View Full Version : [TEC] Waves .
THE_MASK
08-26-10, 07:46 PM
[TEC] Waves . Has anyone tried adapting my base wave mod for SH4 ? Just use s3d .
http://www.subsim.com/radioroom/showthread.php?t=169994&highlight=sobers
keltos01
08-27-10, 01:43 AM
REDOWNLOAD AND MAKE SURE IT IS VERSION 3 AS THERE WAS AN ERROR IN THE FIRST TWO
[REL] sobers base wave mechanics for SH5 version 3.........New version 25/05/2010
sobers base wave mechanics for SH5
This mod enhances the waves in SH5 to be
more realistic .
Installation instructions .
Enable your favorite environment mod first .
Then enable the sobers base wave mechanics for SH5 mod next .
sober recommends Sh5EnvModGold environment mod .
I have not checked to see if any other environment mods work with
the base mod .
I recommend installing while in port .
http://www.subsim.com/radioroom/downloads.php?do=file&id=1867&act=down version 3
http://img7.imageshack.us/img7/1421/wave1h.jpg (http://img7.imageshack.us/i/wave1h.jpg/)
http://img293.imageshack.us/img293/1995/wave3.jpg (http://img293.imageshack.us/i/wave3.jpg/)
WOOOOOW !!!! feels all wet already !
what does it need doing with s3d ?
I'd love that in SH4 !!!
keltos
Jan Kyster
08-27-10, 11:07 AM
Has anyone tried adapting my base wave mod for SH4 ?Will have a look later! :up:
Been using some settings from "Improved Atlantic Waves" and "SHV Env. Mod" for a while and especially like the reflections of it.
Will report back. Thanks for the heads-up!
cptroyce
08-27-10, 11:27 AM
Ditto here on those waves..they look terrific. Would enjoy having them in SH4!
Royce
Out of curiosity I downloaded Sobers Wave Mechanics.
http://img828.imageshack.us/img828/5313/waves.jpg
It alters a cfg for SH5 called Sea Parameters.
However SH4 has no such cfg.
But a little root around shows that the Sea Parameters appear to be in SH4's scene dat.
See pic
http://img411.imageshack.us/img411/5868/scenef.jpg
You could take the values from Sobers cfg and plug them into the SH4 scene dat if you so desired, to see what happens.
I don't have time to do it myself at the moment.
When I had SH5 installed, I ran an early version of Sobers wave mechanics, and it was very good. Very nice wave action.
I would be interested to see how Sobers numbers affect SH4's water.
Ducimus
08-27-10, 06:53 PM
With any env mod that effects fog or waves, I'd advise to test for effects on visual detection. On both the watch crew and the AI.
THE_MASK
08-27-10, 09:20 PM
Out of curiosity I downloaded Sobers Wave Mechanics.
http://img828.imageshack.us/img828/5313/waves.jpg
It alters a cfg for SH5 called Sea Parameters.
However SH4 has no such cfg.
But a little root around shows that the Sea Parameters appear to be in SH4's scene dat.
See pic
http://img411.imageshack.us/img411/5868/scenef.jpg
You could take the values from Sobers cfg and plug them into the SH4 scene dat if you so desired, to see what happens.
I don't have time to do it myself at the moment.
When I had SH5 installed, I ran an early version of Sobers wave mechanics, and it was very good. Very nice wave action.
I would be interested to see how Sobers numbers affect SH4's water.With S3D just right click Wave Properties and add an array item so you now have 5 Wave Propertries .
Jan Kyster
09-27-10, 09:46 AM
[TEC] Waves . Has anyone tried adapting my base wave mod for SH4 ?Yes, now one finally has. :D
First run with directly transferred values was like :o :doh: :dead: and it is no good at all ! :rotfl2:
But some reflections values are really good in SH IV. :up:
So until SH5 is free, here's a couple of samples of what I'll have to live with:
http://i189.photobucket.com/albums/z15/subject_rod/ScreenShots/SH4waves.jpg
http://i189.photobucket.com/albums/z15/subject_rod/ScreenShots/FoggyBored.jpg
:shifty:
keltos01
09-27-10, 10:24 AM
It looks more realistic than before :up:
keltos
are you gonna make it a mod ?
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