Radar Range Unit UPDATED: 7/31/10
  186. [REL/WIP] Z-plan
  187. JSGME Question
  188. Diving Angle wrong
  189. cant get any mods to work
  190. [REL] Convoy Map for TMO
  191. [REL] Torpedo Graphics for TMO & RFB
  192. RFB campaign
  193. rig for red ?
  194. [TEC] external cargo
  195. Hi-Poly American Submarines
  196. [WIP/REQ] Clean Navigation Map
  197. [Question] What do SH3/4 ship names mean?
  198. Contact reports now as stars?? How?
  199. Question about Modding sounds
  200. How do you turn on the radar?
  201. adding deck guns and AA guns
  202. NavMap.......you know when you....
  203. WARNING !! Virus threat !!! for Moderators
  204. using new version of JSGME, cannot get mods to load
  205. [REL] Rusty Pigboat
  206. [REL] Ai American Heavy Cruisers
  207. [TEC] Can flag size be changed?
  208. Ultra short range deck gun issues
  209. uss seawolf
  210. playable carriers
  211. [REL] Stop Shouting!
  212. uss essex model???
  213. Problem with the TMO thread
  214. converting from sh3 to sh4
  215. TMO - dials obscure 20mm AA guns
  216. [TEC] Lowered Ambient Sub Interior Sound
  217. [TEC] textures for ships
  218. Ships in white clothes
  219. signatures
  220. 3d model editing
  221. Sub Vs Sub Combat
  222. Futuristic carrier model .dae format
  223. [WIP] nimitz carrier
  224. [REL] Clean and Quiet Navigation Map
  225. Searching a mod similar to SHIII OLC-GUI
  226. [WIP] type 45 destroyer
  227. Contact Map
  228. Harbor/world draw distance
  229. e boats
  230. [REL] G3 Battlecruiser (New)
  231. [REQ] Improved Captain Logging
  232. [TEC] Funnel Smoke
  233. (WIP) Modern AI_Ship NCV_Kitty Hawk
  234. [needed] better TBF-1 Avenger model and allied planes
  235. Destroyer Asashio
  236. model Vertexes
  237. [WIP] Japanese Merchant Marine
  238. Hard coded max DG range ?
  239. Help needed
  240. TMO - Damage Control & Hogan's Alley
  241. TMO, Max Optics 4 and inserting periscope click
  242. [TEC] Waves .
  243. base changing weirdness
  244. Cold War Modification With Modern Subs
  245. Medal Fix for RSRDC?
  246. [TEC] What controls ship alarms?
  247. can you drop depth charges with the playable dd's
  248. Destroyer detect motionless sub (TMO)
  249. [WIP] Subs Damage Model
  250. [TEC] NVidia 3DVision Multi-Mon & SH4