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View Full Version : [REL] G3 Battlecruiser (New)


Karle94
08-18-10, 10:03 AM
Made an entirely new version of my G3 mod. Redid the 3d model. Read the read me for further details. Here are some pictures:

http://i777.photobucket.com/albums/yy51/Karle94/SH4Img2010-08-18_164200_296.jpg

http://i777.photobucket.com/albums/yy51/Karle94/SH4Img2010-08-18_164146_718.jpg

http://i777.photobucket.com/albums/yy51/Karle94/SH4Img2010-08-18_164141_296.jpg

Tried here out at the battle of Samar. Got my ass kicked by three Kongo`s and the Yamato

http://i777.photobucket.com/albums/yy51/Karle94/SH4Img2010-08-18_024016_578.jpg

http://i777.photobucket.com/albums/yy51/Karle94/SH4Img2010-08-18_024023_328.jpg

Whatever I do the guns stay black. Don`t know why there`s black spots on the hull, gonna sort that out in a next version. Here`s the download link: http://www.filefront.com/17212790/G3_Battlecruiser_V2.0.rar

N3 Class:
http://www.filefront.com/17459002/N3_Battleship_V1.0.rar

And yes YamatoForever you can convert this ship for SHIII.

keltos01
08-18-10, 10:07 AM
black guns : model linked to a wrong AO map.

check to which _O01.dds it's linked

keltos

Karle94
08-18-10, 10:14 AM
black guns : model linked to a wrong AO map.

check to which _O01.dds it's linked

keltos

The guns don`t have AO maps.

ETR3(SS)
08-18-10, 10:23 AM
If the game thinks it has an AO map, regardless if it does or not, and it can't find it you'll get that black texture. You have to remove the reference to the AO map to resolve that.

Karle94
08-18-10, 10:24 AM
If the game thinks it has an AO map, regardless if it does or not, and it can't find it you'll get that black texture. You have to remove the reference to the AO map to resolve that.

Gonna try that.

Karle94
08-18-10, 10:46 AM
Just can`t get the game to load the textures. Unless someone gives me any advice I`m gonna have to let the turrets stay black.

tater
08-18-10, 11:01 AM
Which gun is it, the 16 in USSub parts?

A long time ago, skwas said that to be sure with material nodes, copy one that you KNOW works with the same kind of texture.

So if you use an embedded texture, compy a know-functional embedded texture node.

It's odd because your guns show fine in S3D, textures and all.

tater
08-18-10, 11:06 AM
Got it.

Your M0 nodes point to 3d models, and some have textures assigned. They should have no textures, and 0x0000000000000000 model IDs.

ETR3(SS)
08-18-10, 11:18 AM
Found another way to fix it. Go into your guns.dat file and remove the SpecualrMask node for the texture in question. Then uncheck Disable z-buffer write in the main texture node. Also you may want to consider removing any of the guns in the file that are not used by or created specifically for your mod. That will help on overall file size and will clear up a lot of the clutter.

Karle94
08-18-10, 11:59 AM
Found another way to fix it. Go into your guns.dat file and remove the SpecualrMask node for the texture in question. Then uncheck Disable z-buffer write in the main texture node. Also you may want to consider removing any of the guns in the file that are not used by or created specifically for your mod. That will help on overall file size and will clear up a lot of the clutter.

Tried that and everything else I know and the turrets are still black.

ETR3(SS)
08-18-10, 12:02 PM
Odd, it worked just fine for me.:hmmm:

Karle94
08-18-10, 12:21 PM
Just found out why the turrets were black. It had something to do with Operation Monsoon.

ETR3(SS)
08-18-10, 12:48 PM
Go, go, Gadget Mod Conflict!

keltos01
08-18-10, 01:18 PM
Go, go, Gadget Mod Conflict!
:har:

Karle94
08-18-10, 01:45 PM
Now that the turret problem is gone I can now star work on the N3 class battleship.

ivank
08-18-10, 01:59 PM
great work!
I can not wait to see what you turn out for the SWM

Karle94
09-14-10, 10:20 AM
Now I present my next WWII project: The N3 class battleship. Here are some pictures of her in-game:

http://i777.photobucket.com/albums/yy51/Karle94/SH4Img2010-09-13_001736_437.jpg

http://i777.photobucket.com/albums/yy51/Karle94/SH4Img2010-09-13_001751_078.jpg

http://i777.photobucket.com/albums/yy51/Karle94/SH4Img2010-09-13_001807_421.jpg

Karle94
10-31-10, 04:34 PM
Verion 1.0 of the N3 Class has been released here`s the link:
http://www.filefront.com/17459002/N3_Battleship_V1.0.rar

Webster
11-03-10, 01:54 PM
so whats the deal with more blacked out guns on the new ship :hmmm:


i thought the guys just helped you sort all that out?

Karle94
11-03-10, 02:56 PM
so whats the deal with more blacked out guns on the new ship :hmmm:


i thought the guys just helped you sort all that out?

Have noticed the results varies from computer to computer. I use OM the guns are black. I disable OM the guns are grey. Try the same thing on another computer without OM, the guns are black. Don`t know what to do.

Webster
11-04-10, 12:06 PM
Have noticed the results varies from computer to computer. I use OM the guns are black. I disable OM the guns are grey. Try the same thing on another computer without OM, the guns are black. Don`t know what to do.


you might have a mod soup issue, when you are modding things one can easily make a change when forgetting to uninstall a mod which fubars it all up. every modder does it on a regular basis even thou not everyone admits it :O:

its always best to mod things for the stock game and that avoids most conflicts, then in most cases they can be added to any mod without issues.

my guess is the ship you are using for this was already modded by TMO and is now a modification of a modded file.

Karle94
11-04-10, 01:37 PM
you might have a mod soup issue, when you are modding things one can easily make a change when forgetting to uninstall a mod which fubars it all up. every modder does it on a regular basis even thou not everyone admits it :O:

its always best to mod things for the stock game and that avoids most conflicts, then in most cases they can be added to any mod without issues.

my guess is the ship you are using for this was already modded by TMO and is now a modification of a modded file.

Have tried it with and without any mods, still black.

jhapprich
11-04-10, 04:37 PM
disengage the original gun texture from the gun. make a new material. add the concerning texture as embedded image. do not use the ambiant occlusion map.that`s it.